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I have not tried the Vulcan in 1.39 yet but to me it looks like he is driving the Vulcan in 1.38:lol::lol:

I think the new physics are extremely arcade like, just too much unrealistic rear grip on corner exit and too much push from apex to exit.

Yes, that video of the lively Alfa gets me pumped every time. I wish someone would design a sim that brings to life all the details...I know, I'm a dreamer...but I'm not the only one.
 
Im still not sure about the update. Not talking about realism - wont even go there, but as a game. Yesterday i was trying few gr3 cars at daily Brands quali, and it seems the cars are a lot more even - lap times close to each other. And the racing seems cleaner due to this change.

So maybe they dumbed down physics to make it more even playingfield..
 
To all stating that the new physics are more forgiving etc.:

Do FIA with 16 or more tire wear. Then we talk again.

Races yesterday were a complete and utter joke under the new physics model.
 
To all stating that the new physics are more forgiving etc.:

Do FIA with 16 or more tire wear. Then we talk again.

Races yesterday were a complete and utter joke under the new physics model.

Hmmm, need more seat time...
That actually sounds GOOD from my perspective if by that you mean folks were having excessive wear problems.
 
So, when people compares GT to AC, theyl say that the AC has good physics, tyremodel. etc. I felt that way also.
Now the GT cars are quite similar to AC and feels more real, some people complains. So what is it? You want real simulator or simcade?
The new physics are more real than old.
Some of you even said that you had lots of seat time, and old were better, well guess what? Bicycle seat does not count. :lol:

The R8 has very real weight transfer now, feels a lot like my real 911 on the track. Tested it on the brands race B. If you are understeering, slight lift and the grip comes back.
You can/must use throttle to control car now, with the old physics it was all baced how late you could brake and how fast you could go to throttle.
Also you need controll your braking.
I also believe, that the new physics will suit more driving styles, so it will level the field. Whats wrog with that?? You need to have edge on other palyers because you racecraft is not good enough?

So stop whining and play the game, Ill bet that youll soon find the new physics better. :cheers:

Havent done any fia races, so cant give my view on the tyre wear issue, but mayby just adjust the tyre wear instead of making the physics all wrong again??

Oh, I use wheel, not tested with pad.
 
I've always felt that PD uses the physics updates to train the lesser players like myself.
So I use the DS4 and I've always relied heavily on having aids but,

after 1st update the game lost a lot of the "sim lite" point and shoot easy aspect. I was forced to finally start learning to trail brake and juggling the pedals to control the cars weight.

Then the ASM started to really mess with the TCS so it was time for ASM and CSA to go.

Now with the recent increases to lateral grip there's not really any viable way of using more than 1 bar of TC, if any at all.

So far every update has dragged me, albeit kicking and screaming, towards being a more skilled player.

I'm still on the fence about the latest update, but I'm mostly optimistic and time will tell I guess.
 
:boggled::nervous:
Bloody hell, not even a constructive criticism? Yikes. Those are some very harsh comments indeed. Especially from you Suswillo. So what, are you going to blame the game because of your driving ability? Ha! I think you've missed the point completely mate.

I think you will find myself and many others were providing constructive criticism stating what they like or mostly dislike about the new physics. But you've come in this thread and told everyone to go play a different game if they don't like it. That sums up your contribution to this thread. :rolleyes:

This isn't a small physics update which people will forget about. It's killed the personality of the cars and you can smash the throttle on corner exit without consequence. The physics just feel dead.

The new physics have changed the way races play out. Just look at the last round of the FIA Manufacturers series last night. Going into this round Aston were 12th and Audi 13th with 12th spot needed to go to the New York World tour. The Audi was not even competitive due to its MR drivetrain. If anyone watched on stream the way @Tidgney was driving to try and save his tyres and not spin you will understand. Audi were hit so much by the update, Chevrolet, who were 15th going into this round, jumped Renault (also Mid-engined) and Audi.

PD are messing with everything they have built up to in the past 1 and a half years. The best physics engine we have had and the best BOP we have had - only made worse by ridiculously high tyre wear multipliers. And the timing of it, with 1 round to go in the second FIA season, has messed up some guys' aspirations to make it to a world tour too.

All we asked for was less tyre wear and a few tweaks to the BOP and they throw us a new physics engine. Now they will have to re-balance the cars - but with what data? 1 night's worth of racing? The only solution is to revert back to the old physics engine. And that's what myself and a load of other World finalists will be pushing for leading up to the Nurburgring world tour (as well as other changes).

