Official Shift 2 Rants Thread (Vent away in here)

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Just ordered a copy of Supercar Challenge, that game has slipped my radar totally.

How do you like it? I'll still have my copy. I love smoothness of the surface on which i drive. There is no bumps like sometimes in Shift :/
 
This game has so much going for it its flaws are so frustrating.

I'm using a PS3 and, yep, still got noticeable lag. It's not too bad on wide, fast corners, but plays hell with any attempt at mid-corner corrections or any precision. Of all the things you could possibly stuff up on a racing game, steering would have to be the worst... Unless it's random hangs at full speed, although I haven't come across this yet.

The other thing that bugs me is that the game in its appearance seems so clearly aimed at 15-year-old American kids (semi-clad grid girls, loud-mouthed Yank shouting in your ear etc). Methinks this is one of the causes of its low sales - said 15-year old US kids found it had more depth than they expected, and the more serious sim-type drivers were turned off by such features and of course bugs.

I wish SMS well with the C.A.R.S project - they obviously have a lot of talent and would probably do better outside EA's market requirements.

I'm an 'old fart' too, not a 'Yank' ,and I have no problem with semi-clad grid girls. The more the merrier. :lol:

What I WOULD like to see(for online racing) is a system that makes it impossible for someone to cheat by cutting out huge parts of the track or 'wall-riding'.

That REALLY pisses me off. :irked:
 
@ ussr: I actually love the bumpyness of Shift2! After this experience, GT5 is already too smooth for my gusto, it just feels rather bland and lifeless. Real driving in sports cars is not supposed to be smooth...
 
But i like it in F1 races and in Super Car challenge it was really something different on SPA track. I think Mount Panorama has those bumps on S corner before end of the lap. I like track but i don't like those bumps. If not that lap time would be quicker. You have to always look after those, because you may loose your grip and spin :/ 👎
 
But i like it in F1 races and in Super Car challenge it was really something different on SPA track. I think Mount Panorama has those bumps on S corner before end of the lap. I like track but i don't like those bumps. If not that lap time would be quicker. You have to always look after those, because you may loose your grip and spin :/ 👎

I've seen some GT1 races yesterday (Beijing, Abhu Dahbi, Portimão..) and THERE are bumps. Even in a new track like Portimão, let alone Spa :D

Imagine what the feeling is at ~190km/h around the parabolica in Estoril Circuit... in a motorcycle and all those bumps... I've been there, pure adrenaline :D
 
Long live the bumps! 👍 Its one of the most thrilling aspects of racing if you hit a curve, dead perfect, and all of a sudden - uuuuaaaaahwakahubbalahubbala! Phew!
 
The game is generally dreadful. I really enjoyed the first Shift, so was looking forward to this. It's really sad how they screwed up on so many fronts.

Perhaps what so many people are calling 'floaty' or 'input lag' is what I see as horrendous steering dead zones. Turn wheel, turn wheel, turn wheel, eventually the steering 'catches' and the car starts to veer in one direction. By this time you're headed way off the track so you try to make a small correction by steering the other way. Turn wheel, turn wheel, turn wheel, eventually the steering catches the other way and the car overcorrects, and now the car is slaloming all over the course with all the precision of a drunken river barge.Even with the wheel/controller set to zero dead zone, the car response is unforgivably bad. Some cars are better than others, but the problem exists across the board. I've never driven anything in real life or a game that was this bad. In real life handling like that would get you killed, and cars that actually drove that way would make news headlines warning people not to buy them.

And yet another +1 for lack of any kind of pre-race tuning at all. (has that managed to sink in yet, EA/SMS?) This monstrous flaw can be somewhat reduced by tuning, although that by definition means any event using 'loaner' cars is going to be somewhere along the specturm from unpleasant punishment to undriveable mess.

