NFS Shift 2 Unleashed - Details

  • Thread starter LittleLefty
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Don't get me wrong the game looks great but was anyone else bothered by the way objects abruptly disappear in the mirror ?

Happened in the first game. Must be some compromise for framerate.
As long as I can see approaching cars I'm ok.
 
GT5 = Clinical
S2U = Visceral
That's exactly it. I think there's room for both kinds of experiences. The slick & polished car collecting and testing sim and the down and dirty racing sim. There's certainly no need to slam one with the other; they're hardly comparable.

DJ
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New Video :)


Thanks for that DonZonda.

I take my hat off to EA...They really know how to make good trailers.
But then "Clash Of the Titans" in 3D looked good in trailers....in hindsight we lost 2 hours of our lives.......(well I can’t speak for everyone)

I bought Shift 1 in December 2010. I wasn't playing games when it first came out so I totally missed all the hype but having now seen some of the original trailers, I can appreciate why many people got caught up. (I would have been one of them)

As a pc owner Shift 1 could have been our GT or Forza. Visually it had the potential...unfortunately the handling and overly aggressive AI sunk what could have been a very good game if not a classic.
Of course some of the many talented modders out there helped to correct the obvious flaws. (On the PC version at least)
However the fact that a game is modable should be a choice to enhance gameplay, not a necessity to make it playable.

Bottom line if it’s half as good as it looks EA and Slightly Mad Studios may have a winner on their hands.
I truly hope that what they consider “authentic” makes me go WOW; after all there is a child in everyone who plays computer games....and at times a longing for magic!
 
I'm tired with these kind of trailers, it's just marketing for the masses, make a trailer about Force Feedback, car physics and setup, I want to know something new :) Bay the way let's take a look at some pics


370z with a SuperGTish body kit, nice
shift2_unleashed_nissan_370z_z34_day.jpg



350z with a new style body kit, looks new, the roof intake fits quite well
shift2_unleashed_nissan_350z_z33_day.jpg
 
Anyways, if all that's wrong with the game is the amount of NFS advertisements, a few corners seemingly not being wide enough and a track appearing wider than it would be perceived from a video of a real car (with no confirmation on whether that tracl's actually any wider than it is in real life), it'll be one hell of a good game, I think.

Either way, I'll be preordering it later today, I guess. I'll probably trade GT5 in to account for the preorder fees. Or get myself Red Dead Redemption to cover the remaining weeks until Shift 2 gets released.

Same here. If the above mentioned are the only flaws, I will take it. After watching the porche video, I am as optimistic as I was before GT5 release. Only thing l doubt is the physics. I didn't play Shift 1 so this will be a gamble for me. I too think I will be pre-ordering this if not today, definitely this week. I am sure it will have full G27 support considering that offical wheels are only for Grand Turismo. Add that with a functioning head track=win win.

The tracklist and the car list are fine with me. I only use about 20 or less car in GT anyways so the 100 or so that Shift has limits the about of time I have to go searching and upgrading a car that I will barely drive.

I agree with the comment about hoping this title is great health wise. It will push others to get it in gear. Especially PD. They haven't had the need to be pushed but now they are forced to do much better than what they gave us. Forza 4 will is due to release 4th quarter this year. Everyone now as to fight for our dollars. I never trade in any of my games so I just collecting cars and tracks,lol. By putting GT5, F1 2010 and Shift 2 together, I will get a nice inventory to play with.

Don't get me wrong the game looks great but was anyone else bothered by the way objects abruptly disappear in the mirror ?

Nope. Not concerned. Not enough for me to pass on this title. I probably won't even use cockpit view anyways. Ahead is what matters the most. It appears that after every thing is passed and a distance away, the renderer drops the graphics. Makes sense to me. Why process information when you don't have to. Allows the computer stay faster and keep up with everything in the vicinity of the area frame rate wise.
 
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...Only thing l doubt is the physics.
It has been said many times already, but just in case some have missed it, SMS have explicitly stated that Shift 1 was arcade'ish, but with Hot Pursuit on the shelves for the arcade audience they got a green light for including full simulation physics with Shift 2. Of course we can still doubt it all we want, but I choose to have faith :dopey:

...I am sure it will have full G27 support considering that official wheels are only for Grand Turismo.
The G27 is indeed supported with mapping for all buttons. Allegedly, the complete list is:

Playstation 3
•Nascar Racing Wheel
•Logitech Driving Force
•Logitech Driving Force EX
•Logitech Driving Force Pro
•Logitech G25 Racing Wheel
•Logitech G27 Racing Wheel – full support for all buttons
•Logitech Driving Force GT
•Fanatec Porsche 911 Turbo S (and similar models)
•Thurstmaster F430 FFB
•Thurstmaster RGT FFB Clutch

Xbox 360
•Microsoft Force Feedback Wheel and compatible wheels (eg, Fanatec Porsche 911 Turbo S and similar, Logitech DriveFX, etc).

