By looking at the whole aspects of the game not just the duration it took to develop & the amount of offline content.
You've looked at two aspects of the game and come up with the conclusion PD aren't efficient.
Because since GT1 they've all been the same game, except TT. They don't go back to the start and make a brand new game each time as other developers do for other genres, they just build on the same game each time. Because of that development should be a lot quicker. Yet still many of the releases have taken far too long and have released with too little content. Just because they release a game doesn't mean they're efficient if the game isn't finished.
I also don't see how a prologue or GT:HD can be considered a different project, they're basically a WIP of the full game, part of the same development.
They didn't with GT3, so if this is supposed to prove that they couldn't have built GT5 on top of GT4 and gotten it out a few years earlier it doesn't do a good job of it.I guess they dont have to write a new engine everytime new hardware comes out huh? Like I said....just silly.
They have all been the same game? That's just silly.
So because GT5 is the same genre as GT1 they should have just been able to upscale GT1 and knocked it out in a couple of months??? I guess they dont have to write a new engine everytime new hardware comes out huh? Like I said....just silly.
They didn't with GT3, so if this is supposed to prove that they couldn't have built GT5 on top of GT4 and gotten it out a few years earlier it doesn't do a good job of it.
Now who is being silly? I didn't say anything of the sort did I. What I meant is they don't need to write a new story, they don't have to come up with ideas for new characters, they don't have to (or choose not to) come up with new gameplay mechanics to keep things fresh. They don't even bother coming up with new events, we're still playing the same ones we did in GT1. Compare that to something like Metal Gear Solid, the difference between 3 and 4 is huge and that had a four year gap.
Yes they have to write a new engine and they have to remodel assets but my point was they have a head start already knowing what they're doing, and already having the ideas and basic assets.
I showed they are releasing full games every two years. I think that is a perfectly good measure of efficiency.
How do you know they don't want that many? I'm sure people who made TDU or Shift or PC sims, would want that many but it takes time and they have similar resources (More or slightly less). PD is very efficient in modelling cars hence why they can output so much per year given the size of their modelling team.Yes but none of them are going out with the plan of implementing a massive number of cars like PD, that was never their intention. So you can't just say "Oh, well no other game has made 200 premium cars so PD are more efficient" because no other game is trying to build that many, they don't want that many. That doesn't automatically make PD more efficient.
GT6 I reckon will be a better game in less "time" than GT5 even if PD became less efficient. Also people will less likely backdate the game to GT4, so people will be surprised PD managed to do so much in such a short space of time relative to GT5 even if PD are taking more time to do the same tasks per person.Where are they lacking? Did you forget how long GT5 took and what it came with (or without)? Does an efficient development team spend all that time and come up with a tiny amount of offline gameplay content?
If your employer compared you to what 3 other people managed to do in the same timeframe and with same qualifications in a rival firm, is that fair on you. If so how will you regard yourself in regards to efficiency, quite poor if you did much less than them?Again, what else do you judge efficiency on? In your own job surely you're judged on how much you can get done in how much time?
Spending 60% of your entire development time modelling cars and then only modelling 200 is not efficient.
Except they're not. Not 100% unique, brand new games as other developers are. Unless you're going to tell me that GT PSP was nothing like GT4.
Plus again, just because they're dropping games it doesn't mean they're efficient. Well, it shows they're efficient at knocking games out, it doesn't show they're efficient at actually making those games, based on how much some are lacking.
For example the fact they forgot to add a game to GT PSP.
You also have to judge on an individual basis, ie when they started on each game. GT PSP was in the works for what, 5 years. GT5 for roughly the same. They intertwined yes, but that's not efficient developing. If the PSP game was taking too much of their time the efficient thing to do is let another company work on it.
You keep refusing to aknowledge the point that Turn 10 do the exact same thing (release games that are not 100% unique) and that they release games at the same rate as PD. If your argument is that PD are not efficient at releasing games then why do you not level the same argument at Turn 10.
Or lets look at another example....Naughty Dog of the last few years.
They released
Uncharted 2007
Uncharted 2 2009
Uncharted 3 2011
The Last of Us 2013
Hmmm.....yet again there is that 2 year cycle.
All the evidence seems to point to PD's release rate being perfectly normal within the industry.
You may feel that way. I continue to enjoy GTSP as I have for the last 2+ years.....perhaps you are simply unable to play a game that doesn't hold your hand and tell you you have to do A then B then C.
There is plenty of game in GTSP.
I really have to laugh when people claim that GTSP took 5 years......especially when they then claim that GT5 also took 5 years.
GTSP may have been announced in 2004 and released in 2009 but that doesn't mean that PD spent the entire 5 years working on it.
