PENALTY SYSTEM IS STILL A PIECE OF ****!!!

I’ve gotten short end of the stick there many times also. Whack, dive off, boom pen to car ahead. It’s a time thing.
Imo hitting a car starts a timer, if only one car goes off and it happens before the timer expires the other car gets a pen. Severity I dunno.

Severity seems to be based on DR or DR difference. The higher your DR is or the lower the DR of the player that hit you, the higher the penalty is for you. Lower DR players can punt a high DR player for miles and only get 1 second, while when a high DR player slightly taps a lower DR player next to the road, 5 sec penalty.

And yep the timer has been reduced and is often too low now. For example I got punted at Aremberg at the top of the hill right at the start of the braking zone. I didn't go off track until the bottom of the hill to end in the sand trap there and got SR Down :banghead: Nothing for the punter who raced on.

Track limit penalties also seem to be based on DR. I've been observing many people cutting the track at the Nord and the lower the DR of the driver the less likely they get the 0.5 sec penalty for ignoring the track limits (in the few places where the Nord cares at all about staying on track) Speed also plays a role but at equal speed, the higher DR player is more likely to get a track cut penalty.

It wouldn't be so bad if there were enough players to have equal rules in races. However it's been nothing but A+/S to D/S rooms where DR doesn't reflect the speed of the driver half the time. With all the alt accounts, resets and non qualifiers, you end up with a shuffled field all driving to different penalty rules. Add different SR into the mix and it gets really unfair. It seems that SR determines what counts as severe enough for contact. A lower SR player can bump a lot more than a higher SR player. Luckily it doesn't happen that often that SR.C mixes with SR.S. SR.B already gives out the SR Downs for contact hence SR.B becomes a trap where players get stuck from getting bumped by other cars.


Are they really that bad now? I have to see for myself.

They were always that bad, for over a year now. The tap and go off / hit wall to deliver the car ahead a penalty has been this way since Sainte Croix was added. The recent tweaks have to do with the time between contact and one car going off track. It's now harder to game the system by tapping a car and going off track, however it's now also easier to get SR Down for getting punted. (and no penalty for the punter)


One positive of this nonsense system: I'm now hyper aware when a car leaves the track, they will swipe back over the track one way or another. Better to risk SR Down from the car behind you not paying attention than to get one of those bs penalties for getting tapped by an out of control car. Of course you still get nailed now as you can see in the gifs above. I don't know how people can survive without a rear view mirror since that's the only thing keeping my SR intact. By the time you see anything on radar it's too late.
 
I think we have 2 groups of drivers we call dirty. The first group knows the rules but consciously exploits the weaknesses in the system in order to gain advantages. These drives are really dirty.
The second group is rather ignorant with very little racecraft. They drive as they do in singleplayer or other racing games. Sometimes they are probably not aware of what they are doing, sometimes they do not care. They see that they win a place with a divebomb. Since often the victim is punished, they seem to have done everything right. Similarly with the zigzag or block. It works so it seems to be good. Knowledge about racing and clean behavior play a minor role in this group. Therefore we can not expect any insight from them. On the contrary, we are still ridiculed when we complain. For this group, there should be a driving school with tasks that must be fulfilled. If these tasks are not met, the player may not drive online. Then the players would at least have learned the basics. But that will not happen. Such a thing would trigger massive protest. Many players want to drive immediately, without knowing the basics or the tracks.
 
I know how you feel.

How the 🤬 is this my fault? Brakeproof obviously. He is over a second behind....



That's obvious. He braked too late and relied on being slowed down by the collision with you. But he did not quite hit you, the braking effect was just weak and he left the track. That in turn has triggered the time penalty for you. His behavior is very typical of dirty drivers. Take a look at his profile in kudosprime. He has 1042 victories but it shows the typical course of a dirty driver. I guess the majority of the 1042 victories he got dirty. That's why I suspect he is a driver who deliberately uses dirty tricks to win.
That such drivers drive together with clean drivers shows how broken the system is. I do not want to know how many races he has already destroyed. The profile shows more than obvious what kind of driver he is. Such drivers belong in their own league. PD has all the possibilities to identify these drivers but they do not do anything.
 
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I know how you feel.

