Patch 1.10 - new single player mode "GT League"

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Would you say charging for a consumable item in a video game is greedy?

If the item isn't on the CD at launch locked behind a paywall , like excluisve pre-order or special edition content, doesn't provide a clear advantage and has a fair price, no.

That's how life works, you pay for things you need/want. Just because they sell you things, that doesn't make them greedy. Sometimes i'll pay for things happily. Like GT DLC.
 
You said exactly what i said a few posts above, just because they make money, it doesn't make them greedy, they just need to pay people and make a proift otherwise they'll sink.

But that's the same with every other company, from EA all the way to UNICEF.
Then they do care about money.....


And that was Sony's decision, 99% likely. Unless you prove to me that it was Kaz's decision and i'll shut my mouth.
As I asked earlier, have a guess who sits on Sony's board................................



................oh that's right, its Kaz.
 
Then they do care about money....

Caring about money IS NOT being greedy. I care about money because i bills to pay and people to feed, so i'm greedy? Give me a yes or no answer to this.

As I asked earlier, have a guess who sits on Sony's board................................



................oh that's right, its Kaz.

... Along with many other people. Prove me it was Kaz himself that gave the go to put microtransactions into GT6.
 
Caring about money IS NOT being greedy. I care about money because i bills to pay and people to feed, so i'm greedy? Give me a yes or no answer to this.
Its insufficient information to make a call either way, which is exactly the point I and many others have been making.


... Along with many other people. Prove me it was him to put microtransactions into GT6.
Prove it wasn't. It cuts both ways.

Which is the point you are missing totally and utterly.

Not only that but you seem to be forgetting that Kaz was rather eager in regard to GT:HD, which would have been a service based product driven by microtransactions.
 
Prove it wasn't. It cuts both ways.

Which is the point you are missing totally and utterly.

Not only that but you seem to be forgetting that Kaz was rather eager in regard to GT:HD, which would have been a service based product driven by microtransactions.

So you can't then. And if you can't, stop trying to imply i'm wrong. I'm not right or wrong, it's an opinion i have, same applies to you.

It's all down to opinions, i decide to love and support PD until the end , if you or others don't , it's up to you.

I'm not a blind fanboy though, since i refused to buy GT Sport and still don't have it because it isn't worth full price. They have their problems but i will never accuse them of being greedy, but that's just me, and if you do (and only if, because i couldn't determine your stance on it) it's absolutly fine, ok? 👍
 
So you can't then. And if you can't, stop trying to imply i'm wrong. I'm not right or wrong, it's an opinion i have, same applies to you.

It's all down to opinions, i decide to love and support PD until the end , if you or others don't , it's up to you.

I'm not a blind fanboy though, since i refused to buy GT Sport and still don't have it because it isn't worth full price. They have their problems but i will never accuse them of being greedy, but that's just me, and if you do (and only if, because i couldn't determine your stance on it) it's absolutly fine, ok? 👍

GTS has been available since pre-order for less than full price. I bought the pre-order with bonus items physical steelbox game delivered to my door on launch day for like 46.00 U.S. Dollars. With the hours I have played the game since launch day it is working out to be down to about 28 cents cost per entertainment hour so far. Where else can you spend so little for fun entertainment? And the more I play the cheaper that cost continues to be.

I used to computer game so expansion packs with missions, new maps and even new factions are something I have been familiar with for years. Console gaming has been moving towards that business model for some time and I have no problem if they give me a good value for the new contents cost.

Also it allows as a player to choose what you want in your game, want classic road cars buy the expansion pack that includes those, if not do not purchase only realize there will likely be some events you will not be eligible to enter.

Same with map packs, like street courses then hopefully they will have a track pack that consist of different street courses that you can purchase.

I for instance do not like most street courses so I would buy the map pack that consisted of conventional road courses and not the street courses.

DLC expansion packs can be good as if priced right allows you to only spend money in the area of the game that you want to play but yet still allows fresh content and an income stream for PD to make it worth their while to devote the man hours and payroll to keep rolling out content.

Actually at less than 50 U.S. Dollars what do you expect and for how long? 50.00 U.S Dollars will buy you and your wife a steak dinner at a chain restaurant and that is about it. The game gives a lot more return for the dollars spent.
 
In my opinion there's no lower form a marketing/money making than microtransactions. There is no way to tell whether it was Kaz or Sony who pushed for microtransactions in previous games but I think it's a good move announcing there would not be any in this iteration.