I used to get my Chemistry homework on monday and hand it in on Friday.....Does that mean I spent 5 days working on it or that I worked on it for an hour over lunch on Friday afternoon? And it doesn't mean I wasn't an efficient student....just that I had other things I was working on too.
First of all they don't release a game every two years and again it's not that simple, just because they have several games on the go at the same time and end up releasing them within roughly two years of each other (Or are forced to because they've taken so long)
isn't the same as starting game A, working on it for two years, releasing it, starting on game B, working on it for two years, releasing it and so on.
PD start on Game A, work on it, start on game B, work on that, go back to game A, do some game B, work on them both some more,finally finish game B after five years, work on game A some more and release that after four years.
What do you mean I may feel that way? They didn't add a career mode to the game as with every other GT game before it, that's a fact. That's great that you enjoyed the game without one but that doesn't change the fact they after all that time they didn't add the core part of a GT game into a GT game.
For example the fact they forgot to add a game to GT PSP.
Yes, GT PSP took 5 years. I didn't say they worked on it for 5 years, I simply said it took five years. Which is a fact.
GT5 took 6 years. Again I'm not saying they worked on it solid for 6 years, that's how long it took from the last game. Fact.
Now again to me that is bad management of time, resources and an inefficient way of working.
It took you five days to hand in your homework. You didn't work on it for 5 days, but it took five days from being given it to handing it in. 5 days had passed. I'm not sure how else you want me to point this out.
You may feel that the lack of a career mode in GTSP means it did not contain a game.......that is your opinion nothing more. My opinion is that GTSP was a good game and I have had years of fun playing it. You may need a career mode for something to be a game....I dont need that type of handholding from a producer especially with a portable title designed for quick races on the go.
If they didn't work on the game for 5 years then in what way did it "take 5 years to make"?
just as my homework did not take 5 days to complete. It took about 1 hour hence I took one hour to "make" my homework.
You are assuming that when a game is announced that is the day that they start working on it....you have no idea if that is true.
Then you go even more over the top with GT5 and claim that the development time is now from when the last game was made regardless of when they announced the game.....
Was the Ford GT in development for 30+ years simply because thats how long ago they stopped making the GT40?
You have no idea how long PD worked on any of these titles or how many company resources they devoted to which titles when.....all you can say for certain is that they release a game on average every two years.....just like Turn 10.
You are kidding me right? Square? FFXIII is the worst Final Fantasy since ages, suffering from cut content (so a 360 release could be forced). Also where is vs. XIII?
amar212Square?
OP is saying that PD should learn from SQUARE?
Today - June 29 2012 - Square Enix is more than 6 years in development of Final Fantasy Versus XIII, with more than 100 milllion dollars already spent and with more than 300 people on the task. They delayed Versus to hell-and-back, changed everything 100 times and game is still practically vaporware - with only some concept-art and (stunning, I admit that) video shown more than 2 years ago.
Square Enix is the company that have already proclaimed their next-level engine too advanced even for Blu-Ray capacity so they can lever the grounds for potential further delays and save their executive asses from wrath of the shareholders because of the company's profit and forecast for the upcoming quarters.
Comparing to SqaureEnix, Polyphony Digital are the KINGS OF EFFICIENCY™.
OP should really, really inform himself before speaking nonsense.
Also, Earth, what do you mean by "not acceptable"? By whom?
amar212Also, while PD produced 3 titles between GT4 and GT5 (Tourist Trophy, GTPSP, GT5rologue, with studio expanding from 70+ people in 2005 to 120+ to GT5), Square made only XIII after XII with their 300+ people FF studio staff and limitless budget.
You're really not getting this are you? If you start working on a game in 2004 and release it in 2009 it took you five years to release the game, irrespective of how many of those years you actually worked on it. Why is that so hard to grasp?
People regularly say it took 15 years of development to release Duke Nukem Forever. We all know it wasn't worked on that whole time, but that is how long it took to release.
No, it's usually before. Especially if you announce a game with footage, you must have already started on it, no?
PD make videogames. When they finish one they don't sit around, it stands to reason they start on the next one.
No, because Ford don't only make GTs, do they? PD only make videogames. GT4 was released in 2005 and TT in Feb 2006. What do you think they did after finishing TT in 2005? Twiddled their thumbs? No they got to work on their next video game, after already showing off a vision in May 2005 at E3.
GT5 took 6 years. Again I'm not saying they worked on it solid for 6 years, that's how long it took from the last game. Fact.
I can say for certain that Tourist Trophy was finished by late 2005
and since then they have only worked on two games, GT PSP and a PS3 GT game.
It took them over four years to finish the PSP game and released it with no career mode and at least five years to finish the PS3 game which was still hideously unfinished (by 2 years according to the creator) when released.
