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From what I can tell just by driving the 911 RSR, weight balance is genuinely messed up. Under acceleration, the sensation through the wheel is that the front wheels are barely on the ground. Under heavy braking, the sensation through the wheel is how it should be under normal acceleration.

That would explain why cars are doing wheelies as well. Somewhere, someone in charge of editing the physics moved some wrong numbers around and this is what we've got as a result.
 
From what I can tell just by driving the 911 RSR, weight balance is genuinely messed up. Under acceleration, the sensation through the wheel is that the front wheels are barely on the ground. Under heavy braking, the sensation through the wheel is how it should be under normal acceleration.

That would explain why cars are doing wheelies as well. Somewhere, someone in charge of editing the physics moved some wrong numbers around and this is what we've got as a result.

This is really odd then, I have vid on page 25, from 1:38 on there is a lap with RSR in Brands. Car felt just as before, only the weight transfer was better.
And little more grip when coming out of corner.
 
I will spend tonight checking out how the street car side of gts is hanging. Try to find a heavyish 200hp car and see if i can feel anything resembling my daily drives..

Quoting my self here..:cheers::lol:

Tried the M4 at Nurb. Tuned the power down to minimum (300ish hp i recall) pumped weight beyond 1500kg and even rose and softened the suspension. There was surpricingly little suspension travel and weight transfer - and plenty of grip even with comfort mediums.:odd: Otherwise got strong AC vibes from this setup.

Im really mixed now. Theres just too much grip everywhere, but in some ways i feel the car reacts more realistic. Hope they just reduce grip and we se how everything else works. It is even possible 1.39 IS 1.38 with just grip multiplier gone up. They possibly tried to cure the uncontrollable loss of grip and messed up something else in process..



Must say im mixed now
 
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So far this week all I've done is hot lap my beloved gr.3 Mustang around DTS, and I've got to admit that I couldn't for the life of me understand what all the angst and commotion was about.
"just put your foot down and it goes in a straight line"???
Not in the 'Stang it don't!

So I've just now done a bit of testing (DTS in qualy) in the AMG GT3 '16 and yep, seems like they broke the game pretty bad lol.

What I noticed after trying a bunch of cars is that the "Just floor it" broken physics seems to only apply to all the cars that get a BoP power reduction, and they mostly have a BoP weight increase at the same time.

Every car that gets a BoP power increase is still lively in the rear end. Even the gr.3 Genesis has become a bit angry on exits.

If there even is a way to save this change I think it might require a near complete BoP overhaul.

Also, what the heck is it with having to run virtually the opposite BB now? What the hell have they changed to cause that?
 
Anyone who thinks the physics are OK, drive the NSX group 4 and tell me it doesn't handle like a 400BHP FWD hot hatch under acceleration. Tuned to the Nth degree it still doesn't oversteer.

And when you lift off mid corner, or just as you come off the brakes on turn-in it just slides. It's oversteery on braking and understeery on throttle. Certainly not an MR car anymore... It's hideous.
 
I'm not even sure why PD feels like changing the physics of an FIA certified e-sports title. Not a risk worth taking when you have a dedicated community of players and athletes who depend on your services. If it ain't completely broken, don't fix.

I really hope they will and can revert back to pre-update physics. My desire to play the game has faded away with this change, which makes me sad since GTS is otherwise so generous.
 
This is really odd then, I have vid on page 25, from 1:38 on there is a lap with RSR in Brands. Car felt just as before, only the weight transfer was better.
And little more grip when coming out of corner.
That's nice, but I cannot determine feel from a video, and definitely can't corner right when the feel isn't there in the wheel either. Had no issues with the road cars though.
 
Quoting my self here..:cheers::lol:

Tried the M4 at Nurb. Tuned the power down to minimum (300ish hp i recall) pumped weight beyond 1500kg and even rose and softened the suspension. There was surpricingly little suspension travel and weight transfer - and plenty of grip even with comfort mediums.:odd: Otherwise got strong AC vibes from this setup.

Im really mixed now. Theres just too much grip everywhere, but in some ways i feel the car reacts more realistic. Hope they just reduce grip and we se how everything else works. It is even possible 1.39 IS 1.38 with just grip multiplier gone up. They possibly tried to cure the uncontrollable loss of grip and messed up something else in process..



Must say im mixed now

That would be because there was too much tire spin before. So now with the tires realistically fighting for grip instead of just "giving up", the cars feel and drive more realistic. Simple as that.

