Tran Furismo Jive?
What's the status of this Nascar league that was talked about before, I'm getting more and more excited. I can't wait for drafting practice, this is going to be so sweet.
What's the status of this Nascar league that was talked about before, I'm getting more and more excited. I can't wait for drafting practice, this is going to be so sweet.
Its coming along. We've got something tentative working but its being fine tuned and once more details come, it should be ready.
I would like to be considered for this, if possible. I know next to nothing about NASCAR, but I raced Daytona Speedway from zero to 2 million credits in GT5P, so I have plenty of experience racing ovals in the GT franchise. 👍
What's the status of this Nascar league that was talked about before, I'm getting more and more excited. I can't wait for drafting practice, this is going to be so sweet.
Rob-F1-FanHope there's a safety car on GT5 if crashes happen. But then they would have to have marshals taking the cars away or they would just disappear after 2 seconds .
SHIRAKAWA AkiraAlso asymmetric tuning and being able to check out tire temperature are very important things. I somehow doubt that PD will go that far, but if they don't, NASCAR cars handling won't be correctly recreated/simulated.I wonder if the cars will use restrictor plates on the fastest ovals, by the way.
Haha ditto!
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When did you race, I might have bumped into you you a few times. I was active around 2007/08, when the Daytona 700pp pro was the best race in town. I never forgave PD for nerfing it, and they ruined the balance with each subsequent revision of the race.
I used a Tuned Corvette (~384hp/969kg) that blew away the competition. It was underpowered a little on the straights - it only touched ~197mph, but with a high sixth gear, I could draft back into contention without a problem. The car really shined on the corners though, it could hug the banks low, and lost less than 10mph from entry to exit, assuming I went into the corner undrafted of course. 👍
Indianapolis.
I didn't race online that much, everytime i did i would get into 1st place only to have some idiot smash into the back of me and into the barriers
As RACECAR mentioned its coming along. Whats holding things back a bit is lack of info about final tracks and number of COTs. But progress is being made.
Cars cant DNF in GT5
Maybe PD will surprise us with NASCAR specific tunes like wedge or trackbar. I have heard alot of rumblings about tire pressure and tire temps. Latest NASCAR pics show plate style packs so I hope so
First decent NASCAR vid. Car looks tight, his right front would be gone in 15 laps at that pace. Straight line speed is realistic, about 207 mph. 174 mph corner speed is too fast considering the poor line and generic setup, but it may just be he has R3 tires, NASCAR radials are far from ideal slicks
That was the first time I got drive NASCAR and it was an enjoyable experience, eventhough it lasted only 2 minutes. Those AI were pulling away fast!
It was easy to feel understeer coming up when taking too much speed through a corner. Can't wait to do this again when GT5 comes out and get there into the pack, especially online with someone, as a spectator, talking all the time. In this case that would have been a contineous "clear all around". I just hope in online mode it will be possible to have conversations between a single racer and a single spectator. 👍
No, I don't remember having to countersteer on the straights. Maybe the person who tuned the car for this demo didn't realize that on an oval the wheels should be tuned individually, if that is even possible in GT5.Did the NASCAR car tend to drift to the left on a straight line with the wheel in neutral position?