Official Ferrari Challenge Thread

  • Thread starter kekke2000
  • 1,184 comments
  • 128,404 views
Car list so far:

UNLOCKABLE CARS:

FXX [2006]

The highly distinctive Ferrari FXX is central to an unusual development program initiated by Ferrari for future product research. Beginning production in 2005, just 30 of the cars were built. The FXX uses technology developed from the Enzo and Ferrari’s Formula 1 program, including cutting-edge aerodynamics. With the engine expanded to 6,262cc and output boosted to 800 HP at 8500 rpm, the FXX is almost unmatched in performance terms and represents the pinnacle of supercar technology, delivering a power-to-weight ratio of just 1.44KG per horsepower. Michael Schumacher was given the last FXX (in a distinctive black) when he retired from Formula One racing at the end of 2006.

Top speed 217mph • 0-60 2.8s • Engine Size 6262cc • BHP 800 • Value $2,200,000

250 GTO [1962]

The Ferrari 250 GTO is a thoroughbred racing model manufactured in the early 1960s and is undoubtedly one of the most famous sports cars of all time. The 250 GTO debuted at the 12 Hours of Sebring in 1962, driven by the team of American Phil Hill and finishing 2nd overall. It was the last racing Ferrari with a front mounted engine and during its heyday, the GTO dominated the World Sports Car championship by winning the International GT Championship for three years running from 1962-64. Widely considered to be the quintessential Ferrari model, Sports Car International named the 250 GTO the top sports car of all time.

Top speed 173 mph • 0-60 6.1s • Engine Size 2953cc • BHP 300 • Value $15,000,000

250 Testa Rossa [1958]

The classic 250 Testa Rossa (meaning ‘redhead’, named after the red valve covers) is a race model built by Ferrari in the 1950s and 1960s. Olivier Gendebien and Phil Hill won the 24 Hours of Le Mans with this car in 1958 and variations of the 250 Testa Rossa went on to win the same race in 1960 and 1961. In all, 34 250 Testa Rossas were built from 1956 through to 1961. After the 250 GTO, the 250 Testa Rossa is the second most valuable Ferrari model, often valued at more than US$8,000,000.

Top speed 167 mph • 0-60 8.0s • Engine Size 1984cc • BHP 195 • Value $4,000,000+

275 LM [1964]

The Ferrari 275 is a 2-seat front-engined Gran Turismo model produced by Ferrari between 1964 and 1968. The 275 introduced Ferrari's ‘transaxle’ concept, where the transmission and rear axle are integrated into one unit. Motor Trend Classic named the 275 as number three in their list of the ten ‘Greatest Ferraris of all time’. For the 1965 racing season, four lightweight 275 GTB Competizione Speciales were built and equipped with 250 LM engines, with several of these entering the 1965 24 Hours of Le Mans.

Top speed 162mph • 0-60 n/a • Engine Size 3286cc• BHP 300 • Value - Priceless

333 SP [1994]

First unveiled at the end of 1993, the Ferrari 333 SP was a prototype car built by Michelotto to World Sports Car regulations for Ferrari, marking Ferrari's official return to sports car racing after a 20 year absence. The car was built to compete in the IMSA's new WSC class, which replaced the previous GTP cars. In 1995, the 333 SP took top honours at the 12 Hours of Sebring. The engine is a version of the V12 powerplant used in the 1992 Ferrari F92 Formula One car, but enlarged to 4.0 litres, helping the 333SP output around 600 BHP.

Top speed 228mph • 0-60 3.6s • Engine Size 3997cc • BHP 650 • Value $1,000,000

348 Challenge [1994]

In 1994, Ferrari made several variant 348 Challenge models with engines ranging from 360 hp to 500 hp. Some of these 348 Challenges were constructed in conjunction with the Michelotto performance house for road use in Europe. These road-legal 348 Challenges had kevlar front and rear bumpers, kevlar seats, kevlar door panels, whilst the Le Mans race models used F40 half-shafts. The 348 Challenge models were introduced to be raced by customers in a one model race series, which eventually into the Ferrari Challenge.