PC
•Logitech G27 Racing Wheel – full support for all buttons
•Logitech G25 Racing Wheel
•Logitech Driving Force GT
•Logitech Formula Force EX
•Logitech Driving Force
•Logitech Driving Force EX
•Logitech Driving Force RX
•Logitech Driving Force Pro
•Logitech MOMO Force
•Logitech MOMO Racing
•Thrustmaster RGT FFB Pro Clutch
•Thrustmaster Ferrari GT Experience
•Thrustmaster Ferrari 430
•Fanatec Porsche 911 Turbo S (and similar models)

...By putting GT5, F1 2010 and Shift 2 together, I will get a nice inventory to play with.
That's what I'm thinking, although I may drop F1 and go for Dirt 3 or WRC 2011 👍

DJ
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That's exactly it. I think there's room for both kinds of experiences. The slick & polished car collecting and testing sim and the down and dirty racing sim. There's certainly no need to slam one with the other; they're hardly comparable.

I'm sorry, but I sure wish someone had pointed out to me before I spent my money on GT5 that you COULDN'T race with it, except online, that the AI were completely incapable of keeping up with you in an identical car, identical tires, identical setup.

You see, when I see a game with race tracks and race cars, I tend to assume that's it's a game about RACING. If it was SUPPOSED to be a game about 'driving', I would expect an open map, city and countryside, traffic, pedestrians, maybe cops chasing you if you speed...

But put me on a race track, what the HELL else am I supposed to do? Parade laps? :crazy:

If it was supposed to be a game about car collecting, I wouldn't expect any driving at all. If it was a game about managing a race team, I wouldn't expect any driving, but I'd expect a LOT more detail about team management. If it was a game about tuning, I'd expect a dyno, and a LOT more detail than I got...

Truth is, GT5 IS a racing game. Just a VERY bad one. So bad, even, that it's fans have to make up all KINDS of rubbish to excuse it, like it is only a 'driving simulator' despite ALL the 'driving' taking place on race tracks!

I simply believe that physics and graphics are only the START of a good racing game. S2U looks like it has the REST of the race experience (well, OK, some aspects are missing, but the racing is great!) and the physics and visual details have definitely been ramped up. Enough for the 'clinical' fans?

Time will soon tell...
 
Article on IGN hints talks about the auto log system. AI is tamed down a bit and crashing or bumping is no longer rewarded.
They mention a system of trying to matchmake like minded players and hopefully avoid aggressive players.

Can't post a link. I'm taking a dump on the toilet with my iPhone.
 
I'm glad to see they worked on the AI for sure. In Shift 1 I remember the AI just being complete jerks, they would just smash you and laugh while you were going off the track, if I wanted that I would play online...
 
@ Destinkeys ^ : I'm not sure if you were addressing me there. I certainly accept and understand that many users (including me) are not convinced by the "racing" aspect of GT5. BTW, by now, at no less than the 5th iteration, we should know what to expect from GT series. My wording above was just taking the reality of it into consideration.

But enough talk about GT5. Bring on Shift 2, and we shall see!

DJ
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@ Destinkeys ^ : I'm not sure if you were addressing me there. I certainly accept and understand that many users (including me) are not convinced by the "racing" aspect of GT5. BTW, by now, at no less than the 5th iteration, we should know what to expect from GT series. My wording above was just taking the reality of it into consideration.

But enough talk about GT5. Bring on Shift 2, and we shall see!

Yes, I quoted you, so I suppose it goes to your post..! Mostly the "The slick & polished car collecting and testing sim and the down and dirty racing sim" part, as nothing I saw in any of the ads, or any GT4 player's general buzz was that the GT series was ONLY about 'slick & polished car collecting and testing' part, and that racing had NEVER been a part of it. My fault, I suppose.
 
350z with a new style body kit, looks new, the roof intake fits quite well
shift2_unleashed_nissan_350z_z33_day.jpg

I'm not trying to undermine the game (you have to careful nowadays when voicing concerns, opinions or questions ;)) but isn't roof intake usually done to a mid-engine or rear mounted engine vehicle? The 350Z as far as I know is an FR so what's the benefit of of the roof intake, if any?
 
Looks very promising!

I really hope it's the game it's promised to be, because not only will it be fun but it'll make PD sit up and think; they've been pretty slack as we all know. It'll give PD a kick up the arse to get GT6 right...and get it out on time.

At the end of the day, who needs 60fps when the graphics glitch like a bitch? not me.
 
