Pgr3: Completed List

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live4speed
As far as that being ingame goes, I have no dobt that the game engine running there, but thoes now 2 pics look far, far better than the actual ingame shots weve seen and keep seeing.

That's because those shots were taken from a build that is now months old. These are the latest pictures from the latest build.

I thnik they're just stills rendered at a higher resolution from the game engine, weve yet to see and cars racing at that level of detail.

Actually these pictures are at a lower resolution than what the game will be running at (in HD) so what you're thinking doesn't add up.
 
No, what I'm thinking does add up, theres been old shots, from E3 theres been better shots since E3, now theres these that are far, far better than everything else yet theres only 2 of them, and neither shows any kind of action like a race or whatever. I'm not saying this isn't possible, far from it. I'm asking, if they are genuine ingame shots, why show 2 pictures of buildings and nothing regarding the cars and racing?
 
That still looks like a photograph to me. Whether it's a photo displayed in a game or just a photo doesn't really make a difference. The point is IT'S NOT A 3D MODEL. Just like the Grand Canyon backdrop in GT4's rally race.

Yay. The game has the ability to display DVD quality video. If it couldn't it would be garbage.
 
LoudMusic
That still looks like a photograph to me. Whether it's a photo displayed in a game or just a photo doesn't really make a difference. The point is IT'S NOT A 3D MODEL. Just like the Grand Canyon backdrop in GT4's rally race.

Yay. The game has the ability to display DVD quality video. If it couldn't it would be garbage.

They showed wireframe models of the pictures.
nyshot2wiresm.jpg
 
IT'S NOT A 3D MODEL

Umm it is...it's a 3d model with photographic textures stuck on it. If it's not a model what is? A flat bitmap you drive by? If an xbox can do buildings as stunning as in PGR2, I'm sure a freaking xbox360, with 3 3ghz cpus, a turbo nutter graphics card, and over 4 times more ram can do that.
 
Yeah, but it's all flat, the window sills, the cracks in the wall, the gaps between the bricks, the sides of the buildings are completely flat, it's just the stair wells that stick out or dip in.
 
live4speed
Yeah, but it's all flat, the window sills, the cracks in the wall, the gaps between the bricks, the sides of the buildings are completely flat, it's just the stair wells that stick out or dip in.

Doesn't change the definition. I could make a plain six-sided cube in LightWave, and by ANY concievable definition of the word, it would be a "3D model".

Perhaps the difference should be made clearer.. it's a 3D model, yes, but it's not a CGI model. In CGI-land, poly-count doesn't matter. You can model everything down to the dust in the corner and it won't make a lick of difference. In a game, however, you don't have that luxury.

Besides, it's one thing to sit and stare at a high-res screengrab. It's quite another to see that building for a tenth of a second as you go blowing by it at 150mph.
 
I never said it wasn't a 3d model, but it's not a detailed 3d model. Loud Music is right that it's just a photograph pasted onto the sides of the building, looks great in a still and it should do when you're moving fast but it's not so hard to do and I can see there being a much higher chance of that being an in game shot as a result.
 
wut more do u want from a game live4speed? u cant deny it anymore, the next gen is here. nobody cares that you dont think its impressive, its not going to get much better than that. i cant see any game out now that looks better than that, and as it stands it will be the best looking x360 game for a while. if its not good enough for you, DONT LOOK AT IT. but stop complaining
 
I never said it wasn't impressive on the contrary I at first thought it was too good to be a game so how that equates to me not thinking it's impressive beats me. I don't see what I'm supposed to be denying either, in my post right above yours I said it looks great in a still and should do when moving too. And theres nothing about it I'm complaining about either, the only complaint recently by anyone is yours. I suggest you try to read the thread again carefully and see what context things are said in becasue I think you've just misunderstood a post of mine somwhere and then ignored all the bits where I said that looks great.
 
code_kev
Umm it is...it's a 3d model with photographic textures stuck on it. If it's not a model what is? A flat bitmap you drive by? If an xbox can do buildings as stunning as in PGR2, I'm sure a freaking xbox360, with 3 3ghz cpus, a turbo nutter graphics card, and over 4 times more ram can do that.

Actually it's only 1 three-core 3.2Ghz CPU. Not 3 CPU's :)

But I agree, this is a model, and LoudMusic, you are missing it. It's a basic model, with photorealistic textures.

The grandcanyon backdrop in GT4 consists of a few polygons here and there, with a photoralistic texture slapped on them. It also, is a 3D model.
 
Theres no photographs used either geniuses. People can draw and paint very, very, very, realisticly, so to say its a photo undermines those gentlemens skills greatly. Also who cares if the didnt model every nook, cranny, and rat there, you wont be staring at them when your flying by at (apparantly) at least 170 anyway. Im sure they are saving those polys for their cars with full interiors and working insturmentation, gas fumes rolling out of the exhaust, weather, time of day effects on all tracks, 1000 plus fully modeled Idividual (no repeats) people crowds. Anyway this game will be great at the very least, these folks have a true passion for automobiles, oh yeah and when they say itll be here, it WILL be here, they know how to get the job done.
JoJo
Sorry if that sounded like a rant. I just dont think this company gets the respect it greatly deserves.
 
Actually, photographs were used to help model these.

Check 2pages back.
I post a comparison of the real building and the game building.
 
