Mr Latte
Premium
- 5,072
- N Ireland
Will return with more in-depth reply but Im rather against the concept of using tactile to reflect as some form of motion/suspension. I have seen what some others have done but never tested such, did give it some thought in the past but even if only using LFE or multiple sets for suspension bumps/duties and nothing else I question/doubt that it can be an accurate portray for such and perhaps more of a gimmick.
When you think what is happening assuming the games "motion data" is being collected from the physics which Simvibe converts into sound-waves. Then using I assume its own (magic) likely consisting of DSP algorithms to generate suitable frequencies all modified depending on the users settings. To then want to use this conversion process and rely on the strength and output of various frequencies which of course move the pistion in a Kicker unit all in the desire to replicate suspension.
Nah not for me, I say flawed thinking, interesting but recommend to use motion for motion and tactile for tactile.
When you think what is happening assuming the games "motion data" is being collected from the physics which Simvibe converts into sound-waves. Then using I assume its own (magic) likely consisting of DSP algorithms to generate suitable frequencies all modified depending on the users settings. To then want to use this conversion process and rely on the strength and output of various frequencies which of course move the pistion in a Kicker unit all in the desire to replicate suspension.
Nah not for me, I say flawed thinking, interesting but recommend to use motion for motion and tactile for tactile.