New physics (update 1.31)

  • Thread starter Dess81
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Any G29 users here? Recommended new FFB settings?
I've gone to:
  • sensitivity = 1
  • FFB strength = 8
It feels like the best I could get, but still not like before the update. However it always remains subjective.
Only played a couple of minutes, but seems a lot more informative about what's going on with front axle.
The front axle is before all much more sensible to losing grip and heavy understeer at corner entry imo (I only do time trials in road cars on SH tyres).
 
Any G29 users here? Recommended new FFB settings?
I´m use a T300..., i´d say you´ll use 2 or 3 in FFB strenght to Gr.3 or race cars and 3 or 4 strengh for road cars..., about sensibility start in 1 and ramp up to see how it feels, G29 and T300 are entry lvls wheels anything above 5 in strengh its just to mess up these wheels cause they dont have torque nor precision to handle those kinda of forces.

Somehow they tweak FFB in a way that it must me adjusted to fit diferent cars, before i used 4/1 or 4/2 and what a diference had to lower it for race cars.
When o arrive home after work a still need to put some more kms into the game, but overall its seems a good improvement, before cars could carrie to much speed that felt unrealist, seems FFB also more engaging, i think G29 and T300 can´t handle these physics in a precise way, even lowering the forces it seemed that i felt clipping and unprecise feel when i was pushing the limits mostly when understeering and random surface clips make me thing the limitation its on the wheel.
 
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Before update I was 3/5, after update i felt the wheel a little bit ligher and switch to 4/5.
Its not lighter..., for road cars it feels lighter but in racing cars like gr.3 and above its feels a lot heavier, so it must me tweaked accordingly, unless they tweak something overnight it was that way yesterday.
 
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Its not lighter..., for road cars it feels lighter but in racing cars like gr.3 and above its feels a lot heavier, so it must me tweaked accordingly, unless they tweak something overnight it was that way yesterday.
might be, I don't drive Gr.3 / Gr.4 in GT, I'm focused only in road cars in it. The concept of gr. classes in GT are broken in the very beggining, IMHO.
 
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I drive both thats why i was stunned..., FFB its more engaging and a lot stronger in racing cars compared to road cars, it must be tweak to fit diferent cars, before i just left it at 4 and worked good for all cars.., now it doesnt.
 
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Controller guy here (not using my T150 as it felt horrible before, maybe I should give it a go again), level A/B online.

  • Steering and general handling with DualSense is absolutely fine,
  • Road cars behave much more realistically, they understeer mid-corner and have less grip in general. Stock 22B felt really planted but simultaneously ready to bite back, much better road feel,
  • I was able to control the Gr.3 R8 on Ring with no issues even with TC0, still have to try how the new TC1 feels
  • Based on my zero real-life experience driving a GT3 car I'm not leaning either way, but whatever issues the new physics and understeer might have introduced (realistic or not), it in my mind more than makes up for it in the road feel.
 
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I drive both thats why i was stunned..., FFB its more engaging and a lot stronger in racing cars compared to road cars, it must be tweak to fit diferent cars, before i just left it at 4 and worked good for all cars.., now it doesnt.
might be because of the tyres for example slick vs street tyres or.....
 
I'm one of the few people that steers with the directional pad (I don't like Sony's placement of the left analog stick on their controllers) and unfortunately, the new physics has made it much harder for me to control the car.
Inputs are much more sensitive now, even when controller steering sensitivity is turned all the way down.
Guess I'll either have to get used to this twitchy steering over time, or practice using the motion sensor... :guilty:
Same here, I'm not able to use the analog sticks unless I get cramps after... a matter of seconds. I tried on GT5 / 6 and now 7, but my body doesn't want to hear about it. As for the steering wheel, all the arguments explaining that we do not necessarily have the possibility of using / having one have already been presented a thousand times.

I tested directional pad sensibility before and after the update to be more aware of the change that were made. 1.31 -2 sensibility is more sensible than +10 before... The feeling is terrible. Cars are more teleporting than turning, awful driving experience as for watching race replays. I feel like I'm driving a hysterical fly that has fallen into coffee.

I can clearly feel that the new physics of the game are better, that's for sure, but the handling of this particular pad config is disastrous. They have to rollback on that specific one.

And I say it another time so it is clear for everyone: physics are better, the problem isn't here for me.
 
My GT500 NSX which use to be rather stable in mid to high speed around corners is now twitchy as hell.
 
