Metal Gear Solid V: Ground Zeroes/The Phantom Pain

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Had too many things to do, and decided to hold off on Huey. I want to explore both areas first, and unlock the box cargo delivery system for both. I know it's a long trip to one to the other so the cargo trip should shave off a lot of travel time.

I did some CD's, mostly and a few C2W and OF runs when I had the time.

C2W may be glitched for me and I'm afraid I might be screwed out of the S rank bonus. Even though I've done that episode numerous times (I just attack from my choppa's mini gun :D ), I still don't have an S rank for that episode. Oh, I've received the S rank, a bunch of times, but it only show a stupid - as my rating.

So, I've also researched EVERY SINGLE ITEM and have 5m GMP, some metals maxed out and my Rewards section is full of things I can't collect because I'm maxed out. I can't spend GMP! So, I'm just stuck and losing whatever GMP I'm currently making.

This GMP cap is just horrible. So is the resources cap. I don't like them one bit right now.

I also had some fun with the decoy after some OF runs. Tossed a decoy right next to a soldier, and as he was freaking out, I activated it. Knock that soldier out cold! :D
 
Had too many things to do, and decided to hold off on Huey. I want to explore both areas first, and unlock the box cargo delivery system for both. I know it's a long trip to one to the other so the cargo trip should shave off a lot of travel time.
Make sure you get all of them, both in Afghanistan and in Africa (and on Mother Base if you have to). There's a few neat little bonuses for getting them:
A waterproof box and the smoke box, which drops a smoke grenade if and when the box is destroyed.

I did some CD's, mostly and a few C2W and OF runs when I had the time.

C2W may be glitched for me and I'm afraid I might be screwed out of the S rank bonus. Even though I've done that episode numerous times (I just attack from my choppa's mini gun :D ), I still don't have an S rank for that episode. Oh, I've received the S rank, a bunch of times, but it only show a stupid - as my rating.
Have you tried a different strategy? There's a crack just to the south of the base. If you climb it, you'll follow a path up through a narrow canyon that leads you to a gap overlooking the base. Right in front of you, there's a stone bunker with a half-collapsed wall at the back. You can drop right down to it. Inside, you'll find the transmission console. Stick a wad of C4 on it, then go to the nearby materials container. Detonate the C4, then Fulton your way out. You don't need to take out the satellite dishes; just the console. Getting it and Fultoning the materials container will get you the extra objectives.
 
Make sure you get all of them, both in Afghanistan and in Africa (and on Mother Base if you have to). There's a few neat little bonuses for getting them:
A waterproof box and the smoke box, which drops a smoke grenade if and when the box is destroyed.

Cool stuff. I want those boxes. So far, I've got them all, except those two. Ironic. That's because I've never free-roamed those places before. I also want to destroy the radar dish at the power plant and base, if there is one at the base, but I don't see why there wouldn't be.


Have you tried a different strategy? There's a crack just to the south of the base. If you climb it, you'll follow a path up through a narrow canyon that leads you to a gap overlooking the base. Right in front of you, there's a stone bunker with a half-collapsed wall at the back. You can drop right down to it. Inside, you'll find the transmission console. Stick a wad of C4 on it, then go to the nearby materials container. Detonate the C4, then Fulton your way out. You don't need to take out the satellite dishes; just the console. Getting it and Fultoning the materials container will get you the extra objectives.
Nope, not yet. It may be worth a shot, but I get the S rank screen when I fish my choppa mini gun attack.
 
Cool stuff. I want those boxes. So far, I've got them all, except those two. Ironic. That's because I've never free-roamed those places before.
There are some items which can only be developed when you get key items (most of which you will find over the course of the story):
Like The Boss' bandanna, a Skulls parasite suit, Gray Fox's costume and a Sniper Wolf outfit for Quiet.
 

If I read some of this information correctly, some of this may detail Kojima's post-Konami plans over three in game tapes found in Ground Zeroes, The Phantom Pain and Metal Gear Online 3. The missing tape is supposed to appear in MGO3.

