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Y'all are talking about life oversteer being less prevalent, I could never find it! Since day one in this game, coming from pcars1 and 2, i felt there was nowhere NEAR enough lift oversteer on GTS. And i don't feel any difference in the new update, if anything i feel the cars turn in a bit better :confused::confused::confused:
 
Y'all are talking about life oversteer being less prevalent, I could never find it! Since day one in this game, coming from pcars1 and 2, i felt there was nowhere NEAR enough lift oversteer on GTS. And i don't feel any difference in the new update, if anything i feel the cars turn in a bit better :confused::confused::confused:

It was very very present in MR cars while being close to the edge, and when releasing the brakes after trail braking to the apex. It was also even more present when off camber/downhill. I personally find that there was much more of it in GT than in PC2 (Not nescessarily more, but that it was more drastic in the sense that it would sometimes make it un-recoverable.)
 
If they make the physics any more arcade than it is now, I'm going to struggle getting enjoyment out of this game. The driving enjoyment has been halved with this update.

Please roll it back to how it was. The RBJ is boring without it's high speed over steer.
 
I'm faster since the physics changed. By a second or so on most tracks.

A couple of seconds at La Sarthe and Nurb. Now that I got a good sense of the change, I feel that PD may have done this to make racing in sport mode more forgiving. You can run on hard tires with LSD accel at 40 with TCS at 1 and you won't have much of a fuss. I did an enduro race with the Porsche 911 GT3 RS at Tokyo South, and even with very worn tires at the rear, I seldom lost too much time to sideways action. I did feel an overall lack of grip, but it's much more manageable here.

Personally, I'm indifferent to the changes right now, but honestly my more casual side of me will probably come to like the change over time. But like I mentioned earlier, I can see why this change maybe an unpopular one for others.
 
I’ve noticed a huge change in how the Gr.3 cars behave round Brands after the update. I’m not great at technically describing driving feel, so for me the best way I can communicate it is to say the cars now feel “dead”.

There’s no life to them anymore.

I’m disappointed as I spent some time learning how to drive with TC0 using my G29, and now the cars feel like TC2 or TC3 is permanently engaged.
 
1.39 physics awesome! Please I don't go back to the boring understeer style. I play GTs with a T300rs. Feeling more like GT5 and GT6!

I am so happy for this 1.39 physics change! I track my s2000 and this is how I attack corners IRL, it's fast, oversteer entry and then understeer out. This is legit better realistic physics. Give it time and practice.



1.39 physics finally dont Nerf the grip like past physics, so more realistic to what I've experienced in driving my s2000 at the tracks. Rally drivers, time attacks, Senna, Keiichi Tsuchiya, and many others employ these techniques. F1 doesn't count since they run very high downforce.


left video driving style is what oversteer style is
Right video is what GTS text book style rewards as fast for good sport races, but as you can see it isn't faster than the left style.
 
1.39 physics awesome! Please I don't go back to the boring understeer style. I play GTs with a T300rs. Feeling more like GT5 and GT6!

I am so happy for this 1.39 physics change! I track my s2000 and this is how I attack corners IRL, it's fast, oversteer entry and then understeer out. This is legit better realistic physics. Give it time and practice.



1.39 physics finally dont Nerf the grip like past physics, so more realistic to what I've experienced in driving my s2000 at the tracks. Rally drivers, time attacks, Senna, Keiichi Tsuchiya, and many others employ these techniques. F1 doesn't count since they run very high downforce.


left video driving style is what oversteer style is
Right video is what GTS text book style rewards as fast for good sport races, but as you can see it isn't faster than the left style.


Did you say the physics are awesome? As in awe inspiring. This game. The physics. The physics in this game.
 
Talking about understeering out of corners while countersteering out of corners.

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Did you say the physics are awesome? As in awe inspiring. This game. The physics. The physics in this game.

Compared to the past versions, yes 1.39 is awesome. The NSX Gr3 and Gr4 have some life to them with the entry oversteer and getting back on the throttle doesn't snap oversteer like before, it let's the car push and track out.
 