How the 🤬 is this my fault? Brakeproof obviously. He is over a second behind....




Clearly you were using your rear bumper as a weapon. :banghead::banghead::banghead:

PD expects higher DR/SR to avoid accidents, that's why they are punished more heavily. How do they reasonably expect you to avoid being hit from the rear other than by just driving off track onto the wall??
 
Take a look at his profile in kudosprime. He has 1042 victories but it shows the typical course of a dirty driver. I guess the majority of the 1042 victories he got dirty. That's why I suspect he is a driver who deliberately uses dirty tricks to win.
That such drivers drive together with clean drivers shows how broken the system is. I do not want to know how many races he has already destroyed. The profile shows more than obvious what kind of driver he is. Such drivers belong in their own league. PD has all the possibilities to identify these drivers but they do not do anything.

Fortunately my race was not completely ruined. Luckily, it wasn't a 'strong' lobby. I lost only one place while serving the penalty, which I took back and still got the victory. The pain is the sr drop.

Kunosprime is a good point, thanks :cheers:. His SR is really bad. Such drivers belong in their own league indeed.

Let's keep it positive, though. Some races are really fun with fair fights, That's why I play online.
 
Fortunately my race was not completely ruined. Luckily, it wasn't a 'strong' lobby. I lost only one place while serving the penalty, which I took back and still got the victory. The pain is the sr drop.

Kunosprime is a good point, thanks :cheers:. His SR is really bad. Such drivers belong in their own league indeed.

Let's keep it positive, though. Some races are really fun with fair fights, That's why I play online.

Kudosprime is often interesting. I was expecting such a DR and SR course from the filthy player. But I was astonished by the extremely high number of victories. He has won almost a third of all races in which he has participated. I did not expect that driving dirty is so effective. This has also shown me how much GTS sets false incentives.
 
The thing is, yes there’s problems but if a person wants to stay 99 over time they can. You will get pens here and there but not enough to make a difference over time.
The problem is that you can’t really race hard and expect that.
You have to play it safe, and accept getting screwed with. It can be done, but it’s why everyone uses alt accounts.
On alt you can race hard.
 
I don't understand why this current iteration is in place? Who does it serve? Crap drivers drive like crap and get rewarded, ergo they continue to drive like crap.

Good drivers get penalized, and since your good drivers are the evangelists for this game, they chant the mantra "the penalty system is crap"

I get where the thought that penalizes contact if someone goes off comes from, but the implementation is terrible, obviously a failure, and any "improvement" that has been made simply makes things far worse to an already TERRIBLE implementation.

When it was simply amount of force imparted on another car = time penalty, it worked great. All they had to do was toss out the lower of the two times. That's all. No fault to try and sort out.
 
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Fortunately my race was not completely ruined. Luckily, it wasn't a 'strong' lobby. I lost only one place while serving the penalty, which I took back and still got the victory. The pain is the sr drop.

Kunosprime is a good point, thanks :cheers:. His SR is really bad. Such drivers belong in their own league indeed.

Let's keep it positive, though. Some races are really fun with fair fights, That's why I play online.

Lots of races are really fun with plenty fair fights. Despite always showing BS penalties in here, last week had the lowest occurrences of bad penalties in a long time. I can't credit the penalty system for that, instead there were many more people being careful since going off road at the Nordschleife can easily be much worse than barging through to gain a position. I've seen plenty people try and end up spun around next to the track a few corners later. Unfortunately they usually take out another car with them, however the risk of a wipe out was still much more of a deterrent than a penalty. Also although you might only risk a 2 sec penalty, due to the placement of the penalty zone that 2 sec penalty would easily cost 8 seconds lost.

This shows that turning the risk vs reward calculation more towards the risk side helps. Higher penalties help, the penalty zone amplifying the penalties on the Nordschleife demonstrated this last week. Damage might help as well since crashing to get through wasn't very popular last week thanks to the unforgiving car and track.

I put a lap together (3 races I still had saved) with plenty of overtakes without any trouble. This more represents the norm of how it was last week. In one of the races I went from 19th to 4th, great fun.

Most positions gained still came from people crashing but overtaking was possible anywhere on the track as well.

