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  • Thread starter VBR
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Well this is one part good. and one part very bad.

What the hell has happened to the trail braking rotation with race cars? In fact there doesn't seem to be any way to pitch them into any form of oversteer, and I kind of rely on that - my times are around 1 to 1.5 seconds off and let's face it under-steery is boring-steery. Oh and are the off track regions now secretly coated with tarmac - you can just cruise off road full throttle with not so much as a counter-steer needed - this is very bad

On the other hand road cars on sports tires appear to be way more twitchy and fun - This is brilliant

So it's a bit half and half with this update.
 
I tested the Vantage GT3 and felt it understeers more, but also seems like there's much more grip now. Oversteer is almost nonexistent, which, to me, is a bad thing.

By the way, I used a DS4.
 
I tested the Vantage GT3 and felt it understeers more, but also seems like there's much more grip now. Oversteer is almost nonexistent, which, to me, is a bad thing.

By the way, I used a DS4.

Yep. I use a DS4 too and tried a few twitchy MR cars - the MR2 and Alfa 4C both understeer on hard acceleration. Bonus though is that the GR Supra is pretty stabile, and the TVR Tuscan has a lot more grip.
 
Has anyone tried the 458 GT3 yet? I thought it was pretty similar to how it felt before the update. If a little more stable coming out of corners. Maybe someone else can give it a go and come up with some more objective points.

I will keep you posted on this this evening. I have a little under 10,000KM on that car, so I should notice quite quickly if something changed.
 
What the hell has happened to the trail braking rotation with race cars? In fact there doesn't seem to be any way to pitch them into any form of oversteer, and I kind of rely on that - my times are around 1 to 1.5 seconds off and let's face it under-steery is boring-steery. Oh and are the off track regions now secretly coated with tarmac - you can just cruise off road full throttle with not so much as a counter-steer needed...

Real race cars don't rotate during trail braking, Yes, you do get some front end grip that pulls you into the corner ever so slightly. This is because as you bleed off the brake, the tryes have more grip for turning. But, it's not at all like the exaggerated rotation we get in GT Sport. I actually think it's a bug, & am happy that it's gone because it felt awful on road cars. This is what I've been referring to as the crazy brake oversteer bug, that terrible lurching snap oversteer on trail braking. Good riddance I say!


On the other hand road cars on sports tires appear to be way more twitchy and fun...

I think road cars are less twitchy after the 1.39 update, especially on Comfort tryes, & now more fun to drive. Strange how differently we feel about things...
 
This is the most disappointing change to the physics ever, I think. Regardless of what someone people "feel" with the new physics, the below 2 things have changed, at least with GR3 and GR4 cars.

1. More entry corner oversteer.

2. Less power oversteer.


Let me elaborate on both points.

1. Pre-update physics you could use a rearward brake bias to help turn in. Turn in with the same steering lock and brake bias now and the rear will come round more. The issue (I'm going to call it an issue because there's too much oversteer) can be felt more with MR drivetrain cars like the R8 GR3. The car has the weird, unnatural entry slide like it had some updates ago, where they 'moved' the oversteer to primarily on-throttle. Now you need to maintain the throttle to keep the rear in check without too much steering lock, and once you accelerate more you get this chunk of understeer. Moving on to the 2nd point...

2. In GR3 and GR4 cars you can now pretty much pin the throttle on corner exit and not get any oversteer. Only with enough steering angle will you create the oversteer. It's like the car is on rails. It's like the car doesn't have a LSD or a locked differential.

You end up going from a heap of oversteer on entry to masses of understeer on exit. It's unnatural and imo a hell of a lot less realistic and balanced to what we had before. It honestly reminds me of GT5's physics, a weird slide on entry and minimal, unnatural oversteer on power. Which is what @VBR you referred to in your post.

A positive is that there is less front tyre wear and possibly more rear tyre wear which will satisfy a lot of people's complaints with the stupidly high multipliers in FIA races. However the balance of GR3 and Gr4 will no doubt have changed massively with this update which can only be seen as a bad thing, especially half way through a season.

I don't know what PD think sometimes and I honestly feel really disappointed.
 
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You end up going from a heap of oversteer on entry to masses of understeer on exit. It's unnatural and imo a hell of a lot less realistic and balanced to what we had before. It honestly reminds me of GT5's physics, a weird slide on entry and minimal, unnatural oversteer on power. Which is what @VBR you referred to in your post.

It's not what I referred to at all. I'm getting no understeer on corner exit with road cars. The oversteer on entry was only as you were coming off the brakes, & it was an entirely unrealistic lurching/snap type of oversteer in road cars (I never noticed it at all in race cars). It's a shame they can't get all the cars feeling "right" for everyone. I did notice that the Gr.4 Hyundai Genesis wasn't oversteering as much with throttle on during corner exit, but it still feels OK to me. That said, I hardly drive race cars at all in GT Sport, & have only driven a handful of cars after today's update.
 