According to one sub-thread in that link, Kojima may simply resigned his position as VP of Konami to simply spend more time as a game director. He is also planning to indietize his development studio in Los Angeles, a move that may signal the fact that Kojima may still have the rights to the Kojima Productions name, and also why Konami whitewashed all of the studio's involvement with The Phantom Pain (that bit was for free).
 
There are some items which can only be developed when you get key items (most of which you will find over the course of the story):
Like The Boss' bandanna, a Skulls parasite suit, Gray Fox's costume and a Sniper Wolf outfit for Quiet.
Oh, I know about those. But, you missed "a few" items... :D

Name Description How To Unlock
Children’s Reward Unlocks Water Pistol Complete Mission 18
Conch Shell Unlocks Petrol Bomb and Fulton upgrade Complete Side Op 113
Emmerich’s Research Notes Unlocks Stealth Camo Watch the exiling of Huey Emmerich on Mother Base
First Aid Manual Unlocks Tactial Fulton D-Dog Complete Mission 18 and search Masa Village
Master Certificate – Marking Allows to differentiate between enemies and decoys. Mark 500 enemies using Binoculars
Master Certificate – Fulton Unlocks Grade 3 Fulton upgrade Fulton 500 enemies
Master Certificate – Box Unlocks C. Box (WR) Take all Invoices in Africa or Afghanistaion
Master Certificate – Standard Unlocks Cyborg Ninja uniform Complete every mission excluding hard difficulty missions
Master Certificate – Elite Unlocks Naked (Silver) and Bionic Arm uniform Complete all missions on Extreme, Subsistence and Total Stealth
Grand Master Certificate – Fulton Unlocks F-Ballista Fulton 1,000 enemies
Grand Master Certificate – Box Unlocks C. Box (SMK) Take all Invoices in both Africa and Afghanistan
Grand Master Certificate – Standard Unlocks Raiden uniform Complete every mission with an S-Rank excluding hard difficulty missions
Grand Master Certificate – Elite Unlocks Naked (Gold) uniform Complete all missions on Extreme, Subsistence and Total Stealth with an S Rank
Handkerchief Unlocks Sniper Wolf uniform Complete Mission 40
Man on Fire – Corpse Unlocks Furicorn Complete Side Op 144
Skulls Machete Unlocks Task-Arm SM Complete Mission 29
Strangelove’s Memento Unlocks Bandana Complete Side Op 143
Star of Bethlehem Unlocks Infinity Bandana uniform Complete the Phantom Pain’s secret mission
The Codename: Big Boss Unlocks Leather Jacket uniform Complete the Phantom Pain’s secret mission
Quiet’s Examination Report Unlocks Gray XOF uniform Complete Mission 40 or watch Quiet’s interrogation cutscene
 
Question - There is a tutorial for Battle Gear. How the hell do I start it? I can't figure it out for the life of me
 
Yay, I finished an FOB infiltration! I found someone who had an under-developed base and went in. The Support Platform is good - if you can get into the basement level, there's a chokepoint; there's only one flight of stairs. All I had to do was park myself at the bottom and wait for the soldiers to come down. I had to do it lethally, which is not my usual style of play, but I got there in the end.

Question - There is a tutorial for Battle Gear. How the hell do I start it? I can't figure it out for the life of me
You can't. It was originally included in the game and you could deploy it to the field, but Kojima found that it was massively over-poweres and cut it from the game.
 
You can't. It was originally included in the game and you could deploy it to the field, but Kojima found that it was massively over-poweres and cut it from the game.
Well that is incredibly irritating. Spent ages looking for it
 
Finally made it to Africa. Started the mission, Pitch Dark, then realized I didn't bring C4. Done. Finished. Aborted mission. D'oh!

Episode 12 was horrible. I was halfway done, about to get to the choppa when a guy spotted me, so I had to start from the very beginning. Oh, balls! Now I know why so many people hate that episode. I'm with them.

I did horrible, but I still got an S rank. Thanks to the time bonus. Using the cargo system for travel really saved my bacon on that one. Making it to each of these places beforehand while free roaming was well worth the effort.

I have so much GMP on store in the Rewards section, it's around 2.4m in GMP and a few thousand each of metal, several hundreds in plants. I hope all this won't be deleted when I shut down my game.

