The resolution alone will make it a huge difference, just look at BF4 and BF3 back at the 360 vs PC stage.
Also, while I expend a lot of time on my PS3 I also expend a lot of time in my computer, to be honest 720p resolution doesn't ... cut it anymore, GT6 is up scaled to look 1080p but it really doesn't look as good F1 2013 running at 1080p in medium settings, F1 2012 on the 360 vs it's counterpart on PC was a huge leap in regards on immersion, games like Grid 2, the Last of Us and Beyond: two souls struggle to run the effects at 720p while trying to match 1080p quality, then you have stuff crawling to a halt in this gen consoles like GTA V because it doesn't provide enough for the mount of data that is being thrown, therefore frames drop below 30 and even 20 at times, problem that also occurred in GTA IV.
If PS2 taught me something is that a smooth experience is everything, and having the resolution to match it makes it a huge deal, lately all games have to cope with some resolution and objects standards that made them run like crap in past gen consoles, and look away from what they should look is a decent 1080p monitor. Technology IMO is up-scaling at a tremendous pace (now with the brink of 4k, 720 is starting to look obsolete while 1080p seems to become the new standard) and that says it all, it was an old 480p CRT TV vs a HD Plasma TV, and now is the HD 720p Plasma TV vs a LED FHD 1080p TV.
It all depends on many factors, the real problem for me is that they are charging more for taking a look at these improvements, to be honest is something that we can already see in gaming PCs. Konami is charging 40 ... because they can, I'll end up buying it because I'm a sucker for MGS and I want to enjoy at it's best, however it doesn't feel right to be expending more in what is supposed to be the same story for all 4 or whatever consoles.
Also, while I expend a lot of time on my PS3 I also expend a lot of time in my computer, to be honest 720p resolution doesn't ... cut it anymore, GT6 is up scaled to look 1080p but it really doesn't look as good F1 2013 running at 1080p in medium settings, F1 2012 on the 360 vs it's counterpart on PC was a huge leap in regards on immersion, games like Grid 2, the Last of Us and Beyond: two souls struggle to run the effects at 720p while trying to match 1080p quality, then you have stuff crawling to a halt in this gen consoles like GTA V because it doesn't provide enough for the mount of data that is being thrown, therefore frames drop below 30 and even 20 at times, problem that also occurred in GTA IV.
If PS2 taught me something is that a smooth experience is everything, and having the resolution to match it makes it a huge deal, lately all games have to cope with some resolution and objects standards that made them run like crap in past gen consoles, and look away from what they should look is a decent 1080p monitor. Technology IMO is up-scaling at a tremendous pace (now with the brink of 4k, 720 is starting to look obsolete while 1080p seems to become the new standard) and that says it all, it was an old 480p CRT TV vs a HD Plasma TV, and now is the HD 720p Plasma TV vs a LED FHD 1080p TV.
It all depends on many factors, the real problem for me is that they are charging more for taking a look at these improvements, to be honest is something that we can already see in gaming PCs. Konami is charging 40 ... because they can, I'll end up buying it because I'm a sucker for MGS and I want to enjoy at it's best, however it doesn't feel right to be expending more in what is supposed to be the same story for all 4 or whatever consoles.