Potato...

  • Thread starter VBR
  • 1,339 comments
  • 119,236 views
Just curious, but has anyone bothered to try ABS set to weak after this update?
It's the only way I drive, and while I've noticed a tad more under-steer through some corners it's nowhere near as bad as I've been reading. I've manage to set faster quals for all sport races after the update..
..but that's me.

I think most are still very used to the old ABS being far too powerful where they overcompensated with the steering to get around it. For me the default ABS so far is about right and fair because if you over do it on corner entry now, you can still keep the car on line and make the corner with mild oversteer.
 
Haven't touched any Gr.3/4 cars yesterday so will test today.
Regardless it was too bold changing it now

(Sadly will not be able to test more since tomorrow i'll be away from ps4 for whole summer so will definitely expect extremes changes when i return in September...)
 
Turn in oversteer while trail braking I can't feel with my bmw 335i (without assists) on track days with semi slick tires. Maybe because brake balance is up to the front brakes. But corner exit understeer is real thing on track. With good semi slick tires I have to apply power carefully not to avoid oversteer but to lower understeer to stay within track limits. On road tires it is much easy to oversteer on corner exit.
So new physicks with more understeer feel on corner exit with race cars on slicks I like more, it feels more realistic to me. You still can oversteer on slow corners with lower gears.
I am curious if I am correct with my feelings?
 
I did all the new races in GT League yesterday (which covered all kinds of cars from Mini, to Ford GT40, to Super Formula and F1500T-A) and if it weren't for the patch notes I wouldn't have noticed the physics change. Maybe the sensation of grip loss is a bit more gradual than before, but I can't really say if it's placebo or not. I'd need to test with a car I'm used to and even then I don't expect anything major. It's always the same thing with PD, little subtle tweaks here and there, but they never fully commit to making a real sim and the physics engine still has all these little idiosyncrasies from 20 years ago. Just don't expect it to turn into ACC overnight and you'll be fine ;)
 
My apologies for not making myself more clear. I was referring to the oversteer on entry when tagging you. The same snap oversteer you referred to in road cars when coming off the brakes can be felt in race cars now.

Sorry for misunderstanding you. That sucks.


:(
 
This is the most disappointing change to the physics ever, I think. Regardless of what someone people "feel" with the new physics, the below 2 things have changed, at least with GR3 and GR4 cars.

1. More entry corner oversteer.

2. Less power oversteer.


2. In GR3 and GR4 cars you can now pretty much pin the throttle on corner exit and not get any oversteer. Only with enough steering angle will you create the oversteer. It's like the car is on rails. It's like the car doesn't have a LSD or a locked differential.

I agree that some cars have more entry corner oversteer, but for some it was actually reduced. The Gr3 ferrari used to be a pain on RH tyres, and it now feels way better. You can steer at the maximum while braking and the car stays straight.

On the other side, the cars don't feel snappy on the exit (very noticable with corvette, Z4, huaracan) and as you say, it seems you don't need anymore to take car how you press on the throttle.

1. Pre-update physics you could use a rearward brake bias to help turn in. Turn in with the same steering lock and brake bias now and the rear will come round more. The issue (I'm going to call it an issue because there's too much oversteer) can be felt more with MR drivetrain cars like the R8 GR3. The car has the weird, unnatural entry slide like it had some updates ago, where they 'moved' the oversteer to primarily on-throttle. Now you need to maintain the throttle to keep the rear in check without too much steering lock, and once you accelerate more you get this chunk of understeer. Moving on to the 2nd point...

You end up going from a heap of oversteer on entry to masses of understeer on exit. It's unnatural and imo a hell of a lot less realistic and balanced to what we had before.
I don't know what PD think sometimes and I honestly feel really disappointed.

Oversteering on entry is actually fairly realistic/logical for MR car with rearward brake bias, because you have all quite some weight on the back of the car (compared to a FR) and a lower grip due to the rearward brake bias. What brake bias do you normally use on the R8 ?
Could it be they have changed the "0" brake bias ?

I had the feeling that this update favored the realistic "slow in fast out" based on the Gr.3 huaracan and ferrari, but reading this makes me wonder whether they messed up many cars to fix few of them.

I'll try the R8 tonight then.
 
After some more driving with the Hyundai Genesis Gr.4 car last night, I have to say that I don't like the physics changes to that car. It's so dull & lifeless now, & like @Aderrrm says it feels like it's on rails with virtually no oversteer on corner exits. I much preferred the way it felt before. That said, it's nice that the brake oversteer on road cars has been dramatically reduced. You win some you lose some I guess. I wish PD could get all the cars feeling great...

By the way guys, I don't know why we're still posting in here as this thread was just for the physics 1.32 update.
 
I didnt enter this Fia pre season Manufacture because of tire wear and now I'm glad I didnt pick one. PD has changed the physics again in this latest update 1.39. I had a feeling they were going to make changes before the real Manufacture season started. Just tested Gr4 Porsche on last license test at dragon tail. Seems like it dosent slide as much as before and I beat my old time easily.
 