A new section in my resources opened up for Walker Gear. So, I hope that means I will get to make one, soon. Pete knows I have enough GMP to start that adventure.

I've come to the conclusion, when a CD takes a lot longer to finish, the more you'll lose. That percentage means nothing. So many times on long CD missions have I lost even when my percentage was 95% for victory. I need to start farming jeeps. I am running out of them since I'm losing so many of the longer CD missions that require a jeep.

Still having a blast, though I'm very frustrated I'm losing GMP and other resources due to the cap. But, it's better this way than the alternative. :)
 
Well it was my birthday the other day, and my lovely girlfriend had a little surprise for me...

IMAG0830-WM.jpg


Needless to say, I've played it a fair bit and am loving it :D

The scoring system is even more flexible than I realised, I took on a mission and decided to extract pretty much everything I came across, this ended up being over 40 people... Needless to say, I took my time, interrogated everyone and had a great time, but was then very surprised to find I'd gained an S rank despite spending 2.5 hours playing through it!

IMAG0831-WM.jpg


Loving it so far :D
 
@Sanji Himua - I'm surprised that so much of it is still up for interpretation and debate. I understood so much of that during my play-through:
So much of the story revolves around the idea of watching what you built deviate from its intended purpose:

- Big Boss starts turning into a villain, openly disowning Les Enfants Terrible, forcing Venom to enact his will, deliberately misleading Miller, and expecting everyone to follow through on a questionable plan.
- Miller is forced to watch on as the ideology of MSF is reduced to a simple business model, and becomes paranoid about everyone even remotely connected to Cipher (except Code Talker because of a mutual love of hamburgers).
- Huey comes to view Diamond Dogs as no different to Cipher, the Soviets and the CIA, and uses that as justification to turn on them.
- Zero loses control of Cipher and sees the idea of guiding humanity turned into controlling humanity.
 
though I'm very frustrated I'm losing GMP and other resources due to the cap. But, it's better this way than the alternative. :)

Well you have been grinding a lot and the game isn't made for that because there's no need for it. Personally I thought I was grinding because I spent many hours not really achieving much beyond extracting a few high level soldiers, but you've taken it to a whole other level! I mean, I'm at 94 hours played and something like 64% complete, you must still be in the 20% range with 300+ hours by now?

Not that there's anything wrong with that if you're still enjoying it, but the game is set up to give you a drip feed of new gear as you encounter new situations, the blueprints and specialists are just a more rigid way of enforcing the feed, otherwise you're encouraged to just keep playing to accumulate GMP and soldiers with better skills to improve your team levels which are a softer limit to your progress (because you can grind around it until every member of each team is the highest possible rank available to you). You can grind if you want but it just means that drip feed becomes a stone wall where you get nothing new for hours, you can't spend GMP even though you actually want to (p.s. have you tried deploying with the most expensive possible loadout? How much does it cost?) and, well, you end up in this situation.

I'm sure the various caps exist for a reason, I mean there has to be a limit somewhere and most people would only actually hit said limit after buying everything, at which point the limit won't matter. I somehow doubt you'll run out of GMP anyway, though, with over 100 tanks that sell for 100,000 each...

When I finish this playthrough - I haven't been in the same county as my PC for a couple of weeks - I want to start the absolute opposite playthrough to yours. I want to only return to Mother Base when the game makes me, deploy only with the cheapest possible loadout, develop nothing, use no buddies except D-Horse, Fulton no one (except for those I have to Fulton) and generally see if it's possible to beat the game that way. It might be fun, it might also be awful, who knows. I'll record the whole thing if I can. And if it's interesting.
 
Well, I am pissed :grumpy: the Extreme
Quiet 2nd Encounter mission is so damn easy, got S rank in 1st try, with only one little item, and one use :D, got the Handkerchief as well, thought it was supposed to be nightmare sniper battle :(

Just kiddin :P
 
Well you have been grinding a lot and the game isn't made for that because there's no need for it. Personally I thought I was grinding because I spent many hours not really achieving much beyond extracting a few high level soldiers, but you've taken it to a whole other level! I mean, I'm at 94 hours played and something like 64% complete, you must still be in the 20% range with 300+ hours by now?

