On which plattform do you think/do you want GT6 to be released?

  • Thread starter ch3ng
  • 636 comments
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PS3 or PS4?

  • I want a PS3 release, but think it'll be on PS4

    Votes: 167 28.1%
  • I want a PS3 release and think it'll be released on PS3

    Votes: 200 33.7%
  • I want a PS4 release and think it'll be released on PS4.

    Votes: 141 23.7%
  • I want a PS4 release, but think it'll be on PS3

    Votes: 42 7.1%
  • I don't care

    Votes: 44 7.4%

  • Total voters
    594
I would prefer and believe that it will be a PS3 release. The PS3 still has life in it yet, and a GT6 PS4 release will be a long way away and quite frankly PD need to release GT6 on the PS3 otherwise Forza and other franchises will simply walk away.
 
I would prefer and believe that it will be a PS3 release. The PS3 still has life in it yet, and a GT6 PS4 release will be a long way away and quite frankly PD need to release GT6 on the PS3 otherwise Forza and other franchises will simply walk away.

Lol, I find it funny people are in such denial about the fact PS4 is WELL into development.

I absolutely understand that PS3 is amazing and "good enough", same could be said for every marketed product in this world, in fact, the majority of "everyday use" goods were made to a much higher degree of quality even 30-40 years ago, none of this cheap plastic crap and so on. Cars built in the '90s were also very high in quality, it's simply how all business works, rework and redesign, re-market, and if done right, make profit.

Clearly with technology the same principal doesn't always apply, but with Forza "walking away"?... doubt it. I don't dislike Forza, but PD has done SO much more in terms of working with auto manufacturers and being physically involved with motorsports. Project CARS is graphically going to set a new standard in PC version, this will the main one to be on par with, we don't know how Foza on NextBox will be, but chances are it'll be very good.

I really think PD have collected people opinions and so forth from sim-racing forums and have a good idea how to strike the balance between being "The Real Driving Simulator", and, on the other hand construct the game to appeal to massive majority of gamers as a racing game that is just fun. So far there is 9.1 million GT5 users, clearly most just pop it in for fun.

A "professional simulation mode" is simply a must. PS3 cannot handle this, so I think those of us who crave a more in-depth sim would be happy with more processing power.
 
The thing i think about is what will Forza 5 release on, its not a directed competition but a competition none the less (like United and Barcelona, different leagues but aiming for same goal). If Forza 5 beats it the shelves and GT6 is only better then F4 then, I'm sorry, but whats the point...... Even if both are exclusives on opposite consoles. So with out any year or console, its what the opponent is thinking, gt6 ps3 - F5 nxtbox would increase sales for microsoft as even i would pick it up but if its GT6 ps3 - F5 xbox360 then im not fused (project cars would destroy both)
 
SimonK
What do you mean by that?

Yeah i second that. I would think it won't be on the PS3 because of the hardware. Which with the frame rate problems while running 1080p in certain scenarios. Which is why i hope it will be on the PS4 even though I would have to buy another system.
 
The thing i think about is what will Forza 5 release on, its not a directed competition but a competition none the less (like United and Barcelona, different leagues but aiming for same goal). If Forza 5 beats it the shelves and GT6 is only better then F4 then, I'm sorry, but whats the point...... Even if both are exclusives on opposite consoles. So with out any year or console, its what the opponent is thinking, gt6 ps3 - F5 nxtbox would increase sales for microsoft as even i would pick it up but if its GT6 ps3 - F5 xbox360 then im not fused (project cars would destroy both)

I really can't see Forza 5 being on the 360, what else is there they can do on that old hardware they haven't already done in the past three? They've already has critisism not enough has changed from 2 - 4 (Not that I agree with all of it), I don't think they would put out a fifth. I think they outsourced Horizon so there could be a Forza game around for the next two years and give T10 time to work on F5 for the next Xbox.

It will be interesting which comes first though, F5 or GT6. History suggests F5.
 
I really can't see Forza 5 being on the 360, what else is there they can do on that old hardware they haven't already done in the past three? They've already has critisism not enough has changed from 2 - 4 (Not that I agree with all of it), I don't think they would put out a fifth. I think they outsourced Horizon so there could be a Forza game around for the next two years and give T10 time to work on F5 for the next Xbox.

It will be interesting which comes first though, F5 or GT6. History suggests F5.

