The game is generally dreadful. I really enjoyed the first Shift, so was looking forward to this. It's really sad how they screwed up on so many fronts.
Perhaps what so many people are calling 'floaty' or 'input lag' is what I see as horrendous steering dead zones. Turn wheel, turn wheel, turn wheel, eventually the steering 'catches' and the car starts to veer in one direction. By this time you're headed way off the track so you try to make a small correction by steering the other way. Turn wheel, turn wheel, turn wheel, eventually the steering catches the other way and the car overcorrects, and now the car is slaloming all over the course with all the precision of a drunken river barge.Even with the wheel/controller set to zero dead zone, the car response is unforgivably bad. Some cars are better than others, but the problem exists across the board. I've never driven anything in real life or a game that was this bad. In real life handling like that would get you killed, and cars that actually drove that way would make news headlines warning people not to buy them.
And yet another +1 for lack of any kind of pre-race tuning at all. (has that managed to sink in yet, EA/SMS?) This monstrous flaw can be somewhat reduced by tuning, although that by definition means any event using 'loaner' cars is going to be somewhere along the specturm from unpleasant punishment to undriveable mess.
The AI exhibits a truly epic combination of geologic-scale stupidity and criminal aggression. Make the mistake of following the racing line, and you will be PITted, spun, and rammed into wreckage. Drivers/racers like this in real life would get their licenses yanked in a millisecond, that is if they didn't have their skullls quietly pulped behind the grandstand by a mob of the other drivers. The similar AI behavior in Motorstorm was at least in character; there's a blatant lack of interest in which of the other drivers wins (or finishes at all) as long as it's preventing the player from doing so regardless of what that takes. I thought GT5's AI was a bit on the dim side but it looks like a MENSA meeting next to Unleashed.
I'd like to think I could feel bad for SMS and lay much of the poor decision making on EA. Everything about the game reeks of being made by marketers and sales people rather than automotive people and gamers. If they had put a *fraction* of the money into development that they put into branding, endorsements, sponsorships, and asinine launch parties full of bimbos and logo-festooned cars the game might have been worlds better.
Like vinyls. The first game was worlds better in terms of selection and customization. Unleashed is just lazy and cheap. The 'manufacturers' category is nice, but beyond that, it's worthless. Just throw in a bunch of stupid product line endorsement logos, add a bare minimum of random patterns that can't be customized (no color change on animal prints? seriously?), leave out anything really complicated and difficult like maybe INTEGERS, and whip up some press release nonsense about 'infinite customization'. Thanks so much.
And cheap out on the bad music too if you like, but have the courtesy to let me change to my own soundtrack. Although maybe that's how they do it; your lame band pays EA to put music in the game on the condition that everyone HAS to listen to it.
Does the game's interpretation of a 'perfect launch' have absolutely anything to do with how the car actually behaves? You get a 'perfect launch' when revs drop through the floor and the car could have gotten a better takeoff from a stiff breeze, or you get 'good' (or what's below 'good' that it's not telling us?) or nothing when you have the revs just right and catch the gear like a catapult.
Tuning changes seem to have a disproportionally small effect on performance compared to the detail and complexity with which they are implemented. Things like dampers, toe, and camber can be tweaked in tiny increments, but changes have to be fairly dramatic to see any kind of difference in handling. One gets the feeling the team that worked on the handling/physics model was kept completely isolated from the team that developed the mechanics of the tuning system. The interface between them was done by the mailroom intern. Same sort of thing goes for FWD/RWD/AWD; the difference is there but is nowhere near as pronounced as it should be.
I'm betting the suits at EA are hoping no one from any of the licensed automakers get wind of how their represented marques perform, or we may be seeing quite a few less choices in the car lot next time.
Shift made me buy Shift 2 almost without question. Shift 2 has made me almost certain to pass on whatever comes next from SMS, no matter how much of the programmers' health care and retirement plan EA decides to blow on spastic marketing.