Post any oddities you've noticed in GT 2

  • Thread starter cerbera
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It kinda does but with an obnoxious whistling sound that gives you a headache after a 2 lap race
True, that sound is engaging at first, but it soon becomes painful to listen, almost as your ears are being tortured by a drill. :scared:

Anyway, I have found something: if you race in 2P mode on Grindewald, you have to significantly slow down before entering the pit, otherwise the game will display something like 'Speed is too high' and your car won't stop to change its tires, it will just proceed to the exit.

Very interesting detail, Grindewald pit is really small and comes quickly after the entry, I'm glad Polyphony took such situations into consideration. :)
 
Another thing I found odd was the description of the Suzuki cappuccino says it's "rear engine, front wheel drive". If that's not enough, the next paragraph states it's correct drivetrain
 
The exhaust of a modified Opel Vectra is quite odd
 

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Just drove the Venturi Atlantique 400. The sound it makes can drive you mad after just 1 Lap, exactly the same as the Demio Race car mentioned in the previous page. If you ever drive that one, change the exhaust :D
 
There is a typo for the car you win for the Last race of the 80s sports competition
Race modified skyline silhouette foumula -ntsc disc
Should be formula i think

had to transfer pic to computer to be able to post it
 

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That's one of those typos you (or at least I) really don't see unless it's pointed out.

Does anyone have a copy of a GT2 demo they can send me? (Remember, it was free, so no copy protection, an ISO would be nice.)
 
This is an oddity to me and an annoyance at the same time; a Mine's Lancer Evo or Mine's Skylines can't enter the evo & skyline "one make" events despite being evos and skylines. A Sileighty can't enter the Silvia/180SX cup despite being both of those. The Toyota MR-S Concept can't enter the MR-S Meeting despite being a MR-S and so on. This is applied to a lot of cars.

This was probably mentioned earlier in the thread, but I don't feel like searching through the other 27 pages to find out.
 
Well, technically the Mine's cars are not Mitsubishi and Nissan respectively, it's as if you tried to take part in a Skyline event with a Tommy Kaira. But now that I think further you can take part in S2000 and Civic races for example with the modded cars, but Mine's makes more than one manufacturer.

Also irrelevant to your post, there's a silly troll by the game that in the Historic Cup Grindelwald race you can find a Ford GT40 from the grid even though it exceeds the HP limit. Hard to get a car that could challenge it. :P

Oh, and I kinda find it odd how getting licenses in gold doesn't count towards the game completion. I'd say they are the hardest thing in the whole game and easily achievable, they could've made it so all golds in total would make only 1%. Getting the licenses in the first place obviously doesn't count as they are just needed to race, and are mandatory.
 
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Also irrelevant to your post, there's a silly troll by the game that in the Historic Cup Grindelwald race you can find a Ford GT40 from the grid even though it exceeds the HP limit. Hard to get a car that could challenge it.
Yeah, I think a lot of people know what you're talking about and actually, I did manage to find one car that could challenge it:
 
Super soft tyres?
Its the same mistake they did in Trial Mountain 30 laps enduro, where you could fight against Venturi Atlantique. Its in this thread somewhere from Xenn i think.
 
He most likely meant if you were using super softs in the video.
Oh...
I probably was using Super Soft, I don't really use hard tires as I'm not the kind of guy that likes challenging himself to higher degrees. I like some challenge, but not all the way.
 
The 240ZG race mod has a logo which looks almost like the Rocket Bunny hand logo. Does anyone know if that hand logo has any other significance, as I doubt the two are related.

(Excuse the horrible quality pictures. Hopefully it can still be made out. Its on the first blue stripe just behind the front wheel arch.)

1230151608a.jpg


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RB logo for comparison

rbflag2.jpg
 
I found some weird things, I haven't looked through the rest of the thread but I doubt all of these things are known:

Peugeot only has the 106 normal & racing manufacturer events, but in the game data there's info for 206 normal & racing events too. Despite entry being limited to 206's, you could face 106's in it. And it's not the cause of the 98.2 since it's in the PAL data too.

Also between JP 1.0 & US 1.0, they added a Camaro Z28 as a potential opponent to the Tahiti Maze Dirt Event where you race the 206. Seems they were trying to add a second 206 Rally Car entry for the other colour livery and ended up putting the wrong car id (since that's what it was changed to for subsequent releases). I can't get it to appear though, no matter how many times I exit and restart the race.

I also figured out how to use the Machine Test glitch to get free license tests and infinite* credits without a gameshark. Video here, explanation in description.



The arcade disc for JP 1.0 has a slightly earlier copy of the Sim mode race data in its VOL, using that would've made the game a bit longer. For example, the Apricot Hill Endurance would've been the same number of laps but a ~394 restriction, and give only half the prize money for 1st.
 
I seem to recall, on the subject of the Demio with the race exhaust, that any car that you apply an exhaust modification to that cannot normally accept one (by means of Gameshark/Action Replay/cheating device of your choice) will make that hideous unpleasant droning noise (I can only assume it's either an audio bug or perhaps a placeholder or generic sound). For whatever reason during development, the Demio was allowed to be given exhaust upgrades without appropriate audio to accompany them, it seems.
 