Again though, you can't decide whether this decision was Sony's or Kaz. I think they probably both realize microtransactions typically result in negative feedback which shows they're listening to their fanbase which is what I think we see here with the release of GT League and a free DLC pack. Fans were upset from the lack of content and I think it bodes well for Sony/PD to be listening to this feedback and adding content through free updates.

Just look at the backlash EA received regarding SWBF2 microtransactions. Most downvoted Reddit post of all time and such a strong negative reaction they actually did away with them completely upon release. Microtransactions are the greed part when it comes to video games nowadays, DLC/expansion packs are simply the video game environment today. They're two completely and massively different things, IMO.
 
In my opinion there's no lower form a marketing/money making than microtransactions. There is no way to tell whether it was Kaz or Sony who pushed for microtransactions in previous games but I think it's a good move announcing there would not be any in this iteration.

Again though, you can't decide whether this decision was Sony's or Kaz. I think they probably both realize microtransactions typically result in negative feedback which shows they're listening to their fanbase which is what I think we see here with the release of GT League and a free DLC pack. Fans were upset from the lack of content and I think it bodes well for Sony/PD to be listening to this feedback and adding content through free updates.

Just look at the backlash EA received regarding SWBF2 microtransactions. Most downvoted Reddit post of all time and such a strong negative reaction they actually did away with them completely upon release. Microtransactions are the greed part when it comes to video games nowadays, DLC/expansion packs are simply the video game environment today. They're two completely and massively different things, IMO.

The interesting thing is, the game is styled like it would have microtransactions. You see this specifically with the Mileage Points shop. While it's a currency you can earn, it's also styled very similarly to paid currency that free-to-play games have alongside their in-game one.
 
The interesting thing is, the game is styled like it would have microtransactions. You see this specifically with the Mileage Points shop. While it's a currency you can earn, it's also styled very similarly to paid currency that free-to-play games have alongside their in-game one.
I can see that. I posted in another thread, I think it was the one about SWBF2's microtransaction flustercluck thread on here, reminds me a lot of the "Freemium isn't Free" episode of South Park. I actually enjoy the mileage points currency as it makes you get out and drive, as I'm not one necessarily inclined to do the oval/rubber banding method.

As long as Kaz/Sony stick to their word, we won't see any microtransactions this go around.
 
As I recall the GT6 micro transactions, there was much rending of garments and gnashing of teeth about the greed of Sony and/or PD. Until the reality sank in. The pricing was so high relative to the effort involved in earning credits, that there was no real incentive to outlay $s. Especially once B Spec was released.

So it seemed that this was PD's way of obediently "implementing micro transactions" without actually annoying people, since pretty much nobody used them.

As for the business model, it seems that as with GT6, the strategy is to keep pumping the marketing message with fresh content to drive steady sales volumes. And while doing that, to avoid a boom and bust demand for GTS server capacity.

There must be still quite a large supply of GT6 players who have yet to migrate to PS4. These will convert more rapidly as the richness of GTS grows in appeal.
 
GT6 does not have microtransactions. A microtransaction is just that, a MICRO-transaction of up to maybe a dollar ( EG spend 1$ to unlock Nissan GTR) . People think buying in-game currency equates to MT. Then again the gaming community as a whole is one of the stupidest community out there, GT6 does allow you to buy in-game currency for a " micro" price of 5.99
mi·cro·trans·ac·tion
noun
  1. a very small financial transaction conducted online.

5.99 is not a Small amount. I feed my self for 6-8$ every day. The term is just being thrown around nowadays as a buzword.
As I recall the GT6 micro transactions, there was much rending of garments and gnashing of teeth about the greed of Sony and/or PD. Until the reality sank in. The pricing was so high relative to the effort involved in earning credits, that there was no real incentive to outlay $s. Especially once B Spec was released.

So it seemed that this was PD's way of obediently "implementing micro transactions" without actually annoying people, since pretty much nobody used them.

As for the business model, it seems that as with GT6, the strategy is to keep pumping the marketing message with fresh content to drive steady sales volumes. And while doing that, to avoid a boom and bust demand for GTS server capacity.

There must be still quite a large supply of GT6 players who have yet to migrate to PS4. These will convert more rapidly as the richness of GTS grows in appeal.