That's why I think they're inefficient.
exactly. It (duke nukem forever) did not take 15 years to make.....just as GTSP did not take 5 years and GT5 did not take 6 years to make.
Ford didn't take 30+ years to make the Ford GT because it didn't start development for a good while after the 2002 GT40 concept was shown. PD did announce GT PSP was in development in 2004, and PD did end up not releasing it until 2009. That is the difference, and that is why your comparison is ridiculous.You claim that Ford don't only make GT's but that PD Only make videogames.
If you were being honest you would say "Ford don't only make automobiles"
But then you have to admit that it's the exact same situation.... Ford did not take 30+ years to make the Ford GT because they were working on other projects (cars) in the mean time......just as PD did not take 6 years to make GT5 because they were working on other projects (videogames) in the mean time.
because it is a stupid position to take.
For example, You're saying that if PD did one days work in 2004 where they created a logo for GTSP and then didn't do anything else until 3 months in 2009 when they wrote the game then the game was being worked on for 5 years......that's just stupid. It was (in that example) being worked on for 3 months not 5 years.
The only person that would claim 5 years for that is somebody looking to make up figures to knock PD for no reason (see also people who claim they worked on GT5 for 6 years).
James Cameron wrote the first treatment for Avatar in 1994. However he couldn't make the film until 2007......guess what, Avatar didn't take 15 years to make.....he was working on other projects in the mean time.
exactly. It did not take 15 years to make.....just as GTSP did not take 5 years and GT5 did not take 6 years to make.
Was their footage of GTSP shown in 2004?
But then you have to admit that it's the exact same situation.... Ford did not take 30+ years to make the Ford GT because they were working on other projects (cars) in the mean time......just as PD did not take 6 years to make GT5 because they were working on other projects (videogames) in the mean time.
and yet did not release it until 2006? If they had finished the game in 2005 why didn't they release it in 2005 to capatalise on the holiday season which is after all the biggest shopping season of the year?
So from 2006 until 2010 (4 years) they released 2 games.....Hmmmm.....there is that average of a new game every 2 years again just like Turn 10 and Naughty Dog.....and yet PD are the only one you seem to think is inefficient even though they are releasing titles at the same rate as the others.
The problem with your math is as simple as this.....
You are saying it took them 4 years to finish GTSP
You are saying it took them 5 years to finish GT5
That is 9 years worth of work that they finished in less than 4 years.....
So my question is if they managed to do 9 years of work in 4 years (using your figures) then how can they be inefficient.....hell that sounds like the complete oposite to me
SimonK, your whole point seems to rely on names and announcements. If GT5P, was called GT5 and GT5 called GT6, does that change efficiency for you.
You should measure work done with the amount of workers and compared to other development companies in the same period of time to compare efficiency amongst other development teams. That is the fairest way of doing it, not some double standard way at looking at things.
Also I still don't think you understand what efficiency means, working on two titles at once can be efficient, and GT PSP is an example as it had work from GT5P and GT5 in it as well as GT4 and PD learned quite a bit of stuff from it and implemented it in GT5. Doing it separately would be less efficient as they might spend time trying to do a task twice instead of just once. If PD have hired twice as many people and got the job done to target (The extra two years you mention), would they be more efficient even if work output per person still remains the same?
I've yet to see you recommend how PD can become more efficient, the only pointers you have made is to make PD less efficient or pointing towards if they have more resources they will be more efficient or if they are more punctual they are more efficient. It does not work like that. I'll ask again, Why do you think PD are not efficient and also have you found a developer as efficient as PD yet by the way preferably in the same genre and also why do you think they are more efficient?
But the point is Square confessed their mistakes with Final Fantasy XIII, that the development was controlled and focused well and they didnt play test the game enough. When will Polyphony Digital admit something similar?
But that isn't the case and you know it. The game had an original release date of April 2005, it's obvious from that full scale work was taking place in 2004 and 2005, maybe even earlier.
They did work on GT5 OVER 6 years. I really don't know what is so hard to fathom about this. GT4 released in 2004. GT5 released in 2010. It took them six years to release the next game.
Did he tell the world about Avatar in 1994, did he start promoting it in 1994? No. Because he obviously wasn't ready to work on it then. When a GT game is announced they start working on it.
I never said it did, I said it took them 5 years and 6 years to release it. It's not the same thing.
I don't know but see above, the game must have been in production at that point for it to even have an April 2005 release date.
But Ford did not start work on the Ford GT 30 years ago, they started in the 2000s. PD started work on GT5 5 or more years before it released.
You know games aren't released the day after they're finished, right? If it released in February 2006 chances are they were completely done with it in 2005, or January 2006 at the latest.
But those games were finished, GT PSP and GT5 were not, as admitted by the person who made them. He wanted a further two years for GT5.
Once again you are not understanding the simple thing I'm saying here.
