Mr Latte
Premium
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- N Ireland
Updated!
* My main query with this configuration is that all directed effects for LFE are limited to MONO.
With Simvibe only supporting 3 extensions (currently) it does limit the possible creativity in placement for enthusiasts.
The Manual did allude to 4 EM but do not believe this has ever been utilised.
"Mode GREEN – Seat (left channel), Shifter (right channel) BLACK – Future Use (left channel), Pedals (right channel)."
-------------------------------
Considerations:
I still reflect back to perhaps the importance of ALL4 Chassis being used for the main directional/vertical cues for wheels! With a standard configuration the software/manual/guide makes no reference to using *much more powerful units for specific roles or effects. SimXperience cannot be seen to support one vendor/product over another. Yet of course the actual performance could differ greatly with high performance units to much less cable ones. Surely however it is also important to possibly NOT create imbalance neither within the tactile configuration layout?
The official recommendations are below:
*Before you begin the SimVibe software installation, you should understand the modes of SimVibe operation.
*Chassis (Multi-Dimensional) The multi-dimensional chassis feature has been optimized for operation at all four corners of the simulator and provides for realistic vibration origination and resonation.
SimVibe Extensions (Localized Feedback) SimVibe Extensions allow for localized transducer placement. This mode of operation is not multidimensional but may be suitable for some simulator designs or as an addition to SimVibe chassis.
Placement options include: Seat Pedals Shifter
Why 4 & 3?
So Simvibe does not suggest any benefits are to be had beyond the "Chassis Immersion" using ALL 4. Extensions are labelled for Seat/Pedals/Shifter which again highlights their general expected purpose for additional engine/gear effects to be set to a localised destination(s) for additional non-positional immersion.
Yes effects can be configured for 1-7 tactile set-ups but this fits the purpose of being scalable more I believe than as a feature to get over-creative with positional effects. The down-mixing also has to happen to enable such effects to be compatible with 1-7 tactile set-ups too.
Us boys that like to tinker or know better (lol) wanting beyond the NORM slapping baddass tactile left/right/centre need to still respect how the software operates. This is not to discourage you from your well considered plans nor suggesting you have to follow my preferences but follow what you think is best for you.
Stay Together!
This leads me to think that effects associated for Chassis should remain in Chassis due to how the software operates. I asked myself this long ago, why mess with how it expects things to be and placement of effects to go? Of course I wanted MORE than the NORM or go beyond the single unit limit per channel. Yet restrictions within the software or potential hardware channel limits* do not enable more than single units to be used. Extensions do seem like a good way to do such but I think I have highlighted the reasons perhaps why not to as well.
Cant Touch This?
Of course additional performance IS possible by duplicating channels externally and then determining what goes where. Avoiding the limitations/restrictions of 1 unit. Yet it still maintains the CHASSIS ALL4 principles. I am not convinced using EM for directional/multi-dimensional effects is the best solution.
Further illustrations will compare to possible options but for me this turned out best on paper and I done ALOT of possible options. It ensures at least the software is still operating at its most optimised. Also avoiding any channel related drawbacks for potential miss/matching between "multidimensional" / "non multidimensional" CM/EM modes.
For my choice/method issues with potential tactile/cancellation from duplicated/triplicate multiple units can be addressed accordingly. Done so in creative ways too regards installation/isolation. Multiple units also does not necessarily have to mean the tactile experience is OVER-EXCESSIVE. It presents advantages to place the effects more effectively.
Amplifiers also tend to have VOLUME controls and can be used sparingly if desired but few people see these benefits or even consider them when looking at the OTT plan/layout I have shared.
Reality?
Of course many people will not use all effects particularly those associated with bumps/suspension together. It can become too much for a single unit to handle/distinguish between both and detail then can be lost with excessive intensity from clipping also. I have read user reports that relate to possible issues with surface bumps and vertical surges/textures doing this. It should not however be a limitation for my own configuration.
Personal preference will also be a HUGE factor, not just what effects people chose but the values/strength and intensity of them.
Games themselves also vary so it is wise to assume some may use one form of bumps/suspension over another. Some producing much less detail than others (Codemasters).
Going Deeper!
I am still however curious over understanding what bump/suspension related effects on the most supported title are MONO/STEREO.
TINKERS GONNA TINKER
Simple Tests
Personally if I was mixing with distribution between CM/EM modes regards possible multidimensional/ positional effects I would want to KNOW what each is actually doing.
Here is how to learn such...
Effects / Textures individual monitoring via spectrum analyser based software to ascertain their general frequency ranges and L/R deployment.
Do this in relation also to standard 4 and 4 + at least 1 EM channel set-ups. Apply directional effects within OUTPUT MIXER to go to the EM channel. Then compare what are MONO/STEREO and even which are HIGH/LOW Hz based.
This will very much also be game dependant and is possible even some cars may offer more detail than others depending on the physics produced within the game used.
I would be keen to do this out of curisoity but I am not in the position at the moment to go out and buy a new PC to do such while having everything else and I do not see my laptop running even i-racing. Anyone that wishes to bless my Pay/Pal account would be welcome (lol).
Such tests will have to come from someone else interested or wait till a time you/myself can do them.
Not sure on your time scale but you could perhaps be making a start before me?
* My main query with this configuration is that all directed effects for LFE are limited to MONO.
- So if I am correct any ALL4 CHASSIS based effects for the "Front & Rear" wheels that you deploy to EM have to be combined/down-mixed for your central LFE units?
- The Pedals/Seat section using ALL4 CHASSIS with TST429 would operate in Stereo FRONT/REAR as normal.
- Is this STEREO/MONO combination going to be detrimental to overall immersion?