I'm using a T-GT, the drifting physics now feel absolutely horrible. Theres a massive lack of detail and the countersteer doesn't seem to naturally happen as well when you let go of the wheel during drift initiation anymore.


Not sure I like the "new physics", I only tried my trusty 787b on Sardegna so far, and it feels like the front tyres are covered with soap - massive understeer, maybe salvageable with different tuning, maybe not.
Either way, I'm a bit tired of permanently re-tuning and re-learning how to drive.

Why did they fix (again) what wasn't really broken (while things like splitscreen MP still is broken after more than a year)?

Also, my PP has gotten significantly smaller.
Hey you're fine bro don't beat yourself up, it was very cold that night okay? 🤣
 
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I just double post this whole message here, as i think theres is more than just the actual physics affecting our sense of "physics" in a game and especially in this update.

So.. my take on the update. Didnt drive recently before the update, so all kinds of placebo is possible. Did most of my test with gr3 supra mk4 at Dragon Trail without tcs/abs and on rh/rm tires.


First the FFB - on contrary to a lot of comments, i think the ffb is tighter in T-GT. Didnt try other "street cars", but the wheel was surpricingly heavy in the new mazda 3 with racing suspension. FFB also feels more "connected" and accurate, but that might be due to physics change and vrr. Really like the lightness when front loses grip. Could be more progressive though - in informative/immersion perspective. Could get more clearly light when front slip angle increases instead of sudden drop when wheel lock on brakes.


Physics are the hardest to compare without extensive recent playtime. The car does feel more weighty and controllable. Dont mistake that for more grip as clearly there is less grip or sharper falloff to over- and especially understeer. Curbs in Dragon Trail bus stop are a great example. Car does de-stabilize, but now it feels more heavy and grounded instead of flying off the ground. Even with more over-/understeer it feels more driveable and once again "connected". Like said in many comments tire heating is a major thing it seems. It took me 2-3 laps to feel confident on the braking to first shicane of Dragon Trail.


Then a major thing with my gear - 120hz and especially VRR. In general vrr makes everything butter smooth and better. Seems this might be a big contributor in making everything feel more "connected" and immersive. Also sense of speed improves with better vrr fps. Once again i havent tested so extensively before update, but id say there is not just better true fps due to vrr, but also possibly even less lag. I did check fps on my Samsung Q95A game info. Usual 60hz mode runs butter smooth and stable 60fps on both FPS or RT/quality prioritized settings. Couple of things that surpriced me - 120hz mode runs actually around 100-110fps in game and 80fps in replay even with quality prioriticed. So theres really no reason to use 120hz with fps prioritized - other than to get rid of the ugly RT effects on menu/garage. What i did notice between 60hz vs 120hz is some reduction in lag when comparing steering wheel movement in real life vs on screen. In 120hz the lag goes from very small to near non-existent in my case. Did take videos on these but havent yet edited/uploaded those. Once again - this is propably why everything feels more "connected" after the vrr update.


Another thing i noticed was that theres clearly something wrong/fishy with 60hz/quality prioritized replays. TVs game console says steady 60fps vrr but visually it looks like interpolated choppy 25fps.. maybe something wrong with RT or one of the post-processing filters.
 
What is the sensitivity anyway?
Strength is the force of the biggest feedbacks (Things that try to rip the wheel out of your hand), sensitivity is the force of the smallest ones in relation to the biggest. That's the simplest explanation.
Can think of sensitivity as a percentage, 1-10 (10-100%). It will basically make the fine feedback strength that percentage of the biggest ones strength.
So every wheel and person will want a different setting as it's all what makes it feel best to you and what your wheel is capable of. I've even noticed a difference with different weight wheels.
 
Strength is the force of the biggest feedbacks (Things that try to rip the wheel out of your hand), sensitivity is the force of the smallest ones in relation to the biggest. That's the simplest explanation.
Can think of sensitivity as a percentage, 1-10 (10-100%). It will basically make the fine feedback strength that percentage of the biggest ones strength.
So every wheel and person will want a different setting as it's all what makes it feel best to you and what your wheel is capable of. I've even noticed a difference with different weight wheels.

Thanks. So at 10/10 I’m getting the most force available in my wheel and not difference between the strong and soft effects? 🤦‍♂️
 
Maybe it's just but I can feel the pliability in the tires now, that wasn't present before in GT7. It was something I felt (and loved) in ACC. I definitely have a better since of what the wheels are doing with this update.