@BreakerOhio // Well well well... you can't extend the behaviour of your S2000 that you experiment on track, to all the other cars! This is a very wrong assumption. I myself have a lightly modified S2000 which I used to drive on track. This car is close to perfection in term of balance.
This means you can force the car to oversteer or understeer at corner entry, and you can chose to make it understeer or oversteer at corner exit. Not all road cars behave like that with so much subtlety and balanced from the factory.
And yes, the S2000 is prone to gently rotate on the brake mostly because of the short wheelbase and the marvellous weight distribution, and yes the S2000 is prone to understeer a bit at corner exit for the simple fact that in higher gear, the torque isn't sufficient to overcome the grip of the rear tyres which are wider than the front ones. That's why a lot of drivers choose to fit square tyres setup on their S2000. To have the perfect balance this car can achieve and avoid any form of understeer at corner exit.

But I repeat, very few car matchs this handling features, and in GTS, the Amuse S2000 got them. The main difference is the power which is sufficient to brake rear traction easily when the power kick. But, it mostly behaves like a real S2000.

What I don't want to experiment on this game: cars that are very sensible on throttle input IRL, but which are planted at corner exit while I smash the throttle in GTS. It's stupid and it's highly unrealistic.
I drove my friend's GT86 on track, with TRD adjustable coilovers, TRD sway bars, +20 whp, 225 section semi-slick tyres all around. It was really hard to brake the rear traction at corner entry. That doesn't mean his car was understeering. This car was just truly astonishing at how hard you could enter a corner while braking. (Every cars rotating on the brakes is not an actual realistic argument at all, and some cars won't brake the rear until you force them with an important mass transfer, or an action on the handbrake.)
Exiting a corner, I can literally smash the throttle and call it a day with my S2000, generally leading to a light 4 wheels slide acceleration, but in the GT86, I had to carefully feather the throttle, and only fully accelerate in straight line to prevent too much sliding.

Another example, just go drive the A90 Supra in GTS. I could summarize the 1.39 version like this:
- Want to go fast? Smash the throttle
- Want to go straight? Smash the throttle
- Want to drive 2 wheels on grass? Smash the throttle
- Too much trail brake at corner entry? Smash the throttle
- You think you are in trouble? Smash the throttle
=> and don't bother counter steering too much

In fact, with the 1.39 physics, this car drives like an AWD. My friend who lend me the GT86 on track, let me test his WRX STI S (2015) as well (he loves Boxer engines...).
I threw it around some corners, and even with the RWD bias diff lock, car was understeering a lot on full power. If the rear kicks on the brakes, adjust the angle with the throttle with close to no counter steering. It's simple as that, and feels totally natural in such a car. But in a new Supra? A heavy torque-full short wheelbased RWD car?
Are you sure the new physics are more realistic and rewarding? Because after watching a ton of review about the A90 Supra, this car certainly not handle like that.

Another huge fail: the NSX Type R now handle like an audi RS3 8V (another friend's car I drove). This car have been crashed a lot by inexperienced driver with some nasty lift oversteer. You can see by yourself how Senna pitch the rear at corner entry and keep the rear sliding at corner exit. In which decent SIM biased game you want an NSX to handle like a family Sedan fitted with a front biased quattro system???

About race cars, I never drove one. But from what I understand, team are spending a lot of time to set the cars. And what they want to avoid at all cost are "on power understeer" biased car and "on brakes snappy oversteer" ones.

I can't agree with the direction this game took with the last update. Even if GT will never be a true SIM with all the real life parameters possible. The driving feel, the natural adaptation you quickly have with the driving experience regarding which car you are driving. All of those made GT a good game to learn how to drive on track IRL with differents type of car.
But now, if someone wanted to train a bit on GTS before heading his NSX or A90 Supra to a trackday. He will wrap himself around a tree before arriving to the actual track.

By no mean I wanted to be offensive to you BreakerOhio. You know how to drive and exploit the wonderful capabilities of your S2000, but this represent a small portion of all the handling possibilities offers by others types and models of car.

Cheers :)
 
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Four wheel drift , look it up and let me know if you have any questions

I am well aware, thank you, I've spent a significant amount of time doing that in a 130hp Miata. I even had instances where I managed to get power oversteer from it. Here's me using the throttle to make the car rotate more after apex : With the current state of physics in GTS, doing that pretty much sends you on the other side of the road every single time.