I don't think the new physics are good for the realism of the game as compared to PC2 or AC, but ... but, the changes 100% fit my driving style. I use the DS4 but old school pad and X and square, so laying on the gas has always been an issue. With these changes, at brands anyway, both the Porsche and the vette went from squirrely with TC set to 2, to damn near perfect. i can actually drop it to TC1.

Turn 4, the awkward uphill left, i was on the gas way, way earlier.
 
The entry rotation is pleasent. The driving is enjoyable with how I like to operate cars in real life. I like this 1.39 physics! Give it some practice and time if you don't agree, it actually feels right and I am feeling like I'm driving in GT again
 
VBR
By the way guys, I don't know why we're still posting in here as this thread was just for the physics 1.32 update.


I changed the thread title, removed the 1.32 reference, & closed the poll.


👍
 
It would help if everyone who comments on the physics let us know which input device they use for driving, DS4 or wheel.
It seems to me from watching replays that DS4 users drive differently than wheel users. Typically it seems DS4 users slide their cars a lot more, especially on corner entry, on corner exit oversteer is tough to control with a wheel because it seems you are always behind the car a little bit,,like you need to anticipate what the car is going to do rather than react to what the car does.
 
The entry rotation is pleasent. The driving is enjoyable with how I like to operate cars in real life. I like this 1.39 physics! Give it some practice and time if you don't agree, it actually feels right and I am feeling like I'm driving in GT again

I really feel like users with a good wheel and good pedals won't like the change but controller users will like it. Using the controller, my style is brake hard, hope for some lift oversteer, point the car and hit the gas hard, more a V apex than a U so to speak.

With these changes, i get a little more turn in and way more stability on the gas, and the added bonus that trail braking is now not as vital as it used to be 'cos i can't do it.
 
Ok i used Goodwood for track testing
So far only tried the 458 gr3 and i don't remember the car being a bit less twitchy but i don't remember having trouble steering the car on the exit at full throttle though...

Using DS4, no tcs and default ABS (default brake balance as well)
 
The Xbow in N500 is nowhere near as hard to control as it was before, it seems to have way more understeer, and a strange lurch/stagger mid corner, it's still fast, but it seems to have lost something. I'm using a G29
 
Ok i used Goodwood for track testing
So far only tried the 458 gr3 and i don't remember the car being a bit less twitchy but i don't remember having trouble steering the car on the exit at full throttle though...

Using DS4, no tcs and default ABS (default brake balance as well)
Tried Huracan as well since these 2 cars have always been a pain to drive.
Incredible the car really doesn't oversteer that much and it is prone to understeer on exit as well.
It is like i'm driving a different car now to be honest. I used to fight the car to not die but even the Goodwood chicane didn't feel that threatening
 
VBR
It's so dull & lifeless now, & like @Aderrrm says it feels like it's on rails with virtually no oversteer on corner exits. I much preferred the way it felt before. That said, it's nice that the brake oversteer on road cars has been dramatically reduced. You win some you lose some I guess. I wish PD could get all the cars feeling great...

I wonder if PD has intentionally altered the physics to mitigate some of the challenges that arise from the recent increase in tire wear? Has anyone performed an evaluation when tires are below 50%?
 
Since Patch 1.39 no longer mobile on CSL Elite Base PS4. :banghead: :mad: 👎 :grumpy:

LED and Speed on wheel okay.
But physics miserable. No traction.
 
VBR
@dabz343 - What I said was with regard to the Gr.4 Hyundai Genesis only. The road cars generally feel better after this update IMHO.

I got that the first time VBR. My question was on if there is another angle to understand the new physics--through deep tire wear.

Since there seems to be a building consensus that the new physics is prone to understeer (apex & exit), could this be PD's attempt at mitigating some of the ill effects of dramatic tire wear in Sport Mode?

If guys are only testing with little or no tire degradation, then I there is an opportunity to dig deeper and test with Sports Modes's tire wear settings. Might be valuable to have guys with consistent pace look into this.
 
I wonder if PD has intentionally altered the physics to mitigate some of the challenges that arise from the recent increase in tire wear? Has anyone performed an evaluation when tires are below 50%?

Yup, I did the manufacturer race again yesterday, compared it directly to the one I did in terms of strategy. My tyre wear was slightly worse... The major difference though is because the car turns in more now, the total race time was actually slightly better, only slightly though.

I'm in the Audi TT though so it may vary but my front lefts were about the same, my front right had used more tyre wear that was noticeable.

