Potato...

  • Thread starter VBR
  • 1,339 comments
  • 119,723 views
It’s no problem for a product to have an issue, that’s fine as it’s expected from time to time. What is a problem, however, is providing the supplier/manufacturer with the solution. If a Japanese manufacturer were to implement our proposals then it would be an admission that they could not solve the problems themselves, and therefore face would be lost, hence why they tried everything else to solve the issues.

So, they favour being willfully ignorant, stubborn & obtuse, over showing some humility & common sense? That explains a lot...


:rolleyes:



EDIT: The Suggestions forum on here must really be anathema to them. So, the more things we suggest, the less likely they are to implement them, as they didn't think of it themselves & are too worried about losing face. No wonder this game is in such a mess; what with all our suggestions, their hands are now tied regarding solving most issues!


:lol:
 
Last edited:
I can finally drive the NSX gr3 and it was fun with a little more feel. Using TC 0 i hit the triangle wrong at Suzuka and used a little too much throttle on exit and guess what? Around she went.

Buh you can smash the gas with zero consequences!! Sure whatever you say. I'm having fun. Sucks to be you guys. I just wish instead of crying like teething babies some of these brilliant physicists around here would get together and make a game.

It would be the best sim in history with sales in the billions.

"Hit the triangle to smash the gas"??
We were discussing GTS, not GT1 or 2. Maybe the reason you like the game now is your throttle input method which I would guess only about .02% use.
When I play a racing game I want it to at least feel like it's a racing game and that I am not driving a car with about 40 horsepower..
The throttle on a real car is more than just a simple on/off switch.
 
It may seem like that to us, but asian culture is a complicated thing, and I must stress that things like I’ve described are generally not meant vindictively.


I understand. I respect other cultures, generally speaking, but when the idiosyncrasy in question is impacting business, it's not something I could or would tolerate.
 
Last edited:
"Hit the triangle to smash the gas"??
We were discussing GTS, not GT1 or 2. Maybe the reason you like the game now is your throttle input method which I would guess only about .02% use.
When I play a racing game I want it to at least feel like it's a racing game and that I am not driving a car with about 40 horsepower..
The throttle on a real car is more than just a simple on/off switch.

Huh? Is that what i said? I'm playing GTS. If you go through casio triangle and hit the curb then go to apply throttle on exit it will oversteer if you don't do it right. I thought you can smash the gas and go like a slot car?

You do know what oversteer is yes? Not to brag but with my highly unusual throttle input method only .02 percent use i managed to rack up 71 poles 54 fastest laps and 35 wins. That was before the latest update.
 
Not to brag but with my highly unusual throttle input method only .02 percent use i managed to rack up 71 poles 54 fastest laps and 35 wins. That was before the latest update.

I'd be more impressed if you'd shared your kudosprime data because those numbers are meaningless without context.
 
I'd be more impressed if you'd shared your kudosprime data because those numbers are meaningless without context.
I'd be more impressed if people didn't use the "I'm fast so I must be right" argument at all. The best performers in sports are typically coached by people who are not themselves the best. Knowing what to do and being able to do it are two different skills.
 
I'd be more impressed if people didn't use the "I'm fast so I must be right" argument at all. The best performers in sports are typically coached by people who are not themselves the best. Knowing what to do and being able to do it are two different skills.

He sounds like a troll.

Also, no one used that argument AFAIK.
 
You do know what oversteer is yes? Not to brag but with my highly unusual throttle input method only .02 percent use i managed to rack up 71 poles 54 fastest laps and 35 wins. That was before the latest update.

That’s a strange way of saying you accelerate into people deliberately lowering your SR and putting yourself into slower splits.
 
So, when people compares GT to AC, theyl say that the AC has good physics, tyremodel. etc. I felt that way also.
Now the GT cars are quite similar to AC and feels more real, some people complains. So what is it? You want real simulator or simcade?
The new physics are more real than old.
Some of you even said that you had lots of seat time, and old were better, well guess what? Bicycle seat does not count. :lol:

The R8 has very real weight transfer now, feels a lot like my real 911 on the track. Tested it on the brands race B. If you are understeering, slight lift and the grip comes back.
You can/must use throttle to control car now, with the old physics it was all baced how late you could brake and how fast you could go to throttle.
Also you need controll your braking.
I also believe, that the new physics will suit more driving styles, so it will level the field. Whats wrog with that?? You need to have edge on other palyers because you racecraft is not good enough?