Top speed 177mph • 0-60 6.0s • Engine Size 3997cc • BHP 650 • Value $1,000,000

348 [1989]

The Ferrari 348, first unveiled at the 1989 Frankfurt Motor Show, replaced the Ferrari 328. Designed by Pininfarina, the front end of the 348 offers a grille flanked by two large headlamps, with the sides characterised by distinctive air intake grilles. The rear section has a much shorter overhang which gives the 348 a slightly aggressive look, with the treatment of the rear lighting groups being reminiscent of the Testarossa. The 348 features a naturally aspirated 3.4 litre version of the quad-cam, 4-valve per cylinder V8 engine.

Top speed 174mph • 0-60 5.3s • Engine Size 3405cc • BHP 320 • Value $60,000

360 Challenge [2004]

The 360 Challenge is a track only car - a non-road legal variant of the 360 Modena and over an inch lower, with 120kg less weight due to extensive use of carbon fibre and stripping of all the road car’s luxuries, such as the leather interior, electric windows and mirrors. The 360 Challenge has a racing interior with fully-integrated welded roll cage and in-cabin fire extinguisher. The Challenge was only made available in F1 automatic variant. No manual cars were produced.

Top speed 186mph • 0-60 4.0s • Engine Size 3586cc • BHP 425 • Value $220,000

360 GT [2005]

The 360 GT was designed as a replacement for the universally acclaimed F355 model and is based on the 360 Modena Challenge car. The 360 GT was made available in two versions: one conforming to the FIA regulations for Group N-GT and another complying with rules for the ACO (Automobile Club de l'Ouest/Le Mans). The car is fitted with a 3586 cc V8 engine, capable of putting out around 430 horsepower. A model based on the Challenge car won the 2001 FIA N-GT Championship.

Top speed 186mph• 0-60 3.5s • Engine Size 3586cc • BHP 450 • Value $350,000

360 [1999]

The classic Ferrari 360, produced between 1999 and 2004, replaced the F355 and was itself later replaced by the similar looking F430. For the 360, Ferrari partnered with Alcoa to produce an all-aluminium chassis that was 40% stiffer and 28% lighter than the 355. The 360’s smooth lines and the retro styling of Pininfarina’s body design broke with the 1990s trend for sharp-angles and flip-up headlights. Ferrari produced seven versions of the basic 360: three road models, three race versions & a one-off wedding present to Ferrari president Luca di Montezemolo.

Top speed 183mph • 0-60 4.5s • Engine Size 3586cc • BHP 400 • Value $100,000

365 GTB/Comp [1968]

The Ferrari 365 GTB/4, better known by the unofficial name Ferrari Daytona, resembles a Lamborghini more than a traditional Pininfarina Ferrari, thanks to its distinctive sharp-edged styling. Produced between 1968 and 1973, the Daytona was first introduced to the public at the 1968 Paris Auto Salon as the replacement for the 275 GTB/4. It was the last of the front engine Ferrari GTs until the layout was revived in the 1990s.

Top speed 180mph • 0-60 5.9s • Engine Size 4390cc • BHP 352 • Value $350,000

F430 Challenge [2005]

The F430 Challenge was unveiled at the 2005 Frankfurt Motor Show, retaining the same look and 490hp engine as its road-going predecessor, but with the addition of a number of race-oriented modifications and new features more suitable for a track car. The carbon-ceramic material braking system is a first for a Ferrari sports competition car. The F430’s e-diff was replaced by a mechanical differential and the EBD was replaced by a mechanical system. The rear of the car is characterised by a new exhaust system with high central tail pipes.