Anyone who thinks the physics are OK, drive the NSX group 4 and tell me it doesn't handle like a 400BHP FWD hot hatch under acceleration. Tuned to the Nth degree it still doesn't oversteer.

And when you lift off mid corner, or just as you come off the brakes on turn-in it just slides. It's oversteery on braking and understeery on throttle. Certainly not an MR car anymore... It's hideous.

Just adjust the dif.
 
That's nice, but I cannot determine feel from a video, and definitely can't corner right when the feel isn't there in the wheel either. Had no issues with the road cars though.
I agree with you on the Porsche. Actually the braking got better, but the problem is how easily you can put down the throttle. And you barely need to do any correction by countersteering. I know the Porsche is pretty stable, but not at this extent.
I tried the RBJ at Suzuka before the update and after. If you tried to steer aggressively the car would slide, and then you lose it, in particular on the 130R. After the update is was like driving with glued tires. So stable. Not a hint of oversteer, except if you really messed up with the throttle.
 
Only 46 votes for slightly better, better much better. 76 votes for the opposite.

The numbers show you're in the minority. Give it a rest, you've stated your opinion repeatedly...stop beating a dead horse and just enjoy it while it lasts.

Incoming! Physics v1.40, I guarantee.

Sorry I stand up for things I care about! As do all of these other posts from those that dislike the physics continue to keep reply and bury the supporting posts with more negative the moment us few say something constructive about it. I say if anyone is in favor of these physics speak up or PD may fold and go back to the old physics. I'll adapt if it goes back, probably not play as much. The negative backlashes in any open forum are the ones that post the most...rarely do the ones that endorse something speak up!

I'm a GT gamer as much as the rest, this aspect of the physics has been something that was so off after the game came out. In the beta it was more like this 1.39, then it got patched away. All my old Post were about how it disappeared and I said it's probably ok for the greater good of the community to have the gameplay be the way it has been, it helps introduce gamers to respect certain aspects of car behavior and increase the participation of Sport. Eventually they will have to give the wheel ffb more feeling and driving styles in real life should be possible in this game.

Don't be a hypocrite the horse is dead and this thread is becoming a debate, it is normal, that is the purpose of a forum. Discussion.

I see you keep defending it the minute us monitory opinion chimes in.
 
That would be because there was too much tire spin before. So now with the tires realistically fighting for grip instead of just "giving up", the cars feel and drive more realistic. Simple as that.

I think they just need to adjust the stock setups and everything will be just fine ;)

Im very much in the same lines. Just the cornering speeds easily around 150kmh seemed a bit excessive even for M4. Other than that everything felt very natural and immersive.

I think physics are fine now, its just fine tuning with setups, weights and grip multiplier.
 
For me, as a pad user, the handling update has certainly improved my lap times, but I have to say that I don't like it at all. This is supposed to be a sim. If I were to switch traction control off in a real life race car, or a fast road car, then I would fully expect it to kill me the first time I mash the accelerator straight to the floor in the middle of a tight bend. In game, I can now go 0% to 100% throttle with no problem the majority of the time.

I'm not claiming to be a great player, far from it, but I fear that this update has taken a lot of the finesse out of the game, making it easier for everyone to be quick, and in my opinion this lessens the experience.
 
Hmmm, melikey n300 NSX at Tsukuba. It’s no longer a drift car! If this update had been in effect I would have raced it last time a bunch. So much more fun to drive. Instead of just drifting everywhere, you add throttle on exit and the weight shifts back and you get the grip, with the caveat, you are under hard acceleration weight transferred to rear equals less grip in front. It’s more intuitive and closer to reality now. I was easily running MUCH more consistent, plus it’s just so much more intuitive and engaging, your inputs do more now what you would expect intuitively.
Weight transfer has always been good laterally for a while now, but what’s awesome now is it’s more prevalent front to back under acceleration/braking. Really cool. You can really feel the ffb go light on exit which is very cool.
When this combo was up imo on wheel the NSX was pretty poor, maybe fun in a Tokyo drift way, but for a car that can pull what that one can in lateral g it was pretty poor.
Now it’s way way improved. You can really transfer the suspension loading more smoothly now from braking to turning to accelerating in a more natural way.
Yeah, I can confirm I really like the way the cars are doing right now.

Ok, like I said there’s a reason they do what they do and there was no reversion during the maintenance. This was my first or maybe second post in this thread.
The cars pitch is now more affected by braking and acceleration, as I said. This affects how much weight is front and rear tires under braking and accel, so you have more lift oversteer and less power oversteer. It’s closer to correct now.
Tire model untouched.
Grip untouched.
Just weight shift under accel/decelerations pretty much as I said when I first drove it. This is a positive thing folks.

