To those that don't like in-depth maintenance:
What about real-time strategy games like Warcraft where you have to wait for some new technology to be built, or games like SimCity where there's also a lot of waiting?
If it's designed properly, it could be interesting, just sayin.
OR do most people on this forum just hate those types of games?
(where's that popcorn smilie?)
gt isn't a real time strategy game. In case that wasn't plainly obvious.
What about car washes? Cars don't even get dirty in GT5.
edit: 2 minutes later and SimonK hasn't commented, I wonder if he's feeling well?
GT isn't a real time strategy game. In case that wasn't plainly obvious.
If that's the intention, you might as well just have a race cool down timer, wait five minutes before you can race again.
Before I said I'll only buy the best console of the next gen, which will probably be the new xbox so if it comes to the ps4 = not buying gt6.what are you going to do if it's not totally removed?
"Could" = not certain = you are not sure = you don't believe in your idea.
avensIn the end maintenance in car games/sims is just a waste of time and energy. While people are stuck in menus or pressing random buttons what they are not doing is playing the game. With that said, I'd remove maintenance entirely: no restoration, no oil change, nothing, and I don't get how can anyone ask for more annoyances.
Also, GT6 badly needs to improve the car buying system. There's absolutely no need to farm for months just to try one car. Everything is so tedious in GT5, whereas in most other games it's just a matter of going into arcade mode (98% of content available) or buying the car separately in one second (not in 10 minutes like gt5).
avensBefore I said I'll only buy the best console of the next gen, which will probably be the new xbox so if it comes to the ps4 = not buying gt6.
What I now think is there are tons of alternatives on plenty of hardware, so if GT6 comes to the ps3 but is underwhelming (like gt5 was) then I'll simply not buy it no matter the low cost in comparison to the ps4, because right now I can play better games than gt5 and for practically free considering the hardware I already have. Maintenance, menu system, car buying and all that will play a major part.
To those that don't like in-depth maintenance:
What about real-time strategy games like Warcraft where you have to wait for some new technology to be built, or games like SimCity where there's also a lot of waiting?
Racing and car maintenance are two different things, and most people only want to do the first thing. The whole RPG thing just won't work in my opinion. I'm fine with RPG's, but anything they'll add from them into GT is likely going to be a waste of time.So I pointed out other games that have lengthy waiting elements that could be seen as time-wasting because you literally have to wait for them and they borderline on being too real because, after all it's "just a game."
Has GT ever succeeded? GT Auto has made me feel nothing but disappointment. If you want ownership, why not visualization and customized performance. That not only sounds a lot more effective, but also would actually add to gameplay.And there goes any possible feelings of individual car ownership the GT series tried to convey.
Where can you play games for practically free? I notice alot of PC gamers saying that recently. How can any console compete with free torrents.
Tech trees are very different from what's in GT and they're fundamentally linked to the gameplay itself. Even if GT were to have some in depth maintenance feature, it would still have nothing to do with the gameplay and would be competing with your time.
The Maintenance that's there now is a "cool" holdover feature but really useless. If you're going to have maintenance, build game mechanic into it.
If you drive like crap and crash, or thrash your motor and tires, that is what should need maintenance. Have the tire wear be more realistic so that a tire can last mutliple sessions but eventually needs replacement. Motors need rebuilds if you are constantly driving on the rev limiter.
Reward better driving by having repercussions for poor driving. Tie it to a better damage model, because the one in their now blows. If I wreck, the car needs body repair and such.
If it's just "replace stuff over time" then just pull it because it's more of an annoyance than anything.
I don't think tech tree/car maintenance is as different as you do. To me, having to park your car for a few game days while they slap on a turbo and completely gut the car to put in a roll cage isn't much different from waiting for new combat units to be developed. Risk/reward plus a noticeable delay (wait 5 minutes, 5 game days, whatever), which was my original point. Now that I think about it, the game days don't even mean anything in GT, so that's a waste.
This is exactly what I want to avoid. I don't want a career mode, I just want racing, tuning, painting.It could be interesting, but they need a real career mode where your choices matter. If they stick to the same gameplay they've done for the past 16 years, then sure it's tedious and wouldn't be fun.
ExorcetHas GT ever succeeded? GT Auto has made me feel nothing but disappointment. If you want ownership, why not visualization and customized performance. That not only sounds a lot more effective, but also would actually add to gameplay.