Top speed 198mph • 0-60 3.5s • Engine Size 4308cc • BHP 482 • Value $225,000

512M [1970]

In order to favour clients with 512 vehicles, Ferrari built the 512M variant which came out in the Zeltweg 1000 km, and differed from the S model featuring completely new bodywork, a more powerful braking system, a lighter chassis and increased power. The 512M won the 1970 Kyalami 9 Hours race (with Ickx and Giunti) and the Shell Cup (with Merzario) and came third in the 1972 Le Mans 24 Hours race (with Posey-Adamowicz).

Top speed 196mph • 0-60 4.6s • Engine Size 4943cc • BHP 420 • Value $150,000

512S [1969]

The powerful Ferrari 512S made its first appearance in November 1969 and regularly competed in the 1970 World Championship of Makes. The engine for the 512S was a totally new V12 with 550 bhp output, similar to Ferrari’s then-current Formula 1 engine and featuring a maze of cooling pipes and a heavy radiator. The car weighed in at 840kg, mostly due to the chassis being constructed from steel, reinforced with aluminium sheet. Ferrari manufactured 25 512S cars, with one sold to Solar Productions to feature in the Steve McQueen movie Le Mans, in which it was driven (and, unfortunately, destroyed) by Derek Bell.

Top speed 211mph • 0-60 n/a • Engine Size 4993cc • BHP 550• Value $2,500,000

550 [1996]

The 550 marked a significant change in direction for Ferrari because after over 20 years of rear-engined vehicles, the 550 featured a powerful, front-mounted 5.4 litre 12 cylinder engine. This switch in engine position was based on the desire to offer satisfactory passenger space without jeopardising performance in any way. With at top speed of 199mph and acceleration of 0-60mph in 4.2 seconds, the 550 lead the way in its class.

Top speed 199mph • 0-60 4.2s • Engine Size 5474 cc • BHP 485 • Value $100,000

575 GTC [2005]

Following racing specialist Prodrive’s track success with its modified Ferrari 550, Ferrari chose to offer their own racing variant to customers. The result was the 575 GTC, a racing version of the 575M Maranello. With the `C´ in the name standing for `competizione’, the cars were used primarily in the FIA GT Championship. The 575 GTCs managed to take a single win in their first season, followed by another lone win in 2004. Unfortunately the 575 GTCs were not as capable as the Prodrive-built 550 GTSs, and fell out of use by the end of 2005.

Top speed 208 mph • 0-60 3.5s • Engine Size 5997cc • BHP 600 • Value $600,000

575 [2002]

The Ferrari 575 is a two-seat, two-door, grand tourer sports car launched in 2002. Essentially an updated 550 Maranello, the 575 featured minor styling changes from Pininfarina and included a re-designed interior. Substantial improvements to the car’s performance included bigger brake discs, a larger and more powerful engine, different weight distribution, refined aerodynamics and an adaptive suspension set-up. Also, and for the first time on a Ferrari V12, a semi-automatic 'F1' gearbox was made available on some models.

Top speed 203mph • 0-60 4.2s • Engine Size 5748cc • BHP 540 • Value $160,000

F40 [1987]

The F40 replaced the 288 GTO as Ferrari’s ultimate road car. Produced from 1987 to 1992 to celebrate the company's 40th anniversary, it was the result of Enzo Ferrari’s desire to build a car with superlative performance and a clear racing pedigree that could be driven on the road. The F40 was the last car to be commissioned by Enzo himself, before his death at the age of 90 on August 14, 1988. It’s legendary status makes it a fitting tribute.

Top speed 201mph • 0-60 n/a • Engine Size 2936cc • BHP 478 • Value $420,000

F50 [1995]

The F50 was first unveiled at the 1995 Geneva Motor Show to celebrate the Ferrari’s 50th anniversary and as a replacement for the F40. As a two-door, two-seat convertible sports car with a removable hardtop, it also featured a 4.7L naturally-aspirated 60-valve V12 engine, which was developed from the 3.5L V12 used in the 1992 Ferrari F92 Formula One car. Only 349 cars were made, with the last F50 rolling out of the Maranello gates in July 1997.