I just noticed that the S2000's car description is also incomplete, missing the last word(s). :indiff:

I've noticed this for some cars. I think it's due to the Japanese car info being shorter than the English translation. So the game only goes up to 2 pages but the English text goes over, hence the cut off text.

If someone can access the files they should be able to read the whole thing.
 
I have tried making custom races by changing the body code (and consequently the replay names) of the cars, using MattJ155's method. I've discovered that changing body code of a rally opponent will cause the opponent to drive improperly. (Changing the color works, you should to do that for SMSouth vs Storia, SMNorth vs Saxo, and Tahiti Dirt Route 3 Reverse vs Impreza)

Also between JP 1.0 & US 1.0, they added a Camaro Z28 as a potential opponent to the Tahiti Maze Dirt Event where you race the 206. Seems they were trying to add a second 206 Rally Car entry for the other colour livery and ended up putting the wrong car id (since that's what it was changed to for subsequent releases). I can't get it to appear though, no matter how many times I exit and restart the race.

Related to this, I tried changing the code for the unloseable 206 Tahiti Maze race by changing the AI car code the Camaro, but it didn't work. :irked:
 
As far as the game data, I think there's a flag in the bit-of-data-at-the-end-that-I-don't-know-what-it-is that tells it to ignore one or more defined opponents. For instance, all the event generator races only have 1 opponent listed, a Vector M12, but obviously the opponents are random.

In other news, I've figured out the quirks in the VOL's table of contents that I didn't know (and weren't required) when I wrote an unpacker years ago so I'm pretty much one little but highly important bug away from a repacker, since I don't think there is one yet. That's not to say it'll be super useful in modding the game or anything but it's a step.

Edit:
Fixed it

As for more oddities, it looks like a planned race was deleted altogether, the opponents are mostly sequential but opponents in this gap don't appear at all (the dashed name is the CLK Race Car). Speaking of, along with the CLK, the Polo 1.4 16V has entries as an opponent in the master list but it's skipped over in the races where it'd appear (Compact Car Cup 1 & 3)

I've noticed this for some cars. I think it's due to the Japanese car info being shorter than the English translation. So the game only goes up to 2 pages but the English text goes over, hence the cut off text.

If someone can access the files they should be able to read the whole thing.
I wouldn't swear to it but I think the descriptions are pre-rendered images. At least, something gets uploaded to video memory everytime you switch pages. If anybody has/knows how to dump the background images, they'd be able to say
 
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Being able to repack the VOL files would be awesome! One would only have to be able to repack the 3d car files to modify the car 3d :D

I so wish we would be able to add racing modifications to certain cars, or to just add the lost RMs colors and designs from GT1 :P
 
Being able to repack the VOL files would be awesome! One would only have to be able to repack the 3d car files to modify the car 3d :D

I so wish we would be able to add racing modifications to certain cars, or to just add the lost RMs colors and designs from GT1 :P

Something I would like to see are replacing back the Acura logos in the NSX-R LM GT2 ([R]Acura NSX '93) to Honda, fixing the [R]Renault Laguna front bumper, and replacing the 1998 Castrol Mugen NSX with NSX-R GT1 Turbo. :)
 
Something I would like to see are replacing back the Acura logos in the NSX-R LM GT2 ([R]Acura NSX '93) to Honda, fixing the [R]Renault Laguna front bumper, and replacing the 1998 Castrol Mugen NSX with NSX-R GT1 Turbo. :)

I actually checked the Laguna's textures and the front bumper is totally messed up. It's not just in game. That's sad but that would mean redrawing the bumper ^^'

For the GT1 Turbo, I wouldn't replace the '98 mugen but one of the NSX. Like the Type S or so. I know it would be lacking in terms of power, but at least we wouldn't lose the race car. Since <97 NSX all look the same except colors, and the same goes for the >97, then we wouldn't miss one duplicate that much.

Although I think we're getting ahead of ourselves a little, 'cause as far as I know, there's no way to extract the texture files from the game, except via the console's memory with psxvram ^^'
 
I actually checked the Laguna's textures and the front bumper is totally messed up. It's not just in game. That's sad but that would mean redrawing the bumper ^^'

For the GT1 Turbo, I wouldn't replace the '98 mugen but one of the NSX. Like the Type S or so. I know it would be lacking in terms of power, but at least we wouldn't lose the race car. Since <97 NSX all look the same except colors, and the same goes for the >97, then we wouldn't miss one duplicate that much.

Although I think we're getting ahead of ourselves a little, 'cause as far as I know, there's no way to extract the texture files from the game, except via the console's memory with psxvram ^^'

The Laguna's front bumper can still be partially salvaged, though - the left fog light delete in the [R] version is not messed up, and otherwise everything is still similar to a green road-going Laguna, except for black accents in the top of the bumper. I don't know if the Renault text from the rear bumper will fit in the front, though. 💡
 

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