I can remember some threads about how unrealistic it was with the power oversteer being too sensitive back a while.
Now all the same players, having learned to compensate power oversteer are complaining about having the grip and drive out of corners being better.
I’m not saying the physics is perfect, only that the cars behave more like real cars, it’s not perfect, but it’s closer...

Haters gonna hate though.

I play on wheel and that’s what the update entails. It’s equal over all cars. It’s a big improvement. Doesn’t anyone feel as I do that it’s tremendously positive that PD is not satisfied with just decent driving?
They are pushing to make this the best...

It’s a POSITIVE thing that they keep improving the physics imo. Clearly a lot of the repeated track dailies are because they are still working on it-they are capturing data and using that data to enhance the driving quality,
Imo PD is being very cautious and measured with each step in the evolution of the driving experience provided in game. They are playing chess and on PS5 it’s gonna be checkmate for the competition. Mark my words.

:gtpflag:
 
Im very much in the same lines. Just the cornering speeds easily around 150kmh seemed a bit excessive even for M4. Other than that everything felt very natural and immersive.

I think physics are fine now, its just fine tuning with setups, weights and grip multiplier.
With what tyres? I usually use SH, rarely do I use better tires on road cars. With N300 cars and less, CS are better suited I think.
 
Just weight shift under accel/decelerations pretty much as I said when I first drove it. This is a positive thing folks.
It's the weight distribution of the car as well. As I've noted before in this thread, if you compare the Gr.3 GT-R with the Gr.3 911, for example, to compare a front weight bias car to a rear weight bias car, the effect on rear wheel traction seems rather excessive. But I've never driven cars anything like that in real life, maybe someone who has can comment on whether it's correct for the GT-R to be able to spin its wheels in 3rd coming out of a tight hairpin while you can floor it in 2nd in the 911 with no wheelspin? Does the different weight distribution really make that much difference in real life?
 
Sorry I stand up for things I care about! As do all of these other posts from those that dislike the physics continue to keep reply and bury the supporting posts with more negative the moment us few say something constructive about it. I say if anyone is in favor of these physics speak up or PD may fold and go back to the old physics. I'll adapt if it goes back, probably not play as much. The negative backlashes in any open forum are the ones that post the most...rarely do the ones that endorse something speak up!

I'm a GT gamer as much as the rest, this aspect of the physics has been something that was so off after the game came out. In the beta it was more like this 1.39, then it got patched away. All my old Post were about how it disappeared and I said it's probably ok for the greater good of the community to have the gameplay be the way it has been, it helps introduce gamers to respect certain aspects of car behavior and increase the participation of Sport. Eventually they will have to give the wheel ffb more feeling and driving styles in real life should be possible in this game.

Don't be a hypocrite the horse is dead and this thread is becoming a debate, it is normal, that is the purpose of a forum. Discussion.

I see you keep defending it the minute us monitory opinion chimes in.


Keep talking pal, all you're doing is just talking your way out of convincing others of you opinion. You make ludicrous assumptions about the "greater good", it's frankly all over the place. Really, you're all over the place.

To be unbiased, yes, some have criticized 1.39 repeatedly, through a tantrum-like banter...and you wanna join this back and forth and call it a discussion? A normal and purposeful function of this forum? Again, you are all over the place.

I usually chime in when people make asinine comments like--"how do you expect the car to turn when the weight is on the rear?" And try to do so positively. Doesn't always work, but that's another story.

Pardon me, you're right--I've said too much.
 
Just adjust the diff.

Says someone who evidently hasn't driven it with a controller since the update (or hadn't driven it with a controller prior to the update). Adjust the diff all you want, it doesn't handle like an MR car. Adjusting the diff does nothing to remove the lack of ability to turn it on the throttle - it just steams towards the outside of a corner.

Likewise, any physics engine where you can make the Porsche GT3 do a wheelie is broken...

I haven't driven any road cars, perhaps they have been improved, but the MR - specifically the Gr.3 and Gr.4 cars - are all understeery.

It's a controller-specific problem from what I can tell. The steering angle input has been changed, this means that 'full lock' on the analogue sticks is more than the car can take at any one time. As such it creates a 'floaty' feel and causes understeer. With a decent wheel you can feel this point and you can adjust for it, with a controller you cannot.

Anyone using a pad is now at even more of a disadvantage than wheel users, and that's a step backward in my opinion.
 