1:00 / 3:00 / 3:26 / 4:50 / >>> all examples of you going towards oversteer on exit with no prior sign of drifting on entry or load through the corner. Oversteering under power in a naturally aspirated S2000, which is safe to assume is below 300hp (crank). Also, at no point in the video you shift from oversteer to terminal understeer when giving it some gas. The car keeps rotating with minimal steering angle and doesn't veer off the line, car is just balanced at that point, not understeering.

Cars being loose on entry in the game is not a bad thing. But the way power oversteer is completely gone on Gr.3 cars is just wrong. You just shouldn't be able to instant-mash the throttle out of a 60 mph - hairpin and just dart out of it with 100% traction or understeer into the grass out of high speed corners where your throttle input doesn't even increase the speed that much. While it's true RWD cars can understeer under power in some situations, and power oversteer was originally way overdone in the beginning of GTS, now it's actually the other way around. They're literally harder to powerslide than my Miata - and I have to put quite some effort for it to do that.
 
I think the best way to check new physics for me at least is to drive the same RED BULL JUNIOR on suzuka. It was really on the edge before 1.39 .
I did this a few minutes ago and in a few laps , i low more than half second my best lap , from 1.59.08 to 1.58.48.
Before 1.39 the rear of the RBR was very unstable in the SUZUKA S curves and degner , now you can go almost full gas in the S and full gas degner without problem. The grip is the same comparing to my old pre 1.39 ghost but the extra confidence i have now make the difference there. Also easier to put the gas early out the last slow chicane before line.
I really don't see really any big physics change talking about overall balance of the car except the tires physics properly.
When your rear end lose the grip now , lateraly in a turn due to G force or longitudinally under acceleration out a corner , the lost of grip is not so high , around the half only as before.
This is a good point in my opinion but i think they've forgot to raise in the same amount the LSD effect . The result is that a stock acceleration LSD at 40 is not enough to transfer some motricity to the exterior rear wheel of the car inducing a natural oversteer to point the front wheels out the corner with a good eagerness.
Because of this , even with a AUDI GR3 in this situation , you will suffer understeer out corner under acceleration. I have also test it at the max value 60 , but it still showing some laziness.
 
1.39 physics awesome! Please I don't go back to the boring understeer style. I play GTs with a T300rs. Feeling more like GT5 and GT6!

I am so happy for this 1.39 physics change! I track my s2000 and this is how I attack corners IRL, it's fast, oversteer entry and then understeer out. This is legit better realistic physics. Give it time and practice.



1.39 physics finally dont Nerf the grip like past physics, so more realistic to what I've experienced in driving my s2000 at the tracks. Rally drivers, time attacks, Senna, Keiichi Tsuchiya, and many others employ these techniques. F1 doesn't count since they run very high downforce.


left video driving style is what oversteer style is
Right video is what GTS text book style rewards as fast for good sport races, but as you can see it isn't faster than the left style.



I would be cautious of comparing your track toy with the overarching physics of GTS. Your particular style of driving may be better suited to the new physics--that's fine--but to make the assumption that the new physics is somehow more 'real' is a reach. There are many here who enjoy GTS that have ample seat time and by the incoming accounts, there may be some faults--particularly the level of grip/rotation on exit.

I haven't tested for myself, but when I get back to the states, I will see--starting with how the overall grip transitions over load and the sensation of the slip angle.

As for your 1st video, looks like you are having fun in your Honda--not how I attack a circuit, but different strokes for different folks. And as someone above has already mentioned, the s2000 has a sublime chassis, little underpowered for my taste, but rotates well and behaves neutrally on the limit. It would be interesting to test the exact car in GTS and post a video. I wonder if you are able to mimic real life?

On your 2nd vid, I'm not sure what your point is here. Yes the overworked Lexus is faster, but the smooth Lexus seems purposefully far off from the limit. Anyone read Japanese, what does the title say? Anyway, attacking is one thing, excessive drifts and counter steering is another.
 
Oversteering on entry gives you options, there's lateral grip to let you scrub speed while you pitch the car on the line. You have the option to give it gas and let it push forward increasing the radius of your line, you have another option of lifting to tuck the nose into the line. This technique does best with a wheel in my opinion and not every gamer of GT owns a wheel, so my theory is GTS wanted to balance the racing, they nerfed this early rotation approach soon after the early build, likely because it would require a wheel to do this well. If it's now back in the game , I think PD knows what they are doing? I'm sure they have credible resources that test the physics. The early builds were not like this, obvious from the back lash here, but isn't that evidence that PD is working on improving the physics?