I qualified Sunday evening after it got bad again in the back, did one lap, got 2:28.000 exactly and figured such a round time is good enough. And yep racing at the front is cleaner with much less dumb moves (at least on Sunday) It was also not very exciting to be honest. Follow a car, swap positions at the straight, follow again, swap again on the straight, done. I did get 2 victories, two 2nd places, a pole position and a clean streak of 3 out of 4 races after qualifying, so yep it's better at the front for SR. However if you didn't have over a 1.2 sec lead at the straight, you already lost.



Back to racing. Spa is awful for BS penalties. All those comfy run offs get mightily abused by people turning in on you, bounce off and complete the overtake over the run off area leaving you with a penalty. The penalty system is at its worst on this track since there is zero risk for the car ramming you at the apex. And of course the usual bump from behind SR Down, getting bumped wide and get a 0.5 sec ignoring track limits penalty is in full effect as well.

I've had it with tip toeing around abusers. I punted a couple off and left SR.S behind. Now in SR.C with 15K DR (down from 39K) due to a reset for going below 35 (32 currently). Fine, you get better treatment with lower DR. Also in SR.C people are less adept at abusing the system and simply bump you off on the straights lol.

It's only Monday, Spa is still quite new, it will get better. But SR.S right now is a joke with this penalty system.

I hit SR.E after another run in with the usual suspects thus tried out race C for a laugh. The penalty system pretty much allows everything at D/E. Shortcut penalties are rarer than a clean pass while over half the cars cut most of the last section. Cars usually get ghosted when on a collision course which is better than getting rammed off without the offender getting any penalties. It was a circus, over half quit, the rest all had 20 sec penalties at the end (for not using hard tires) and I went from 6 SR to 55 SR with the CRB. Education certainly doesn't start at the bottom in GT Sport. The whole room had blue SR.... Of course in SR.B you royally get screwed again by the penalty system.
 
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I had quite the journey today thanks to the BS penalty system. It all started with this:
hS2sOA4.gif

Simply aim for the apex, ignore the car there and use the run off.

Wait he wasn't done yet, safely merge back onto the track
ReVb2rV.gif

Lovely wall penalty incoming.

Of course why wait until the final lap. Get bumped into another car who goes over the kerb
sbIjwgn.gif

Start the race with a lovely penalty.

So on to SR.C where the penalty system works slightly better, less people gaming the system.
The downside, a relatively much higher percentage of a certain laggy nation.
n4gnOG6.gif

Going back up the SR ladder in the daily B was not possible today.

After reaching SR.E I switched to the daily C where the penalty system showered me with free positions :lol:
sDTpcSp.jpg

Those 20 sec penalties help a lot! That's SR.E, SR.B, SR.A and SR.S. The smartest people are in SR.B :cheers:

It only took 4 races to get back to 99 SR on the daily C. The first one I went from 6 SR to 55 SR while the base points for the race seems to be 18 SR for a clean race. Btw lag + sf19, horror show. Actually the last race I did (bottom right) was at max SR where I got bumped off about 5 times mainly by 11th and 12th on the scoreboard. They both left to SR.B. I ended up with a 3 sec penalty in that one for hitting a laggy car in lap 1.
 
The thing is, yes there’s problems but if a person wants to stay 99 over time they can. You will get pens here and there but not enough to make a difference over time.
The problem is that you can’t really race hard and expect that.
You have to play it safe, and accept getting screwed with. It can be done, but it’s why everyone uses alt accounts.
On alt you can race hard.

I race hard, I'm always S99 and I take care of my car, like in real life.

If you show respect to others, you get respect from them (in S99) so stay in S99...it's not that difficult; I'm in S since 5 november 2018 every single day and I'm not an alien driver, I make mistakes like all of us...
 
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[..]
Back to racing. Spa is awful for BS penalties. All those comfy run offs get mightily abused by people turning in on you, bounce off and complete the overtake over the run off area leaving you with a penalty. The penalty system is at its worst on this track since there is zero risk for the car ramming you at the apex. And of course the usual bump from behind SR Down, getting bumped wide and get a 0.5 sec ignoring track limits penalty is in full effect as well.
[..]
.

