Patch 1.10 - new single player mode "GT League"

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I think Kaz built a game not for the community, but for him and for car lovers.

The impression that GTS is not a game for lovers of racing games, but, in fact, for car lovers. A subtle difference. Subtle, but striking difference.

I see this because PD has always prioritized more cars than circuits.

Check out the latest news and see the GTS game itself.

It is always about cars, automakers, encyclopedic information, photography mode, paintings, wheels, car lighting, anyway.

Now little is given to circuits.

In my opinion, circuits are much more important than cars. I think it takes a basic amount of cars, but it's the circuits that give replay and enthusiasm to the game.

I'm sure GTS would come with these same cars, but with 30 circuits, between classic originals and famous real ones, few people would be so frustrated. There would have been less hatred for GTS.

But the worst of it is that I do not see PD realizing it.

There they come with 50 cars until March. Some of them that only serve to make numbers and to seduce hipsters. Cars just for photos and fun, like sambabus.

Is not GTS focused on e-sport? Where are the cars like Zondas, Ford GT, Mclarens F1 GTr, Diablo GTR?

But where are the circuits?

Being realistic, I bet that until March ONLY a circuit will be added. Only one! No more!

Until the end of the year, I bet, only four more. Only.

I love the GTS gameplay.

But I hate your content and support.

I feel they work with the hand brake pulled.
 
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I think Kaz built a game not for the community, but for him and for car lovers.

I see this because PD has always prioritized more cars than circuits.

Check out the latest news and see the GTS game itself.

It is always about cars, automakers, encyclopedic information, photography mode, paintings, wheels, car lighting, anyway.

Now little is given to circuits.

In my opinion, circuits are much more important than cars. I think it takes a basic amount of cars, but it's the circuits that give replay and enthusiasm to the game.

I'm sure GTS would come with these same cars, but with 30 circuits, between classic originals and famous real ones, few people would be so frustrated. There would have been less hatred for GTS.

But the worst of it is that I do not see PD realizing it.

There they come with 50 cars until March. Some of them that only serve to make numbers and to seduce hipsters. Cars just for photos and fun, like sambabus.

Is not GTS focused on e-sport? Where are the cars like Zondas, Ford GT, Mclarens F1 GTr, Diablo GTR?

But where are the circuits?

Being realistic, I bet that until March ONLY a circuit will be added. Only one! No more!

Until the end of the year, I bet, only four more. Only.

I love the GTS gameplay.

But I hate your content and support.

I feel they work with the hand brake pulled.

Well we know Catalunya is going to come eventually. If the other 3 tracks are, say, Le Mans, Spa and Monza I'm fine.
 
Well we know Catalunya is going to come eventually. If the other 3 tracks are, say, Le Mans, Spa and Monza I'm fine.
I do not know.

I do not believe in PD anymore. Always promised, and never fulfilled.

They always work at idle speed. Very slowly.

Montmeló in GTS is just supposition.

But I do not doubt it. Maybe it's one of the four circuits that will be added in the year 2018. I spoke four, being very optimistic.

I just know that I quit the game. I'm already saturated.

If it had rain and a dynamic climate, it could give the game a long and lasting life. But I'm tired.

And I have almost two hundred hours.
 
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GTS will have more content that any GT game that has come before.

That was the claim made by the studio head, so either its unfinished or that was an outright lie.

https://www.gtplanet.net/forum/threads/gt-sport-reviews.362480/page-14#post-12011702

Oh and if it has bugs, then its buggy, semantics are not needed in this case and you don't get to force a definition of a term that is utterly subjective.
Future content =/= cut content or " unfinished", more so when the content is free. If it had a season pass that was axed halfway through or if it had significant portions of CONTENT CUT, then yes. If I bought a car and PLANNED to install new parts to it, it's not unfinished, nor are future firmware updates the company may or may not decide to implement down the line. NOW if I bought a car that was supposed to have a feature and it was sold to me without it, OR PROMISEd to be delivered but never was, then yes it's an unfinished car. Having bugs is not buggy. Semantics commonly used by the gaming community Vs your broad definition that covers every piece of interactive consumer software ever made. You are making an equivocation fallacy, equating a game having bugs with a buggy game. GT sport is far from " buggy" Im starting to think you don't even game outside of sim racers and casual shooters. People who toss out these buzz words usually dont have a clue as to what they even mean. Because if they mean what you say it means, then by default every game released in the past 25 years is buggy and unfinished, even Nintendo games.

