Well you can make that suggestion, but you've got no proof of it in this specific case, have you? Since some people have their pants in a wad because I dared to say I'm not impressed by this update and can't say what I want, here you go:
- Start out as a racing driver but you tell the game your skill level, if you're a rookie or seasoned racer. The game sets the AI/aids as appropriate
- Based on the above you choose where to start, either in the beginner leagues or jump straight into a more advanced league.
- You enter into a racing season, starting out in your choice. It runs for several events with one offs thrown in.
- The events are all loosely based on real racing series or are real racing series where licenses permit.
- There is full qualifying for each event and fair standing starts or rolling starts. AI is competetive.
- The teams you start out at are going to be slower so you probably won't be able to win straight away.
- Perform well and you move up to better teams and new contracts.
- When you have enough money you can start your own team.
- An optional team management aspect, managing the team, upgrades, finances, sponsors etc
- You progress through the racing ladder choosing where you want to go. You don't need to win all races to proceed, just meet targets and impress.
- Full damage (optional), proper racing rules, pit stops, tyre wear. Adjustable race lengths. Weather is also highly desirable.
- No ultimate goal as such, you just keep going season to season until you've achieved everything you want.
- Throw in fun end of season events like Race of Champions.
- Develop rivals and friends through the years. People retire and new fast rookies turn up.
I could go on, but you get the idea. That's just off the top of my head in five minutes but PD deliver something like that, I'm in. From what we've seen in these images, that isn't what they're doing, they're just doing the same as GT1-6. It's a tired format that I'm bored of and not interested in.
Is my opinion allowed to stand now?