RE: post #151
G’day ML, long overdue answering some of your questions, thanks for your patience!
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Points Score... LFE versus TST429
LFE… the biggest badass there is… thumps & wallops… no compromise.
TST429… Offers thumps & wallops with possibly no other equal but on a smaller scale than the LFE… provides quicker response times & precision.
Yes, the Points Score is pretty handy in the grand scheme of things when crunching the maths, however, it’s only a two horse race with the TU’s I am considering, with their individual characteristics already clearly defined by yourself… also I am attempting to limit, as much as possible, the EFFECTS I plan to deploy, With perhaps as many as
only two EFFECTS (three at the most) to each of the TU’s that I plan on using in both CM & EM.
On the financial front, linking an additional TU to the same channel does not make sense in my current situation, as my build is continually getting more expensive as more or new SIM hardware is being added to my wish-list.
A defined line in the sand has to be drawn at some point & as my Simvibe setup with both Amps & TU’s is already at the extreme, presently sitting at $9,000 Aussie (excluding shipping, taxes, customs, cabling & connectors) whereas yourself ML, have already purchased much of the TU hardware already, from previous excursions into tactile exploration, are in an ideal situation to design your Chassis around the number of TU’s you already own… whilst my Chassis Build still warms the bench & is hoping to
finally get a couple of kicks on the park some-time soon!
Also, primarily I am restricted to limiting space constrains to add additional TU’s to the Pedal Rigs & especially the Seat Rigs where acreage is in extreme short supply.
Is this Tactile Build an Extreme Expense?
If one were to be able to secure a loan of, say, $10,000 interest free & have the pleasure to use this proposed,
high-end hardware that the loan has bought, for a period of 10 years, the actual cost crunches to less than $20 per week… I am sure there are many others who would love to capitalise on this type of extreme hardware at such a
reasonably priced weekly expense?
Why 10 Years?
Most hobbies or personal interests will last a lifetime & 10 years is such a short time-frame-cycle in the grand scheme of things. If all goes well & there are no hardware breakdowns then 10 years seems very achievable, perhaps many more years are possible with this hardware, further reducing the weekly cost breakdown?
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What is the ‘ULTIMATE’ (Simply Subjective) Simvibe Experience? (part 1)
Yes, my choice in hardware is costly compared to other “cheaper” TU’s & Amplifiers that are offered by other companies, which
also provide an adequate tactile experience…
Hopefully, this ludicrous expense to my Tactile Experience will provide
strong long term benefits… longer lasting Amplifiers & TU’s as the hardware can still output strong tactile vibrations whilst being “run”
below maximum outputs… the iNUKES watts limiter can safely drive TU’s close to their maximum output without destroying them… & the iNUKES themselves, have more than enough commanding power to “run” these high end TU’s at greatly reduced intensities, perhaps at two-thirds of maximum output or less... peace of mind & reduced stress levels wins the day!
Also, not needing to buy my equipment / hardware
twice in this “rat-race” of eccentric commercialism… possibly never having to upgrade to newer or even higher performing hardware in the future.
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What is the ‘ULTIMATE’ (Simply Subjective) Simvibe Experience? (part 2)
Highlights of your commentary, ML (post #152);
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“My build has always been about using lighting/audio/tactile in ways to generate a really entertaining experience”.
“This is what I see games being, fun, as entertainment, it is the inner kid within me amusing myself”.
“I do not buy into the "Realisim Factor" of simulation very much”.
“Perhaps yourself like others are different of course and in a cockpit build they have an agenda to replicate the true experience”.
“My build is all about entertaining the inner child more than it is of expecting the grown man try to experience a real motor-sport at home or train my skill-set to a level that is useful in the real world scenario of proper racing”.
“I would rather at this moment spend £1500 on a Dolby Atmos capable sound system to add to the cockpit rather than a Sim Xperience wheel/rim set. Why is that, because for me it adds more to the complete package for all the entertainment usages than a wheel limited to only PC which yes is stronger, smoother more direct over a T500 RS”.
“So once again highlighting my entertainment pref over actual "realism" factors for improved simulation. I do however have an eye for good quality products and appreciate using such which I am sure many others share. Although "Mr Latte" is not wanting to get involved in racing leagues and become some macho race dude. Instead it's the little kid that wants to play sometimes and do so in a big fancy entertaining way”.
“Perhaps for me, much of the desired magic is replicating that experience again because as children we can be free of worries, full of adventure seeking fun and thrills. Perhaps an adult it is harder to escape such things of life/reality for momentary diversion or entertainment. Yet I believe many could relate to much the same in finding gaming as an escape from daily life issues. We all have an inner child just that depending on your own life experiences different things will bring you back to it”.
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ML, what a fabulous post this is… open, honest & more importantly, an awesome expression of being human & recovering the lost child within ourselves.
However, although I openly admit to having love for what you have expressed above & fully appreciate its exploration into your own sovereign consciousness, I have
so many differing sovereign views!