Yeh and with PDs history, They need a Game that would crush F5 and compete with F6, due to labour time! If F5 is Nxtbox then Pd need a Ps4 game, when ever that is....

(PD must have that Dev Kit 2.0)
 
Yeh and with PDs history, They need a Game that would crush F5 and compete with F6, due to labour time! If F5 is Nxtbox then Pd need a Ps4 game, when ever that is....

(PD must have that Dev Kit 2.0)

If you actually look at the history (which you suggest), it tells a different story:

The average development time for the Gran Turismo main titles (1, 2, 3, 4, 5) is 3,4 years.

The average development time for the Forza main titles (1, 2, 3, 4) is 3 years.

Including secondary releases, for the Gran Turismo series (1, 2, 3, 4, 5 + Concept, HD, Prologues, PSP) it's 1,7 years between releases.

For the Forza series, including Horizon, it's 2,6 years between releases.

Conclusion: PD being slow developers is a myth. The main titles has been produced at pretty much the same rate as the Forza series. Including secondary releases, PD's production rate is actually 50% faster than Turn 10/Playground Games. Of course it can be argued that the secondary titles are much smaller games, but to PD's defense it must also be mentioned that GT5, which has the longest development time, was started from scratch, while other games (both for Turn 10 and PD) were based on the earlier releases.

If GT6 is based on GT5, there's no reason to expect the development time to be much longer than for the Forza series. If Turn 10 decides to start over for next generation of Xbox, then the result may well be the opposite, with a GT6 and GT7 before Forza 5 i released.
 
What do you mean by that?

Well, simply to able to cope with a more in-depth physics model with uncompromised online gameplay, hopefully 20-24 car grid, all the things that are RAM intensive, 1920 x 1080 res with smooth frames... so basically it boils down to being a professional physics for those who want the challenge, it's hard enough for casual players with controllers.

I guess it could be accomplished on PS3, but clearly there were so many bumps in GT5 programming for the CELL which gave us such a painful waiting period, I'd rather not have them spend an eternity trying to fix something they couldn't accomplish in the first place. I read that netKar had physics many people loved, and Kunos was utterly surprised and said it only took "7 lines of code"... so was it luck or good homework? I don't know, sadly I haven't played PC sims, but I believe what I've read, I just find it unbelievable PD can't get it much better, I think currently there's just not enough juice to run a more complex engine properly. And if PD are deliberately keeping distance from true physics to try and aim the game more casual, I'd be deeply disappointed. A pro physics mode takes NOTHING away from sales as far as I'm concerned.
 
Where have you got 3 years from exactly?

Forza - May 05
Forza 2 - May 07 (+24 months)
Forza 3 - October 09 (+29 months)
Forza 4 - October 11 (+24 months)
Horizon - October 12 (+12 months)

I make that an average of 25.5 months between the four main games, 22.25 if you include Horizon. Except a slightly longer time between 2 and 3 they've been solidly every 2 years and Horizon brings the average down even further since it was done by Playground of course.

GT - December 97
GT2 - December 99 (+24 months)
GT3 - April 01 (+16 months)
GT4 - December 04 (+ 32 months)
GT5 - November 10 (+ 71 months)

An average of 35.75 months across all five main games. Yes PD were working on other smaller games in between each one but I still don't know which history you were looking at because the history I'm looking at suggests T10 stick to a two year release schedule and PD steadily take longer and longer for each main game for whatever reason.
 
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The first GT was 5 ish years in the making (the first Forza something like 4 years), so the development time of GT titles isn't steadily doing anything. That's sort of indicative of the idea that PD work to a feature set (and then abandon half of it because it's not "ready") whereas T10 work to a time interval and plan in advance what will be held back for the next game. Obviously one approach is more conducive to a commercial product than the other, but it's interesting that my general feeling of GT games is that there "should" (retrospectively) be about 3 years between them, which is why I didn't expect to see GT6 before 2013 anyway. Odd.

None of this helps us work out which platform is more likely to see GT6, though.

What does tip the balance, for me, is if FM5 really is for the next MSBox, then I can see Sony / PD aiming for PS4, too, maybe even closer to launch than most of us expect (although I still don't expect to see it before 2014 in that case).
 
GT6 in 2020 will be great, However PS4 apparently is going to have equiv of a gtx 680 vid card..... Sony should release it on PC! and go up against Project cars H2H.

I gave up on forza after 3, the handling and concept became to arcade like for me.
 