Not that there's anything wrong with that if you're still enjoying it, but the game is set up to give you a drip feed of new gear as you encounter new situations, the blueprints and specialists are just a more rigid way of enforcing the feed, otherwise you're encouraged to just keep playing to accumulate GMP and soldiers with better skills to improve your team levels which are a softer limit to your progress (because you can grind around it until every member of each team is the highest possible rank available to you). You can grind if you want but it just means that drip feed becomes a stone wall where you get nothing new for hours, you can't spend GMP even though you actually want to (p.s. have you tried deploying with the most expensive possible loadout? How much does it cost?) and, well, you end up in this situation.

I'm sure the various caps exist for a reason, I mean there has to be a limit somewhere and most people would only actually hit said limit after buying everything, at which point the limit won't matter. I somehow doubt you'll run out of GMP anyway, though, with over 100 tanks that sell for 100,000 each...

When I finish this playthrough - I haven't been in the same county as my PC for a couple of weeks - I want to start the absolute opposite playthrough to yours. I want to only return to Mother Base when the game makes me, deploy only with the cheapest possible loadout, develop nothing, use no buddies except D-Horse, Fulton no one (except for those I have to Fulton) and generally see if it's possible to beat the game that way. It might be fun, it might also be awful, who knows. I'll record the whole thing if I can. And if it's interesting.

I've always HATED not getting the "fun" weapons in games until the end, when the game is over. So, I grind when I can to develop money or whatever to buy and upgrade what I need for the fun weapons. I have them now, so time and effort very well spent.

There are some weapons I still want, but have to wait. So, I get a little of part a and a little of part b. I have pretty much a version of every weapon in the game and I want to try them all. That takes money. In this case GMP. I still get the fun of waiting to build and have something, while playing with weapons that are fun.

So, Africa is pretty awesome. I like it better than Afghanistan. How about you?

I finally got the D-Walker and I'm not to crazy for it. The F-Ballista thing is fun, but just 8 shots? I think I'll stick to Cloppity and DD. Made all the upgrades I could and still have plenty of GMP left. What's the most fun thing to do with D-Walker, next to F-B soldiers from far away?

Finally got the Legendary Gunsmith. Still have yet to see the different types of scopes in action, but 2x8 Range Finding scope is pretty awesome. Now, I just wish I knew the bullet/tranq ballistics to apply it to the distance, and I'd be totally in love with this game. Can't wait to develop the sleep gas grenade launcher that fits under the rifle. A non-lethal attachment to a lethal rifle sounds fantastic. And I LOVE having a medium suppressor for a change! To have a rifle/pistol that runs out of ammo before your suppressor conks out is just great!

Pitch Dark was a total pain in the ass. DD kept dying on me! I have no idea why. He'd just go run off on his own and drown, I guess. He never got shot, or anything. Just ran off, and died several times. I guess I relied on his marked enemies too much, for when DD is gone, so are his marked enemies. Lessoned learned. Never did find the blue print, but I ran out of there before I could check all the doors.

I haven't gone for the translator (Episode 14: Lingua Franca), yet. I wanted to explore a bit. But, I'm not going to do what I did in Afghanistan. Like taking out objectives before the episode/mission even starts. Want to avoid another C2W.

So, any fun or interesting things to do or look out for in Africa? Things I should do first?
 
Just S ranked another Extreme boss battle, the Skull ... I don't like how the extreme is basically just damage modifier :( Less damage inflicted, more damage received ... no need for different strategy as the enemy just do the same old same old routine :( Anyway, no more new story mission which is odd, only side ops now.

Got Sniper Wolf outfit for Quiet :) Been playing with Ground Zeroes sneaking suit lately, really like it better than Phantom Pain Sneaking Suit.
 
So, I've decided that Kaz gives the LEAST useful piece of advice when fail an FOB mission: "try harder next time". I DON'T SEE YOU ATTACKING THE FOB, KAZ!

