Physics thread

  • Thread starter LVracerGT
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I was just thinking about something while daydreaming about the FFB being based off the steering rack like you were talking about. Does it mean that in an open wheel car for example, if you hit the wall it will actually jerk the wheel out of your hands? Or if you're racing side by side in a tin top and make contact it will jerk the wheel if you make wheel contact? This would be amazing! :D
put butter on your wheel!
 
Inside Sim Racing did a video review of Project CARS Alpha this weekend to see how it's progressing. Both Darin & Jason say Project CARS is definitely SIM, not SIMCADE.

These guys are experienced SIM racers on IRacing an know the difference between SIM and SIMCADE physics. They seemed really impressed with the feel of the track and force feedback. They noted that Project CARS will be a must own title for any SIM racer's library.

They also mentioned doing a monthly video of Project CARS until it's release with different cars, tracks and weather.



B.I.F.F.
 
I installed the good old GTR in my current computer and tested it With a wheel (DFGT) for the First time. When I was a kid I did buy it just for GT Racing cars without giving a damn about the sim aspect so I drove Arcade mode With keyboard etc. But now I had so much fun Racing Against ai and after GT6 the physics of GTR felt noticeably Better and more entertaining (and more nervewrecking :D ). With wheel it actually wasnt that hard after All. If there is someone With Experience in both games I would Like to know how similar the physics in project CARS is compared to GTR. By watching videos it looks more or less similar. PS. Sorry for random capital letters. I'm writing With phone...
 
I tried Gtr evolution last month and the handling and physics felt 'last gen', they felt not alive in comparison to newer sims. I don't have access to pcars so I cant tell anything about your question.
 
Sorry if this has already been discussed, I can't be bothered reading through all of the pages - does anyone know if the damage physics will include wheels coming off? In the videos I've seen so far the body work deforms nicely but the wheels stay exactly in place.
 
Interesting tweet/answer:

@WMDCars will your physics be on par with Assetto Corsa? Or perhaps, better?”<- World class.

At least on gtrp, the german gt forum, they say ac is way better... But they bash on pcars all the time so who knows!?

And another interesting tweet because this stuff is mostly pc exclusive.

“@Andy23O8: @WMDCars Will the seat position in the cockpit view be adjustable? If yes, only on pc or on console versions too?” Yes, all.
 
Is it possible in suspension settings camber angle to be set at positive values?

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wow, really liking what I'm reading regarding Pcars. I've been tring to love GT6 now for a couple of weeks but cannot get over the below par physics. I had been playing FM4 (cannot afford another wheel specifically for FM5) but nothing beats Live For Speed for physics personally. Logiforce, can you tell me if they have replicated automatic gearboxes properly yet ?
 
AFAIK, with road cars, automatic gearboxes act just the same as a player-controlled gearbox, revving almost to the limiter, and then changing. TBH, I never play with the auto gearbox, so I can't really coment.
 
I was just thinking no one has really mapped the take-off or shifting characteristics eg stalling up against the converter or the flaring or slushyness (i think Enthusia did this OK) during shifts. I say this because i like some auto only cars- GNX Buick, early AMG cars etc, and I hate when they change gears like a manual (revs completely drop and rise again)
 
Question; So as it is, say were comparing; Is the physics of PCARS greater in terms of realism or worse than that of Forza 5? If so in what manner?
Last time I played it was way ahead of Forza 5 in all driving physics aspects in my opinion so I can imagine by time it releases, it is something to really look forward to. It drives much better than game looks graphically for me.
 
I'm trying not to sound too negative here but think I may be failing: Right, I've just driven the Megane and Focus in pCARS and they are way harder to drive than the GT cars and even the Lotus 98T. How is this the case? I couldn't get a single clean lap around Bathurst in the Megane - it was so unpredictable, and it felt like I was going really slowly even when i was doing over 100mph. Surely cars like this should be the easiest to drive?

disclaimer - I have been having loads of fun with the game so far - LOVE the BMW M1 Procar! I'm just a bit confused about why these cars are so difficult to drive...
 
with regards to road cars being difficult to handle.......they usually are in real life too! lol. I've driven standard road cars on the track and found them to be more of a handful due to the fact the tyres and suspension are skewed more to ride comfort as opposed to a race car set up for maximum handling-
try to drift a standard road car compared to a drift car!!!! the drift car behaves more consistent and the limits are more pronounced. Weight transfer due to sway/roll/pitch in a standard suspension makes for a hard time controlling a standard car.
 
What is the engine braking like?

It's really bad in GT6, it doesn't slow down the car as much like in real life, & every car feels exactly the same too. Do the cars in this game engine break realistically, just like their real life counter parts?


:)
 
At the moment most cars have a slider to control engine brake mapping. Don't know if this is going to be in final release or just to test with. It's defiantly a very important part of the car setup and is normally the first thing I change if I'm struggling to control the rear end under heavy braking.

Difficult to say if its identical to the real thing but it defiantly has an effect.

The (nearly) finished cars feel very good under braking. FFB needs finalising to get the full sensation.
 
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Hi there
Return to Spa-Framcorchamps with rain in the Pagani Huayra and all graphics on ultra to be well appreciate the details.



Somehow the sense of speed feels like you are driving with 10MPH

Are these water puddles just plain textures? Or are there really "potholes" on the track when you drive trough?
 
Worth posting here a quote from Rene Rast from below videos comments (translation by TheDoctor46):

Q: Rene, Im still surprised you think this feels realistic? Yet I havent driven a LMP1 for sure ;-) Is pCARS really that close to your racecar? Thanks :-)

A: Im glad to repeat myself
wink.png
A racecar isnt that hard to drive up to a point ( finding the last 0,5sec is ) Its not like we have to correct the racecar permanent nor do we have to fight it. As soon as you've found the limit its great to drive and thats just how it is in pCARS. Its feels stable and realistic and finding the last .01 sec is tough, in real life as in pCARS. Currently its the best simulation for me available, but thats just another opinion. I build the setup like Id do in real life, maybe thats the reason it feels different to me ;)


 
If this game will have a solid career mode (all I really want because no other PC Sim has this at the moment (GSCE has grows graphics sorry)), I am ready to say, I dont care if the physics are not on par with Assetto Corsa, Raceroom, GSCE, rFactor.

But we need a good AI. And the videos I´ve seen so far look not good :(
 
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