You're right. Spa is a disaster. It is the definite proof that the penalty system does not work. Yes it is not only broken, it can even be abused to break the track limits. For some drivers I do not even know if they deliberately abuse the system or do not know the route at all. Constantly they have contact with other cars and are next to the track. That was absurd theater yesterday. I could almost enjoy that if it did not destroy my SR so much. I understand that PD wants as many players in the game and therefore forgives the incompetent many mistakes. But something like yesterday can not really be in their interest. This kind of thing destroys the whole game and discourages anyone who has some self-respect.
 
You're right. Spa is a disaster. It is the definite proof that the penalty system does not work. Yes it is not only broken, it can even be abused to break the track limits. For some drivers I do not even know if they deliberately abuse the system or do not know the route at all. Constantly they have contact with other cars and are next to the track. That was absurd theater yesterday. I could almost enjoy that if it did not destroy my SR so much. I understand that PD wants as many players in the game and therefore forgives the incompetent many mistakes. But something like yesterday can not really be in their interest. This kind of thing destroys the whole game and discourages anyone who has some self-respect.

We'll see during the rest of the week whether it's incompetence or abuse. The problem is that the game rewards the incompetent so why improve... Last week the track kept people relatively in check while the speed this week at race C helps with the penalty assignments. However with the current settings GR.4 is too slow to catch punts (and you get a track limit penalty with SR Down when bumped wide) while the side bounce off track thing gets rewarded. It's also absurd that avoiding someone braking in the middle of Raidillon nets you a track cut penalty for doing the right thing. At least no SR Down until you get rear ended at the penalty zone lol. The penalty zone is also too far along the straight, not much of a deterrent like it is on the Nord and too close to a braking zone.

Mondays are always an adventure in GT Sport. We can never go back to dailies since it would always be Monday :lol: I don't remember these problems when we did have dailies, but we also had a different penalty system back then.
 
I race hard, I'm always S99 and I take care of my car, like in real life.

If you show respect to others, you get respect from them (in S99) so stay in S99...it's not that difficult; I'm in S since 5 november 2018 every single day and I'm not an alien driver, I make mistakes like all of us...

How do you avoid getting hit from the rear and people bumping you then driving off track to give you a penalty?? That's where most of the penalty complaints come from, that and the fact that PD makes it easy to get blue SR for lower SR drivers, that effectively encourages and teaches bad driving habits.
 
The 20 second penalties in race C are a big bonus. I noticed the notice and in the second race decided to see if the mandatory tire rule was real. And I learned. Had 2 races last night and the same person in both of them got the penalty. Like they couldn't learn. Even in SR S people are playing the weave and psycho block game, tap and cut at the kink on the backstretch and the gradual rub off on the frontstretch. Gaming the system is alive and well. If these people would put as much time into practice and clean smooth driving as they do into manipulating the penalty system the races would be soooooo much smoother.
 
I finally closed a deal that I have been stressing over, so I am taking some down time. So, with that in mind, I wanted to get some thoughts out of my head on this whole penalty system stuff.

Now, at the risk of being a Dunning-Kreuger example, it seems to me that checking penalties isn't as hard as PD is making it out to be. Granted, I am TOTALLY in the dark about what they have tried and discarded and their reasons, but it still seems like what is in place is poorly arrived at.

First - stop rounding off penalties to the nearest second at the end of races. If the penalty is a half second. The rounding is a vestige of an earlier system. If I have 0.5 seconds, as 0.5 seconds.

For track cutting, and remember, the game already knows when the car is off track.

IF (car off track) THEN (check distance from car to track) = car off distance
car off distance * distance factor = penalty time
*check this every frame

if you are a "victim" you get a grace period. I'll explain more about "victim" below

So, if a car goes off track, you assign a time penalty based on how far off track it goes and how long it's off track. You can then add or deduct this time from a time penalty if the reason the car is off track is that it has been knocked off by someone else, the penalty can be adjusted accordingly. You could also check a radius around the car to see if there is an active "culprit/victim" case (see below), ergo an accident, and again assign a grace period so people can take evasive action without a penalty.

Now, as for blame. Maybe I am stupid, but can't simple physics solve this? That and a few simple rules of the road?