So, when people compares GT to AC, theyl say that the AC has good physics, tyremodel. etc. I felt that way also.
Now the GT cars are quite similar to AC and feels more real, some people complains.

You can/must use throttle to control car now, with the old physics it was all baced how late you could brake and how fast you could go to throttle.
Also you need controll your braking.
I also believe, that the new physics will suit more driving styles, so it will level the field.

How does GT feel similar to AC now? GT now feels lifeless and corner exit you can only exit the corner as quick as your car allows. Driving style doesn't come into how quick you can get round the corner. If you hit a late apex, there's no chance of applying some throttle to re-balance the car and make the rear step out a little for some rotation, you will just understeer more.

Like I said before, you can now go 100% on the throttle corner exit in a GR3 or Gr4 car and not worry about the rear. The complete opposite to GT's old physics and AC's physics. Nearly everyone agrees with this so I'm not sure how you felt the opposite before.
 
I had a 3 Hour endurance event today and my team-mate and I scrambled for a day to remedy the understeer that the new update caused for our R18 '16. It caused understeer everywhere, and made the car feel as though it had drum brakes.
Just finished my ol' Jaguar test, wherein it was obvious that the new understeer had altered things. Fortunately, the rotation can be quite easily restored with camber and toe re-settings.
 
Just finished my ol' Jaguar test, wherein it was obvious that the new understeer had altered things. Fortunately, the rotation can be quite easily restored with camber and toe re-settings.
We ended up finding a solution (from memory) with adjustments to camber, frequency and ride height.
 
This isn't a small physics update which people will forget about. It's killed the personality of the [race] cars and you can smash the throttle on corner exit without consequence. The physics just feel dead.


There, I fixed that for you. As I said before, the road cars I've driven so far actually feel better to drive with 1.39. Now, if PD could find a way to leave the road cars as they are but revert the race cars to how they were before this update, then we might just be on to a winner...


👍
 
So now that I've really had time to sink my teeth into this new change I have come to the conclusion that the FIA should cancel their partnership with PD and give the online championship to someone who actually knows how cars work. Maybe they can make an official WEC game or something. It's completely inexcusable to be fiddling around with and messing up fundamental parts of the game in the middle of an official competition where everyone is already locked into a choice of car. At the very least, the manufacturer selections should be re-opened at a new physics change or they just shouldn't touch it at all. I'd be more than happy with the latter.

As for the changes itself, cars in this game just aren't fun to drive anymore which is a big problem in this sort of game. Since you aren't punished whatsoever for having bad throttle control, you can just turn your brain off and not have to worry about putting in any effort to exhibit any control over your car. Not to mention I used to have fun just sliding the tail of my car around out of corners, but you can't do that anymore.

So yeah to summarize: cars aren't fun to drive, the livery editor is now the main draw and aliens should boycott the FIA series. PD have been pretty quick to do 180s in the past in response to criticism from top players, so I hope they can effect some sort of change here. All the respect to PD and everything they do for us, but this just isn't good at all.

A bit of an unrelated side note, but this is the second game that I used to enjoy a lot that I lost some interest in this week. The other was Smash Ultimate when they nerfed my favourite character Pichu into the ground. I wish I had myself a Wayback machine right about now. :lol:

Someone suggested that the ABS used before this update was to make the game more even between wheel and DS4 users form the beginning, and considering the updated ABS is much better and more natural, I'm speculating this latest change has introduced unexpected massive rear tyre wear for most cars and PD have had to introduce an ad-hoc fix to rebalance the tyre wear by making so many cars understeer mid-corner to exit.

Ignoring the new tyre wear issue, from what I gather, there would have been no need at all to introduce that level of understeer into the cars, so hopefully PD will first address the rear tyre wear issue and then rebalance the cars mid-corner to exit the way they used to be, but without reverting back to the old ABS. I would hate to think they introduced the understeer to encourage beginners to switch off the TCS so that they can exit as well as an alien driver.....

Just to back this up, a couple of very good drivers raced at Maggiore with the Gr.3 Porsche which induces huge amounts of understeer and they had to use BB-3 just to get even tyre wear. I've also ran BB-3 with the RBJ at Suzuka which still results in slightly more rear tyre wear.
 
Hmmm, need more seat time...
That actually sounds GOOD from my perspective if by that you mean folks were having excessive wear problems.

