I don't think it is, most of it looks exactly the same, save the different lighting. All I'm saying is they clearly didn't start with a blank piece of paper as they did with Spa.
But they didn't start with a blank piece of paper for a good proportion of the Premium cars, either - they still had relevant photographs, recordings (ahem) etc., and their history and performance haven't changed. It is easier to start from the raw data again than to try to refactor the lower quality model - I'm sure any 3D modelers could clarify here. The tracks that were refactored in that manner show obvious shortcomings that aren't present in the (primarily real) tracks that could be taken back to the raw data (especially if it hasn't changed much) or those that were first built for GT5.
La Sarthe 05 and many of the original tracks clearly ARE ports. As for the premium cars they're not ports no, because they aren't the same data (much more detail) and were started from scratch because of how the standard cars were modeled (one piece). It's not the same for tracks.
To me, game assets are not the data they were created from. Why is it the way the cars are modeled has changed, but it is inconceivable that the same has happened for the tracks?
Further, I don't see how an old version of a track (i.e. one that information can no longer be collected on) compares to an up-to-date version of Motegi - and, again, what about the Nordschleife and the newer Sarthe?
Calling Motegi a port is unnecessarily derisive, just because it was also in GT4. Has it occurred to anyone that the reason it's so damned bland is because that's how it is in
real life? It's not like DLC can magically sidestep all the texture and polycount issues that other tracks have had to adhere to up to this point, either. Then there's always the possibility that the artists assigned to this track weren't as "good" as those on others, or this one presented difficulties that weren't present on others, etc.
I have no problem with people being disappointed with this track being included, but don't make stuff up, even if it's accidental. By the way, I'm just as bemused by the price as you are.
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Interesting because that was not the impresssion I initially got.
What do you mean by that?
There are a lot of people involved that want to make a proper sim, but I can't see compromises not being made, especially when those in the "higher ranks" are keen to retain the Shift audience as well as sample the GT / FM etc. audiences, too. I'm still looking forward to it progressing towards a finished product.
By dearer, I meant more expensive (£3.99 instead of £3.19). It's curious.