They did use photo's, but if thoes are the results of using photo's then it's no bad thing.
 
Of course they need photos for reference, checking color palette, scale, etc. I would be shocked if they just converted photos to bitmaps and pasted them in. Besides even if they did use a camera rig for taking these pictures it would have to be insane (all pictures from the exact same angle and so on). i dont know, as an artist myself it seems like between taking all photos from the same angle and trying to paste all these pictures together, it would take just as much time as painting it myself and i have much more control over the painting. I just wish this game would hurry up.
JoJo
 
They take photo's, blend them alter the colours and the contrast ect to match the rest of the games look and then they paste them onto the model. You only need 3 or 4 photo's for each building depending if they're gonna bother with the back GT4 did it in places. Ofcourse with a game like PGR3 they take thousands of photo's of each location anyway, including photo's of each building. Like I said, it's a much simpler way, and it can provide superb results for backroud scenery so why not do it that way. Painting a texture that detailed would take a lot, lot longer.
 
Eh, like i said just the camera rig alone would be insane, every photo would have to be the exact same hieght, distance, etc. With roads/sidewalks rarely bieng level for very long, it would be excruciating and an exercise in patients. Then you have to spend even more time lining up every single little thing. If someone could get a good picture of the building in real life (it would have to be the same angle distance etc) i could line it up as an overlay in photoshop to see if it is indeed a matte painting or a photo. Also an experienced matte painter could achieve these textures relatively quickly, i would bet the painter would be faster then taking all the pictures from precise angles and coping and pasting pictures.
JoJo
example www.matteworld.com
 
jojobean
Eh, like i said just the camera rig alone would be insane, every photo would have to be the exact same hieght, distance, etc. With roads/sidewalks rarely bieng level for very long, it would be excruciating and an exercise in patients. Then you have to spend even more time lining up every single little thing. If someone could get a good picture of the building in real life (it would have to be the same angle distance etc) i could line it up as an overlay in photoshop to see if it is indeed a matte painting or a photo. Also an experienced matte painter could achieve these textures relatively quickly, i would bet the painter would be faster then taking all the pictures from precise angles and coping and pasting pictures.
JoJo
example www.matteworld.com
A camera rig able to do all that isn't difficult, it's quite easy actually. You just take one picture of each side of the building, you'd have to make sure that each side is done at the same distance and height but thats not at all hard to do. I have a friend who does all that kind of stuff,just the photographs nothing to do with games and he agreed with me, he also said the rig they'd be using would be controlled digitally and wouuld be able to be set to exact heights and angles presisely with little effort, it would also be able to tell you how far away from what it's pointing at, so you could sort that out quite easily too.
 
jojobean
Eh, like i said just the camera rig alone would be insane, every photo would have to be the exact same hieght, distance, etc. With roads/sidewalks rarely bieng level for very long, it would be excruciating and an exercise in patients. Then you have to spend even more time lining up every single little thing. If someone could get a good picture of the building in real life (it would have to be the same angle distance etc) i could line it up as an overlay in photoshop to see if it is indeed a matte painting or a photo. Also an experienced matte painter could achieve these textures relatively quickly, i would bet the painter would be faster then taking all the pictures from precise angles and coping and pasting pictures.
JoJo
example www.matteworld.com

Give up, stitching a photo is so easy it's rediculous. You're wrong on so many points.

5 Hi-Res photo's can easily be put together to make one texture, which can then be resised and adjusted accordingly, it's not like they are "untouchable" once taken. It is no where NEAR as difficult as you make it seem. Anyone who would ever even THINK of doing it the way you describe is not working smart, they are working hard, and inefficiently at that. So, if you believe that those methods are something to be used in a real world standard, you are mistaken.
 
Yep they just shoot that camera rig all the way up the sides of those skyscrapers. oh and digitally remove the fire escapes so they can model them without it looking silly, not to mention the lighting of photographs having to sync with thiers. whatever im out of the special olympics.
 
No the lighting doesn't matter as long it's shot in good light they can do whatever they want with the lighting from that. Do you have any idea how easy it is to manipulate photo's. It's far, far easier than creating a texture from scratch and it produces good results so why not do it that way. Just admit it, you're wrong about it being a mammoth task when the harder method would be creating realistic textures from scratch.
 
It's true that there is a degree of work involved, but it's mostly just time-consuming and not particularly difficult.

Take a look at this program, designed to do exactly what they did: http://www.realviz.com/products/im/index.php

And regardless of what you may think, no painted texture will ever match up with a photograph, there's just too much fine detail, too much of that "realism" stuff. As for Photoshop matte paintings, if you look around a bit, you'll realize that the best matte paintings are the ones that use mostly photographic elements, with a minimum of hand-painting.
 
The F50GT will also be in the game (yeah the racing version of the F50!) and Paris is also in.

City list so far is:
New York City
Tokyo
London
Paris
Nurburgring

The Ring isn't confirmed, but highly likely.

Add to the car list the F50GT and Challenge Stradale

The F50GT is this beast:
Ferrari%20F50%20P2%203.jpg

marvin_1100622096_1997ferrarif50gt.jpg
 
Hm.. The "racing version" of the Ferrari F50... Isn't that a bit of an oxymoron? It's like the "flying version" of a Boeing 747.. hehe.

F60 pwns F50. :D
 
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