No, funnily enough. As clever as you want to act to try to spin it, the fact of the matter is that it wasn't a Ford GT production car. It was a hand-produced, bespoke, nonfunctioning and absolutely-not-road-legal show car that wasn't created with any intent to be produced; making it completely irrelevant to the development of the Ford GT production car, which had to be designed to completely different circumstances and needs. The only thing that directly carried over is the styling, which had to be modified for production as well. So please. Enough of this painful metaphor.
and was the video you showed of GTSP the final production model of GTSP? Or was it simply a concept to see if the ideas would work on a handheld?
We seem to have a "nonefunctioning and not road legal show car" that you argue is not the start of production of the Ford GT vs a Video that is a nonefunctioning game for the PSP that you are saying should be taken as the start of production.
I'm sure you can see the contradiction. Even though it doesn't prove anything about the efficiency of either production team.
No. Because a feature was not only planned for the game; but is advertised in the game's manual, on the game's box, and shown on the company's website as being in the game but isn't actually in the game when it comes out makes the game incomplete. The difference is that something like the YouTube feature was shown off months in advance but ultimately removed, whereas things like Remote Racing were shown off as being confirmed features in the game when you buy it but weren't actually put in for several months after release.
And the Mona Lisa does not have eyebrows even though you would think a picture of a womans face would have them......I have seen trailers for movies that contain scenes that dont make it to the finished movie......are these all "unfinished works" as well?
As I said you can choose to think of that as an incomplete game if thats your personal opinion. It means nothing when talking of the efficiency of a game developer.
Probably has something to do with you claiming that one title every two-ish years contradicts Simon's claims that they are inefficient, when one of those titles was so blatantly unfinished at release that even the person who made it apologized for it repeatedly over specific features that were missing, promising that they would be coming soon; and the other one was basically just a port of an existing game.
And I do find it ironic that Kaz's fans seem to be less humble than him when it comes to admitting mistakes, considering you so conveniently forgot why it mattered while at the same time bringing it up the "they release this many games in this many years" bit again.
The question was how does a feature that was planned during production not being in the final game have to do with PD being an efficient company or not.
They said you would be able to upload your replays to YouTube. That feature was not in the final game and has not been patched in.
Now assuming that the feature was dropped because the way GT5 handles its replays makes it impossible or impractical to add that feature then how does that make PD inefficient as a company.
They planned a feature.....could not get it to work....dropped it.....just as many, many other software developers do during production of a game.....again....how does that make PD inefficient.
They had an engine already going that was good enough to make that video with, and had gotten at least two cars and at least one track running on it. That's a fairly extensive amount of work done.
Was the video running on a PSP or was it running on some kind of development machine. If it wasn't running on a PSP then how can you make any claim about how far along the project was based on a video running on unknown hardware.
Okay. Let's look at the other work.
James Cameron wrote a script in 1994. He started getting stuff together in 1996. Then he stopped for a decade when he realized that he needed to wait for technology to catch up. During that time he made 6 movies.
Sony announced GTPSP in 2004. Showed off the amount of work that PD had done thus far, and gave it a release date. And we also know that PD continued to work on it throughout 2006, because Sony kept making it known that the game had not been cancelled and was still being worked on at enough of a capacity to give it release dates that PD kept missing (until towards the end of 2006, when it was indefinitely delayed). So let's make the assumption that PD just stopped bothering with it then until the very end of 2008. What had they done in the meantime? They released two work-in-progress demos, one of which was just a developmental build of GT5 (and the other of which arguably was as well) that they kept updating as they kept working on GT5. Meanwhile, that PSP game still wasn't making any progress until (presumably) Sony put their foot down and forced PD to release it in time for their new hardware revision; all with no problem equivalent to Cameron's (since it was fundamentally the same technology that they started working on).
Absolutely none of which you know or have any way to show.
You do not know how long PD spent working on GTSP
You do not know what resources they dedicated to GTSP
You do now know what other projects they were working on at the same time.
So you have no way to make any claim about the efficiency of the project.
Feel free to add some actual proof instead of assumptions if you have any.
Did they announce that it was currently being worked on in 2004? Yes. Did it eventually come out in 2009? Yes. So the 5 years part is kind of inarguable, then. More arguable is that what it ended up being didn't justify nearly that much time, but I'll get to that.
Did James Cameron write a draft of Avatar in 1994? Yes. Did it eventually come out in 2009? Yes. So is the 15 years part of it inarguable? No. because it does not take into account how much time or resources were being dedicated to it in those 15 years...
Exactly the same for GTSP.
So yes the 5 year part is very arguable and if you want to make an argument about the quality of the game vs its development time your going to have to prove they spent 5 years working on it.
No. What you actually did was fob off the screen shot as being from GT4 and that the video was from 2007, then ignored when it was pointed out that neither was true; which is particularly odd since you were so quick to say that there was no proof that the game even existed in 2004.
This is the screen shot you posted.
can you please tell me what it says in the bottom right hand corner of the screenshot and then perhaps wonder why I might think that is a GT4 screenshot.
Except you said exactly that:
In addition to you saying several times that there was no proof that they had ever worked on it, even after it was pointed out how ridiculous that statement was. Hence me asking the question again now that it has been made absolutely clear to you that they were in fact working on it in 2004.
and as I said wether they were working on it in 2004 is irrelevant unless you can show me how much they worked on it in 2004 and every other year from 2004 to 2009.
If you cant do that then you can make no claim about the efficiency of PD.
Which was pretty much Simon's original point: That simply getting the game done doesn't constitute anything when a far better (and, dare I say, more efficient) use of their time would have been spent on GT5 and letting someone else make the portable title rather than switching back and forth between the two to the detriment of both. And considering what the game ended up being (a port of most of GT4's content with the structure removed) and what it did to GT5's development (because Kaz outright admitted that he had to throw almost the entire weight of PD at the game, taking them away from GT5, because it was giving them problems), I daresay he's right.
Hence, as hard working and passionate as they are, they aren't paragons of efficiency. They try, but they made bad decisions, most of which they have admitted to since, which caused them problems in development.
You have no way what so ever to show that having somebody else produce GTSP would have been a more efficient use of PD. That is simply you pushing your opinion that you think PD would have been better off working only on GT5 and not making GTSP.
The falacy of the argument is shown easily by taking it to its extreem conclussion.
If PD would have been more efficient by having somebody else work on GTSP whilst they worked on GT5 then they would have been even more efficient if somebody else had worked on GTSP and GT5 and allowed them to get Tourist Trophy 2 out the door.
I'm sure you can see just how silly that is.