Having said that, you should build at least two decks for each platform as soon as possible. More platforms means more staff and security devices to defend your resources, and while it costs more GMP to maintain it, it's also much harder for other players to successfully raid you since they have cross a bridge to get to the next deck, and it's a good bottleneck. You should ESPECIALLY focus on expanding your Base Development Platform as soon as possible because that's where most of your resources are kept. I just cleaned three guys out for 50,000-75,000 in resources each (if you have been hit by von Shatterhand, I am sorry; I won't raid a fellow GTP-er - I'll even offer support - if I know you're a forum member).
 
So, I've decided that Kaz gives the LEAST useful piece of advice when fail an FOB mission: "try harder next time". I DON'T SEE YOU ATTACKING THE FOB, KAZ!

He's busy making the best burger ever :lol:

Has anyone noticed the lack of a Tsuchinoko emblem or did I just not get one yet?
 
FOB missions are pretty cool, but if I have a platform that's 3/4, and I raise level to maximum, there's no less than 7 UAVs patrolling it and 24 soldiers, all armed to the teeth. Combined with very long sight ranges (open platform floors) that's just crazy. Haven't been able to get one of those done myself, that's pretty insane all by yourself and no support. I cleaned out smaller ones, but these large ones are near impossible (or I suck :lol:).
 
I cleaned out smaller ones, but these large ones are near impossible (or I suck :lol:).
Cleaning them out seems to be the most popular or effective way of doing it. The system is heavily rigged in favour of defenders, probably so that people don't have to put up with the frustration of constantly being raided, but sometimes it seems massively unfair. The problem is the UAV drones; they don't follow a set pattol route and there's no easy way of taking them down. I have tried using a level six CGM-25 (with eight independently targetable missiles) to take them all out at once, but one always survives because they're so spread out.
 
Read that too, is it only the music tapes, or also the story tapes? Can you re-acquire them?
So far, I'm thinking it's just the SFX tapes (bear growls, bad stomach, etc.) as I remember trailing about while having the bear growl noise playing on loop on speaker (just for the lulz) and then it suddenly stops and is no longer in my inventory.

As for re-acquiring, that I'm not sure.
 
Cleaning them out seems to be the most popular or effective way of doing it. The system is heavily rigged in favour of defenders, probably so that people don't have to put up with the frustration of constantly being raided, but sometimes it seems massively unfair.
The end result is people don't bother to raid the stronger bases, because the costs are so much higher than the chance of any decent gains. Also, you get penalties for being raided, that's just insane. People just raise their base level to max and then scout for low level bases (which become less and less frequent because people catch on very quickly). I don't even bother trying to raid a 4/4 L45 base, it's just too much hassle for the gains.
 
So, how ridiculously powerful is a fully-upgraded CGM-25? This ridiculously powerful:

I just did "Sahelanthropus" on extreme with the CGM-25, the Hail MG4 grenade launcher, a Macht 37 sub-machine gun, and the battle dress. I had finished the mission before Sahelanthropus even had a chance to go to its railgun mode.

If you destroy the white cylinders at the back of its head, you get massive damage. One clip from the Hail MG4 is (almost) enough to do it.
 
When I finish this playthrough - I haven't been in the same county as my PC for a couple of weeks - I want to start the absolute opposite playthrough to yours. I want to only return to Mother Base when the game makes me, deploy only with the cheapest possible loadout, develop nothing, use no buddies except D-Horse, Fulton no one (except for those I have to Fulton) and generally see if it's possible to beat the game that way. It might be fun, it might also be awful, who knows. I'll record the whole thing if I can. And if it's interesting.

I'd be really curious how that turns out because I've developed plenty but have tried to play non-lethal only since very early on in the game (think I stopped killing after the first few missions once I had a tranq sniper rifle). It's getting to be super tricky with the amount of armor the enemies have on missions.

Finally made it to Africa. Started the mission, Pitch Dark, then realized I didn't bring C4. Done. Finished. Aborted mission. D'oh!

You know you can have specific equipment dropped in for you during a mission, and I think I only remember seeing 1 mission so far where a bonus objective was to not have any ammo or supplies dropped.
 
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