My opinion on the physics change? What is the point of the change? The last model was good the only things that needed changing was the extreme tyre wear, a few BoP changes and a few set up changes on some of the cars. Now this new model without tyre wear VERY aggressive driving is rewarded now and that isn't good... it'll only increase dangerous moves. There appears to be more tyre wear as well, but maybe there's something in it for the long term? I don't know, very strange time to do it though mid season of Nations and just before Manufacturers official starts but we've all picked our Manufacturers already lol.
 
compared it directly to the one I did in terms of strategy. My tyre wear was slightly worse... The major difference though is because the car turns in more now, the total race time was actually slightly better, only slightly though.

Now this new model without tyre wear VERY aggressive driving is rewarded now and that isn't good... it'll only increase dangerous moves.

Interesting observations Tidg...great reference to have.
 
Yup, I did the manufacturer race again yesterday, compared it directly to the one I did in terms of strategy. My tyre wear was slightly worse... The major difference though is because the car turns in more now, the total race time was actually slightly better, only slightly though.

I'm in the Audi TT though so it may vary but my front lefts were about the same, my front right had used more tyre wear that was noticeable.

My opinion on the physics change? What is the point of the change? The last model was good the only things that needed changing was the extreme tyre wear, a few BoP changes and a few set up changes on some of the cars. Now this new model without tyre wear VERY aggressive driving is rewarded now and that isn't good... it'll only increase dangerous moves. There appears to be more tyre wear as well, but maybe there's something in it for the long term? I don't know, very strange time to do it though mid season of Nations and just before Manufacturers official starts but we've all picked our Manufacturers already lol.

Yeah, I watched your "open letter" to PD on youtube, and while I don't compete online I pretty much agree with everything you said. Also from a personal and spectator perspective I, like you, would prefer to see 30 to 45 minute races, especially in the streamed finals which would allow for a race strategy, rather than these mad 5-10 lap dashes where everybody has to pit on the same lap due to fuel and tire multipliers.

What PD has done by trying to resolve this by changing the physics has effectively put people like me, who play GTS purely for fun, right off GTS. It's no longer exciting with the GT4 and GT3 cars handling like they're on rails and being able to use the throttle as an "on/off" switch.

I actually really liked driving with the very first and the second physics models as they presented challenges, but ever since the third physics model I can honestly say that GTS has slowly moved from being simcade to arcade.
 
Alright, I did around 250 miles last night, mostly in Ferrari GT3, so I will stick to that one for my views:

-Thrustmaster T150
-ABS Weak
-TC OFF
-All assists off

The +'s:

1. Much less lift off over-steer, quite easily manageable compared to what it was.
2. A lot more traction on exit (throttle can be applied much quicker, and much more abruptly)

The -'s:
1. The grass/curbs/runoffs seem MUCH MUCH safer than they were. (Some might consider this a +, but I find it doesn't encourage to stay on track)
2. The rear tire wear is back to just as bad as it was in 1.32 or so for MR's

Lap times stayed quite similar, and total race times seem to not have changed much.

The BIGGEST difference I have noticed has to do with tire wear. Pre-Update, a spin out, or a slide in a corner would cost you "some" but not a whole lot of tire wear, now, a single spin out and you need to pit. (I kind of like this, as it promotes clean and safe driving) however, it was still a struggle when it happened lol. (Practicing Lago Maggiore FIA settings)

Anyone else notice the increased (massively) tire wear for mistakes? It is a great way to punish people for spinning, but a quite drastic change in my POV.
 
What PD has done by trying to resolve this by changing the physics has effectively put people like me, who play GTS purely for fun, right off GTS. It's no longer exciting with the GT4 and GT3 cars handling like they're on rails and being able to use the throttle as an "on/off" switch.

I actually really liked driving with the very first and the second physics models as they presented challenges, but ever since the third physics model I can honestly say that GTS has slowly moved from being simcade to arcade.

This perfectly sum up how I'm feeling right now. I casually play sport mod and enjoy it a lot.
But I mainly love to use this game to improve my driving on track in real life, and I love to teach and prepare my girlfriend how to drive her Megane RS on track IRL on GTS.
And why I love doing this on GTSport? Because actually, with the previous physics model, real life driving techniques applied to the cars. Which is not the case since Thursday. Try the Cayman GT4 CS on sport soft or sport hard. The car is planted on the tarmac like a train on his rail... The vast majority of car (few remain pretty good) now understeer at corner exit on throttle like a FWD not equipped with a LSD. What the hell seriously?

I'm playing GTS with the Podium DD PS4 and ABS OFF (FFB became really poor with this update in term of subtility). This new "physics" will force me to recalibrate the wheel and tweaks all the cars to make them acting decently in this parody of physics. Maybe It's more enjoyable with a pad. But players won't learn anything about driving on track IRL anymore.

My works required me to play with virtual physics in 3D movies. And when I find a sweet spot to make a virtual object to act like IRL. If it needs some adjustments, this will be very, very subtle tweaks. This update is by no mean "subtle" in this regards. The physics AND the FFB have been utterly butchered.

Time to move back to Assetto Corsa to keep a decent bridge from virtual to reality....
 
Back