The AI exhibits a truly epic combination of geologic-scale stupidity and criminal aggression. Make the mistake of following the racing line, and you will be PITted, spun, and rammed into wreckage. Drivers/racers like this in real life would get their licenses yanked in a millisecond, that is if they didn't have their skullls quietly pulped behind the grandstand by a mob of the other drivers. The similar AI behavior in Motorstorm was at least in character; there's a blatant lack of interest in which of the other drivers wins (or finishes at all) as long as it's preventing the player from doing so regardless of what that takes. I thought GT5's AI was a bit on the dim side but it looks like a MENSA meeting next to Unleashed.

I'd like to think I could feel bad for SMS and lay much of the poor decision making on EA. Everything about the game reeks of being made by marketers and sales people rather than automotive people and gamers. If they had put a *fraction* of the money into development that they put into branding, endorsements, sponsorships, and asinine launch parties full of bimbos and logo-festooned cars the game might have been worlds better.

Like vinyls. The first game was worlds better in terms of selection and customization. Unleashed is just lazy and cheap. The 'manufacturers' category is nice, but beyond that, it's worthless. Just throw in a bunch of stupid product line endorsement logos, add a bare minimum of random patterns that can't be customized (no color change on animal prints? seriously?), leave out anything really complicated and difficult like maybe INTEGERS, and whip up some press release nonsense about 'infinite customization'. Thanks so much.

And cheap out on the bad music too if you like, but have the courtesy to let me change to my own soundtrack. Although maybe that's how they do it; your lame band pays EA to put music in the game on the condition that everyone HAS to listen to it.

Does the game's interpretation of a 'perfect launch' have absolutely anything to do with how the car actually behaves? You get a 'perfect launch' when revs drop through the floor and the car could have gotten a better takeoff from a stiff breeze, or you get 'good' (or what's below 'good' that it's not telling us?) or nothing when you have the revs just right and catch the gear like a catapult.

Tuning changes seem to have a disproportionally small effect on performance compared to the detail and complexity with which they are implemented. Things like dampers, toe, and camber can be tweaked in tiny increments, but changes have to be fairly dramatic to see any kind of difference in handling. One gets the feeling the team that worked on the handling/physics model was kept completely isolated from the team that developed the mechanics of the tuning system. The interface between them was done by the mailroom intern. Same sort of thing goes for FWD/RWD/AWD; the difference is there but is nowhere near as pronounced as it should be.

I'm betting the suits at EA are hoping no one from any of the licensed automakers get wind of how their represented marques perform, or we may be seeing quite a few less choices in the car lot next time.

Shift made me buy Shift 2 almost without question. Shift 2 has made me almost certain to pass on whatever comes next from SMS, no matter how much of the programmers' health care and retirement plan EA decides to blow on spastic marketing.
 
You forgot to put IMO in front of your post. :)

I can go seamlessly from Shift to Shift2, no problem.

Perhaps you haven't mastered the tuning.
 
The biggest problem i have with this game is the video frame rates. When i'm offline then game is smooth and i can go way faster. But when i'm connected to autolog and psn, then i see that sometimes my game keeps jumping a little.

The worse is in online play, :grumpy: i can do same lap times like when i am off line. Frame rates dropps suddenly. I even don't have to play online i play off line all alone in time trial but i am connected to psn. And it's the same problem for me :/ :ouch: I trully hate it
 
EA and SMS have parted ways, and maybe that's down to EA putting a lot more NFS in Shift2 than originally intended with this IP.

That's a shame because I hoped Shift will fill the void left by Codemasters but I fear Shift won't see another sequel.

What has been mentioned was the 'input lag'. I rather feel that's because of the general 'visualise the g-forces' approach. Works for me though it always takes a bit adjusting to.
 
The AI exhibits a truly epic combination of geologic-scale stupidity and criminal aggression. Make the mistake of following the racing line, and you will be PITted, spun, and rammed into wreckage. Drivers/racers like this in real life would get their licenses yanked in a millisecond, that is if they didn't have their skullls quietly pulped behind the grandstand by a mob of the other drivers. The similar AI behavior in Motorstorm was at least in character; there's a blatant lack of interest in which of the other drivers wins (or finishes at all) as long as it's preventing the player from doing so regardless of what that takes. I thought GT5's AI was a bit on the dim side but it looks like a MENSA meeting next to Unleashed.