ExorcetFree on PC basically means you get the entire game, minus some specific stuff. You then pay for that specific stuff if you want it. Basically, super demos. Digital Combat Simulator works this way - you get the entire map, can make missions, play online, and use player created content for free. You get the Su-25T (a specific plane). If you want other vehicles, you need to pay for them.
So a straight up question, where does the enjoyment come from with the proposed advanced maintenance.
If somebody has to tell you then you'll never enjoy it.
I'll never enjoy it no, I'm asking what people who would find enjoyable about it. It's a simple question.
No, it hasnt fully succeeded yet. But its like B-Spec. It has promise but the proper execution hasn't been there, leaving both modes/functions feeling somewhat wasteful and needlessly time consuming. I dont think its time to cut both yet. If PD cant get it right on the 3rd go around, then they never will, and the modes/functions then need to be cut.
Sounds like a microtransaction nightmare, where you end up spending way more then a normal priced game. PD mentioned the possibility of something similar way back around GTHD and the reaction was so negative the idea was never heard of again.
Real racing teams replace brake pads and rotors, sometimes even mid-race, they rebuild engines after each race, they change clutches (which burn out quickly on most high performance cars or if you arent careful) etc etc
Its about giving you a real race experience. Not just the driving, but experiencing all facets of racing.
Why not have them be mechanically different? My Ford GT might have a rear wing I designed myself. Yours maybe has reworked suspension geometry or a custom engine.I also want my Gran Turismo car to be different then someone else's. While paint jobs are a start, maintenance pushes it further. If the driver across from you is in the same car as you, a Ford GT, what separates them? Just a paint job? I think it would be better if one of the cars was dirtier then the other, or you could hear the brakes squealing on one and not the other.
I don't think so. PD could do some very simple things to give us loads of customization.Personally, I would prefer aftermarket tuning parts with varying levels of performance to give each car character and individuality instead of maintenance, such as different tire brands or turbos with varying levels of performance (less lag vs more lag and more power), but thats probably unlikely. So maintenance is a necessary evil.
Real racing teams replace brake pads and rotors, sometimes even mid-race, they rebuild engines after each race, they change clutches (which burn out quickly on most high performance cars or if you arent careful) etc etc
Its about giving you a real race experience. Not just the driving, but experiencing all facets of racing.
Its like how the F1 games have you start in the pit garage with the monitor in front of you instead of out on the track. It helps pull you into that world better
I also want my Gran Turismo car to be different then someone else's. While paint jobs are a start, maintenance pushes it further. If the driver across from you is in the same car as you, a Ford GT, what separates them? Just a paint job? I think it would be better if one of the cars was dirtier then the other, or you could hear the brakes squealing on one and not the other.
Personally, I would prefer aftermarket tuning parts with varying levels of performance to give each car character and individuality instead of maintenance, such as different tire brands or turbos with varying levels of performance (less lag vs more lag and more power), but thats probably unlikely. So maintenance is a necessary evil.
Racing and car maintenance are two different things, and most people only want to do the first thing. The whole RPG thing just won't work in my opinion.
If it was fixed, then yes. This would be ideal.Wouldn't you agree that people that only wanted racing have arcade mode?
This is not ideal. Arcade mode did not have all the cars, you still had to go to simulation mode to get them. You also could not set up races with any degree of control. In GT2 in particular, forget racing race cars. The AI would only use road cars.Remember how GT2 even separated the two modes by discs? If you wanted straight up racing, pop in the arcade mode disc. If you wanted the in-depth RPG-esque qualities, you went simulation mode, so it was more than just racing. It was buying, tuning, maintenance (though limited for the time), race modifications, etc. I think GT served both crowds.
I'm getting away from the idea of how far car maintenance should go, but I really think the idea of it has been a part of GT since the beginning. It just never went anywhere. Some care, a lot don't apparently. Oh well.
Maintenance should only apply if you tick Simulation Level 10(or whatever). Damage on, if a bumper comes off or a mirror or headlight, etc. a trip to GTAuto after the race sees the little yellow shirt guys animate replacing your missing/damaged parts.
I know your post wasn't fully fleshed out, but a "sim level" needs to be avoided. There is no reason why heavy damage needs to be tied to maintenance, for example. Just list all the options and put an on/off box next to them.
You know what would be good?
An option where when you need to do .. for example a chassis rebuild, someone (GTAuto guys) do it automatically for you .. and charges you to make it fair for people who wants to actually do the maintenance.
If you get tired of gong to GTAuto and doing your general maintenace you just go to settings and tick a box, and viceversa.