ORCA General Discussion

  • Thread starter BrandonW77
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I'm not overly fussed on points, I just want to improve my race craft while not ruining someone else's race with stupid mistakes. Normally I can qualify somewhere between the middle and back but in this group there's usually a few of us who will have our own good race while the rest of the pack disappear into the sunset. Then the pressure is on in the next race with reverse grid; unknown territory for me to be at the front of the pack but damned good experience as the faster cars try to get past. Just watching them in the mirrors and then seeing them pounce, seeing how they take a different line, different braking points, how smoothly they handle the car. But if points is what it takes to attract a decent size grid, then I ain't going to argue.

The BMW 507 is a very nice car to drive.
Dare I ask if you've driven the Cappuccino Race Car yet? :eek::nervous::scared:
Unfortunately the Guinness Tank Car isn't yet available.
 
I think the Capp is probably outside the realm of usability because it needs tuned to the max. I've driven it in stock form in GT6 and it's painfully boring, even on CH tires if feels like a slow-motion slot car. But the new 86 GT Race Car steps in to nicely fill that vacancy left by the Capp, in untuned form it feels more like the fully modded Capp RM used to feel and would be a good surrogate.

For those not following, the Daytona spot race I had planned was derailed but unexplained connection issues on Saturday. I'm now considering upgrading it to a 4 week point series, it's a great car to drive and race and would be a good way to get the ball rolling again with organized racing. We can either do Tuesdays and Saturdays with each night having its own points, or we could do points racing on Tuesday and (using the same car) do spot races on Saturdays just for fun. An alternate to that idea is to use the race car for points racing on Tuesday and the street version of the car for fun racing on Saturdays. (I'm just thinking out loud here in an attempt to get dialogue going and ideas sorted).

https://www.gtplanet.net/forum/thre...escheduled-due-to-connection-problems.295904/
 
I can't do Tuesdays as I'll be tucked up in bed by the time you get home from work. But Saturdays would work for me and I'm happy with either repeating Tuesday's race or spot racing. One thing I would like is to stick to the one car for at least a couple of weeks, racing it at different tracks rather than jump from one car to the next. Perhaps a 4/5/6 week series in the 86 GT Race Car?
 
One thing I would like is to stick to the one car for at least a couple of weeks, racing it at different tracks rather than jump from one car to the next. Perhaps a 4/5/6 week series in the 86 GT Race Car?

I like that too, feels like we get to know the car and form a bond with it rather than use it once and kick it to the curb. I think 4 weeks is long enough, more than that and I start getting antsy to drive something else. I kind of like the idea of Saturday's just being spot races, gives us a chance to race without all the seriousness and to visit a bunch of different tracks, and to enjoy the car a bit more. Plus it allows non-points racers to join in for some fun as their schedules permit.
 
This is a little off topic, but has anyone else noticed that it's super easy to roll the BRZ in GT 6 or is it just me and my take-no-prisoners driving style?

Personally, I haven't tried it yet.......but I'd be willing to bet it's a combination of the two. :sly:
 
This is a little off topic, but has anyone else noticed that it's super easy to roll the BRZ in GT 6 or is it just me and my take-no-prisoners driving style?

I believe that is the first and only car I've rolled in the game. It's the lack of suspension travel that causes it; as soon as the suspension bottoms on the bumpstops it comes back like a pogo stick. Similar to the old Alfa when grabbing lots of curb. You can band-aid it by cranking up the rebound, but that isn't an option for tuning prohibited racing.
 
I'm not too concerned with points, but all else equal point make people more likely to show up.
That said, I think we better start soon, since I'm not convinced GT6 will have the staying power GT5 had.
 
Never noticed the 86 roll before, now it's been mentioned though I'm going to have to try it ;). The worst I think I drove for flipping was the Abarth 500 I used round Bathurst once.
 
...since I'm not convinced GT6 will have the staying power GT5 had.

Not in its current form, no. There will be improvements but by the time we get them a good portion of the crowd might have already tossed the game in the used bin. In reality it's not really any better or worse than GT5 was at launch but people's expectations are higher which leads to greater disappointment in the game and less tolerance for the kind of nonsense we're used to seeing from this company. As long as it can keep me from having to build a PC for at least a year, preferably two, I'll be satisfied with it.
 