Top speed 201 mph • 0-60 3.7s • Engine Size 4698cc • BHP 520 • Value $850,000

F355 Challenge [1995]

In 1995 Ferrari introduced a race-ready F355 Challenge model for use specifically in the Ferrari Challenge, with 109 produced between 1995 and 1999. The Ferrari F355 Challenge shares the exact same performance and dimension specifications as the original - Ferrari simply added racing seats, a downforce wing and a roll cage. Each F355 Challenge has an emblem on the rear that specifically denotes 'F355 Challenge'. Gamers will recognise the F355 from SEGA’s seminal 1998 videogame, F355 Challenge: Passione Rossa.

Top speed 183 mph • 0-60 4.7s • Engine Size 3495cc • BHP 380 • Value $90,000

F355 [1994]

The arriving in May 1994, the F355 represented a significant evolutionary step from its predecessor, the Ferrari 348. The radical reinterpretation of the original design involved bodywork and mechanical improvements, as well as a longer wheelbase. Particular attention had been paid to the F355’s aerodynamics, with the undertray being similar to those used on F1 cars to increase downforce. The F355 featured a mid-mounted V8 engine with 5 valves per cylinder head, making it considerably more powerful than the 348.

Top speed 183mph • 0-60 4.7s • Engine Size 3495cc • BHP 380 • Value $70,000

F430 GT2 [2006]

The 2006 F430 GT2 was built as a replacement for the 360 GTC. It was designed to compete in the GT2 class, for events such as the American Le Mans Series, Le Mans Series and FIA GT Championship as the fastest F430 variant Ferrari have produced so far. To ensure uniform car performances, FIA GT2 championship regulations require that the F430 GT2 is forced to run with the 4.3L engine downgraded to 4.0L.

Top speed n/a • 0-60 3.3s • Engine Size 4300cc • BHP 525 • Value – priceless

F430 [2004]

The Ferrari F430 was unveiled as the successor to the 360 Modena at the 2004 Paris Motor Show. The car is regularly hailed as a technical tour de force, featuring several technological innovations from Ferrari’s Formula 1 program. State-of-the-art aerodynamics, carbon-ceramic brake discs and an electronically controlled differential, along with advanced engine and stability management software, combine to push the F430 to the limits of performance for its class. Top Gear’s Jeremy Clarkson called it “just about the best car I’ve ever driven.”

Top speed 198mph • 0-60 3.5s • Engine Size 4300cc • BHP 483 • Value $300,000

F430 CARS:

F430 Challenge [2005]

The F430 Challenge was unveiled at the 2005 Frankfurt Motor Show, retaining the same look and 490hp engine as its road-going predecessor, but with the addition of a number of race-oriented modifications and new features more suitable for a track car. The carbon-ceramic material braking system is a first for a Ferrari sports competition car. The F430’s e-diff was replaced by a mechanical differential and the EBD was replaced by a mechanical system. The rear of the car is characterised by a new exhaust system with high central tail pipes.

Top speed 198mph • 0-60 3.5s • Engine Size 4308cc • BHP 482 • Value $225,000

This is the list of cars included in the game disk, but more will be added via DC, until every car in the Ferrari catalogue is present and correct. The Information was taken from the official website LINK
 
Can't find a list of the cars but system 3 statet that the game will have every Ferrari in there from the 250LM onwards, if it's not in the release version it will be included in the monthly (not weekly) updates which wil also nclude new tracks

 
Can't find a list of the cars but system 3 statet that the game will have every Ferrari in there from the 250LM onwards, if it's not in the release version it will be included in the monthly (not weekly) updates which wil also nclude new tracks

Sprite posted it above yours.

Also, if you look at the official website, and click on The Game and then The Cars it has an interactive list of all those cars currently available for the game, and 25 more slots listed as Coming Soon.

I seriously doubt though that they will eventually include every single Ferrari model ever made, as that would mean many times more than what they have now. In F1 cars alone, Ferrari has made over 50 models.