I'm on a DD-Pro btw.
On 8nm DD Pro as well and agree.

I’d go further and add the difference in FFB in wheels we are feeling seems to me to be 2 things, both connected to adding unsprung car weight into the physics when they seem to have been absent before, rather than changing FFB itself:

1- wheels now feel more “real” via the steering where before they felt “fake” and had no realistic weight feel as you do while trying to overcome the friction of rubber on tarmac to turn the wheel.

2- the weight of the car and it’s balance of weight transfer is now communicating via steering FFB. Before we had the total weight of the car to turn but with new physics it seems to me we now have the play and balance of top car weight dancing with the balance of the unsprung car weight now affecting momentum much closer to reality.
 
On 8nm DD Pro as well and agree.

I’d go further and add the difference in FFB in wheels we are feeling seems to me to be 2 things, both connected to adding unsprung car weight into the physics when they seem to have been absent before, rather than changing FFB itself:

1- wheels now feel more “real” via the steering where before they felt “fake” and had no realistic weight feel as you do while trying to overcome the friction of rubber on tarmac to turn the wheel.

2- the weight of the car and it’s balance of weight transfer is now communicating via steering FFB. Before we had the total weight of the car to turn but with new physics it seems to me we now have the play and balance of top car weight dancing with the balance of the unsprung car weight now affecting momentum much closer to reality.
Yeah, you definitely hit the nail on the head. I agree.
 
Thanks. So at 10/10 I’m getting the most force available in my wheel and not difference between the strong and soft effects? 🤦‍♂️
Yup. At that setting, your wheel is maxing itself out with every little bump or twitch. A big DD wheel may still feel a difference, but anything else will just be fighting your inputs with no real feeling.
Direct drive wheels (of any level) can run a very low sensitivity and still feel the light effects, but the natural damping of the gear or belt drives will wash out the very fine details and require it to be slowly turned up until you feel them.
 
On 8nm DD Pro as well and agree.

I’d go further and add the difference in FFB in wheels we are feeling seems to me to be 2 things, both connected to adding unsprung car weight into the physics when they seem to have been absent before, rather than changing FFB itself:

1- wheels now feel more “real” via the steering where before they felt “fake” and had no realistic weight feel as you do while trying to overcome the friction of rubber on tarmac to turn the wheel.

2- the weight of the car and it’s balance of weight transfer is now communicating via steering FFB. Before we had the total weight of the car to turn but with new physics it seems to me we now have the play and balance of top car weight dancing with the balance of the unsprung car weight now affecting momentum much closer to reality.
Yes I agree with this. Playing last night the grip and tire model felt closer to driving a car in ACC or regular AC than GT7. The weight of the car and the grip of the tires are so well pronounced when playing on a wheel now. Overall i think it's a big improvement.
 
I just tried the RA272 and it seems more stable under braking now. Though I feel like steering sensitivity is decreased. It feels slow even with sensitivity 10. I'll get back once I try more cars.
I have never had any braking issues with the 272,i did notice that there is a wee bit less traction with the update but what it has done is the care having as far as i can see on RH NO tyre wear at all in the 30 Le Mans race.Check out my 272 setup in the tuning section under The Docs Classic Tunes.
 
I've just tried Porsche Gr.3, the FFB is normal to me.
Looks like Logitech wheels FFB in general were lowered, but Trustmasters and Fanatec FFB were raised...
 
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Yes I agree with this. Playing last night the grip and tire model felt closer to driving a car in ACC or regular AC than GT7. The weight of the car and the grip of the tires are so well pronounced when playing on a wheel now. Overall i think it's a big improvement.
I'm so afraid to enjoy it because they might neuter it again lol.
 
Lol I really hope they dont and we just see it improved more with time. I'm really enjoying the new settings but it's gonna take a while to get used to. I feel like i'm having to re-learn the entire game, my lap times are so slow now
I'm in the same boat. I'm noticeably slower and have to relearn the game. But I'm totally happy to do that because it feels so much better, this is the game I thought we were getting at launch.
 
I'm in the same boat. I'm noticeably slower and have to relearn the game. But I'm totally happy to do that because it feels so much better, this is the game I thought we were getting at launch.
I have no complaints, after 500 + hours i'm so excited to get in and start learning the tracks again lol. Doing some laps last night, i felt myself improving substantially lap-to-lap as I got used to the new feedback. You're right though, i hope they dont change it again anytime soon cause I dont want to have to re-learn it again. Are you playing on VR also?
 
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