So a straight up question, where does the enjoyment come from with the proposed advanced maintenance?
Still haven't seen a reasonable answer to this question.
So a straight up question, where does the enjoyment come from with the proposed advanced maintenance?
Still haven't seen a reasonable answer to this question.
Still haven't seen a reasonable answer to this question.
I get annoyed by the "Engine Rebuild" and "Chassis Maintenance" sequences enough, and they're only 10 seconds long. I can't really see why anybody would want anything like this. On the other hand, I would like to have wearing clutches, brakes, and whatnot. I think it could add to the game.
So a straight up question, where does the enjoyment come from with the proposed advanced maintenance?
It's called gran turismo 5 THE REAL DRIVING SIMULATOR key words!!!!!! It's supposed to be REALISTIC.
If someone finds joy in the proposed maintenance, it's probably for the same reason why they like the GT series. The simple pleasure spending ones time of acting out all facets of motoring and racing. Pure fantasy. Sounds like a good enough reason to me.
earthheres my vision for maintenance in gt6
get rid of oil change. The massive horsepower change from a simple oil change is confusing and a hassle.
Car wash stays, but it needs changes. First of all cars should get dirty much faster. A few hours of racing should show streaks of oil on the body as well as bug splats etc. To get rid of any hassle allow players to select an option that automatically takes away 50 credits at the end of each race for an automatic car wash. Similar to automatic crash damage fixes at the end of races in other games. Those who want to wash their cars manually at different points of time can do that too.
Alignment issues should depend more on crash damage then general driving. If you smack a wall hard enough maybe you knock the toe or camber around and the car pulls one way or the other. This is permanent. Like car wash, the driver can choose to have the damage fixed automatically at the end of the race for a certain amount of credits, or he can choose to have it done manually in gt auto. There should be a limit to how well the pit crew can fix the damage to your car. After a major hit it should be impossible for them to get the alignment completely right. Maybe you have to turn the wheel to the left a little bit to drive straight until the car can be fixed properly after the race. Too much damage and you dnf
engine overhauls should affect your car's reliability, and not just horsepower. Go too long without overhauling the engine, especially if you have high performance turbos etc, expect to see blue and or white smoke coming out of your tail pipe. Also dont expect to be able to finish very long races. To reduce the hassle, you should be able to buy performance engine parts that increase the amount of mileage between rebuilds. A stock engine can probably only handle a few hundred miles of hard racing, but an engine with custom internal parts designed to deal with the vigors of racing can go a couple of thousand miles before any problem arises.
The same principle applies to brakes. Once you upgrade to racing brakes, you're good to go for a couple thousand miles.
If they implement the above, maintenance is still there for those who like it, but its only something you have to deal with after driving a car for 10 hours or so, instead of almost every race. Alot of other issues like car wash can be set to automatic, further reducing any hassle for those who do not like such features.
Yes, they even mention in GT 1-3 something in the description for the "Sports Brakes" modification about the fact that it's "recommended for endurance races due to reduced brake fade." So, if they knew such an occurrence existed, they could have programmed brake fade into early GT games, if they wanted to or were able to.I like the idea of brake fade. As it is, we already fell less grip when using comfort hard or sport hard tyres and tyre wear only adds to it. Stock brake pads/rotors(unless it has Brembos or Carbon) should not last 5-10 laps of Grand Valley. Brake pad change goes hand in hand with tyre wear.
i want the extreme, it will make a much better playing experience and a more in depth career. (but i would want to be able to be able to service the cars in an online lobby so you dont have to quit the lobby like you do now)
"Sorry, you are not able to play at this time because the car is on the work shop"
"Sorry, cannot buy selected car because you didn't considered taxes and garage space"
Would you accept coming back from work and not being able to play with any car you want, just to have a more "realistic" experience?
I get you're making a joke, but even then, you have other cars."Oops, you crashed that car hard. The car is lost and you'll never be able to race/play the game again"
http://www.complex.com/rides/2012/07/how-much-does-f1-cost
That article estimates an F1 car as costing $7 million dollars, but even if you double it, that's under 20 million.
Your point is based off the gameplay from GT5, which I'm down as saying I didn't like. But yes, if you shoe horned the lose-your-car thing into GT5, it wouldn't be fun in this example because it doesn't work with the design. You don't earn enough money. The 20 million thing is a good example. By the time you can afford a 20 million dollar car, in theory you should be a multi-multi millionaire or at the very least have a bank account not *capped* at 20 million. It's ridiculous. Fernando Alonso makes more than that in a year.
So in the GT5 world, sure that would be an obnoxious "realistic" thing to have. But I can imagine in GT6 that I finally got the money to get a really expensive LeMans Prototype. A big race comes up, I decide it's worth using, but I have a huge crash and it's wrecked for awhile. I don't think that's un-fun, to use a technical term.
Buy another one or fix it, and practice more so I'll win next time without crashing.