So stop whining and play the game, Ill bet that youll soon find the new physics better. :cheers:

Havent done any fia races, so cant give my view on the tyre wear issue, but mayby just adjust the tyre wear instead of making the physics all wrong again??

Oh, I use wheel, not tested with pad.


This. I haven’t driven much yet, so for a test I ran Interlagos dawn 10x tire wear 3x fuel-20 laps with my yank tank (favorite gr3) under bop. 14 car grid.
This is now a very solid challenge against pro ai starting twefth on grid. I had two offs and settings set to not reset car after off track so if you go off you have to rejoin right.
I ran HUD on but driver names on cars off. If you treat this like a real race, it’s good and challenging. What I mean is if you treat ai as humans in a daily and don’t just punt them off. The ai are tough to pass, and I’m not sure if they are under bop if I am? I am assuming so, but no matter.
Tires mean something now. Game drives well. I finished eleventh, but I could see how it would be quite the rude awakening for people in FIA with a higher multiplier, and imo those people have gotten used to overdriving as a standard lap.
You cant just overdrive all the time anymore because it destroys your tires which now actually means something.
I love this update.
 
Last edited:
Lord knows i'm no Senna and i'm not trying to say i am but here you go...

https://www.kudosprime.com/gts/stats.php?profile=4789618

Yeah...

You have no idea how the cars behave on the limit, so you coming here and say

Sucks to be you guys. I just wish instead of crying like teething babies some of these brilliant physicists around here would get together and make a game.

... is simply ridiculous.

Your average DR is D. That's bad, regardless of how many poles or wins you got. Therefore I don't think your opinion about the physics update holds any water.
 
How does GT feel similar to AC now? GT now feels lifeless and corner exit you can only exit the corner as quick as your car allows. Driving style doesn't come into how quick you can get round the corner. If you hit a late apex, there's no chance of applying some throttle to re-balance the car and make the rear step out a little for some rotation, you will just understeer more.

Like I said before, you can now go 100% on the throttle corner exit in a GR3 or Gr4 car and not worry about the rear. The complete opposite to GT's old physics and AC's physics. Nearly everyone agrees with this so I'm not sure how you felt the opposite before.

When driving new GTS physics, it feels like same rules apply to cars as in AC. FFB still is way better in AC.
Now in GTS you really need to brake right way, not just smash 100% all at once, and the winner is the one who can put down foot fastest and after that put throttle 100% fastest.

The acceleration grip comes straight from weight transfer, and so does corner exit understeer. Really feels real to me.
IMO this update is very good and takes the game whole new level.
 
When driving new GTS physics, it feels like same rules apply to cars as in AC. FFB still is way better in AC.
Now in GTS you really need to brake right way, not just smash 100% all at once, and the winner is the one who can put down foot fastest and after that put throttle 100% fastest.

The acceleration grip comes straight from weight transfer, and so does corner exit understeer. Really feels real to me.
IMO this update is very good and takes the game whole new level.

In AC you can control your corner exit angle with the throttle (oversteer). With the latest UP that's not possible in GTS. Not with GR.3 MR and FR cars at least.

And that was possible before. Now they behave like FF cars on corner exit, which makes zero sense, especially MR cars, even though I've always preferred FR cars.
 
I havnt spent a lot of time with the update but I like it, in my opinion a MR car on corner exit with high throttle application would go light at the front so I would not expect a lot of turn in. I also like that it feels a bit more squirrelly under breaking now, adds a bit more to the experience. I am no expert but understand basic physics and to me it feels right.
 
Your average DR is D. That's bad, regardless of how many poles or wins you got. Therefore I don't think your opinion about the physics update hold any water.

Hey - I'm a D, but then again apart from a few online races I did a year ago, I play purely offline, so my rating isn't ever going to improve. So please don't judge us Ds based purely on the fact that we're Ds

And let's face it being good at GTS is about knowing how to work the physics model, regardless of how flawed that physics model is, and given that PD has just made the physics so easy I'd expect most Ds that play online to come out in favour of it.

For the record as a D I hate the new physics - I'd probably have more sideways moments playing Train Simulator 2019.
 
A comparison I’ve made using the Race B time trial in my favourite car in the game. Haven’t seen one of these yet but I’m sure there are some out there.