Hermanvongerman
GT6 in 2020 will be great, However PS4 apparently is going to have equiv of a gtx 680 vid card..... Sony should release it on PC! and go up against Project cars H2H.

I gave up on forza after 3, the handling and concept became to arcade like for me.

What? Well. This is.... Arcade? 2020? A GTX680?
 
However PS4 apparently is going to have equiv of a gtx 680 vid card..... Sony should release it on PC! and go up against Project cars H2H.

PS4, when fully optimised, should be able to pump out near equivalent graphics to pCars on PC. No doubt about it.

Btw, Sony sells consoles, not specialized PC components.
 
Just to add, some quote from the people at Rockstar, as posted in an interview on IGN about GTA5 being on current gen systems:

Why isn't GTA V a next-gen launch title?

“

There's plenty of power in these machines.

Some other people talk about the limitations of the [current] hardware. We don't feel there are that many limitations. We feel we can do some very impressive stuff and do it for a large audience. This felt like the way... There'll be a much larger audience on PS3 than there will be on PS4. At a creative level, which is the most important for us, we could say everything we wanted to say and do everything we wanted to do on these machines. We didn't sit there saying, "We'd like to do this in the game, but we can't." There's plenty of power in these machines.''

So sayeth the great Dan Houser,

I think that says enough, so yes, GT6 could still be a ps3 title!
 
The_Rpg_Moogle
I think that says enough, so yes, GT6 could still be a ps3 title!

Rockstar wants to sell the game. Of course they'll talk about enough power on the PS3.

Sony wants to sell DLC for the 9.000.000 GT5 fans + the PS4 in the future and the SystemSeller GT + GT6 DLC.

I would call that a different situation.
 
Rockstar wants to sell the game. Of course they'll talk about enough power on the PS3.

Sony wants to sell DLC for the 9.000.000 GT5 fans + the PS4 in the future and the SystemSeller GT + GT6 DLC.

I would call that a different situation.

That is indeed a different situation, but the truth is that GTA V, if we can believe what we see/hear about it, with screens, trailers and info, that the PS3 indeed still has a lot of life within it. I don't say GT should come out on PS3, but there are people already writing off this generation of consoles while GTA V proves there's still some untapped power left to be used!
 
I think there is a place for PS3 and PS4 side by side for a couple of years depending on the gametype But for me, GT6 is really a PS4 game, GT5 on PS3 is as good as it gets in many ways (sure a bit tweaking here and there) but if we are to go to next level of realism in sound, graphics and handling we need new hardware. For games like GTA, story, narrators and stuff like this can keep a game fresh. Next gen will be more how we controll games, but for sims, realism is the key thing no matter how good story you have.
 
I think there is a place for PS3 and PS4 side by side for a couple of years depending on the gametype But for me, GT6 is really a PS4 game, GT5 on PS3 is as good as it gets in many ways (sure a bit tweaking here and there) but if we are to go to next level of realism in sound, graphics and handling we need new hardware. For games like GTA, story, narrators and stuff like this can keep a game fresh. Next gen will be more how we controll games, but for sims, realism is the key thing no matter how good story you have.

GT5's Premium content is only as good as it gets on the technical side of the game. As a complete game, in terms of content, innovation, diversity, they could realistically create a game that's vastly superior to GT5 in half the development time, using roughly the same tech, if a little optimized. That's why GT6 should be a PS3 game all day long.

GT6 on the PS3 = vast improvements in content, not a long wait.
GT6 on the PS4 = improvements on the technical side at the cost of the rest of the game, very long wait.

That's how I see it.
 
GT6 on the PS3 = vast improvements in content, not a long wait.
GT6 on the PS4 = improvements on the technical side at the cost of the rest of the game, very long wait.

It doesn't work like that.... the guys working on modeling car and track content have nothing to do with programming or mathematics for physics.
The only cure to decrease long waiting time is to hire more staff.
 
that is indeed a different situation, but the truth is that gta v, if we can believe what we see/hear about it, with screens, trailers and info, that the ps3 indeed still has a lot of life within it. I don't say gt should come out on ps3, but there are people already writing off this generation of consoles while gta v proves there's still some untapped power left to be used!
+1
 
Does it though? You haven't played GTA V. Also it depends on the type of game being made about how much power you need, where you need it and when. For GTA V as a sandbox game it is created in a completely different way to a Gran Turismo game and has completely different requirements from the hardware. Therefore it isn't fair to just say "Well Rockstar say there is more juice there" because they're talking about their game, not anyone elses.
 