They started work on GTPSP in 2004 and released it in 2009. Five years time.
They started work on GT5 in 2004/5 and released it in 2010. Five/six years time.
It doesn't matter how many of those days you actually worked on it, that's how long they both took PD to release them both. Now do you get it?
Also as I said above, that's all they were working on since early 2006. That's four years for two games plus however much they worked on them between 04 and 06, both of which used a lot of assets from previous games and still managed to end up half assed and unfinished.
mcfizzleWhy should PD have to confess to their mistakes? Would that make you feel better about them as a developer? Will it change GT5 or future GT's?
mcfizzleTo me this is part of the problem with this generation of gamer, and people in general. In these constantly connected times people expect apologies if a product they bought didn't live up to their expectations.
mcfizzlePeople want to be updated constantly on the development of games.
mcfizzlePeople complain when they receive something FREE. I remember getting excited if details leaked out or were released on a game. Now if you don't hear anything new for a month or so people complain. I just don't understand most of it, I really don't. There just seems to be this sense of entitlement that I don't understand. I also think KY and PD understand what Gt5's downfalls are, and I think they can fix them on their own. I think they know mistakes were made, bad decisions led to a few time crunches and disappointments. I think they will learn from them and make a better GT6. It will never be perfect and live up to every single persons expectations through, and that's okay with me.
mcfizzleAnd I'm sorry but I do live by the don't like it don't buy it philosophy. When Black Ops released and I thought it was utter trash I didn't complain endlessly on a board, I said I'm never buying a game from Trey Arch again, two bad games was enough for me.
That is an entirely separate problem if they announced a game for a release date fairly soon in the future and then just never bothered working about it, you're correct.The fact they announced they would like to release the game in 2005 but had absolutely nothing to show the public for the next 5 years would appear to actively contradict your argument that they were working on it at all. If they had been working on it since 2004 they would have had something they could show to people.
February 2002, a month after they first showed it off. Before then it was never intended for production.again you have no idea at what point Ford started working on the Ford GT
Do you think if you keep repeating this comparison it will start being valid?All you can say is that the last GT40 was made in 1969 and GT4 was finished in 2004. Unless you have some facts about Ford or PD that you would like to share with us that is the only conclussion you can draw from those releases.
Interesting. What's the classical art equivalent to things printed on the game box and in the game manual but weren't put into the game for a good while after initial release (or... ever, for the leaderboards and matchmaking).As for Yamauchi's comments that GT5 was not finished I think thats far more along the lines of an artist never being satisfied that his work is finished more than anything else. I doubt Da Vinci ever felt the Mona Lisa was ever finished either.
but that is meaningless in your attempt to argue that PD are inefficient precisely because you have no idea how long during those years they were working on any or all projects.
You do not know that they started work on GTSP in 2004.
Similar to Gran Turismo 5, the popular role playing game Final Fantasy XIII was endlessly delayed and finally released ages after it was first unveiled.
For comparisons, Final Fantasy XIII was released 3 1/2 years after it was first shown, and Gran Turismo 5 was released 2 1/2 years after it was first shown. Both unacceptable
Even worse, the time it took for each game to follow it's predecessor was tediously long. Final Fantasy XIII was released 3 1/2 years after XII, and Gran Turismo 5 was released nearly 6 years after Gran Turismo 4
But according to this article, Square has learned form their mistakes.
http://www.joystiq.com/2012/06/27/what-square-enix-learned-from-ffxiiis-large-scale-development/
But the question is, will Polyphony Digital?
Square, like Polyphony Digital, was highly criticized for it's release of Final Fantasy XIII. Both games were considered a massive disappointment.
Square realized one of their major errors was not taking in enough feedback from the fans on their product which they vow to change in the future.
Doesn't that sound alot like what must have happened with Gran Turismo 5? It's like they spent 99.9% of their time creating the game but spent the last .01% play testing it.
How else can you explain the numerous bugs and graphical glitches? How else did the awful, poorly thought out leveling up system sneak through the cracks and to the public? Maybe because there wasn't proper play testing by users who can tell Polyphony Digital what they do and dont like?
Theres no way any true Gran Turismo fan would have tested GT5's leveling system and even it's choice of races and gave it all a thumbs up. This leads me to believe the whole process was rushed in the end after they spent so much time modeling cars and other things unrelated to gameplay.
Also the article speaks of Square deciding to outsource some workload. Turn 10 already does this and it helps them create their games much faster. Obviously quality control is a concern, but when it's taking 5+ years and 80 million to create a single game something HAS to change.
So things Polyphony Digital can learn from Square
- Have the game playtested alot more before release
- Listen to the criticisms of the game by fans
- Outsource some workload instead of having a undirected mass of people working endlessly without any common goal or drive