Attacking PD for having the ability to buy in-game credits in GT6 comes off as spiteful and malevolent. The game had ridiculously generous payouts ( 250,00 credit for a 3 lap Vettel challenge ) and you could honestly play the entire game as if they never existed. Pd hasn't resorted to MT or loot boxes. Forza 7 can go die in a ditch and rot away for all I care. How the hell they manage to introduce " cards" and "loot boxes" int a racing game is beyond me. Seriously I HATE card games, and it seems every damn game has cards in it now.
 
The interesting thing is, the game is styled like it would have microtransactions. You see this specifically with the Mileage Points shop. While it's a currency you can earn, it's also styled very similarly to paid currency that free-to-play games have alongside their in-game one.

I can see that. I posted in another thread, I think it was the one about SWBF2's microtransaction flustercluck thread on here, reminds me a lot of the "Freemium isn't Free" episode of South Park. I actually enjoy the mileage points currency as it makes you get out and drive, as I'm not one necessarily inclined to do the oval/rubber banding method.

As long as Kaz/Sony stick to their word, we won't see any microtransactions this go around.

It is part of the games as a service type of game. Much like Destiny 2, Battlefield 1, Rainbow 6 etc. You release a game with a strong base to expand upon and then improve it with patches and dlc throughout it's lifetime. This allows developers to keep the interest high in their games for a longer period of time and even spur interest when it wanes by releasing a new dlc or improvements that have been requested.
 
Attacking PD for having the ability to buy in-game credits in GT6 comes off as spiteful and malevolent. The game had ridiculously generous payouts ( 250,00 credit for a 3 lap Vettel challenge ) and you could honestly play the entire game as if they never existed. Pd hasn't resorted to MT or loot boxes. Forza 7 can go die in a ditch and rot away for all I care. How the hell they manage to introduce " cards" and "loot boxes" int a racing game is beyond me. Seriously I HATE card games, and it seems every damn game has cards in it now.

I think you’re getting Forza 7 and NFS Payback mixed up. You cannot use real world money to obtain anything in Forza 7.
 
I think you’re getting Forza 7 and NFS Payback mixed up. You cannot use real world money to obtain anything in Forza 7.

They were going to originally and they may even backtrack at some point, we don't know. But unlike SWBF2 they were smart enough to reverse course before the outrage got too loud. And yeah, "cards" in a racing game is pretty stupid.
 
GT6 does not have microtransactions. A microtransaction is just that, a MICRO-transaction of up to maybe a dollar ( EG spend 1$ to unlock Nissan GTR) . People think buying in-game currency equates to MT. Then again the gaming community as a whole is one of the stupidest community out there, GT6 does allow you to buy in-game currency for a " micro" price of 5.99
mi·cro·trans·ac·tion
noun
  1. a very small financial transaction conducted online.

5.99 is not a Small amount. I feed my self for 6-8$ every day. The term is just being thrown around nowadays as a buzword.
I wouldn't apply a dictionary definition to this. In most instances I've come to see "microtransactions" refers to paying real currency for in-game currency, the "freemium" method or loot boxes/unlocks that can otherwise be acquired through gameplay. So in the case of your example, since the Nissan GTR is in game, $1.00 to UNLOCK the Nissan GTR would be a microtransaction.

If the $1.00 goes towards purchasing a car that is otherwise not in-game but added through a car pack/expansion, lets use the McLaren P1 for example, then that would be DLC. So say $5.99 for a 6 car pack DLC is released by PD, then by your dictionary definition it could be considered a "microtransaction", but myself and others would more consider that expansion rather than microtransaction.

And whatever you consider a small amount is relative to you. Others may consider $5.99 a small amount thus by the dictionary definition you used, qualifies as a microtransaction. Which is why I wouldn't use it in this instance.
 
PD may not, but they are owned by Sony, and Sony most certainly do care about money.

If PD can't self fund and the sales volume drops below a level that Sony deem to be a problem you can bet things will change.

Just take a look at Sony's track record with underperforming studios if you believe they are all in it for fluffy clouds, peace and love.
Sony also has a track record of giving their studios a lot of freedom to make amazing looking creative games without resorting to money grabbing pay to win formulas (ea). Think of naughty dog, Santa Monica studios and guerilla etc. And the best are all single player games!

As long as the gameplay and content already is solid, I don’t mind micro transactions or paid dlc. As long it isn’t pay to win! it is ludicrous that in some games the richest players have an advantage! Also paid content should not be designed to be like paying for extra credits, loot boxes etc. while at the same time you can also earn the credits and loots in game. This is game breaking because you cheat yourself in earning progression, because you don’t have any patience.