Regardless of how "complete" a list of Ferrari cars this game may eventually have, even what it has now is quite impressive, and certainly more than any other game has ever had. 👍



One question I have for those who now have the game, does it ever mention any specific model years for any of the cars?

I find it somewhat annoying that they have never mentined specific model years in any official release info, and even on their site, they don't even have the cars chronologically listed. In fact, they don't even group them based on production road cars and race cars. It just seems to be completely random. 👎
 
If this game doesnt sell well I think all this planned downloadable update stuff will be scrapped.... and I also doubt this "every Ferrari ever made" statement.

Personally I hate this idea of DLC if you have to pay for it, clearly all the cars are ready and they just want to screw more money out of people who have already paid £40 for it... why arnt all the cars in the game from the start... its not like they havent had enough dev time!

Im sorry but I dont really trust small devs to keep their word....

Robin
 
@zx6r2004 and ben92, the game has been out for a little over a day, do you really expect people to be putting game save up for it already?

Let me answer that one for you, NO. The reason why, they are busy playing the game, why not give that a go and unlock they for yourselves.

On a more serious note, please make so immediate effort to improve you grammar, when you joined here you agreed to follow the AUP, which states that good grammar should be used. Its only simple stuff we are asking for, like starting sentences with a capital letter, ending them with a full stop and using 'I' rather than 'i'.


Robin - they game seems to be getting quite a bit of good word of mouth (across a wide range of boards) and given that a lot of people looking for a descent racer were very disappointed with GRiD I actually think it could do reasonably well.

I do however agree with you in regard to DLC, particularly if the core game in question is light on content (which in this case it not at all) and/or the DLC is poor value for money (and on that one we will have to wait and see).

In regard to every Ferrari ever made, well its an official Ferrari product (which in Ferrari terms does make it more that a simple licence holder as GT5:P is), so its not beyond the realm of possibility.

Regards

Scaff
 
I have a question for game owners after to see this video:

http://www.ps3racing.net/phpbb3/vie...id=914199e75ec310668893fb9fe1933aa2&start=180

Are all the starts in the game rolling starts, or you can select start from starting grid?.

Every race I have been in so far (and I have tried races from all the areas) has had a rolling start, not a big surprise as the Challenge series itself uses rolling starts.

I als o have to add, raced at Spa in the wet last night, and not only have System 3 done a stunning job with the rain effects, but the more I play the more impressed I get my the track details.

Yes the standard colour palette is a little bright, but the detail of the tracks and the modelling is first class, elevation changes at Spa are really well done and make driving the tracks very involving.

Personally I would love to see these guys put the 'ring out on DLC.

Regards

Scaff
 
Every race I have been in so far (and I have tried races from all the areas) has had a rolling start, not a big surprise as the Challenge series itself uses rolling starts.
Thanks Scaff.

The problem I see is that, as in GT5 Prologue, this are not real rolling starts. Rolling starts makes two car lines, all of them together quite, not an only one-in-one line with much space between cars.

I remember that in GC´07 Monza demo was starting grid. Not a real one, more PS2 MotoGP style, where you start the last and all the rivals run a lot in the start, and it´s impossible to catch its until to arrive at the first corner.


EDIT: Sorry, the video I wanted to link in my previous post is this: http://blip.tv/file/1053483 (Scaff, edit your quote, please).
 
Funnily I held an online race at spa in the rain last night in 355's. Was all going swimingly until the last lap when JamboGT droped 22 seconds, I think I passed him facing the wrong way at the final chicane LOL.
On the subject of online races, Last night seemed to be less problomatic, we came up with a posible reason for the current problems as well, the game was, untill the midle of last week, due out next friday, and for some reason was "brought foreward" a week. So is it pheasable that the servers are not ready yet? are we playing on the test servers? I say this because this is a similar situation to when R6V2 was released.
Anyhow the game is really growing on me now the more I delve into it, the editor has some neat features as well, not only have they nicked alot of the vinyl shapes from forza they haven't even bothered to change the names, tribal anybody? LOL But a nice feature is the ability to place vinyls on the windows.
Another nice thing is the vast diferances between the car handleing, this even goes as far as engine and transmission noises, going to try and get some of the older spec cars along with that F40 and F50 ASAP. Now I'm not completly sure about this but when you check your garage or buy a car theres a info sheet on the spec of the car, I think the manufacture date is on there for each car along with engine specs ect.
 