My impressions aren’t good. Long, high speed corners are now an absolute chore as it’s very difficult to get a feel of the front end of the car. I feel like I have to turn the wheel much more than before. Slow corners however, are a whole different kettle of fish. Brake hard, turn in, get it pointed then just mash the throttle and away she goes, no worries mate. It’s ridiculous and feels very unnatural to drive. It’s dull, depressing and lifeless. There’s no fun to be had. Not to mention the X-Bow in the Nations Race, through Kyoto’s long corners, it was moving around and lurching more than Peter Garrett on stage. Sheer lunacy.

Having spoken to a few of the top guys in Oceania, the sentiments are shared.
 
Hey - I'm a D, but then again apart from a few online races I did a year ago, I play purely offline, so my rating isn't ever going to improve. So please don't judge us Ds based purely on the fact that we're Ds

And let's face it being good at GTS is about knowing how to work the physics model, regardless of how flawed that physics model is, and given that PD has just made the physics so easy I'd expect most Ds that play online to come out in favour of it.

For the record as a D I hate the new physics - I'd probably have more sideways moments playing Train Simulator 2019.

You weren't bragging about your online performances.

I know how to distinguish between a DR D of someone active and someone who doesn't care about online.
 
The other bit I drove was Brands, in rs01. Its so much nicer in mr on hairpin. Plus, to me the behavior I like is related to real car, not game to game so much.
Irl throttle control is important. Oversteer understeer depends on cars balance and driver input. Watch and listen to what Lewis Hamilton said in his reference lap video regarding understeer on Nurb GP.
It’s just as @sdi_03 said if you end up with car in understeer you control that with the pedals-now the game rewards better technique imo. I’ve said from the get go this game is going places and as discerning eyes can see they slowly step by step improve it.
Plus, I noticed very interesting things about the ai in the race I just ran re their settings driving style on Lagos.
If you just look at their inputs you can learn a lot.
I think now real world has been brought into the game much more.
 
The winner is the one who can put down foot fastest and after that put throttle 100% fastest.

Damn I never knew driving fast (in real life or in a sim) was that easy. Thanks for that! 👍

Sarcasm aside, as @zzz_pt said, you can control mid corner rotation and exit angle using the throttle in real life and in AC. You need too much throttle (ie 100%) and a stupid amount of steering input to be able to do this in GT now. So your comparison goes straight out the window.

I havnt spent a lot of time with the update but I like it, in my opinion a MR car on corner exit with high throttle application would go light at the front so I would not expect a lot of turn in. I also like that it feels a bit more squirrelly under breaking now, adds a bit more to the experience. I am no expert but understand basic physics and to me it feels right.

You're right on both accounts.

However, you got understeer on exit with an MR car with the previous physics and oversteer if you applied too much throttle. With the new physics however much throttle you apply you just get more understeer.

On entry MR cars should be unstable, as it was in the previous update, but now it is too exaggerated. They do that weird sliding lurching forward thing which you would get with the physics from 2 updates a go. It means you have to slow down too much to not have the car sliding.

MR cars aside, have you tried an FR car? Oversteer should be more evident on corner exit but all you get is understeer.
 
Looks like from the reboot of the poll that there is no consensus on the new physics. Would be interesting to know why they think it's an improvement or a detriment--but having a clear deconstruction on any forum seems like a lost cause. Which leads me to the quotes below.

Whether you like or dislike the new physics, I think we can all agree that we--the fans of GTS--are the bedrock for PD's franchise and they should implement a platform for direct communication. It's time PD, many of us have been saying this ever since that infamous grip bug was discovered shortly after launch. You don't even have to make it public, but a reliable platform that provides credible feedback loop about current and future changes should optioned. The obvious benefit to your business, your bottom line? Well if you haven't figured that our by now, I'll give you one hint--product development through rapid cycles of iteration...fail early, fail gracefully.

I wish you all the best.


The only solution is to revert back to the old physics engine. And that's what myself and a load of other World finalists will be pushing for leading up to the Nurburgring world tour (as well as other changes).

It's all very well making fun of what they do, but unless I'm mistaken, there does seem to be a lacking in two-way communication.

It would be nice to get some feedback from PD, maybe if they explain to the people who actually bought, play and support the game and the whole Gran Turismo brand, what their thinking behind the changes are, or even what specifically, the changes are!
 