Level packs, extra cars, guns, outfits, maps, tracks, new campaign etc. are one time purchases with fixed prices. As long it’s content that isn’t necessary to enjoy the game, I don’t mind it at all.
 
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I'm not quoting anybody anymore because apparently that gets you in trouble around here.

But, wanting to make money isn't wrong. Utilizing classic Skinner Box psychology methods to exploit children is pure evil. I will let you get away with one layer of monetary obfuscation and loot boxes that can be earned within 1 hour of normal gameplay are okay, for me. Beyond that, you're being an evil douche bag. Target that towards my kids and you're less than that.

Cite the law against me. Cite rules... I don't care. Clearly we as society have an opinion and we pushed it to the ESRB. They didn't care. Fine, now it will go out to congress.

PD, has never pushed me past my own standards for monetization and neither has Sony. Until they show otherwise, I will give both entities the benefit of the doubt.
 
I'm late to seeing this new news about a GT mode, new cars and the like. Freaking fantastic is all I can say. PD is really listening to the fans and working hard. I'm extremely happy!! Hopefully in the future they can add the Mclaren P1 and P1 GT3, the Porsche 918, Koenigsegg Agera R, and other awesome cars. Oh and tracks too like the Laguna Seca, Silverstone, and others!!
 
So you can't then. And if you can't, stop trying to imply i'm wrong. I'm not right or wrong, it's an opinion i have, same applies to you.

It's all down to opinions, i decide to love and support PD until the end , if you or others don't , it's up to you.

I'm not a blind fanboy though, since i refused to buy GT Sport and still don't have it because it isn't worth full price. They have their problems but i will never accuse them of being greedy, but that's just me, and if you do (and only if, because i couldn't determine your stance on it) it's absolutly fine, ok? 👍
I've never accused them of being greedy either (you have me mixed up with another member in that regard).

Te point I questioned was when you said "If PD really cared about money there would be a GT game every year or 2 years.", however we both do now seem to agree that PD do indeed care about money.

Sony also has a track record of giving their studios a lot of freedom to make amazing looking creative games without resorting to money grabbing pay to win formulas (ea). Think of naughty dog, Santa Monica studios and guerilla etc. And the best are all single player games!
Think of Studio Liverpool, Zipper Interactive, Evolution, Guerilla Cambridge, etc.

My point is that it cuts both ways and if you don't perform as expected Sony do have a track record of closing studios.



As long as the gameplay and content already is solid, I don’t mind micro transactions or paid dlc. As long it isn’t pay to win! it is ludicrous that in some games the richest players have an advantage! Also paid content should not be designed to be like paying for extra credits, loot boxes etc. while at the same time you can also earn the credits and loots in game. This is game breaking because you cheat yourself in earning progression, because you don’t have any patience.

Level packs, extra cars, guns, outfits, maps, tracks, new campaign etc. are one time purchases with fixed prices. As long it’s content that isn’t necessary to enjoy the game, I don’t mind it at all.

And the fact that what people enjoy is very subjective is what makes it a difficult issue to address.
 
Yes I know, I tried races like you describe, but... against humans it's more enjoyable. You can stress the guy in front of you and push him to go harder and harder untill he does a mistake :-D. Against AI you only overtake when you can. There is no real "fight".

True, online is way more dynamic and unpredictable. No argument here. Its just that if I actually want to win a race I have to play against ai, because I suck. Lol
I seem to qualify quite well, in top 5 but make stupid mistakes in the race.
 
Hope the listen to me they have listened to everyone's else
 

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Microtransactions are dumb. But many businesses endeavour to suck idiots in.
True.... But Kaz did say no Microtransactions so I really don't know why this thread has turned this way.

Anyway, I've been thinking. Approximately 50 cars by March. 3 are coming in the next few days, then 12 more, probably, arriving with the career mode in December. That will all be free.

There are 35 cars outside of that. They have not said these will be free so lets assume three car packs in January, February and March? Hopefully with a track each and an Assetto Corsa price tag attached rather than a more usual price.

At any rate - they have to add more tracks with the career mode update. Perhaps a bunch of legacy PD tracks may be included?
 
And I can't see any reason why the car modeler who finished the Samba bus would have to wait with releasing it until the track modelers are done with La Sarthe.

Heh. So now even the 3d modellers are split to different jobs and can do only one specific thing? :D I doubt it.

It's the same job (done within same program most likely), just with different shapes, textures and ref. material. etc.
 
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