NEW DLC (TWIN RING MOTEGI & Scion FR-S'12)

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I'm sick of these poor souls complaining about the free Scion FR-S DLC. They keep thinking "Oh look it's the same as the Toyota 86 we already have that it's useless blah blah blah" ... *facepalm* They fail to look at the other side of things.

First of all, let's consider the Scion FR-S. It's the same as the Toyota 86, everyone knows that. It's a Scion, yes. There have been Scion cars in GT5 but they are standard. It's a premium car, obviously. NOW. With this information, do you remember seeing a Scion brand in the New Dealerships? NO. Not until now. Scion is not in the original roster of the Dealerships, but PD has adjusted the Dealership selection to accommodate the FR-S, first it was Peugeot-Renaultsport-Shelby-Subaru. NOW it's Peugeot-Renaultsport-SCION-Shelby-Subaru. The Spoon Sports brand is now jutting out to the rightmost side because of the adjustment. That means PD has the ability to add manufacturers. We will most likely be seeing new cars from Scion, (the tC being the most likely), OR COMPLETELY NEW MANUFACTURERS.

so, to all those complainers, stop it. stop whining and get your hopes up.

The FR-S is a perfect example of 'fridge brilliance' (if you know what I mean), and has got me stoked. :D

That doesn't mean that PD is going to add any more manufacturers, it just means that they can add them to the game.
 
GT would have great textures too if it sacrificed memory usage in other areas.
If I'm an "apologist" (what does that even mean?), then you're a troll.
I explicitly mentioned Spa in my previous post - I've even driven it backwards, which shows up some of PD's little tricks, helped by Spa being mostly a "tunnel" like the Nordschleife is - Motegi is wide open.

The reason you preferred the "lighting" in GT4's Motegi was because it was near sunset, which injected a bit of colour. "Objectively", GT5 still has better lighting. You just don't like the time of day.

EDIT: I keep seeing it: "Montegi". It's Motegi people, learn to read. :sly:

The thing about GT5's graphics that people who bash them never take into account, is exactly how OLD GT5 is, and I don't mean from when it launched, I mean when it went into development.

I don't know exactly when work on the engine that runs GT5 (and Prologue before it) started, but GT5 has to be one of the very first games ever in development for the PS3. It goes back to at least early 2006. Same story for MGS4 really. And we all know how hard it was for devs to get REALLY good with PS3.

Yamauchi-san and thus GT5 didn't have the luxury of all the knowledge other Sony first party devs amassed working with PS3. The PS3 gave up it's secrets well after GT5's engine was basically finalized. And while visual updates have been added to GT5 through patching, you just can't "PATCH IN" the kind of software tech that makes games like GoW3 and Uncharted look so amazing. That's "ground-up" kind of stuff.

Now Forzza 4 for example, as a whole certainly looks better than GT5. But that being said, some of the visual aspects of GT5 still look better or as good as F4.........but the thing about that is.....in reality the software that makes GT5 what it is, is about as old or even older than FORZA 2.

If GT6 also ends up a PS3 game (which I'm kinda doubting tbh), I think we'll actually see what Gran Turismo can look like on PS3. Because starting on a new game....even if it's the same base engine.......you can program new technologies into that engine to take better advantage of the hardware.

But considering how OLD GT5 actually is, it's pretty amazing. Farza has put out 3 full fledged games since GT5 started development. Turn 10.....with their CoD-esque turnover, gets FAR more opportunities to upgrade their visuals.
 
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GT would have great textures too if it sacrificed memory usage in other areas.
If I'm an "apologist" (what does that even mean?), then you're a troll.
I explicitly mentioned Spa in my previous post - I've even driven it backwards, which shows up some of PD's little tricks, helped by Spa being mostly a "tunnel" like the Nordschleife is - Motegi is wide open.

The reason you preferred the "lighting" in GT4's Motegi was because it was near sunset, which injected a bit of colour. "Objectively", GT5 still has better lighting. You just don't like the time of day.