VBR
It's not what I referred to at all. I'm getting no understeer on corner exit with road cars. The oversteer on entry was only as you were coming off the brakes, & it was an entirely unrealistic lurching/snap type of oversteer in road cars (I never noticed it at all in race cars). It's a shame they can't get all the cars feeling "right" for everyone. I did notice that the Gr.4 Hyundai Genesis wasn't oversteering as much with throttle on during corner exit, but it still feels OK to me. That said, I hardly drive race cars at all in GT Sport, & have only driven a handful of cars after today's update.

My apologies for not making myself more clear. I was referring to the oversteer on entry when tagging you. The same snap oversteer you referred to in road cars when coming off the brakes can be felt in race cars now.
 
It already has a locked differential to begin with, so I’m not sure why you’re whining about that.

The only major change that can be a problem for future races is the handling between MR vs. FR, since certain cars are confirmed by others to be more responsive and grip-wise for MR cars, while some FRs now have quite a bit more understeer on exit.

Did some testing with the AMG before and after the update, and while the car feels a hair more stable than before, the understeer definitely is noticeable, and I’ve lost around 25 hundredths on average per lap on the same track.
 
The Vette was already prone to understeer on corner exit... Will try it out later to check the changes... I hope PD doesn't turn every car into an FF ffs. :banghead:
 
I don't know what PD think sometimes and I honestly feel really disappointed.

I've tried the RBJ and it's now very neutral everywhere, with the rotation improved a lot coming off the brakes, so this is positive which I believe will be extended to most other cars. The downside of the RBJ being that there is virtually no power oversteer anywhere, so that challenge has gone.

I tried The GR.3 Porsche and agree with your points. It just doesn't make sense to give the cars more mid-corner and exit understeer since the cars can be set-up on entry now for a better exit that minimises power-on oversteer anyway.....I thought that's why assists are allowed so experts can still enjoy a challenge.

I'd love to really understand what PD's philosophy is on all of this and what personal and political influences are really involved with these critical decisions that intermittently keep driving this game backwards and forwards.
 
Usually, I don't like to complain on a forum. But the last update completly ruined the driving experience for me.

The physics of the game took a big step backward. The FFB too. Everything feel dumb. NSX-R, 997 GT3 and other RR cars got stupid understeer at corner exit on the throttle. The Amuse S2000 GT1 handling is completly broken.

But, the Megane RS Trophy is still close to the real thing, and the Alpine A-110 (2) is more prone to oversteer on the brakes.

Well, all of this observations make me think the physics and FFB is close to the ones before the 1.32 update. Maybe it's an uploading error from PD? I hope so, because the game is now miles away from the reality.
 
Basically that’s exactly how I felt today, driving it :scared: nothing like the real thing in my garage (C5 tho :D )


OK. The Vette isn't as planted through the SS on 5th gear (sector 2) around Dragon Trail and through the chicane of death, I have to lift a bit more.

Was 0.5 slower today than yesterday. I need to adapt to it I guess...
 
This is the most disappointing change to the physics ever, I think. Regardless of what someone people "feel" with the new physics, the below 2 things have changed, at least with GR3 and GR4 cars.

1. More entry corner oversteer.

2. Less power oversteer.


Let me elaborate on both points.

1. Pre-update physics you could use a rearward brake bias to help turn in. Turn in with the same steering lock and brake bias now and the rear will come round more. The issue (I'm going to call it an issue because there's too much oversteer) can be felt more with MR drivetrain cars like the R8 GR3. The car has the weird, unnatural entry slide like it had some updates ago, where they 'moved' the oversteer to primarily on-throttle. Now you need to maintain the throttle to keep the rear in check without too much steering lock, and once you accelerate more you get this chunk of understeer. Moving on to the 2nd point...

2. In GR3 and GR4 cars you can now pretty much pin the throttle on corner exit and not get any oversteer. Only with enough steering angle will you create the oversteer. It's like the car is on rails. It's like the car doesn't have a LSD or a locked differential.

You end up going from a heap of oversteer on entry to masses of understeer on exit. It's unnatural and imo a hell of a lot less realistic and balanced to what we had before. It honestly reminds me of GT5's physics, a weird slide on entry and minimal, unnatural oversteer on power. Which is what @VBR you referred to in your post.

A positive is that there is less front tyre wear and possibly more rear tyre wear which will satisfy a lot of people's complaints with the stupidly high multipliers in FIA races. However the balance of GR3 and Gr4 will no doubt have changed massively with this update which can only be seen as a bad thing, especially half way through a season.

I don't know what PD think sometimes and I honestly feel really disappointed.