Never noticed the 86 roll before, now it's been mentioned though I'm going to have to try it ;). The worst I think I drove for flipping was the Abarth 500 I used round Bathurst once.
I rolled it at Fuchsröhre the first time I drove it on the Ring.
 
Not in its current form, no. There will be improvements but by the time we get them a good portion of the crowd might have already tossed the game in the used bin. In reality it's not really any better or worse than GT5 was at launch but people's expectations are higher which leads to greater disappointment in the game and less tolerance for the kind of nonsense we're used to seeing from this company. As long as it can keep me from having to build a PC for at least a year, preferably two, I'll be satisfied with it.

I have a fairly good PC (I say fairly, they date so fast they're never that good for long), but I've never considered using it for racing games. There's no titles available for windows that particularly grab me; IRacing attracts a crowd I don't think I'd like to be a part of, and other than Codemaster releases - which I enjoy but don't provide much longevity, there's not much more on offer. I saw Assetto Corsa recently, that looks nice, but lacks the cars and tracks for me.
 
Selling all three is probably enough to build a decent PC though ;)

Doubt it, I'm guessing I could get maybe $300-400 if I sold all 3 of them and that's about 1/3 of what a "capable" PC would cost. That's also figuring I'd sell all 3 and I plan on keeping at least one around for a Netflix/Youtube/Midway Arcade Classics player. Pretty sure GT6 is the last stop on the console train for me, like I said above my only expectation for it was to keep me from having to build a PC for a couple years and it should do that just fine.

Assetto Corsa, RFactor(s) and Project Cars would suit me just fine. AyeRacing is fine but it's rather expensive, I'd probably have it but would stick with the basic version as long as possible.
 
Heard good things about RFactor, though again it's the lack of cars for me. Never heard of Project Cars, I guess I'll give that a google.
 
The people are all the same at Iracing. There's the good guys, the bad guys, the clowns, the whole lot of 'em. No different than here, really.

Unfortunately, I have myself been led to investigate building a PC. Can be done well for under a grand, the rest of the goodies you already have on your rig.

I won't be bailing GT anytime soon, as by the time I could have a tower together it will be real car race time again. I'm also getting my Private Pilot's Certification as well, so time is going to be limited. However, the fact that it has someone like me considering other options is bad news, as I've been very loyal to the series over time. As well, many have already left.
 
I don't know that much about any of them but I've seen some adverts for Project Cars that made me drool. It seems to have a large variety of cars and many of the cars I've always wanted in GT (vintage F1 cars, for example). I just know that if I want to continue racing with triple monitors (and I really do) then I'll have to make the move to PC after GT6 has run its course. Even if GT7/PS4 will be able to support multi-monitors, it would be cost prohibitive.

@Marcus Garvey, the only piece of the PC puzzle I'm missing is the tower and that could be had for under a grand depending on how crazy I want to get. I'm satisfied with what I have for now though and should be satisfied for a little while. As a game I don't think GT is very good and it never really has been, the online racing and GTP community are the only parts of it that attract me and those things can be had elsewhere. I'm not throwing a GT hissy fit or anything, I've always had issue with the game/series but they weren't enough to keep me from enjoying it in my own way. The deciding factor really is the triple monitors and if I want to continue with them then my choice post-GT6 is obvious.
 
the only piece of the PC puzzle I'm missing is the tower and that could be had for under a grand depending on how crazy I want to get.

I have built a few computers for myself and friends over the years and tend to find that they are normally substantially cheaper than initial guesses would have you believe. Marketing does a great job of making you think you need the top-end components, especially in terms of video accelerators, but I find that to be far from the case. Around a year ago I upgraded my 4890 to a 7970 as my old card blew up, despite the 4890 being a laughably old card it till ran everything I threw at it with ease and the only difference I ended up noticing with the 7970 was that it was quieter.