How am I a troll? and isn't it against the AUP to call someone a a troll?
Yeah I preferred the sunset lighting, If they'd kept it maybe it would masked some of the uglier parts of the tracks scenery. To me it's obvious that this Motegi is an upscaled Gt4 track, that lighting aside, hasn't had a whole lot else done to (arguably) improve it. It's of a similar quality to tracks like Trial Mountain, Deep Forest, Cote D'Azure.....
The newly modelled Ps3 tracks are on a completley different level in terms of shader complexity, textures, lighting, polycount, etc.
I don't see how Spa is any more of a 'tunnel' than Motegi, and besides tracks like Eiger shows, by being far more open than it in scale and remaining visually far superior, that this isn't a factor in the gulf in image quality between Gt5's premium and standard tracks.
To me Motegi is clearly a tier below Gt5 -specific tracks. This, I believe should be obvious to anyone who compares them with a clean (objective) pair of eyes.
 
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Well i checked everything i could related to my purchase of Motegi and i was not charged a cent.

EDIT

Oh i see whats going on 'maybe'
In Transaction History looks like this
Wallet funding $5
Product Purchase ($5)
So.. it looks like i added funds which i didnt but the purchase being in prenteces means its not paid for ?
then why can i play it like everyone else?
This is very strange.
 
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Not only do I race, I also watch replays to see the different angles, I also pause the replays and go into photo mode to "walk" around the track.

So to dismiss background/scenery graphics because some don't care about it is a bit ridiculous. Everyone plays the game differently, hence different opinions. I think everyone (mostly) agrees Motegi is a great track, no complaints there.

I think graphics are a legit complaint, considering the previous 2 offerings (Spa, Route X) were amazing. I would prefer a "premium" Motegi that would allow weather/time, I'm thinking, much like the cars, standard HD track ports do not have this ability hence not available.

Overall, a good track that could've potentially been better. (for some anyway)
 
urmie
Overall, a good track that could've potentially been better. (for some anyway)

I agree. I don't pay much attention to things other than the racing surface, and regardless of that I want everything to look good, but when I'm busy in an intense race (mainly online, don't do much offline due to easy AI) I could care less. I know that is my opinion though and understand anger there. I really would like weather and time. That's a tradgedy.

But coming from someone who hasn't really touched a GT game until GT5 (I played them all, but I was too young to appreciate the games, didn't really pay attention or play them more than a couple of hours total), I was really excited about the track. It was and still is new to me and I think that's quite exciting. But if course that's my opinion and obviously there are many that don't share it.
 
Just bought the track, really nice. The variations are quite nice, it also looks pretty nice (graphically at least).
 
I will probably not buy this one if no A spec events at TRM show up; seems to be for those who like online racing only (and arcade mode only does not motivate me either); I realized that I raced only once at SSRX, and there's only one single event for SPA, not enough; don't understand why no events are added, that seems easy to implement for PD
 
I will probably not buy this one if no A spec events at TRM show up; seems to be for those who like online racing only (and arcade mode only does not motivate me either); I realized that I raced only once at SSRX, and there's only one single event for SPA, not enough; don't understand why no events are added, that seems easy to implement for PD

You do realise that you can use DLC tracks in Practice Mode single make races don't you?

Just drop your tyres two grades to get a reasonable race.

As for adding Events in A-Spec. Sure they could do that, but it probably wouldn't be compatible with our saves.

Can you imagine the threads and posts on this site if that happened?
 
I added Motegi to my collection of tracks last night. I have to say that my initial impressions were underwhelming.

GT6 cannot come soon enough - (of PD are working on a full blown expansion pack for GT5, then I'll take that).
 
Turned my scion into a drift car and man it's good.its so controllable and the power is just right.same as the suspension,easy to adjust.its a pretty good beginners drift car
 
Turned my scion into a drift car and man it's good.its so controllable and the power is just right.same as the suspension,easy to adjust.its a pretty good beginners drift car

You make it sound like it's better than the Toyota GT 86 which it shouldn't be.
 