The other bit I drove was Brands, in rs01. Its so much nicer in mr on hairpin. Plus, to me the behavior I like is related to real car, not game to game so much.
Irl throttle control is important. Oversteer understeer depends on cars balance and driver input. Watch and listen to what Lewis Hamilton said in his reference lap video regarding understeer on Nurb GP.
It’s just as @sdi_03 said if you end up with car in understeer you control that with the pedals-now the game rewards better technique imo. I’ve said from the get go this game is going places and as discerning eyes can see they slowly step by step improve it.
Plus, I noticed very interesting things about the ai in the race I just ran re their settings driving style on Lagos.
If you just look at their inputs you can learn a lot.
I think now real world has been brought into the game much more.

The part where PD really failed is on corner exit, there is no need for throttle control anymore, just romp this gas as hard as you can, that is so far from realistic its absurd. Like I mentioned earlier, I cant help but believe PD made a mistake somewhere and that 1.39 will be patched in very short order.
 
It would be interesting to see a poll with DR added, I suspect that lower DR players like the new physics more than higher DR players, and that's probably why PD changed it, why make a game that's great for 2% of your customers? But the other 98% try a couple of times and then quit, the top 2% will moan, but they will eventually get to grips with it and still be fast, I'd also expect DS4 users to be in favour of the update rather than wheel users, if the result is more people playing then if you're PD that has to be a good thing.
 
Yeah...

You have no idea how the cars behave on the limit, so you coming here and say



... is simply ridiculous.

Your average DR is D. That's bad, regardless of how many poles or wins you got. Therefore I don't think your opinion about the physics update holds any water.

When did i say i was a physicist and know everything about a car and how it acts on the limit?

This bad D driver has wins at C and B level as well but apparently that means nothing. So all you D drivers with no wins once you get one it means nothing according to the experts.

Anyway i don't care much about my DR like some people do. I just jump in a race and try and race clean and whatever happens happens. I bet if i tried this bad D driver can reach A level. My SR on the other hand is what i care about. I think my SR is pretty damn good considering all the horror stories.

Only my opinion matters not yours. Spoken like a true elitist.

Bottom line is i'm having fun with GTS and some others have shed enough tears to fill an Olympic sized swimming pool.
 
Not the fastest driver here, but GT made a very big step back in the feeling of driving. I feel like I'm driving with CSA and stability control. The main problem I encountered is, in my opinion, the excessive amount of grip in the rear tires, smash the throttle even with 50% steering, and the tires will grip. It's unnatural and also unrewarding. I mean: when I started playing GT, this year, I could not drive smoothly without CSA and TC, but due to my interest in FIA races, I started to learn how to drive first without CSA and ASM, then, slowly, with a lot of crashes and practice, I became a better driver all round. I started to know how to brake properly, how to manage the throttle, then disabled TC. If I see how I was driving three months ago, and now, I can see a big margin of improvement, not only in the sheer pace, but mainly in knowing what I'm doing. "If I do this, I'll crash".
Now you can simply drift on corners like a madman.
I had pleasure to learn how to drive, it's bad to take off the game these finesses that had. A dull, and lifeless experience.
 
When did i say i was a physicist and know everything about a car and how it acts on the limit?

This bad D driver has wins at C and B level as well but apparently that means nothing. So all you D drivers with no wins once you get one it means nothing according to the experts.

Anyway i don't care much about my DR like some people do. I just jump in a race and try and race clean and whatever happens happens. I bet if i tried this bad D driver can reach A level. My SR on the other hand is what i care about. I think my SR is pretty damn good considering all the horror stories.

Only my opinion matters not yours. Spoken like a true elitist.

Bottom line is i'm having fun with GTS and some others have shed enough tears to fill an Olympic sized swimming pool.

You came to the thread with a dumb attitude, talking bs about people who know what they're talking about and who put a lot of time and effort into the FIA competitions in order to get a place for the final live events.

According to your stats, most good results were in lower DR lobbies. Otherwise you wouldn't have such low DR. Just give up the BS.

Also, I didn't say my opinion matters. I called you out on your BS and how your opinion about how the recent patch affects the cars when driven on the limit is meaningless because you clearly do not drive the cars on the limit.

Everyone is entitled to an opinion. Some are reasonable, others are not.
 
Does every thread need to degrade into a death spiral about my 🤬 sucks less than your 🤬? Come on guys, is this all you got?

No wonder PD doesn't communicate...can you blame them?
 
Last edited by a moderator:

Latest Posts

Back