Handling was a travesty...
All nice/challenging/interesting without tire wear, but what a nightmare with it...
 
VBR
The 1.39 update, memed!

It's all very well making fun of what they do, but unless I'm mistaken, there does seem to be a lacking in two-way communication.

As the game seems to be a mixture of being objective (driving for all) and consensual, they would do well to create a poll for all areas of the game which would at least tell them if it's possible to make the whole game suit the vast majority or if they need to split it into groups to suit beginners and experts.
 
It would be nice to get some feedback from PD, maybe if they explain to the people who actually bought, play and support the game and the whole Gran Turismo brand, what their thinking behind the changes are, or even what specifically, the changes are! We could at least say OK we see what you're trying to do, in this day of instant communication there silence is a bit odd. At the moment the game has lost something, the cars I used last night were the Xbow and Gr3 Jag, the Xbow has been turned from a holding your breath, throttle controlled, fun race car, into an understeering, lurching, mid corner staggering mess. The Jag is easier on it's front tyres now, but like the Xbow has zero mid corner balance, and just feels...meh! The biggest casualty of the new physics is the racing, you just can't race as hard.
 
I only did the Nostalgia race with a 512BB and Cobra. Have to say they both felt amazing on hard road tyres. Closet PD have got to Assetto Corsa.

Obviously they’re not race cars and tyre wear isn’t a factor.
 
I think you will find myself and many others were providing constructive criticism stating what they like or mostly dislike about the new physics. But you've come in this thread and told everyone to go play a different game if they don't like it. That sums up your contribution to this thread. :rolleyes:

This isn't a small physics update which people will forget about. It's killed the personality of the cars and you can smash the throttle on corner exit without consequence. The physics just feel dead.

The new physics have changed the way races play out. Just look at the last round of the FIA Manufacturers series last night. Going into this round Aston were 12th and Audi 13th with 12th spot needed to go to the New York World tour. The Audi was not even competitive due to its MR drivetrain. If anyone watched on stream the way @Tidgney was driving to try and save his tyres and not spin you will understand. Audi were hit so much by the update, Chevrolet, who were 15th going into this round, jumped Renault (also Mid-engined) and Audi.

PD are messing with everything they have built up to in the past 1 and a half years. The best physics engine we have had and the best BOP we have had - only made worse by ridiculously high tyre wear multipliers. And the timing of it, with 1 round to go in the second FIA season, has messed up some guys' aspirations to make it to a world tour too.

All we asked for was less tyre wear and a few tweaks to the BOP and they throw us a new physics engine. Now they will have to re-balance the cars - but with what data? 1 night's worth of racing? The only solution is to revert back to the old physics engine. And that's what myself and a load of other World finalists will be pushing for leading up to the Nurburgring world tour (as well as other changes).



How does GT feel similar to AC now? GT now feels lifeless and corner exit you can only exit the corner as quick as your car allows. Driving style doesn't come into how quick you can get round the corner. If you hit a late apex, there's no chance of applying some throttle to re-balance the car and make the rear step out a little for some rotation, you will just understeer more.

Like I said before, you can now go 100% on the throttle corner exit in a GR3 or Gr4 car and not worry about the rear. The complete opposite to GT's old physics and AC's physics. Nearly everyone agrees with this so I'm not sure how you felt the opposite before.

All this... I drove the race of my life last night and somehow came away with P6... felt like a win and I started P2! After 1 lap tyre wear across all the cars was about the same... Lap 2 MR cars start to really lose out on tyre wear by lap 4 it's a multiclass race (Check my stream checking the tyres there's literal aliens in MR cars mid pack try to survive...). Now you can argue that this might be the tyre multiplier but it's the physics.

MR cars now are sliding everywhere under braking (again I might add, they stopped this with the last physics change) so the tyres just get destroyed... Now MR cars should be a bit snappier under braking but this is REALLY extreme for some reason? At the hairpin and against other cars I was braking so early to stop it doing it and it still did it. On exit all cars just grip but why? As far as my understanding went MR cars should grip more on exit due to the weight being over the rear wheels, FR cars should lose a bit of traction because there's no weight over them (Literally the last physics we had). I'd really love to hear David Perels views on the new physics as he races GT3 in real life especially in relation to the MR cars. I don't mind being wrong about things but this doesn't feel right at all...

As Adam said though cars have lost character, there's really no consequence for planting your foot and that loses the enjoyment for me... a lot!