- The seat (No.2) has a dedicated LFE unit for engine effects making normal usage of EM mode. Having FRONT/BACK LFE (No1 /No3) in front and behind the seat may suit VERTICAL SURGES & SUSPENSION BUMPS F/R. (*Are these two effects MONO or STEREO?) if indeed MONO then no data will be lost on these effects.
- It does however potentially produce much more IMPACT emphasis on BUMPS/SURGES for the connected regions (Seat/Pedals) than any such types of bumps/suspension effects independent for the wheels/shocks used on ALL4 CHASSIS.
- Is this power ratio different combination going to be detrimental to overall immersion?
With Simvibe only supporting 3 extensions (currently) it does limit the possible creativity in placement for enthusiasts.
The Manual did allude to 4 EM but do not believe this has ever been utilised.
"Mode GREEN – Seat (left channel), Shifter (right channel) BLACK – Future Use (left channel), Pedals (right channel)."
-------------------------------
I still reflect back to perhaps the importance of ALL4 Chassis being used for the main directional/vertical cues for wheels! With a standard configuration the software/manual/guide makes no reference to using *much more powerful units for specific roles or effects. SimXperience cannot be seen to support one vendor/product over another. Yet of course the actual performance could differ greatly with high performance units to much less cable ones. Surely however it is also important to possibly NOT create imbalance neither within the tactile configuration layout?
The official recommendations are below:
*Before you begin the SimVibe software installation, you should understand the modes of SimVibe operation.
*Chassis (Multi-Dimensional) The multi-dimensional chassis feature has been optimized for operation at all four corners of the simulator and provides for realistic vibration origination and resonation.
SimVibe Extensions (Localized Feedback) SimVibe Extensions allow for localized transducer placement. This mode of operation is not multidimensional but may be suitable for some simulator designs or as an addition to SimVibe chassis.
Placement options include: Seat Pedals Shifter
Why 4 & 3?
So Simvibe does not suggest any benefits are to be had beyond the "Chassis Immersion" using ALL 4. Extensions are labelled for Seat/Pedals/Shifter which again highlights their general expected purpose for additional engine/gear effects to be set to a localised destination(s) for additional non-positional immersion.
Yes effects can be configured for 1-7 tactile set-ups but this fits the purpose of being scalable more I believe than as a feature to get over-creative with positional effects. The down-mixing also has to happen to enable such effects to be compatible with 1-7 tactile set-ups too.
Us boys that like to tinker or know better (lol) wanting beyond the NORM slapping baddass tactile left/right/centre need to still respect how the software operates. This is not to discourage you from your well considered plans nor suggesting you have to follow my preferences but follow what you think is best for you.
Stay Together!
This leads me to think that effects associated for Chassis should remain in Chassis due to how the software operates. I asked myself this long ago, why mess with how it expects things to be and placement of effects to go? Of course I wanted MORE than the NORM or go beyond the single unit limit per channel. Yet restrictions within the software or potential hardware channel limits* do not enable more than single units to be used. Extensions do seem like a good way to do such but I think I have highlighted the reasons perhaps why not to as well.
Cant Touch This?
Of course additional performance IS possible by duplicating channels externally and then determining what goes where. Avoiding the limitations/restrictions of 1 unit. Yet it still maintains the CHASSIS ALL4 principles. I am not convinced using EM for directional/multi-dimensional effects is the best solution.
Further illustrations will compare to possible options but for me this turned out best on paper and I done ALOT of possible options. It ensures at least the software is still operating at its most optimised. Also avoiding any channel related drawbacks for potential miss/matching between "multidimensional" / "non multidimensional" CM/EM modes.
For my choice/method issues with potential tactile/cancellation from duplicated/triplicate multiple units can be addressed accordingly. Done so in creative ways too regards installation/isolation. Multiple units also does not necessarily have to mean the tactile experience is OVER-EXCESSIVE. It presents advantages to place the effects more effectively.
Amplifiers also tend to have VOLUME controls and can be used sparingly if desired but few people see these benefits or even consider them when looking at the OTT plan/layout I have shared.
Reality?
Of course many people will not use all effects particularly those associated with bumps/suspension together. It can become too much for a single unit to handle/distinguish between both and detail then can be lost with excessive intensity from clipping also. I have read user reports that relate to possible issues with surface bumps and vertical surges/textures doing this. It should not however be a limitation for my own configuration.
Personal preference will also be a HUGE factor, not just what effects people chose but the values/strength and intensity of them.
Games themselves also vary so it is wise to assume some may use one form of bumps/suspension over another. Some producing much less detail than others (Codemasters).
Going Deeper!
I am still however curious over understanding what bump/suspension related effects on the most supported title are MONO/STEREO.
TINKERS GONNA TINKER
Simple Tests
Personally if I was mixing with distribution between CM/EM modes regards possible multidimensional/ positional effects I would want to KNOW what each is actually doing.
Here is how to learn such...
Effects / Textures individual monitoring via spectrum analyser based software to ascertain their general frequency ranges and L/R deployment.
Do this in relation also to standard 4 and 4 + at least 1 EM channel set-ups. Apply directional effects within OUTPUT MIXER to go to the EM channel. Then compare what are MONO/STEREO and even which are HIGH/LOW Hz based.
This will very much also be game dependant and is possible even some cars may offer more detail than others depending on the physics produced within the game used.
-----------------------------------
I would be keen to do this out of curisoity but I am not in the position at the moment to go out and buy a new PC to do such while having everything else and I do not see my laptop running even i-racing. Anyone that wishes to bless my Pay/Pal account would be welcome (lol).
Such tests will have to come from someone else interested or wait till a time you/myself can do them.
Not sure on your time scale but you could perhaps be making a start before me?
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