Yes, I quoted you, so I suppose it goes to your post..! Mostly the "The slick & polished car collecting and testing sim and the down and dirty racing sim" part, as nothing I saw in any of the ads, or any GT4 player's general buzz was that the GT series was ONLY about 'slick & polished car collecting and testing' part, and that racing had NEVER been a part of it. My fault, I suppose.
Well, we're all victims of marketing. But when GT6 is released we should all know what to expect - not that we will necessarily be any wiser on the 6th attempt... :P

With Shift 2 we're only on the 2nd attempt with that series (in a few weeks we are), so we're comparatively blameless if it disappoints :)

DJ
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I’ve been reading the comments regarding GT5 vs. Shift and I have to wonder if the reasons for the discrepancy between the two are largely cultural.

To state the obvious, GT5’s “racing” is simply the loose context of which to “experience” the car. From their point of view, no need to push it towards a racing sim as that was never the intention of the series (for the record, I wish it was more race sim-oriented myself).

What I mean by ‘culturally’ is that perhaps in the Japanese mindset, it’s not so much about obtaining a goal, i.e., winning a race, but the experience of driving and feeling the car…kind of a “it’s the journey, not the destination” kind of thing.

Or perhaps it’s just a Kaz thing. Or maybe a little of both. In any event, it’s evident that console “driving”, “racing”, whatever you want to call it is passing him by---and he may not even care because racing was never the point to him.

I’m not attempting to defend them. The fact that GT5 is basically a 2011 version of the original GT is disappointing to say the least, especially when you see other publishers inching closer to replicating real racing.

Therefore, I see Shift as being a very good contender if they play their cards right. Ok, maybe race rules, penalties, black flags, and pit stops aren’t in this iteration—perhaps they’ll be in the next. But if they can nail down the physics, AI, and racing, we’re off to a good start.
 
What I mean by ‘culturally’ is that perhaps in the Japanese mindset, it’s not so much about obtaining a goal, i.e., winning a race, but the experience of driving and feeling the car…kind of a “it’s the journey, not the destination” kind of thing.
That's a nice theory and all, but it doesn't really go with how winning is the only way too actually get some credits and XP in meaningful amounts, and it goes against the increibly slow AI.

The fact that GT5 is basically a 2011 version of the original GT
That's all there is to it, really ;)

Therefore, I see Shift as being a very good contender if they play their cards right. Ok, maybe race rules, penalties, black flags, and pit stops aren’t in this iteration—perhaps they’ll be in the next. But if they can nail down the physics, AI, and racing, we’re off to a good start.
Exactly. The fact that NFS games seem to be released anually gives us a good chance to see a lot of improvements in a rather short amount of time 👍
 
The GT3 race vid looks good. I can see the blurring of the HUD in corners getting annoying though, and all the 'race tuned' cars were just blank White. Any chance of liveries or just stock cars?
 
Exactly. The fact that NFS games seem to be released anually gives us a good chance to see a lot of improvements in a rather short amount of time 👍

I waited a long time for GT5... So long in fact, that in between the prologue and the release I found time to both sell my Playstation and completely forget about the GT series altogether. Good thing too since I thought the game was a complete snooze-fest when I finally tried it at my brother in laws.

I think whats happened is, it's Kaz's game, and he wants this and this and this, and not that, and not that, and while that's going on the title is beyond redemption as far as I am concerned.

But enough about GT... The Shift-team seems to have set game development goals for their title that I as a player share and identify with (I like to RACE opponents who will overtake me and leave me in the dust if I make a mistake, not a train of sightseeing AI drivers who I have to keep track of how many laps I am in front of). SMS also seem to work much more efficiently towards that goal, and I am happy to support such an effort by pre-ordering their game.

I don't expect it to be perfect (even though the title is really a sequel, I see it as their first attempt to make a SIM) or to contain everything I'd like, but there will be a Shift 3, and they will get there eventually if they stay on track. Best part is, I won't have to wait 6 FRIGGIN years after S2U comes out to buy it.
 
What I mean by ‘culturally’ is that perhaps in the Japanese mindset, it’s not so much about obtaining a goal, i.e., winning a race, but the experience of driving and feeling the car…kind of a “it’s the journey, not the destination” kind of thing.

So you don't watch Japanese F1, JTCC, JGTC, Japanese Drift competitions? Those guys take RACING very seriously.

Just wish Kaz did (in the game, that is).
 
The GT3 race vid looks good. I can see the blurring of the HUD in corners getting annoying though, and all the 'race tuned' cars were just blank White. Any chance of liveries or just stock cars?

there is a livery editor, the guy running the car probably just selected quick race with the option same cars that was also in shift 1. Don't worry there are livery editor and liveries already done than you can use.
 
So you don't watch Japanese F1, JTCC, JGTC, Japanese Drift competitions? Those guys take RACING very seriously.

Just wish Kaz did (in the game, that is).

Yes, I'm aware they have their own racing series. I'm just wondering if there's something else in play here to explain why GT hasn't progressed beyond higher polygon counts.

Perhaps that "something" IS Kaz. Maybe he's just more of a car fan than a racing fan, and as long as he helms the project, it'll never be more than what it is now.
 
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