PD servers are GARBAGE!!!!

  • Thread starter AllinWitJT
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I run wireless and rarely have issues. 7mb Down/3mb Up

But I do have to disconnect my VOIP or I may get disconnected if the phone rings.

Say that all you want. Try running wire. Had a guy that I raced with just this week say the SAME thing. Laggy and other issue on Wed. Ran the cables, and on Thurs, all better. Imagine his surprise when it got better the moment he "hooked it up".
 
I'd rather have it wired but all the ports on my router are being used. I need more ports.
 
This thread discussed a lot of the online problems
https://www.gtplanet.net/forum/showthread.php?t=219634

Im not sure what your exact problem is AllinWitJT? Is it that when in a full 16 player room lap times are reduced by lag? Or something else?

OK, I tried to be sarcastic, but just for the explanation:

It takes just one of the people in the Lobby that have either:

- poor upload
- NAT3
- closed some ports on the router
- downloading torrents/wife watching Youtube/somebody in the household using WiFi for his iPhone > in the same time you're driving
- even wireless

...to bring the whole room to its knees. However, it is not really the problem of GT5.

I have my own community of more than 150 members that are playing strictly GT5 on weekly basis. We had so many issues that I can't even number them all, but it always comes down to internet speed and bandwidth-iiuses related to some of players, never on servers (except when servers are not working :))

It is really wrong to call GT5's network-code a garbage, because it is one of the best NT codes imaginable. Just imagine for a second the amount of data that flows through the network while 12+ people are playing GT, chat and so on, and you'll get the picture about the complexity.

I was really being sarcastic with my initial response - you might have a great internet - but I assure you, after the hundreds and hundreds nights spent in GT5 online, 99% of problems with connections can be related to users, not to the netcode.

While I agree with you that sometimes it is the user's problem not the servers net code, how can you explain the huge list of problems many are experiancing in the thread I linked? My main issue I have with the online experiance is players with the loading strip under their name (we will never see each other on track) or random disconnects and incompatiblity to join 749 error.

I've done a whole lot of things to try and fix this, switching to wired connection, opening recomended ports, evan all the simple fix's such a clearing game cache but none of them work fully.

You could tell me "well its your problem not GT5's" if thats the case why can I play every other game on my PS3 or PC problem free compared to GT5 where I must jump through hoops and walk over hot coals just to get a good connection? If it's a problem at my end I should be having problems with every single online game I own, not just one. How can you explain that and tell me it's a problem with my connection and not GT5's server setup?

So in my opinion there is a problem with the way GT5's servers work when every other game I own has been able to compensate for others high ping or low bandwidth or any small isues at my end and allow me to connect to all players.
 
Maccer_42
This thread discussed a lot of the online problems
https://www.gtplanet.net/forum/showthread.php?t=219634

Im not sure what your exact problem is AllinWitJT? Is it that when in a full 16 player room lap times are reduced by lag? Or something else?

While I agree with you that sometimes it is the user's problem not the servers net code, how can you explain the huge list of problems many are experiancing in the thread I linked? My main issue I have with the online experiance is players with the loading strip under their name (we will never see each other on track) or random disconnects and incompatiblity to join 749 error.

I've done a whole lot of things to try and fix this, switching to wired connection, opening recomended ports, evan all the simple fix's such a clearing game cache but none of them work fully.

You could tell me "well its your problem not GT5's" if thats the case why can I play every other game on my PS3 or PC problem free compared to GT5 where I must jump through hoops and walk over hot coals just to get a good connection? If it's a problem at my end I should be having problems with every single online game I own, not just one. How can you explain that and tell me it's a problem with my connection and not GT5's server setup?

So in my opinion there is a problem with the way GT5's servers work when every other game I own has been able to compensate for others high ping or low bandwidth or any small isues at my end and allow me to connect to all players.

Yes, lag slowing down lap times and the pulsating car issues. Free run qualify is perfect. I agree, issue with GT5 servers.
 
PD needs to hear this stuff. I suspect this thread may get shut down to keep the "relationship" healthy.

What "relationship" is that then?


