- 6,764
- Ontario
- SvennoJ
- SvenZ
I’ve gotten short end of the stick there many times also. Whack, dive off, boom pen to car ahead. It’s a time thing.
Imo hitting a car starts a timer, if only one car goes off and it happens before the timer expires the other car gets a pen. Severity I dunno.
Severity seems to be based on DR or DR difference. The higher your DR is or the lower the DR of the player that hit you, the higher the penalty is for you. Lower DR players can punt a high DR player for miles and only get 1 second, while when a high DR player slightly taps a lower DR player next to the road, 5 sec penalty.
And yep the timer has been reduced and is often too low now. For example I got punted at Aremberg at the top of the hill right at the start of the braking zone. I didn't go off track until the bottom of the hill to end in the sand trap there and got SR Down Nothing for the punter who raced on.
Track limit penalties also seem to be based on DR. I've been observing many people cutting the track at the Nord and the lower the DR of the driver the less likely they get the 0.5 sec penalty for ignoring the track limits (in the few places where the Nord cares at all about staying on track) Speed also plays a role but at equal speed, the higher DR player is more likely to get a track cut penalty.
It wouldn't be so bad if there were enough players to have equal rules in races. However it's been nothing but A+/S to D/S rooms where DR doesn't reflect the speed of the driver half the time. With all the alt accounts, resets and non qualifiers, you end up with a shuffled field all driving to different penalty rules. Add different SR into the mix and it gets really unfair. It seems that SR determines what counts as severe enough for contact. A lower SR player can bump a lot more than a higher SR player. Luckily it doesn't happen that often that SR.C mixes with SR.S. SR.B already gives out the SR Downs for contact hence SR.B becomes a trap where players get stuck from getting bumped by other cars.
Are they really that bad now? I have to see for myself.
They were always that bad, for over a year now. The tap and go off / hit wall to deliver the car ahead a penalty has been this way since Sainte Croix was added. The recent tweaks have to do with the time between contact and one car going off track. It's now harder to game the system by tapping a car and going off track, however it's now also easier to get SR Down for getting punted. (and no penalty for the punter)
One positive of this nonsense system: I'm now hyper aware when a car leaves the track, they will swipe back over the track one way or another. Better to risk SR Down from the car behind you not paying attention than to get one of those bs penalties for getting tapped by an out of control car. Of course you still get nailed now as you can see in the gifs above. I don't know how people can survive without a rear view mirror since that's the only thing keeping my SR intact. By the time you see anything on radar it's too late.