Admittedly, you have three screens to run that will obviously be more demanding but my personal recommendation would be not to go overkill on hardware - you'll only be annoyed with the rapid depreciation.
 
I don't know that much about any of them but I've seen some adverts for Project Cars that made me drool. It seems to have a large variety of cars and many of the cars I've always wanted in GT (vintage F1 cars, for example). I just know that if I want to continue racing with triple monitors (and I really do) then I'll have to make the move to PC after GT6 has run its course. Even if GT7/PS4 will be able to support multi-monitors, it would be cost prohibitive.

As a game I don't think GT is very good and it never really has been, the online racing and GTP community are the only parts of it that attract me and those things can be had elsewhere.

You can't beat rfactor as far as content on a pc. As a simulator it is very, very good, though a bit dependent on the quality of the mod. Assetto Corsa can be sublime as far as driving feel, but has a long, long way to go as far as content.

My experience is that the online racing and community in GT cannot necessarily be found elsewhere. You can find online racing on pc sims, but its different. My experience is that GT is more a game than a sim, (more of a sim of a sim), but the community stands alone.
 
I have the feeling GT6 is going to die out rather quickly. I think outside of the diehards, most people see it as GT5.5 and it's pretty obvious from the sales figures, a great many have skipped buying it. I'd like ORCA to get something going sooner or later but I'm thinking the sooner it gets going the sooner we can build a base of stragglers still playing the game:lol:. Point or no points I don't care my attendance will likely be spotty anyway, but I'd like to see some decent sized fields of 10+ drivers so if it takes points to get that then so be it. Lots of work for you Brandon unfortunately but that's why you get the big bucks!!!:dopey:.

Maybe the DeadNutsEven concept can fill the gaps in some weeks?
 
My experience is that the online racing and community in GT cannot necessarily be found elsewhere. You can find online racing on pc sims, but its different. My experience is that GT is more a game than a sim, (more of a sim of a sim), but the community stands alone.

That's interesting to learn, I just presume everything has an internet community based around it anymore. For me it's the community that makes the game, if it weren't for GTP then GT wouldn't be much more than a Nordschliefe lapping simulator to me. But with the community here we can make it be whatever we want it to be. 👍

I have the feeling GT6 is going to die out rather quickly. I think outside of the diehards, most people see it as GT5.5 and it's pretty obvious from the sales figures, a great many have skipped buying it. I'd like ORCA to get something going sooner or later but I'm thinking the sooner it gets going the sooner we can build a base of stragglers still playing the game:lol:. Point or no points I don't care my attendance will likely be spotty anyway, but I'd like to see some decent sized fields of 10+ drivers so if it takes points to get that then so be it. Lots of work for you Brandon unfortunately but that's why you get the big bucks!!!:dopey:.

Maybe the DeadNutsEven concept can fill the gaps in some weeks?

I personally don't get the GT5.5 references. By that logic we're all playing GT1.6 right now because there's not a lot of difference between any of the games, just different colored rabbits to chase. If anyone expected much more from GT6 than we got then they haven't been paying attention the last 15 years. Yeah, the core of the game is pretty disappointing but so was the last one, and the one before that. :lol: But I don't think any of us are here for the offline campaign so it doesn't really matter.

DNE was my most favorite racing in GT5 and I would really like to see a revival of it. I can think of many ways to do very fun things using that parity method and it solves so many of the common issues that can arise with organized racing. The best part is that everyone can race exactly how they want to....with an h-shifter or with paddle shifters, with abs or without, with tuning or without tuning. Good stuff. 👍
 
I personally don't get the GT5.5 references. By that logic we're all playing GT1.6 right now because there's not a lot of difference between any of the games, just different colored rabbits to chase. If anyone expected much more from GT6 than we got then they haven't been paying attention the last 15 years. Yeah, the core of the game is pretty disappointing but so was the last one, and the one before that. :lol: But I don't think any of us are here for the offline campaign so it doesn't really matter.