Incidentally, when we ran the UKGTP14 LAN, my router recorded no appreciable increase in outbound/inbound traffic, suggesting that almost no additional data was leaving or entering my house and that it was almost all direct console-to-console traffic through the secondary switch.
 
There are definitely issues with PD servers (I'm hunting down the link for this):
"The problem is we don't actually have dedicated servers the whole deal is a peer to peer style connection, it sucks, what we need is some real servers, PD know their internet routines are awful and have said they are trying to sort it out, in particular it has been really bad this month, i have a 50mg down and 5mg up fiber optic line and hardly never disconnect, probably a little over half a dozen times since GT5 came out, this month I've been disconnected 3 times. I read on IGN that they are aware the connection issues have been really bad and are working on fixing the issue, what that fix will turn out to be remains to be seen, but before any new cars / tracks / features are added this needs to be their priority number one in my opinion."

Connect issues
https://www.gtplanet.net/forum/showthread.php?t=235201

see all this guys links.
https://www.gtplanet.net/forum/showthread.php?t=219634
 
Famine
What "relationship" is that then?

Incidentally, when we ran the UKGTP14 LAN, my router recorded no appreciable increase in outbound/inbound traffic, suggesting that almost no additional data was leaving or entering my house and that it was almost all direct console-to-console traffic through the secondary switch.

Oh, how surprised I am. Really.
 
When you have people in lobbies who insist on enforcing unofficial "rules" like pit or kick, all blue, no mics, etc, it can be concluded that GT5's online infrastructure is clearly not the greatest.

I play a lot of online, and no game has ever come close to giving me the amount of trouble that GT5 has. Very substandard quality in this day and age.
 
It's peer-to-peer.


Private Lounge is Peer to peer and Public Lounge has the option for Fixed host or peer to peer.

Most people have decent connections now a days. And most the members of my group that do have regular problems have solid up and down speed.

GT5's online seem particulaly sensitive to router config/types as well as Nat types.

Most problems are due to this sensitivity. We have explored many of the solutions/tips tricks and have improved the overall connection reliability among our members but still certain members just continue to have problems, all of which have good connections in terms off speed, up and down as well as ping packet loss etc.

Over the past week or 2, there has been a drop in performance on GT5 servers. Even some in our group are now suffering many of the typical problems that they never suffered before.

PD really need to work at this becuase it is hurting this game.
 
PAPPACLART
Private Lounge is Peer to peer and Public Lounge has the option for Fixed host or peer to peer.

Most people have decent connections now a days. And most the members of my group that do have regular problems have solid up and down speed.

GT5's online seem particulaly sensitive to router config/types as well as Nat types.

Most problems are due to this sensitivity. We have explored many of the solutions/tips tricks and have improved the overall connection reliability among our members but still certain members just continue to have problems, all of which have good connections in terms off speed, up and down as well as ping packet loss etc.

Over the past week or 2, there has been a drop in performance on GT5 servers. Even some in our group are now suffering many of the typical problems that they never suffered before.

PD really need to work at this becuase it is hurting this game.

Correct.
 
Oh, how surprised I am. Really.

By what? That's exactly what happened at our LAN in May. You are free to do exactly the same and check for yourself.


You still haven't answered what "relationship" you're talking about.
 
I'm not an avid online player, but for the times I've been playing, no lag, even when racing with some Japanese host. Maybe your ISP is throttling that kind of info? DHCP? I do not know pal, hope your issue get solved somehow.

You're not even an avid online player and you're in here requesting the thread be blocked??? what a :dunce:!!

There are multiple leagues with many players having issues. You have no knowledge of the issues everyone is having. Do your homework.
 
Famine
By what? That's exactly what happened at our LAN in May. You are free to do exactly the same and check for yourself.

You still haven't answered what "relationship" you're talking about.

The "they are just bashing PD" scenario. Keep the Sponsor happy! It's never their fault right?
 
GT5's online seem particulaly sensitive to router config/types as well as Nat types.

PD really need to work at this becuase it is hurting this game.

Exactly.

My community had one great problem - when room would load more than 12 people, few players would start to have serious slowdowns in car-performance, lower speed, etc.