This worked in GT5 and GT6 when it was called the real driving simulator. This hasn't worked on GTS for a while since they nerfed the lateral grip discouraging it, until now the 1.39 has improved on the later grip to allow attack corners on this style like GT5 and GT6 was possible, when it was the real driving simulator and not SPORT. Sport is about fair play and this is why I think they have to slow introduce these physics. I feel it's much better.

I'm not saying GTS is the benchmark for real physics, it wasn't for a while and I couldn't play it for that reason. So disappointed in GTS too. finally this 1.39 patch the driving feels intuitive, the cars can be pushed or rotated much better on entry than before without the grip going straight to ice to punish the style. And on exit the cars can track out and not oversteer like running a square setup. This is a benefit of staggered setups too. The push can easily be combated by decel and wheel corrections, but might need a wheel to do this, otherwise mostly pad operations would create understeer om exits. My suggestion would be to remove some steering lock to help combat the understeer that some are seeing and see if that helps and can adapt to this new physics.

I agree my s2000 is not how all cars should handle, but the driving techniques should be available to FR, MR cars and really it was missing in past builds.
 
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BreakerOhio, if you enjoy the current physics, then let's leave it at that. I don't believe that you are promoting the idea that your style of driving is what GTS' physics should cater to? Many understand and utilize the techniques that you mention, but people deploy them in different styles. Guess the key question for the new physics is--is the vehicle dynamics akin to real life?

When you have experienced the circle of grip in real life, you get a clear sense of what costs you time--you by now must know this. If this is one of the dimensions that PD has to get right in order to legitimize its claim as the real driving simulator, then I hope the new physics does a better job here than say Assetto Corsa or other direct competitors.

Too little or too much grip in braking, entry, apex, exit and the sense of weight transfer are what I would highlight as critical--not certain driving techniques.
 
After about a week we'll get over these changes and there won't be any issue. The physics have changed multiple times and I can't even remember what cars felt like all that time ago. Far as I'm concerned it won't make a significant difference to how races play out. Driver ability plays the strongest role and no matter what changes occur, the best drivers will still win. And if you aren't pleased, play something else.
 
After about a week we'll get over these changes and there won't be any issue. The physics have changed multiple times and I can't even remember what cars felt like all that time ago. Far as I'm concerned it won't make a significant difference to how races play out. Driver ability plays the strongest role and no matter what changes occur, the best drivers will still win. And if you aren't pleased, play something else.

I tend to agree with you...but, the cars just don't feel fun to drive, I hope the racing will be the same and good skilful players will still win, but as I've said they've removed some of the fun and skilful element.
 
On your 2nd vid, I'm not sure what your point is here. Yes the overworked Lexus is faster, but the smooth Lexus seems purposefully far off from the limit. Anyone read Japanese, what does the title say? Anyway, attacking is one thing, excessive drifts and counter steering is another.

Title: Lexus IS F Okayama International Circuit Comparison video against professional driver Mankumo

Video on left is driven by Mankumo (1’47.610), video on right is by the YouTuber (1’48.298). Also mentioned that when Mankumo was driving, the car had no rear wing and was equipped with 235/40R18 (A052) tires in the front and 265/35R18 (A052) in the rear with a third-party muffler.
 
Thanks whiteusagi, your translation sheds light on things...so the video is not a comparison of driving styles, rather skill levels.

If I could share only 1 in-car video with PD to illustrate my desire for physics simulation, this one of the Alfa may be it.

 
I feel the new physics update has changed very little. the cars seem bit more tricky (x-box) but its all good. To be honest I'm not that good so ain't got a clue how a car should behave but they physics experts in this forum are doing a great service in educate me in finer points of vehicle dynamics. Thank you.
 
As a contribution to this conversation id like to hear from anyone commenting how they are testing. GTS feel VERY differerent BOP vs Untuned vs tuned, with different tires and car classes and drivetrains / layouts.

Just saying "physics is bad/good" doesnt tell anything. You could be racing online on tuned gr.B, Sport mode on BOP gr3 or arcade drifting in a 800hp miata monster..
 
Probably with all these complaints and the feedback of the FIA-racing participants, the physics will probably be changed again.

Some will be satisfied and some will not.

But it is nice and informative to see the description of those who know what they are talking about.
 
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