@BreakerOhio // Well well well... you can't extend the behaviour of your S2000 that you experiment on track, to all the other cars! This is a very wrong assumption. I myself have a lightly modified S2000 which I used to drive on track. This car is close to perfection in term of balance.
This means you can force the car to oversteer or understeer at corner entry, and you can chose to make it understeer or oversteer at corner exit. Not all road cars behave like that with so much subtlety and balanced from the factory.
And yes, the S2000 is prone to gently rotate on the brake mostly because of the short wheelbase and the marvellous weight distribution, and yes the S2000 is prone to understeer a bit at corner exit for the simple fact that in higher gear, the torque isn't sufficient to overcome the grip of the rear tyres which are wider than the front ones. That's why a lot of drivers choose to fit square tyres setup on their S2000. To have the perfect balance this car can achieve and avoid any form of understeer at corner exit.
But I repeat, very few car matchs this handling features, and in GTS, the Amuse S2000 got them. The main difference is the power which is sufficient to brake rear traction easily when the power kick. But, it mostly behaves like a real S2000.
What I don't want to experiment on this game: cars that are very sensible on throttle input IRL, but which are planted at corner exit while I smash the throttle in GTS. It's stupid and it's highly unrealistic.
I drove my friend's GT86 on track, with TRD adjustable coilovers, TRD sway bars, +20 whp, 225 section semi-slick tyres all around. It was really hard to brake the rear traction at corner entry. That doesn't mean his car was understeering. This car was just truly astonishing at how hard you could enter a corner while braking.
(Every cars rotating on the brakes is not an actual realistic argument at all, and some cars won't brake the rear until you force them with an important mass transfer, or an action on the handbrake.)
Exiting a corner, I can literally smash the throttle and call it a day with my S2000, generally leading to a light 4 wheels slide acceleration, but in the GT86, I had to carefully feather the throttle, and only fully accelerate in straight line to prevent too much sliding.
Another example, just go drive the A90 Supra in GTS. I could summarize the 1.39 version like this:
- Want to go fast? Smash the throttle
- Want to go straight? Smash the throttle
- Want to drive 2 wheels on grass? Smash the throttle
- Too much trail brake at corner entry? Smash the throttle
- You think you are in trouble? Smash the throttle
=> and don't bother counter steering too much
In fact, with the 1.39 physics, this car drives like an AWD. My friend who lend me the GT86 on track, let me test his WRX STI S
(2015) as well
(he loves Boxer engines...).
I threw it around some corners, and even with the RWD bias diff lock, car was understeering a lot on full power. If the rear kicks on the brakes, adjust the angle with the throttle with close to no counter steering. It's simple as that, and feels totally natural in such a car. But in a new Supra? A heavy torque-full short wheelbased RWD car?
Are you sure the new physics are more realistic and rewarding? Because after watching a ton of review about the A90 Supra, this car certainly not handle like that.
Another huge fail: the NSX Type R now handle like an audi RS3 8V
(another friend's car I drove). This car have been crashed a lot by inexperienced driver with some nasty lift oversteer. You can see by yourself how Senna pitch the rear at corner entry and keep the rear sliding at corner exit. In which decent SIM biased game you want an NSX to handle like a family Sedan fitted with a front biased quattro system???
About race cars, I never drove one. But from what I understand, team are spending a lot of time to set the cars. And what they want to avoid at all cost are "on power understeer" biased car and "on brakes snappy oversteer" ones.
I can't agree with the direction this game took with the last update. Even if GT will never be a true SIM with all the real life parameters possible. The driving feel, the natural adaptation you quickly have with the driving experience regarding which car you are driving. All of those made GT a good game to learn how to drive on track IRL with differents type of car.
But now, if someone wanted to train a bit on GTS before heading his NSX or A90 Supra to a trackday. He will wrap himself around a tree before arriving to the actual track.
By no mean I wanted to be offensive to you BreakerOhio. You know how to drive and exploit the wonderful capabilities of your S2000, but this represent a small portion of all the handling possibilities offers by others types and models of car.
Cheers