We finally isolated the problem - because of the poor upload of some of the members, having room with more than 12 players would rapidly decrease the overall upload among players.

We tweeted Kaz over with plea to allow limit of player-number in Private Lobbies and now we will finally get it in 2.2.

I do not say how GT5 have perfect online, but all issues we encountered are mainly because of the state of the internet - and router config, NAT and in-house-shared bandwidth, as you described.
 
Famine
I don't recall expressing any such scenario in my post. Perhaps you can find it and highlight it for me?

What sponsor? And, for the third time of asking, what "relationship"?

So I guess we're not shutting down then. Good news.
 
Famine
What sponsor? What "relationship"?

I sponsor the website but I am certainly not in a relationship with anyone round here.

Besides I've seen your legs and they don't do anything for me.
 
Is everyone speaking in code at the moment? We have this mysterious sponsor/relationship thing, and earlier we had the xxx thing, whats next?

Whatever happened to coherent sentences?
 
If it's not DLC to moan at, it's now the servers.

*Facepalm Jpeg*

While some in here are moaning about it and not in the best way, there is genuine issues with the way GT5's online servers work and that can't be denied. But I can already see this thread going no where fast unfortunatly as people in here now seem more interested in discussing the forums "sponsor" and it's "realationship" with PD rather than discussing the online issues and trying to help other users 👎
 
So I guess we're not shutting down then. Good news.

AllinWitJT: from the GTPlanet FAQ:
How does GTPlanet work? (#)

GTPlanet is a private website, independently owned and operated by myself, the site founder. The Super Moderators and other Administrators (the “staff”) are volunteers who help me enforce the rules I have established for the site. I manage the design, software, infrastructure, business, and legal issues alone. As such, any issues pertaining these matters should be directed towards me, via a thread here in The Help Desk, private message, or by email.The site’s name should always be written as “GTPlanet”.
 
I find the the non native speakers tend to be easier to understand, than the native speakers.

Clear system cache in the GT5 menu. This clears a lot of the problems up, I always do this before online racing, and I never get any problems. I agree that things could be better, but thats the same for most for things.
 
Maccer_42
While some in here are moaning about it and not in the best way, there is genuine issues with the way GT5's online servers work and that can't be denied. But I can already see this thread going no where fast unfortunatly as people in here now seem more interested in discussing the forums "sponsor" and it's "realationship" with PD rather than discussing the online issues and trying to help other users 👎

Sometimes info is only gathered after a fire is started. Not from a simple "help me" request. How many posters would be here if the thread was not as it is?
 
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It's peer-to-peer.

Really, four pages and it was answered in the second post?

It is peer-to-peer. Throughput doesn't matter. Latency kills.

Private Lounge is Peer to peer and Public Lounge has the option for Fixed host or peer to peer.

Over the past week or 2, there has been a drop in performance on GT5 servers. Even some in our group are now suffering many of the typical problems that they never suffered before.

Fixed host just fixes the "master" in the peer network. There are no PD servers hosting the race. The only thing PD's servers do is list the active public rooms and play match maker in setting up the peer-to-peer connections, and this is why you don't have to open ports on your firewall because you aren't hosting a listener. Once you join, it is peer-to-peer.

And I think the "PD's servers" roll is all done by Qriocity.

As to an increase in problems, it is Christmas. There is likely an uptick in network traffic not only from shopping, but people taking vacation, having more leisure time online and students getting out of class.
 
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Exactly.

My community had one great problem - when room would load more than 12 people, few players would start to have serious slowdowns in car-performance, lower speed, etc.

We finally isolated the problem - because of the poor upload of some of the members, having room with more than 12 players would rapidly decrease the overall upload among players.

We tweeted Kaz over with plea to allow limit of player-number in Private Lobbies and now we will finally get it in 2.2.

I do not say how GT5 have perfect online, but all issues we encountered are mainly because of the state of the internet - and router config, NAT and in-house-shared bandwidth, as you described.

We tweeted Kaz over with plea to allow limit of player-number in Private Lobbies and now we will finally get it in 2.2.<--- Interesting... PD hear you? Are someone close to him, maybe Translator-San??? XD
Just Kidding
 
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