Tired Tyres
You do realise that you can use DLC tracks in Practice Mode single make races don't you?

Maybe he don't want to use practice or Arcade mode.

Tired Tyres
Just drop your tyres two grades to get a reasonable race.

Why? The AI must get better.

Tired Tyres
As for adding Events in A-Spec. Sure they could do that, but it probably wouldn't be compatible with our saves.

Why? Is there a reason to think this? I think tthey just don't want to add more A-Spec Events with the new DLC.
 
Has anyone noticed how hard it is to invalidate a lap of Motegi in time trial mode? You can bash the armcos and drive around on the grass quite a lot before your time goes red. Strange.

Regarding events, i've really no clue why PD don't add a "bonus" seasonal A-Spec or Time Trial every few weeks which uses the DLC tracks. That is, in addition to the usual 5 A-Spec races or whatever. This would act as an advertising incentive for those who haven't yet snagged the tracks, and also give us who have bought the tracks something to do with them.
 
Turned my scion into a drift car and man it's good.its so controllable and the power is just right.same as the suspension,easy to adjust.its a pretty good beginners drift car

I did same thing last night...
And some reason it feels better than Toyota :lol:
(But I think it's only me :lol: )
 
How am I a troll? and isn't it against the AUP to call someone a a troll?
Yeah I preferred the sunset lighting, If they'd kept it maybe it would masked some of the uglier parts of the tracks scenery. To me it's obvious that this Motegi is an upscaled Gt4 track, that lighting aside, hasn't had a whole lot else done to (arguably) improve it. It's of a similar quality to tracks like Trial Mountain, Deep Forest, Cote D'Azure.....
The newly modelled Ps3 tracks are on a completley different level in terms of shader complexity, textures, lighting, polycount, etc.
I don't see how Spa is any more of a 'tunnel' than Motegi, and besides tracks like Eiger shows, by being far more open than it in scale and remaining visually far superior, that this isn't a factor in the gulf in image quality between Gt5's premium and standard tracks.
To me Motegi is clearly a tier below Gt5 -specific tracks. This, I believe should be obvious to anyone who compares them with a clean (objective) pair of eyes.

Hey, you were calling me an "apologist". I have no idea what one is in this context, but it can't be "good" in your eyes, now, can it? Deal with that and we'll deal with the conditionally-issued "troll" comment.

What does "upscaled" mean in this instance? For example, what has been "upscaled" at Côte D'Azur, or Deep Forest? I don't think anything has actually been truly "upscaled" (i.e. interpolated), they've just re-used some / all of GT4's development textures for those tracks (different from those actually used in the game), everything else is new.

Spa is a "tunnel" in the sense that there is a lot of terrain area that doesn't have track on it, inside the confines of the track. Most of that is occluded by the terrain (banks, hills and valleys) or by barriers and trees - when you can see it, it's usually from a distance. Eiger is the same; the distances involved mean the terrain textures still look OK, and there are a few tree "tunnels" in places, too, on the longer variants (which are just detailed ribbons over the terrain mesh, a bit like a hand-tuned version of a course-generator track).
There are ways to optimise dense scenery and high-detail meshes, but not without cost. I appreciate that London is a "tunnel", but still has the worst performance in the game - I expect that's due to a lack of a sophisticated polygon culling scheme (which is not a free process in itself), so all the buildings constitute quite a rendering challenge whenever there is a change in the visibility structure of the track as you race around it - presumably they've got better at handling this visibility issue with the newer city tracks.