It doesn't work like that.... the guys working on modeling car and track content have nothing to do with programming or mathematics for physics.
The only cure to decrease long waiting time is to hire more staff.

Whether or not it works like that, the history of the series has shown that the second game on a platform contains more and/or better content. The number of circuits from GT3 to GT4 increased significantly, providing a much more varied experience. In GT5, the number of distinct circuits was lowered again. It even has less events a not as much variety. Evidently, too much of the focus went to the technical side of the game, and not enough to the other parts. You have to remember development teams aren't static over several games, developers will be hired in areas where they're necessary. But there's only so much budget.

With a GT6 on a new platform, chances are that will happen again. And even if you don't buy all of that, the impact on the development time is obvious. The ideal course of action would be to create a GT6 on the PS3 using mostly existing tech, focussing on innovation and gameplay, while the devs responisble for the core engine focus on PS4 development for the next game.
 
Ok, but let's forget about previous generations and apply current logic. GT5 was released nearly 5 years after PS3 launch, don't forget the world saw the shift to HD televisions at the same time, I feel the proper thing to do is perhaps a Spec III update with more offline events and online options, plus hopefully some juicy DLC offer like 2 tracks and 20 new cars. Other than that, everything else is just fine as is on PS3.

On the news page you'll see GT5 XL (with $20 PSN voucher) is being offered for $10 starting "Black Friday" in NA, Europe and Asia could also see a similar deal coming, I mean that's an almost unbelievable deal... excuse me, steal. Maybe also a hint we're in for some nice new content before the holiday season.
 
Ok, but let's forget about previous generations and apply current logic. GT5 was released nearly 5 years after PS3 launch, don't forget the world saw the shift to HD televisions at the same time, I feel the proper thing to do is perhaps a Spec III update with more offline events and online options, plus hopefully some juicy DLC offer like 2 tracks and 20 new cars. Other than that, everything else is just fine as is on PS3.

I don't know, I feel more fundamental changes are needed. The formula has grown stale and I feel that's something that can be fixed without having to upgrade to another platform. I'd rather have a new game on the same engine as opposed to the same game on a new engine, if you know what I mean.
 
I don't know, I feel more fundamental changes are needed. The formula has grown stale and I feel that's something that can be fixed without having to upgrade to another platform. I'd rather have a new game on the same engine as opposed to the same game on a new engine, if you know what I mean.

Yes, but really, in a game like GT, it's all about driving... how much different can it really get. I know there needs to much more "fun" aspect to the career mode, but it's still going to (hopefully) be solely be about real driving and racing.... at the end of the day racing is racing. To me it's totally about online, no matter what career mode or how brilliant the AI, I could care less when there can be real emotional racing with other humans.

So to me, the game needs some upgrades yes, but ultimately GT6 whether it's on PS3 or 4 will not be that much different anyway, as in, the core point of the game... it's simply racing.... with a excellent selection of cool cars. Maybe next year, if you're almost dying of GT6 anticipation, Project Cars can be a good filler, looks like it'll be great so far.
 
Yes, but really, in a game like GT, it's all about driving... how much different can it really get. I know there needs to much more "fun" aspect to the career mode, but it's still going to (hopefully) be solely be about real driving and racing.... at the end of the day racing is racing. To me it's totally about online, no matter what career mode or how brilliant the AI, I could care less when there can be real emotional racing with other humans.

So to me, the game needs some upgrades yes, but ultimately GT6 whether it's on PS3 or 4 will not be that much different anyway, as in, the core point of the game... it's simply racing.... with a excellent selection of cool cars. Maybe next year, if you're almost dying of GT6 anticipation, Project Cars can be a good filler, looks like it'll be great so far.

Well I can't agree with the online comment. To me it's a 100% about offline, always has been. The offline component is the heart of the game.

You can go a lot of different directions with just racing. Just look at Enthusia back on the PS2. That was a racer which kept the racing simple and realistic but provided something very different in its offline structure. And the missions/special events introduced in GT4 were a great and original addition, and arguably more engaging than any other part of the game.

It's the offline "event" structure in particular that's never really evolved since the original and feels underwhelming by now. It lacks any sort of context and feels very bland. There are options for massive improvements there even while keeping it simple and realistic. What you're doing on the the circuits will always remain the same, but evolving the context can dramatically alter the experience.
 
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