These are…
Entertaining Experience
versus Realism Experiences Wanted…
Fun, Entertainment, Amusing Myself
versus Wanting to Learn a New Craft / Skill Set…
Realism Factor of Simulation
versus Simulation of Race Conditions with other Like-Minded Consciousness’s in Real-Time…
Entertaining the Inner Child
versus the Experience of Simulation Motor Sport…
Audio System Purchase
versus Sim Hardware Purchases Favoured…
Not Wanting Involvement in Racing Leagues
versus YES, Wanting Involvement
Finding Gaming as an Escape from Daily Life Issues
versus Alcohol, Drugs & Promiscuous Sex…
Just kidding, ML, neither of us are wright or wrong… we both have differing opinions & expressions of interest in what we desire… therefore, I think it is safe to say that we agree to disagree in regards to our subjective views on determining what is the Ultimate Simvibe Setup?
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Compare Planned Configurations – Also Why LFE over TST429 & Vice Versa?
Yes, I am pretty much set in my ways in regards to my Planned Configuration.
Just for clarification, 4 x TU in CM… TST429’s… the location of
each TU has isolation or separation from each of its CM brothers… also
full isolation from the
Chassis Floor mounted 3 x LFE’s (note, this has now openly been revised to 2 x LFE plus 1 x TST429).
The 3 x Chassis Floor mounted TU’s in EM are fully isolated from the TU’s in CM… one LFE is
solely used for Engine RPM… from idle to 35% of maximum RPM then will cut-off. The tactile vibrations of this LFE go to the Cockpit, Heel Plate & Seat via the Widget & will be thunderous in nature & controlled via iNUKE DSP. This EFFECT is designed to
drown out all other EFFECTS whilst the virtual car is in the low RPM range.
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As there are officially only three channels available in EM (SEAT, SHIFTER & PEDALS) the SEAT channel will be split to service two TU’s, the
second Engine RPM effect going to the TST429 mounted to the Seats fabricated Roll Bar (again, full isolation from the Chassis Floor) this again, will only service
one EFFECT, Engine RPM Full-Range.
This TU (SEAT, Engine RPM Full-Range, Seat Roll Bar, EM)
whilst working in tandemwith the LFE (SEAT, Engine RPM 35% Cut-Off, Chassis Floor mounted, EM,)
to some degree… as the tactile source comes from the same EM channel, the SEAT…
will work in polarity to the above mentioned LFE.
By this, I intend such a LOW vibrational Engine RPM EFFECT that this will be
consciously unnoticeable… this TST429 will service the entire RPM range & has direct contact with the Seat at shoulder height level. Again, this EFFECT will be adjusted via the iNUKE DSP.
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So, taking a step forward in this process & reviewing what (should hopefully) be felt in the Seat
alone after the RPM has increased beyond 35% of its maximum range, the 2 x TST429’s in CM (the Seat Rigs, that have LHS / RHS separation from each other & FULL isolation from the Chassis Floor) will deliver at least one or two (possibly three?) ROAD or SUSPENSION EFFECTS at a
comfortable experience (not too weak & not too strong) & also have the type of character to be OVERWHELMED by the two remaining TU’s that are Chassis Floor mounted in EM… one TU will be dedicated to the Simvibe SHIFTER channel & the other TU to the Simvibe PEDALS channel.
These two EM TU’s mounted to the Chassis Floor will have a far stronger tactile intensity or volume than the 2 x TU in CM attached to the Seat’s Seat Rigs & are intended to over-power the EFFECTS that are already being felt in the Seat, via the Widget that is mounted to the Chassis Floor that has
direct contact with the middle of the underside of the Seat itself.
The
source of the CM tactile EFFECTS from the 2 x TST429’s attached to the Seat’s Seat Rigs come from the
sides of the Seat… unlike the Chassis floor mounted TU’s in EM that come from the bottom underside of the seat via the Widget.
Sure, to be more precise, these CM & EM EFFECTS
will mix & muddle within the Seat itself, as there is no way of separating them, but a noticeable difference
will occur… say for example the EM Gear Shift EFFECT or an Impact EFFECT… both of these EFFECTS will change the dynamics of tactile being felt within the Seat itself to
some degree… furthermore, the intensity or volume of these Chassis Floor mounted EFFECTS will be
much more pronounced or
louder than the Seats Seat Rigs TU’s in CM, thus drowning them out to some degree, similar to the Chassis Floor mounted LFE (EM, Engine RPM 35% Cut-Off) will overpower & drown out ALL other EFFECTS.
If I were to prepare an intensity or
volume chart, with 10 being the greatest & 0 the softest, it would read like this.
9 – LFE, Chassis Floor mounted, EM, Engine RPM 35% Cut-Off (only
one EFFECT)
7 – LFE & TST, Chassis Floor mounted, EM, Gears, Impacts, Vertical Surges, Large Bumps (only
two EFFECTS each)
4 – TST x 2, Seat Rigs, CM, Suspension, Road (only
two EFFECTS)
4 – TST x 2, Pedal Rigs, CM, Suspension, Road (only
two EFFECTS)
1 – TST, Seat Roll Bar, EM, Engine RPM Full-Range (only
one EFFECT)
The key will be to experiment & test with
what I can achieve with this type of Planned Configuration. Obviously, the least amount of EFFECTS deployed will ensure both the cleanest & clearest tactile experience.
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I have recently purchased the Cobra Suzuka Pro GT Seat & have included photos. The small ‘post-it’ notes located on the Seat are where the Widget & Seat’s Roll Bar will have contact.
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Sweet photos with your build progress ML, coming along nicely… thanks also for the notes in regards to the LFE not diminishing the TST’s in the Seat… this gives me much greater confidence in my build configuration!
Cheers for now