What does that have to do with Project Cars physics?Last week I play GT6 1.00/1.02 version street cars mostly FFB was good I could feel weight distribution under braking,
when accelerating rear end kicking more when pushing car over the limit suspension react better(realistic)more wheel spin after 1.12 update GT6 looks arcade to this versions:tdown:
Sorry wrong threadWhat does that have to do with Project Cars physics?
Cmon give me an account, I cant wait anymore
Speaking of which, exactly 2 months remaining.
I wonder if we'll get the countdown thread like for GT5...
I love it! Been enjoying the game over 2 years now and still not bored the slightest! It's weird it's actually just now releasing haha..
here's some thoughts I wrote earlier
The Project CARS Video Thread
has it been updated? Last time I tried it I found it really difficult to tell when it was losing grip, which meant I spun loads because by the time I realised I was in trouble it was too late.For those of you that can, give the Renault Clio Cup a run : )
has it been updated? Last time I tried it I found it really difficult to tell when it was losing grip, which meant I spun loads because by the time I realised I was in trouble it was too late.
I'd like to see some other members chime in on this. This is/was a huge drawback for me with the GT series and a huge plus in Assetto Corsa and the thing I am most looking forward to in PCars. I want to be able to feel the road and intuitive know what is happening with the car through the wheel. I'd like to know how other members feel about this, if some cars are better than others, and for those that have both, how it compares to AC.The game is coming along very well in all areas I have been messing with, but for me the FFB is still very dead. Its not that the forces you feel aren't right, when you get ffb it feels right, but so much of the time there is just no feedback to be felt.
Just out of curiosity, is that fine tuning done in the regular options menu or, as I have been PM several times, is that in the dev menus? In the regular options I have spent hours trying settings with pretty much the same results. I can make the ffb stronger, I can put a bunch of dampening in the wheel, but besides major road bumps my CSW is mostly just dead.It depends hugely on which wheel you have and how much time you spend with the settings. I recently tried the game with my mates finely tuned Fanatec rig and it felt like an entirely different game compared to my wee G27.
So you can't feel understeer, when the back end breaks loose etc. Can you feel the curbs well enough? Do you feel any change by using dampening, good or bad?Just out of curiosity, is that fine tuning done in the regular options menu or, as I have been PM several times, is that in the dev menus? In the regular options I have spent hours trying settings with pretty much the same results. I can make the ffb stronger, I can put a bunch of dampening in the wheel, but besides major road bumps my CSW is mostly just dead.
Is there a greater number of FFB effects with the Fanatec or the same effects as the G27 but stronger? Or something else?It depends hugely on which wheel you have and how much time you spend with the settings. I recently tried the game with my mates finely tuned Fanatec rig and it felt like an entirely different game compared to my wee G27.
We (SMS) are just now working out how we are going to finally factor FFB parameterization in the final cut. From there, yeah, we'll be on a heavy FFB push to the end, and WMD will help.
There are some huge threads on WMD with many different FFB tweaker files uploaded, advice what to do and how. Trouble is, the tweaker files are car (and to a certain extent wheel) specific, even to the extent of needing to understand the car suspension layout when preparing the tweaker, so it's a lot of work to develop them and as things change in game so the tweaker files need to change too.Has anyone tried tweaked FFB files that racedepartment forum talks about? It's nothing but praise and it looks like the final piece of the puzzle for perfect experience.
Do you have a link?Has anyone tried tweaked FFB files that racedepartment forum talks about? It's nothing but praise and it looks like the final piece of the puzzle for perfect experience.
I'd like to see some other members chime in on this. This is/was a huge drawback for me with the GT series and a huge plus in Assetto Corsa and the thing I am most looking forward to in PCars. I want to be able to feel the road and intuitive know what is happening with the car through the wheel. I'd like to know how other members feel about this, if some cars are better than others, and for those that have both, how it compares to AC.
I have played AC, and honestly the FFB while nice and easy doesn't feel right to me at least. It was more like it was guiding me on what I should be doing, rather than telling me what is happening. I dunno how to explain it.
As far as FFB in PCars it is based on the steering rack/suspension/tire as mentioned in the first page of this thread. So you don't get a lot of canned effects other games bake in, kerbs, road bumps etc. Turn those canned affects off in AC and its a whole different FFB experience. They are baked canned effects even the braking effect in AC...
The FFB is much better in the current builds personally, and still needs a bit more work. But on default setups it works great. I can feel edge of grip, load, oversteer. Kerbs that I should feel I feel, kerbs that I shouldn't I don't. The track feels different each lap because going three feet further or shorter plants you differently and the whole system behaves differently giving you different FFB. Personally it feels more natural to me and I can tell when I am over driving the car or need to push harder.
I try to pay attention as I drive to work to how my wheel behaves to road changes, and what I actually feel through the WHEEL, and what I actually feel through the CHASSIS.
Now if you want a truly amazing experience and get the most realistic FEEL for the game this is the ideal setup, and PCars supports it as some members are already running it.
Fanatec/Thrustmaster wheel (high end) pedals/clutch/shifter etc.
Oculus Rift DK2
MotionRig
SimVibe
Some guys have cut up to 3 seconds off their time using this setup, the CHASSIS feel is translated into the motion rig, and steering FFB is just that steering.
This is my opinion but it might be simply based on the fact that I am not trying to compare it to another game, but actually try to compare it to how things feel when I drive a car or autocross/track day race a basic road car. As for the race cars I will trust the opinions of Ben/Nic/Rene. If they say the car drives exactly like the car they drive in real races, who am I to say they are wrong. I don't drive a GT3 car, I wish I could though.
Real Race Car Driver Opinion > Sim Racer Opinion. ALWAYS.
**These are my opinions and I am not attacking anyone or anything in this thread.**
Here is a video of 7 laps at Derby Park, This was a very tough race for me. I had to pay attention to throttle input, steering, balance, track position. If I did a few more laps I think I could have gotten P1 as there is a single corner I am faster than the AI. There is more info my setup etc. in the description of the video.
Side note, I do not know if my tires were heated up by the end of the race....