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- SweetLilPoppet
- SweetLilPoppet
Ikr, and I never noticed it!!Of course - me too
And no pressure sensitivity on PS4? Well, that sucks.
Ikr, and I never noticed it!!Of course - me too
And no pressure sensitivity on PS4? Well, that sucks.
(I actually have a ps4 and didn't notice this)
Controller or wheel, in the end they're both just devices that send digital signals to a box that pumps out a flat window of little colorful squares. You're always "watching" in that respect....why would you care about accurate physics when controlling the car with a controller? The car may be responding as it should, but you feel completely detached from it so you can't experience it anyway; you are just watching it.
I don't know about you but when I drive my car I don't use the throttle at either full throttle or nothing. When I brake I don't use full braking or nothing. When I steer I don't use full lock or nothing. And while I appreciate that analogue inputs are available to use on controllers, the range of motion is a lot smaller and hence less "resolution" than a pedal or a wheel so those inputs aren't mimicking real life.
So actually, it does matter.
Besides, the point still remains, why would you care about accurate physics when controlling the car with a controller? The car may be responding as it should, but you feel completely detached from it so you can't experience it anyway; you are just watching it.
Gt is the only game that uses x for accelerate, everything else r2In all fairness, you could use the analogue triggers for acceleration and braking, but then if you want to change gear yourself you have to use the shape buttons instead of the top triggers as you will need to remove your finger from the trigger to hit the top trigger. I just find it awkward, but I never use the controller so I guess if you are used to it, it would be OK, but still not as precise as a wheel.
Because you use for feet for pedal work, and your hands for steering, it's just less multi tasking for your hands, and is more natural so things just happen, as it's like it would be in real life.
I'm the same.Once you play with a wheel there is no turning back. In GT when I play on split screen 2 player against a friend who never plays racing games, I mostly lose against him when we both use a pad. It feels totaly absurd with a pad when u are used to a wheel.
This is true however your input through a wheel is a two way street , you have FFB which gives YOU input as well but a controller is more like a one way street with inputs only going into the controller and not coming out and don't even bother trying to say vibration is an output from the controller because the vibration function isn't related to physics.How the car responds to input is a separate concern from how you made the input happen.
Well said, that's what I was tying to say. We are missing some of the physics without feeling output from the input.This is true however your input through a wheel is a two way street , you have FFB which gives YOU input as well but a controller is more like a one way street with inputs only going into the controller and not coming out and don't even bother trying to say vibration is an output from the controller because the vibration function isn't related to physics.
A force feedback wheel is a great way to experience a sim, it can be a lot of fun, but that doesn't mean it's realistic.
Closer to realism than a controller for sure, because you can't get understeer from too much entry angle on a pad.
There is a feature where the new gamepad succeeds, it's the rumble triggers, they give you feedback when your brakes are about to lock up or when you apply too much throttle at corner exit. I wish the G27 pedals would have that.
I'm curious how pcars will handle on Xb1,
there was more emphasis on showcasing the PS4 so far, which got me worried a little.
I was asking how the physics feel, so I do mean feel. As a controller user FFB is meaningless. I wouldn't say "feel" is a term limited to certain items, and when I say it I mean the physicsIt wasn't the best choice of words for GranTurismo guy to ask how PCARS "feels", but physics are objective. Things are right or wrong, better or worse, regardless of how you play. Do the cars in PCARS behave closer to reality than GT6, overall? Do they exhibit unrealistic qualities compared to usAC? Do the most developed cars act very similarly to their real world counterparts? Those are the sort of questions I believe he was trying to ask.
For a thread like this, we need to avoid the word "feel".
I guess you have proved the advantage of a wheel here without realizing it a FFB wheel will tell you most of these things as they are happening especially with understeer and when spin, you can feel the car start to understeer before it actually does allowing you to prevent the understeer. This gives you a much more realistic feel and control than a control pad ever willEverything that "physically" happens within the game is output from the physics -- suspension travel, G-forces on the cockpit camera, yaw and roll, tire noises, subtle mid-corner changes in RPM, etc. -- and to the trained eye/ear it's all valuable feedback. I don't need FFB to tell me the front tires have gone wide, or that I'm rolling over a bumpy surface, or that I've clipped a curb, or that available traction has changed from one surface to another. Anything that involves or affects handling plays out visually, and I'm very visual-oriented. I used a spring-loaded wheel in my early days of PC sims, 10-15 years ago.
I guess you have proved to advantage of a wheel here without realizing it a FFB wheel will tell you most of these things as they are happening especially with understeer and when spin, you can feel the car start to understeer before it actually dose allowing you to prevent the understeer. This gives you a much more realistic feel and control than a control pad ever will
I'm tempted to use the word myself sometimes, but it inevitably leads to others talking about the feeling they get behind the wheel, rather than what's actually happening on screen.I was asking how the physics feel, so I do mean feel. As a controller user FFB is meaningless. I wouldn't say "feel" is a term limited to certain items, and when I say it I mean the physics
I was asking how the physics feel, so I do mean feel. As a controller user FFB is meaningless. I wouldn't say "feel" is a term limited to certain items, and when I say it I mean the physics
If you try recent builds then it's clear that pCARS is entering the polish phase. The very ambitious tyre model is starting to reach a level where you can drive it with confidence, tracks and cars are starting to approach the quality level you'd expect from a top quality 2014 simulator. The graphics are also getting more tuned, so I'm seeing better visual quality for my PC capabilities as time goes by.
It feels like they are nicely on track to me. I look forward to enjoying pCARS in the coming months.
Polishing stage? Dont they still have a lot of content to put in though?