Shortly trying out the arcade tt side and got a lot more oversteer. Maybe someone with (even;)) more feel for the cars could check, if they mess with the actual physics, or just change the bop balanced setups? :confused:

I guess this understeery version is closer to any other simulator..
 
So I took the Corvette out to Catalunya and holy crap was it the most awkward thing I've driven in a long time.

Before it used to be very neutral and easy to drive, now even with traction control off I was getting this awful understeer that kept screwing me up. At one point around the middle of the lap, you should be able to go through Campsa in 4th gear with a little bit of braking or lift off. I tried taking it in fourth gear and I got so much understeer that I ended up going down the side road instead.

As far as oversteer into braking goes, I tried it with the 458 Italia and it just did that anyways before the update so I didn't really notice anything. Tried it in the Corvette and it was pretty horrendous. I don't think I'm going to be driving that car again until the next physics patch.

So yeah, pretty mixed update. The track is neat but FR racecars handle like absolute booty now.
 
So I took the Corvette out to Catalunya and holy crap was it the most awkward thing I've driven in a long time.

Before it used to be very neutral and easy to drive, now even with traction control off I was getting this awful understeer that kept screwing me up. At one point around the middle of the lap, you should be able to go through Campsa in 4th gear with a little bit of braking or lift off. I tried taking it in fourth gear and I got so much understeer that I ended up going down the side road instead.

As far as oversteer into braking goes, I tried it with the 458 Italia and it just did that anyways before the update so I didn't really notice anything. Tried it in the Corvette and it was pretty horrendous. I don't think I'm going to be driving that car again until the next physics patch.

So yeah, pretty mixed update. The track is neat but FR racecars handle like absolute booty now.
What Corvette are we talking about?
 
I was trying a handful of cars on Goodwood.

Some cars felt pretty easy to get the rotation, especially at the chicane. The Megane Trophy Gr. 4 comes to mind.

I tried the Lexus Gr. 3 '16, and I didn't feel anything notable different. Felt fun to drive, as usual.

The Huracan Gr. 4 felt a bit understeery.
 
They have finally taken out this stupid auto clutch , This will be very good for standing start and gearbox tuning. Sure the drag racers will enjoy a lot more the game after this update , finally some good drag racing possible.
I'm very bad at drift but the power slide control seems easier to do.
I have only one doubt about the wheel input and the precision it seems to have lost a bit , due to grip variations after the weight transfer. Even if you load the front and maintain this load with a constant brake input , it seems that the gain of eagerness go away too sudenly without warning , it should be more progressive and a bit minimized in my opinion. Still some job to do with weight transfer and grip transition. In the good way in my opinion. Positives changes , just a few but positives yes.
 
Yeah, the Corvette GR.3 is a mess right now. Around Dragon Trail is only noticeable in a couple of places but around Nurb GP... Wow...

I practiced for a 27 lap race with tire wear and fuel consumption next Monday and had the lap/stints nailed (soft tires).

Now I went there to check the differences and they're quite noticeable. T1, T5, T8 and T11 the car's rear tends to slide, when it didn't before. Not only that but I have to brake slightly sooner to avoid going in too deep and lose the rear. I'm also using less rear BB.

The Schumacher S is a lot harder to nail full throttle due to the understeer and with tire wear, that's impossible after 2/3 laps pushing. I could do it for a couple more laps before.

Pretty disappointed with the changes.
 
Agree, the Gr.3 Vette is a mess now, but the SLS somehow benefitted from the slightly more understeer. Corner entry feels VERY different now though, will take some getting used to, I needed to move my braking points up slightly.

Overall for someone who just switches from TCS 2 to TCS 0 the less oversteer on corner exit is nice, naturally. It‘s downright hard to lose a car now...
 
Just curious, but has anyone bothered to try ABS set to weak after this update?
It's the only way I drive, and while I've noticed a tad more under-steer through some corners it's nowhere near as bad as I've been reading. I've manage to set faster quals for all sport races after the update..
..but that's me.
 
You can plant the power alot earlier on the M6 GT3 but I noticed the car is really loose at the rear under trailbraking and lot of understeer on corner exit.

Would this be 'fixable' with a setup change?
 
Honestly what are PD thinking...I know it's early days, and in 2 months time I may feel differently, but at the moment I'm really disappointed in this change!
 
I took the Gr.3 NSX to Mt Panorama.

It definitely feels much more snappier, but then gets planted again when I apply the throttle upon mid to exit. TCS at 1 doesn't seem like an issue at all. Used medium tires and got pretty much the same time as pre update.

Personally, I like that car felt "livelier" but at the same time I can see why it's an unpopular change for some. It does make me rethink how to approach braking upon complex sequences like in the downhill sectors of Mt. Panorama.
 
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