Against all PD logic, I think many of us were expecting the bugs of GT to be ironed out , the game to be delivered very polished, and the final features like Course Maker, Community etc. to be delivered within a month or two of release. I don't think it's so much that the overall game was expected to be much different, it is just racing after all, but the overall lack of polish, major and minor glitches alike, the re-introduction of problems from GT5 we thought were fixed, taking away useful features for no reason (map view for example) etc. etc. all go towards a disappointing experience. Rightly or wrongly, I think most of us expected to be able to fire up GT6 and have a very smooth experience, and it's anything but, as the Daytona race last weekend illustrates..:lol:
 
I don't think PD knows how to iron out bugs, I never would have expected that much from them. :lol: I'll admit that GT6 is in worse shape than I expected but my expectations were so low that it didn't disappoint me much. I didn't expect them to basically start from scratch but it seems to me they did so with the intention of making an easy transition to GT7/PS4 and that explains why a lot of the features we had in GT5 are currently missing.

I also keep in mind that the game has been out for just over 1 month, in 3-6 months times we will likely be closer to where we were at the end of GT5 and I'll reserve my real judgement until sometime after that. My opinion is that I'd prefer to have a bare-bones unpolished version of the game to be playing now rather than waiting for god knows how long until they finish "polishing their helmets". It allows me to take cars on a track and race against my friends, that's really all I need from it at this point. It would be nice if I can eventually use all of my monitors though. :dopey:

So when are you going to revive DNE?? :P
 
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On the topic of pcs and triple monitors etc. Oculus Rift should be out with a consumer version with two 1080p displays.

Something to keep in mind when speccing out your pc.
 
My experience is that the online racing and community in GT cannot necessarily be found elsewhere. You can find online racing on pc sims, but its different. My experience is that GT is more a game than a sim, (more of a sim of a sim), but the community stands alone.
IDK, iracing has a pretty decent community, the forums are very-very helpful. Yeah, the people there are a somewhat older, mature-er and, hence, can be grumpier. That said, there's a ton of league racing where people are clean and courteous, don't dive from a mile away and give each other space. And there are shenanigans too. Checkout this post-season smackdown.

WRS runs parity racing on weekends, I don't think their attendance is good in GT6 though.
 
On the topic of pcs and triple monitors etc. Oculus Rift should be out with a consumer version with two 1080p displays.

Something to keep in mind when speccing out your pc.

I've been looking forward to the rift, I quite like dogfighters like 'Rise Of Flight' which I think the Rift will offer a lot for. Still waiting on that release though, it's taking forever!
 
Back on topic of the current version of the current game, has anyone here done the parity racing or have an opinion of it? The way JP did it with DNE is he would select a track and a lap time/top speed, drivers could select any car they wanted (though there was a house rule that AWD cars shouldn't mix with non-AWD cars) and tune them to match the lap time and not exceed the top speed. So basically everyone was as evenly matched as you could get, regardless of car type and driver skill. It made for very entertaining racing and allowed a huge amount of freedom while providing everyone on the grid the opportunity to win. There are limitless possibilities with it but I could see that it might not appeal to everyone.
 
Back on topic of the current version of the current game, has anyone here done the parity racing or have an opinion of it? The way JP did it with DNE is he would select a track and a lap time/top speed, drivers could select any car they wanted (though there was a house rule that AWD cars shouldn't mix with non-AWD cars) and tune them to match the lap time and not exceed the top speed. So basically everyone was as evenly matched as you could get, regardless of car type and driver skill. It made for very entertaining racing and allowed a huge amount of freedom while providing everyone on the grid the opportunity to win. There are limitless possibilities with it but I could see that it might not appeal to everyone.
Quicker guys get stuck driving the clunkers of the game and that would get old fast and slower guys dont improve since the time to beat is capped.

Single make or a couple of cars,allow tuning for those that want to learn it,and with your series management the grids will fill up.Instead of wasting time trying to find tracks that your tuning restricted car will work on,pick the best tracks and use the tools available and adapt the car to the circuit.

Teams could be created to pair tuners and spec'rs together to alleviate the fears that the "magic setup" might beat them,and they might even learn something new.Open discussion in the race thread would help keep interest and sharing setups will create a tighter group.There is only so far paint chip discussion will take a thread and fill a practice room on a Thursday night.
 
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