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Not trying to underestimate Polyphony's efforts but time-syncing was actually used by Burnout Paradise first in that you could sync the in-game clock to your real life time. Still, time-syncing for different circuits is awesome.
Not trying to underestimate Polyphony's efforts but time-syncing was actually used by Burnout Paradise first in that you could sync the in-game clock to your real life time. Still, time-syncing for different circuits is awesome.
Dynamic weather and day/night cycle still isn't confirmed for all tracks though, right?Dynamic Weather/Time
Snow is similarly impressive, hitting the windscreen in thick clumps before melting into water and being wiped from view. Flakes start to clump in thick grass, tree branches and tracksides before slowly setting onto the track, one lap at a time. It's not just how stunning the weather effects look, though, but their unpredictability which most impresses. Weather even alters the temperature, air pressure and humidity on the track. Forecasts are available for each race, but in a cruelly realistic twist, aren't always accurate. During long races, clouds move across the sky, darkening the track and forcing a constant re-assessment of your race strategy. Failure to read the changing conditions could mean the difference between victory and crashing out.
Daylight alters during longer races, too. Night slowly sets in, reducing visibility and necessitating the use of hi-beam headlights over normal ones. In a 24 hour race, the sky's hue changes slowly fades to black and back without any animations. Stunning. In keeping with the hyper-realism, Polyphony have even included 'time-syncing' on real-life circuits. This allows you to match the time of day in-game to that of the real track - meaning if it's night time in Monza, you'll have to race in the dark. Yet another unnecessary detail that only GT offers...
Dynamic weather and day/night cycle still isn't confirmed for all tracks though, right?
Just thought I'd come on after seeing the update, Just thought I'd post a review of that, http://www.computerandvideogames.com/article.php?id=272156
Read
Andy Hartup Quote " Kazunori and his team spent five years making pretty cars and tossing about on test tracks (ignoring real issues like driver AI, online creativity and damage) while other devs made racers like GRID and Burnout - living up to expectations of what a 'good racer' should be."
Yeah, this is relating to weather @ the time of the day too, so you're getting both real time sync with the real time of the track location, and weather. You gotta have a stepping stone somewhere, Someone always has something from someone elses idea, they just make it better![]()
What an idiot.![]()
Pure lies:
"Standard cars look more detailled than any car in prologue."
Fail. By that logic the standard cars would look better than premium cars because the cars in prologue are all premium.
Pure lies:
"Standard cars look more detailled than any car in prologue."
Fail. By that logic the standard cars would look better than premium cars because the cars in prologue are all premium.
Pure lies:
"Standard cars look more detailled than any car in prologue."
Fail. By that logic the standard cars would look better than premium cars because the cars in prologue are all premium.
You're also forgetting that the cars in prologue have had major overhauls
Edit : As kaz said, GT Prologue and GT5 are 2 completely different games, in how it feels and looks.
Edit again : Zod posted this in the other thread " Premium cars will look A LOT better than Prologue cars, this was said almost 1 year ago. Premium cars in GT5 will have about 400.000-500.000 polygons, Prologue cars have about 100.000-250.000 if I'm not mistaken" My point exactly
Beat me to it.
That little exception aside, interesting article, and has nice bits in there. Thanks for posting 👍
(EDIT) Surely they don't mean "every" rally race will take place on randomly-generated tracks, right? Toscana needs to be used, and any returning GT4 tracks...
Toscana is "randomly" generated...![]()
...I was waiting for that.
I guess all of our rally courses technically are, huh? O/T, but I wonder if PD will ever go and model a particular rally stage, or at least a portion. They could probably give us the entire Pikes Peak run these days...
I remember a while back that KY said the cars are not allowed to stall. Manufacturers made it clear that their cars were never to stop running.
I can't source it though, it was a while back, maybe TGS? or Gamescom...
I remember a while back that KY said the cars are not allowed to stall. Manufacturers made it clear that their cars were never to stop running.
I can't source it though, it was a while back, maybe TGS? or Gamescom...