Tactile Trials Begin
Ran my first tactile tests with the seat yesterday and today. Also got the four subs connected.
Only doing of course audio game tests at this time but with understanding if these are anyway good then Simvibe can only be better, much better...
The LFE units will have to be tried later when I get more clamps to be able to make suitable mounts. It has been almost 2 months since I have used the tactile and this is the first proper test to determine how effective the metal arms are going into the side of the seat.
* TST429 are rather audible, they could be a match to the volume of the TV but for me I like the added sound they produce. Proper speakers have not yet been added, this test was.
TV Audio / Dual TST 429 / Quad Subwoofers (All As Stereo)
Seat Testing
Surprisingly the increase or benefit is not as much as I thought it might be, yes it is still an improvement but I think because it is having to go through the leather and padding this is absorbing some of the tactile. Gain is about 10-15% over the standard tested connection but this may increase when the rear set are added.
The standard connection just goes through the seat mount point and into the mainframe of the seat without any of the additional arms. It is an example for the future, I do not plan on considering just one installation position/method with the thinking this will be good. Instead and I recommend this to anyone, always try at least 1 other option for comparison to determine what is better.
Rear TST
Having the tactile on the rear arm sections certainly gives more presence into the lower rear of the seat but if choosing a position it would for me be the front as it is felt more in the sides of the legs with my seat having high side bolsters. Of course I still intend to run dual sets so the complete configuration will have an increased effect to this test of only two. It does highlight for me however a possibility of changing the rear set to TST239 and utilise the T429 for the pedals and also front set on the seat.
Game Time
What strikes you right away is how tactile adds to the immersion. Not that I am any stranger to it but after being a while it was a nice addition to playing without it. I tried Drive Club/Forza 6 and Project Cars.
Only Project Cars from these lacks any kind of great stereo tactile effects, even though it has superb dynamics in its tactile output, to me on PS4 at least it is wonky, with what feels like dual mono effects for both sets of L/R wheels
The detail from Forza 6 in regard to outputting clear stereo effects is particularly good, while road detail is rather bland the kerbs feel really excellent with very clear distinction of L/R sides of the car. One point noticed in this early testing was when the Ford GT exhaust pops, their is a superb burble/pop you can feel which was unexpected but also great hearing it coming from the rear subs.
She Says "Thats A Wild Racket"
Excuse the term used to express the loudness by my wife's terminology...
You don't need subs for a good cockpit but oh gees, having the energy and life they bring into effects is just such an awesome addition. I felt again what I had been missing for so long with tests done almost 3 years ago when I bought these subs.
Quatre Subwoofer
Kerbs now have that real meaty thud to them, making them much more satisfying and for me yes having the audible bass resounding from the appropriate position is a sought after goal.
As this is game audio testing, engines of course also have so much more realism with the added bass and depth. Some very enjoyable, idle engine tick over as well as more excitement in acceleration, even a greater sense of adrenalin from high speed tarmac cams.
Drive Club has some superb car sounds and the Ferrari FXX was just INSANE with massive flamed exhaust burbles/pops and a screaming whaling engine. It just brings this spatial substance of octane pleasure to the normally bland atmosphere you get with tactile on its own and using with headphones.
I noticed something within Drive Club with the Aventador. Perhaps other cars exhibit it too but within cockpit view(s) (more bass) coming from high speed and into hard braking it produces this audible low frequency road noise of increased energy as you are decelerating and as if the chassis was being depressed more into the road.
Did not witness this when having the subs off. Yet it seems the bass rumble coming from I assume what is the sound pressure produced by the four sub-woofers in the room. It is this that produces the additional sense of drama not evident to me before and not something I get from good quality headphones neither. It perhaps comes across as silly from my expression/description but you get a sense of compressive energy enveloping you.
I found myself running a volume, higher and higher. To a point I got curious and measured on average @94db with a peak of 107.4 db. Now if only I had Dirt Rally! Much louder would be possible too but this already was approaching the limits of sustained levels causing damage to hearing.
Issues?
So far it seems regards the tactile/sub implementation things are on target. I did have some rattles which highlighted some bolts needing tightened and with some tones, likely in the 60Hz range of mid bass. Their seemed a tad of metal reverb pinging at such volumes too at the connection arm the tactile was attached. This may need to be addressed in future by adding some "playsand" into the metal tubing, maybe "blended coffee" instead for additional aroma.
At the moment certainly for consoles game audio/tactile, it feels like all that is missing is the smell of exhaust fumes and burning rubber! Joking aside, future tests will of course be trialling the awesomeness of the LFE and things will then really get to feel good. Also a pedal section needs sorted for additional tactile testing. Still for me lots to be done for the build.
Glad however the subs have proved their worth for their intended purpose. Audio performance is also a crucial factor for my own build and the completed room will have to set a high standard for quality in this regard too. Another challenge as it is rather compact.
It may always be a static cockpit but the experience and sensation I want it to produce will be exceedingly engrossing.