Edit: Kaz said more features, not content. Again making an equivocation fallacy. GTS does indeed have more features. Off the top of my head, 5 things were removed. the ability to maintain vehicles ( car washes, oil change, chassis rigidity), Race mods ( not really though since cars have GR.models) Ability to install any parts( again replaced by the tuning section when it comes to under the hood mods ) Test track top speed, and the Course maker which his arguably the only big loss. Career mode still exists in the form of missions. But GT's career mode was basically pre-selected arcade races which are basically custom race

Now let's look at things added
- Scapes
- Livery editor
- Clothing/gear editor
- Custom Decals
- Custom Races
- Sport mode
- Dedicated servers ( sports mode only)
- Brand central
- Adjustable color filters for the camera
- Live viewing features
- Leaderboards ( limited to sports mode/mission mode and course modes )
- Ability to share replays in game
- Ability to share liveries
- The discover tab

This doesn't even count the ps4 features you can use with GT sport youcantt use on previous ones
-Remote play
- Share play ( you can invite anyone who doesn't own GT sport to play with you )
- Video capture
- Clubs
- Community events
- Tournaments

Yeah, it sure has more features. Content, nah, but Kaz never said content now did he.
 
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While hoping for something big from maintenance that's undergoing, because of I can't even sleep, after coffee I'm drinking right now, I'll go to chase better times on Phil Spencer Bounty...
Or just drive Zonda Cinque on Nordschleife.

Or something, bcs I can't wait!
Hear me Kaz?

:)
 
Well, looks like the maintenance was a false alarm folks. Nothing to see here tonight. Sadly.

Edit: didn't see Volksauto post above me. Sorry about that!
 
How can anyone be excited about more racing on the same ol' tracks? I'd rather PD focuses on new (read: classic GT) tracks.
With the AI being nothing more than a bunch of pylons on professional I fail to see the incentive to touch GT League.
 
Future content =/= cut content or " unfinished", more so when the content is free. If it had a season pass that was axed halfway through or if it had significant portions of CONTENT CUT, then yes. If I bought a car and PLANNED to install new parts to it, it's not unfinished, nor are future firmware updates the company may or may not decide to implement down the line. NOW if I bought a car that was supposed to have a feature and it was sold to me without it, OR PROMISEd to be delivered but never was, then yes it's an unfinished car. Having bugs is not buggy. Semantics commonly used by the gaming community Vs your broad definition that covers every piece of interactive consumer software ever made. You are making an equivocation fallacy, equating a game having bugs with a buggy game. GT sport is far from " buggy" Im starting to think you don't even game outside of sim racers and casual shooters. People who toss out these buzz words usually dont have a clue as to what they even mean. Because if they mean what you say it means, then by default every game released in the past 25 years is buggy and unfinished, even Nintendo games.

Edit: Kaz said more features, not content. Again making an equivocation fallacy. GTS does indeed have more features. Off the top of my head, 5 things were removed. the ability to maintain vehicles ( car washes, oil change, chassis rigidity), Race mods ( not really though since cars have GR.models) Ability to install any parts( again replaced by the tuning section when it comes to under the hood mods ) Test track top speed, and the Course maker which his arguably the only big loss. Career mode still exists in the form of missions. But GT's career mode was basically pre-selected arcade races which are basically custom race

Now let's look at things added
- Scapes
- Livery editor
- Clothing/gear editor
- Custom Decals
- Custom Races
- Sport mode
- Dedicated servers ( sports mode only)
- Brand central
- Adjustable color filters for the camera
- Live viewing features
- Leaderboards ( limited to sports mode/mission mode and course modes )
- Ability to share replays in game
- Ability to share liveries
- The discover tab

This doesn't even count the ps4 features you can use with GT sport youcantt use on previous ones
-Remote play
- Share play ( you can invite anyone who doesn't own GT sport to play with you )
- Video capture
- Clubs
- Community events
- Tournaments

Yeah, it sure has more features. Content, nah, but Kaz never said content now did he.
You utterly missed the point that Kaz said it would not be missing any features from past GT titles. "Nothing has been dropped, things have only been added."

Now if you wish to talk about semantics, I'm quite sure you know that content and features are pretty much interchangeable in this regard. Did I say content when I meant features? Yes. Does that invalidate the point? Not at all.

Nor was my point about bugs semantic, quite the opposite as I clearly described it as a subjective element. The attempt to make it an objective, measurable value was yours. So please do let me know how many bugs are required for it to be buggy? What scale bugs are measured on, as not all bugs are born equal? How do we then quantify these bugs into a single value to check against the buggy minimums value?

Don't throw around accusations of logical fallacies while appealing to an unknown authority, presenting a strawman and quote mining.
 
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I don’t because it’s still 4K if it’s 2160c(which this game is not). Checkerboarding should be used more often because it produces near native results (as seen in Horizon Zero Dawn) but allows for more power to be used for other graphical effects.
.

Have you ever compared 1080p to 2160cb in HZD?

1-1 crop. One is 2160cb and one is 1080p upscaled to 2160p
XY9c.png


Even the devs admit it's a soft implantation as they said they went for world detail on Pro in a Digital Foundry interview. The 2160bc is really soft, almost no difference to 1080p. As someone who has been doing 4k screens since GTA IV came out on my GTX 580, HZD is a nice looking game but nowhere near looking 4K native. ROTTR is 2160cb and that has parts of the image that compare close to 2160p native but the moving foliage and other parts have a ton of artifacts.
 
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