Thanks Scaff.

The problem I see is that, as in GT5 Prologue, this are not real rolling starts. Rolling starts makes two car lines, all of them together quite, not an only one-in-one line with much space between cars.

I remember that in GC´07 Monza demo was starting grid. Not a real one, more PS2 MotoGP style, where you start the last and all the rivals run a lot in the start, and it´s impossible to catch its until to arrive at the first corner.

To be honest I find the rolling starts on FC very different to the ones on GT5:P, you are not as spread out at all and I've never felt disadvantaged by one at all.

The main challenge races also allow for qualifying and races that follow the first one (so the Sunday event in the main Challenge events) use your finish position from the last race as your grid position to start.

All in all its a very fair way of doing things and works well.


Scaff
 
Thanks Scaff.

The problem I see is that, as in GT5 Prologue, this are not real rolling starts. Rolling starts makes two car lines, all of them together quite, not an only one-in-one line with much space between cars.

I remember that in GC´07 Monza demo was starting grid. Not a real one, more PS2 MotoGP style, where you start the last and all the rivals run a lot in the start, and it´s impossible to catch its until to arrive at the first corner.


EDIT: Sorry, the video I wanted to link in my previous post is this: http://blip.tv/file/1053483 (Scaff, edit your quote, please).


The rolling starts do have 1 advantage, that of putting cars in a managable position for the first corner! Take PGR for example, you all fir off from the grid and by the time you hit that first corner.....yep most of the field is 3 abreast and the carnage ensues! this is also the case in Grid and GT5p, although the later people are a little less rash at the begining due to the consiquenses of ending up in the kitty litter! For me rolling starts work great, plus some of these Ferraris would be just turned into smoke generators LOL
 
this game is quite nice, the handling is not as realistic as GT5p but there enough challenge to me until the full GT5 is released. The only thing that is not cool is the livery editor, i can't edit any stiker once it has been placed. This but is realy annoying and it discouraged me to make my onw and a GTPlanet livery...
 
this game is quite nice, the handling is not as realistic as GT5p but there enough challenge to me until the full GT5 is released. The only thing that is not cool is the livery editor, i can't edit any stiker once it has been placed. This but is realy annoying and it discouraged me to make my onw and a GTPlanet livery...

I've edited 'stickers' once they have been placed on the car so I'm not sure what the problem is?


Scaff
 
maybe it's because i've both wheel and pad plugged but once i've place a stiker on the car i can click to modify it but nothing happens. Plus the French translation of the game is crap, some letters are missing in the menu and the windshield of the car is called "Duplicate" !
 
It's ok Fata, your not "lost in translation" you can't actualy edit "stickers! What you need to do is "layer" them, ie place a sticker or shape on the originay vinyl, just resize and skew it to what you need heres a vid to show you what I mean.


Heres 2 simple ones I did for a forum (long departed) I once was a mod for.

normal_cliogvx.jpg


normal_porker3.jpg
 
Well we decided to get the DFP out today and have a go, and all I can say is Whoohoo!!! its fantastic, really nice. For some reason when in GT5p with the wheel im more relaxed and I don't have to concentrate as much in some cars I can positively daydream while driving, but FC makes me sit up and take notice of what is going on, does this make it more sim-like when using a wheel? well to me yes as snapping back slides is easy with the pad but is allot more difficult with the 900 degree nature of the wheel.