Motegi has little unused space within the track's confines, and its "tunnels" (the Super Speedway doesn't really count, it's high-detail, like London) are much, much wider than at Spa. So line of sight is a bigger problem, especially because it's "flat", on the side of a hill, as opposed to across a valley like at Spa (in a forest) or Eiger (in the mountains - sparse scenery). And if this same lack of culling applies (for example, on geometry on the other side of the Super Speedway), then sacrifices will have had to have been made. Again, the texture quality is apparently so low perhaps because they've re-used the same textures from GT4, albeit at their slightly higher pre-production resolutions - that's unfortunate, but what's interesting is it's not that much of a step down from textures on other tracks. In fact I suspect the apparent difference is because the textures weren't generated and attributed from scratch in the new engine, rather than any real deficit in resolution (i.e. using GT4's texturing scheme in GT5 is sub-optimal). You can bet the geometry is mostly new, including and especially the track ribbons (everything up to the barriers), which is most important, and being totally overlooked.


In summary, what everyone seems to be picking up on is only really what they perceive to be sub-par texture quality, although I'd argue you can see that everywhere in the game. The geometry must be new, however, because it lacks GT4's spikiness. That's not technically "upscaling", that's going back to the source data and re-factoring it.

So, please can we separate the texture quality from the rest of the graphics?
 
Tired Tyres
You do realise that you can use DLC tracks in Practice Mode single make races don't you?

Just drop your tyres two grades to get a reasonable race.

As for adding Events in A-Spec. Sure they could do that, but it probably wouldn't be compatible with our saves.

Can you imagine the threads and posts on this site if that happened?

There is no cure for the Automated Idiots from going 40 mph slower than they should be through turns on the Speedway! Makes me so mad!!!!
 
Hey, you were calling me an "apologist". I have no idea what one is in this context, but it can't be "good" in your eyes, now, can it? Deal with that and we'll deal with the conditionally-issued "troll" comment.

Unless you both stop with the digs at each other I will deal with it.
 
I take it all back. The texture quality in both the foreground and background objects at Motegi is the same as it is at places like Spa, Monza etc. The problem is, there's no foreground scenery at Motegi like there is at those other circuits, so all you get is "background". A few trees at the barrier line would probably improve things immensely, but they aren't there on the real circuit.

Also, I can get some interesting LoD / visibility glitches at Motegi, just like I can at Spa, so it's made in exactly the same way.
 
Just downloaded the DLC.

I quite like the FR-S, I`m a fan of the GT86/BRZ/FR-S and LHD is very important for me.

The Motegi oval looks very very bad, even worse then other HD ports like Laguna Seca.

The road course is great, online races will be intense there, alot of good overtaking spots.
 
Motegi road course and its variations should be set at dawn or dusk so it doesn't look so dull. Also I hope there's a better version in GT6 (no bumps, elevation changes and low res textures as usual), and actually this is one of the very few international tracks in the world in which all variations are connected and the oval is still being used (free roam potential).

Super speedway is superb though. It's exactly the type of oval that was missing in the game.

All things considered, I don't think this is nowhere as good as spa+kartspace for $5. But it's something.
 
The thing about the Super Speedway is that the tarmac texture is actually really detailed close up. But at typical viewing distances, the texture filtering obliterates it, and those "floating" details they stick onto every track look odd from some angles, as though they're all mixed together, but from other angles (e.g. when the sun catches those details), it looks great. It's strange.

The "road course" has a similar base texture / detail to the tarmac as the Super Speedway, only on a larger scale so it's visible from sensible distances, although the stick-on details are also a bit haphazard in places.

EDIT: I'm getting a much better sense of place in GT5's Motegi than I ever did in GT4's; in fact, I used to think the thing was flat, and now I see that there are a few extra hills in places I hadn't noticed them before. Perhaps the reason there are no "bumps" is because there are no bumps in the real circuit, at least not on the scale that can be reproduced from GPS data (I doubt this one was laser scanned, if any of them are) and in the game's track meshes in the first place.
 
Motegi road course and its variations should be set at dawn or dusk so it doesn't look so dull.

It was like that in GT4, ruined the track imo.


Of course, a time change version in GT5 would probably look fine.
 
It was like that in GT4, ruined the track imo.

Of course, a time change version in GT5 would probably look fine.

A little off topic, but that Civic is hitting some of those corners really fast and getting away with it. I guess it's tricked out but i'm trying to remember if we still had brake upgrades in GT4?
 
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