First, Newton's cradle.


So, as you can see, when something hits something else, it's force is transferred to that thing that was hit. So, if a car hits another car, one car (the culprit) will impart force on the other car (the victim). How hard is that to determine? It's a fundamental of physics. Is it really that tough? I mean, the game demonstrates that this behaviour exists in the way the cars collide, so how is that information inaccessible to the penalty system?

If the car that lost force drives off track afterward, tough luck, you are still the culprit.

So, you have a culprit and a victim. Those are states. If you are a culprit, your penalty time is based on the force transferred to the victim.

If a victim hits another car, that car is also a victim, and so on, and so on. The culprit gets penalized for all forces transferred.

I am seriously trying hard to imagine a scenario where a culprit can cheat this. Yes, you can brake check, but that can be dealt with in a different manner.

I KNOW that this is somehow known to the game because if someone spins off track and then comes back on track, I get penalized for hitting them. Why have they made it so that some parts of the car are ok to hit and others are not? It should just be force based not location based.

Ghost cars that are in an active accident or make "victims" a special case so that you cannot have another "culprit" come along when you are already in a "victim" state. In other words, if you are in an accident, and someone innocently hits you, they aren't penalized for it.

You could even have two cars be culprits to each other. Let's say one car drives deep into a corner and the other turns in on him (which is what happens in the dreaded dive bomb). both cars will transfer force, but in different directions. So, since you are both to "blame", you both get penalties that are proportional to the force of each of the impacts. then, either assign both penalties or deduct the lower amount from the higher amount.

Maybe I am missing something but, at least in theory, this seems to me like this should work and it seems like it should not create much computational over head.
 
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@Voodoovaj The game needs to look at why contact occurred which is very hard.

The car ahead could brake to avoid an accident, scrape a wall, swerve last second to block, or the actual brake check. Steering inputs and braking zones need to be looked at.

With side contact it gets even harder but true looking at speed vectors and comparing changes would help. Currently the barge passer gets excused since they scrub speed by using the outside car as a guard rail. The outside car gains momentum and thus gets SR Down. However if you look at the directional vector, the inside car gets the advantage, getting steered in the right direction while the outside car loses out. Thus the inside car should get SR Down.

Of course that's still not enough to determine who hit who. Positioning and lines need to be looked at. Leaving enough room should be a criteria and is not that hard to look at.

Force of contact is iffy since lag amplifies it or can even cause collisions to only occur on one side.

Anyway, currently it's way too simple and since the timer has been changed for contact then off, I keep getting SR Down for getting bumped off into the sand. It's a free for all even on race C now. PD should have an option to swap the main screen with the mirror view. Backwards view is much more important to survive :lol:
 
How do you avoid getting hit from the rear and people bumping you then driving off track to give you a penalty?? That's where most of the penalty complaints come from, that and the fact that PD makes it easy to get blue SR for lower SR drivers, that effectively encourages and teaches bad driving habits.

I avoid getting hit from the rear in 6 ways :

1.- Racing only in S99. Like in real racing : I don't want to race with dirty racers so I race with clean racers. It's A CHOICE.
2.- Showing respect and care for others, they will give back to you most of times. (and vice versa : when you push your line to pass others or you block others without respect, they will pay it on you ! ) Like in real racing.
3.- Letting enough margin to eventually erreurs to others and mine. Like in real racing.
4.- Reading erreurs and intentions in the radar and in the rear-view mirror. Like in real racing.
5.- Taking care of my car like it's was my real car. Like in real racing.

6.- AND Getting into races after enough laps in order to keep a good pace and not blocking others with my erreurs. Like in real racing.

The actual system doesn't encourage bad driving habits, at least at S99 because it's hard enough to maintain S99, ... SO go to S99 and keep yourself there.

The actual system only encourage bad driving habits in other rankings out of S, and that's a good thing and a prove that the system works well.
Keeping S and S99 for clean drivers.
 
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The most often reason of collision among racers in GTS is because of different pace and different skills in the same race and even in the same turn.

Improving pace, qualy and knowing very well the limit of your car keeps you away from lots and lots of hits.

You will run with people with a very good pace and a very good consistency too.