Also another cool thing I've noticed is the the tyre smoke effect is really nice, (on more than one occasion I've found myself facing the wrong way :) ) it lingers in the air and disperses really nice. As some probably know I'm pretty hopeless at games anyway but I've just got the 348 challenge and it is fantastic to drive, and the in car sound is crazy and beautiful way better than GT5p to say the least.
 
funny you should mention the 348, I've just spent 10 mins with the editor to show how you can easily make up logos, now this was just a quick play and obviously the longer you spend on them the better they look. I just knocked up a quick car showing the vynils on window feature and also a quick set of GTPlanet number plates out of 3 squares a circle and the text! use the L3 link function to tie them together as a complete sticker then paste them as many times as you need. Ok camera bats flat so took it on the PSP eye and quickly cleaned them up on the mac, there straight of the scrre so excuse the poor quality.

f4.jpg


f3.jpg


f1.jpg


f2.jpg


I'll take it online later so you may get to see it in the kitty litter LOL
 
Thats really great Hereward ;) , I like the Plates :D

I still haven't got the game. Here in the netherlands it will be released on 11-7-2008.

Maybe you could create a design for GTPlanet members who aren't that talented ;)

Kind regards,
galgospeed
 
Sprite - did you do the 348 Challenge races in the Trophy section, they are great fun, and I quite agree its a wonderful car to drive.

Glad to see that people are enjoying this game, as I'm personally happy to see a racing title that doesn't follow the modern trend for short races, with easy restarts (or 'flashbacks) and a psychotic AI (because crashes are like so cool) - yes I am having a dig at GRiD. mainly because this wipes the floor with it.

I just want System 3 to get it released in the other markets so more people can discover just how good a title this is.

Regards

Scaff
 
Unfortunatly you cant directly swap desighns.....although they have to be in the save game file.......any ideas guys?

What should be good is when the online aspect picks up and we start to see some real nice car desighns out there.....plus I want to really do a proper desighn on say an F50! There are a few elements missimg from the desighn system such as zoom and graidients but it's compitent enough to do most stuff.
But thats just a small part of this game, yes it's rough around the edges but it dose have that classic feel about it, this is what grid should have been, the close racing of toca is back! Just forget the touring cars only Ferraris in this one LOL
 
Hereward, I will add you tom my PSN list and I need to try and get online with it. Bit garish Livery tho :D.

@ Scaff, No buddy I haven't had chance to try the 348 races yet, just finished the first Italian race at Monza, and I totally agree, the race day format is really nice, Long enough races but not too long that I get bored. I was a fan of System 3 before this game IK+ was fun (Press T :lol:)
 
I envy all of you, I hate damn trans-european postal services :D

Hope I'll get it next week so we can start some racing.
 
the damages are really useless, no impact on the driving physics and you'll have to hit many times to see something on the bodywork. Otherwise the game i great fun !
 
btw since the races are longer, are pitstops involved?

I personally haven't been involved in a pit stop yet, but that is probably because the races I've been in have only been 15 minutes, if they come into play in the longer races say the 45 minute ones then I don't know Scaff may do tho.
 
Hereward, I will add you tom my PSN list and I need to try and get online with it. Bit garish Livery tho :D.

@ Scaff, No buddy I haven't had chance to try the 348 races yet, just finished the first Italian race at Monza, and I totally agree, the race day format is really nice, Long enough races but not too long that I get bored. I was a fan of System 3 before this game IK+ was fun (Press T :lol:)
They run a slightly different format, with 3 races of 10 minutes at three different tracks, but one the cars you end up with after is....

360 GT


...and its a good one.👍


I personally haven't been involved in a pit stop yet, but that is probably because the races I've been in have only been 15 minutes, if they come into play in the longer races say the 45 minute ones then I don't know Scaff may do tho.
15 minutes is the longest single race I have done, not come across any pit-stops at all. I may get a chance to run a longer race later this week.


Regards

Scaff
 
Ordered this on saturday and cannt wait to play it.
Like the fact of wet weather racing. Awsome tracks(SPA and Silverstone mainly).

And custom paint jobs. Just wondering if anyone knows if you can import pictures onto the car cause that would be great.
 
Back