To do this 1 round before the end of a season as well was rather comical... especially with P12 on the cards for Audi. Now I always said I couldn't make New York but I was trying to help out my team mates across the globe where I could, they got royally "screwed" put it that way.

But hey I don't make the rules. Please just give me back the last patch which had a fairly reasonable BoP in terms of the races (Few odd exceptions) and adjust the extremes accordingly.
 
I don't think its good practice to implement physics changes mid FIA Manufacturers Season.

To add: PD have now tried to compensate by allowing people to change manufacturers for next season which disadvantages the people who selected the right manufacturer for the original contracted length.


It begs the question why the change was implemented in the first place. Personally I didn't have complaints.
 
To add: PD have now tried to compensate by allowing people to change manufacturers for next season which disadvantages the people who selected the right manufacturer for the original contracted length.


It begs the question why the change was implemented in the first place. Personally I didn't have complaints.

Is this confirmed? Can I get out of the Renault contract?
 
@Tidgney

All they need to do is revert back to the old car balances, sort out the rear tyre wear but keep the new ABS. The issue with the old ABS was that there was little consequence at all for getting it wrong on entry, yet I seem to be the only person out the millions who play the game who recognises that, and I'm not even TRL or Williams tagged :)
 
I can finally drive the NSX gr3 and it was fun with a little more feel. Using TC 0 i hit the triangle wrong at Suzuka and used a little too much throttle on exit and guess what? Around she went.

Buh you can smash the gas with zero consequences!! Sure whatever you say. I'm having fun. Sucks to be you guys. I just wish instead of crying like teething babies some of these brilliant physicists around here would get together and make a game.

It would be the best sim in history with sales in the billions.
 
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I would hate to think they introduced the understeer to encourage beginners to switch off the TCS so that they can exit as well as an alien driver.....
They failed, I used TC 2 for the Nations Cup race with the N500 X-Bow. Tried TC 0, it was definitely faster, but I was binning it too often, so opted to play it safe for the race. I didn't try 1, because it has always seemed pointless in the past, but maybe 1 would have worked.

I did use TC 0 to do some laps with the Scirocco Gr.4 around Autopolis last night, and it seemed strangely grippy at the front for 330bhp and hard tyres. I remember trying more than one of the FWD cars when there was a previous Gr.4 Autopolis daily race and you had to be very careful with the throttle. I don't know how the race hard tyres are supposed to compare with e.g. a real life Civic Type R's standard road tyres? I had a 2003 Civic Type R many years ago, and never found throttle control a huge challenge, but it only had 200bhp back then.
 
If I have the money and can speak Japanese, I would personally fly out to Japan tomorrow and sit Kaz down with a copy of Assetto Corsa Competizione. They could learn a thing or two about proper simulation and driving feel from Kunos.

Unfortunately that probably wouldn’t work very well, even if you could get a private audience with Kaz.

The problem lies with the asian culture of losing face. Many years ago I worked for a company sourcing technical, shall we say, thingymibobs from Japan mostly, but some stuff from South Korea, and on the whole things well exceptionally well - until they didn’t and then it was an absolute bloody nightmare.

Now, fair play to the Japanese and Koreans as the products we received were delivered well within specification, often way ahead of schedule, and were of top notch quality, but as you would expect from time to time something wouldn’t work as expected. When that happened we did a full analysis and worked out how to solve the issues. We then went back to the supplier with a report of the issue and also our proposed solution.

This is where the problems really began as there was no way in hell they’d implement our solution. They would throw everything including the the kitchen sink at the issue to solve the problem except implement the solution we’d proposed, despite our solution being pretty much the only obvious way to correct the problem.

Naturally this left us totally and utterly frustrated as we couldn’t use the products, and nor could we get the suppliers to successfully resolve the issues.

The answer to our problems came about when one of our team was in Japan with an interpreter, and the interpreter, seeing what we were doing, explained to him the reason why our proposals were not being implemented, and it’s basically about losing face - I’ll explain.

It’s no problem for a product to have an issue, that’s fine as it’s expected from time to time. What is a problem, however, is providing the supplier/manufacturer with the solution. If a Japanese manufacturer were to implement our proposals then it would be an admission that they could not solve the problems themselves, and therefore face would be lost, hence why they tried everything else to solve the issues.

What we had to do was provide them with only a problem description, but in such a way that our already worked out solution was the only obvious choice.

It’s getting better these days, but it’s still an issue.
 
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