The risk is the same than in real life. If you race against people with very poor pace o very poor consistency.
 
Checking in the lobby section how many lobbies have the title :
1) "only road car, no race ", " no driving aids" and checking you will find " Tires.. NO LIMITS"
2) "only road car, no race ", " no RACE tires " and checking you will find " Driving aids.. NO LIMITS"

Untill the game suggests unskilled player to use RSS tires and high power tuning on cars in offline section (i.e. rolling start in two laps race on goodwood with 60" secs gap from the leader)and lobby too (N100 cars c/w RSS tires) , we'll have very low quality (racing logic) people in sport mode.

It's only my humble opinion..

IR
 
My SR has dropped dramatically because of incidents like these itself absolute ******** the penalty system. In the first one I get rammed by the guy in 4th and I receive the penalty. In the second one the guy divebombs misses the corner completely goes wide on the exit and then pushes me of the track and I GET the penalty that he should have gooten what an absolute.
 
In the first one I get rammed by the guy in 4th and I receive the penalty.
In the first one you get the penalty because you had contact with a car - the guy in first at 10s - that then went off the track (although I'm not sure why it doesn't flash a reason up to you). The contact wasn't your fault, as he turned in while you were there, but then the subsequent collision cause by the 4th place car pushed the 1st place car off the track before you also left the track.
In the second one the guy divebombs misses the corner completely goes wide on the exit and then pushes me of the track and I GET the penalty that he should have gooten what an absolute.
In the second one you get the penalty after contact with the guy who divebombs. You clearly tagged his rear wheel while he was already heading off the circuit (at 3s) - again, not your fault - so when he went onto the red runoff the game saw contact and then his car leaving the track. Again, it's odd that it didn't flash this up until two corners later, but that's what the penalty was for.

You haven't received penalties that other people should have received, you've received penalties for being involved in a car-to-car contact where the other car has ended up off-track.
 
My SR has dropped dramatically because of incidents like these itself absolute ******** the penalty system. In the first one I get rammed by the guy in 4th and I receive the penalty. In the second one the guy divebombs misses the corner completely goes wide on the exit and then pushes me of the track and I GET the penalty that he should have gooten what an absolute.


In the second video you touched the red car at the beggining, that's why you got the penalty.
 
In the first one you get the penalty because you had contact with a car - the guy in first at 10s - that then went off the track (although I'm not sure why it doesn't flash a reason up to you). The contact wasn't your fault, as he turned in while you were there, but then the subsequent collision cause by the 4th place car pushed the 1st place car off the track before you also left the track.

In the second one you get the penalty after contact with the guy who divebombs. You clearly tagged his rear wheel while he was already heading off the circuit (at 3s) - again, not your fault - so when he went onto the red runoff the game saw contact and then his car leaving the track. Again, it's odd that it didn't flash this up until two corners later, but that's what the penalty was for.

You haven't received penalties that other people should have received, you've received penalties for being involved in a car-to-car contact where the other car has ended up off-track.
Mate in the first one I got rammed there's nothing I could have done to prevent it and you don't get penalties for contact you only get penalties for pushing people off track. In the second one there was definitely no contact as the car of the guy that divebombed me didn't react like there was contact plus you could see on my screen that there was no contact to add to this if there was contact I would have gotten the penalty before I went off track but rather I got the penalty after rejoining the track which is telling me that I got a ****** penalty for being pushed off.
 
Mate in the first one I got rammed there's nothing I could have done to prevent it and you don't get penalties for contact you only get penalties for pushing people off track. In the second one there was definitely no contact as the car of the guy that divebombed me didn't react like there was contact plus you could see on my screen that there was no contact to add to this if there was contact I would have gotten the penalty before I went off track but rather I got the penalty after rejoining the track which is telling me that I got a ****** penalty for being pushed off.

The first one : if it was a mistake from the guy that rammed you that's happen in real life too, accidents and DNF for others faults.
If it was deliberated it's because he use to do that, so you are probably not in S99... Go to S99 and race with margin from others to avoid those incidents.

The second one it's because you touched the red car at the beggining, (it's very clear, you touched him) you should have avoided that contact and he would recived the penalty for the second action. It was easy to avoid the first contact, it's your fault.
 
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