I've been punted off nearly as often enough by GT5's Ambulating Imbeciles, but I agree the AI in Shift 2 has a much more directed mean streak to it, unnecessarily so and quite unrealistic. (I suspect it's another symptom about a target market of 15-year-olds).

Comparing the AI in the two is like the old Australian joke about the difference between drivers from Queensland and Victoria - Queenslanders don't know any better, Victorians really are out to kill you... :scared:
 
Minor annoyance in game design (surprising as it's something that Shift2 is generally good at).

With Limited Edition add-ons and the Legends DLC pack I made it to the top driver category with the game only 43% complete!!!

So I'm now racking up points that do NOTHING!
 
Minor annoyance in game design (surprising as it's something that Shift2 is generally good at).

With Limited Edition add-ons and the Legends DLC pack I made it to the top driver category with the game only 43% complete!!!

So I'm now racking up points that do NOTHING!

I got to level 19 before I had done more than 14% of the career mode, mainly because I was just having so much fun doing quick mode races :)

But then I have never understood the need for a levelling system in a driving game. In fact it 🤬 annoys me!

Regarding the AI - personally I like the aggression. I have done some low end racing in outdoor karts & quad bikes and it seems perfectly realistic to get punted off the circuit sometimes. Real drivers do make mistakes and I think it is impossible to find a real racing driver who hasn't had his race ruined by someone else at some point.

My friend is an ex-gt5 fan who moved to xbox and forza a couple of years ago. He loves coming round and battling for a mid-field race finish as opposed to the easy wins of GT & Forza.

I think it just comes down to attitude. If you approach the game as a 'completionist' who wants to run through all the events winning them until you 'finish' the game then I can see it might be annoying.

I prefer to think of the actual competing, regardless of where I finish as being the fun part. Wins & prizes are just a bonus. :)
 
Picked up the xbox ver after fighting the ps3 ver for the first three months after release.
In MHO I have to say the xbox ver is alot more controllable and is nicer to look at. Best RACING game since race pro. I lke gt/forza I even enjoyed Toca 1/2/3/ for ps1/xbox
but as far as racing is concerned I have to go w/shift2
I hink the bottom line is EA wanted to cut ties w/sms and rushed the release and we have what we have. It's a great game that could have been even better. Lets hope a nother develepment house see's the opertunity to make another killer console RACING game. until then I'll keep playing SHIFT2....
 
Got bored waiting for games on S2 Xbox online today, so dug out S1, and fell in love with my old Murci Works again. :)

(I put my code in too late to get the one on S2. :()

It's sort of a cross between the Bugatti and the Gumpert on S2, which is no bad thing.

Plenty of good races too. 👍
 
why in this game dose it sometimes online feel like the man next door has setup my car? then the next race it feels like his dog set it up and the next race it feels like a setup god had done it????? :banghead:


anyone know why
 
Because the city tracks have city lights and or the cars have them too?

Try to hit a wall at nords with the front of the car and no racing line... quite black to me :D

PS: did you check the brightness on your TV? many come with default exhibition settings which are TOOOOOO much for a living room and make things more... visible.
 
i didn't mean it this way. it's just the idea. 90% darkness in a race (race!) - seriously?! it's a nice feature and i like the atmosphere but i'd prefer a little more light on the track. Just as it is on city tracks.
 
I'm not sure if this has already been said so i'll say it anyway. The cars feel too jerky when steering, i can't go through a corner smoothly.
 
On PS3 some tracks stutter a bit but nothing special (except at Zolder).

Kligson

About that darkness, I already drove like that. Based on my experience, you either found a new bug (never ear about no lights...) or you previously crashed.

Here's a video on how it should look (regarding light):

PS: Not my video
 
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