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Ok, like I said there’s a reason they do what they do and there was no reversion during the maintenance. This was my first or maybe second post in this thread.
The cars pitch is now more affected by braking and acceleration, as I said. This affects how much weight is front and rear tires under braking and accel, so you have more lift oversteer and less power oversteer. It’s closer to correct now.
Tire model untouched.
Grip untouched.
Just weight shift under accel/decelerations pretty much as I said when I first drove it. This is a positive thing folks.

I can remember some threads about how unrealistic it was with the power oversteer being too sensitive back a while.
Now all the same players, having learned to compensate power oversteer are complaining about having the grip and drive out of corners being better.
I’m not saying the physics is perfect, only that the cars behave more like real cars, it’s not perfect, but it’s closer...

Haters gonna hate though.

I play on wheel and that’s what the update entails. It’s equal over all cars. It’s a big improvement. Doesn’t anyone feel as I do that it’s tremendously positive that PD is not satisfied with just decent driving?
They are pushing to make this the best...

It’s a POSITIVE thing that they keep improving the physics imo. Clearly a lot of the repeated track dailies are because they are still working on it-they are capturing data and using that data to enhance the driving quality,
Imo PD is being very cautious and measured with each step in the evolution of the driving experience provided in game. They are playing chess and on PS5 it’s gonna be checkmate for the competition. Mark my words.

:gtpflag:


As far as rear corner exit and getting the power down they need something in between 1.38 and 1,39. Some cars could be pretty tail happy on exit due to tire spin with 1.38 but now I think they went to too much rear grip with 1.39. Maybe that was their goal, find the extremes and zero in on the grip from there. On Gr3 & 4 cars 1.38 felt like they always had RH on the rear, 1.39 feels like they have RSS on the rear for lack of a better description.
 
As far as rear corner exit and getting the power down they need something in between 1.38 and 1,39. Some cars could be pretty tail happy on exit due to tire spin with 1.38 but now I think they went to too much rear grip with 1.39. Maybe that was their goal, find the extremes and zero in on the grip from there. On Gr3 & 4 cars 1.38 felt like they always had RH on the rear, 1.39 feels like they have RSS on the rear for lack of a better description.

Good description and pretty much agree.
Further if an apex has been hit and post apex steering input unwinds in a textbook fashion it works well. Conversely too much steering angle is punished with understeer and tire wear which mirrors the real world to some extent.
It’s the dynamic pitch of the car that they adjusted.
People on wheel can feel the wheel lighten up on corner exit in many cars.
You can also feel the car squirm under braking more, and oversteer if the car isn’t lined up right under braking and tighten turn radius off throttle more than 1.38. If you lift at the wrong time no bueno. It’s more pronounced than 1.38.
Would I say the handling is perfect now?
No, but it’s clear they are moving forward .1.38 wasn’t perfect and neither is 1.39.
I think your explanation of the feel in gr3 and 4 as compared to 1.38 is pretty good. The reason is the change in vehicle pitch dynamically not actual grip adjustment.

For controller play I don’t know. Never used it so no comment. They may have made adjustments to background smoothing. I have no comment on controller play.

As an aside it is pretty humorous to see the “car don’t work no right no how!”
level of comments this thread has produced, and many of these further imply (in preposterous fashion) that PD should listen up.
 
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Since the physics update the racing has been the best I've ever seen on GTS. The GT3 cars are more forgiving but they should be, the real cars are designed for wealthy customers, easy to drive tough to be ultra quick in.
Yeah mate, easy to drive, cos pro’s drive them. And AM drivers leave safety margin irl.

You seem to think people drive a £500,000 race car like it’s got a PS4 reset button.

What planet did you get your logic from ??
 
I don't like the new physics...but it's not had the bad effect I thought it would have on the racing, in fact the racing, at least in the B and C dailies, has been pretty good.
I thought there was supposed to be maintenance today? Did it happen?
 
I don't like the new physics...but it's not had the bad effect I thought it would have on the racing, in fact the racing, at least in the B and C dailies, has been pretty good.
I thought there was supposed to be maintenance today? Did it happen?

I didn't think it would effect the racing that much, it's just robbing the oversteer cars of their character. Being able to initiate an oversteer with an aggressive throttle input was also very helpful when missing a turn, but now that's off of the table.
 
Ok, like I said there’s a reason they do what they do and there was no reversion during the maintenance. This was my first or maybe second post in this thread.
The cars pitch is now more affected by braking and acceleration, as I said. This affects how much weight is front and rear tires under braking and accel, so you have more lift oversteer and less power oversteer. It’s closer to correct now.
Tire model untouched.
Grip untouched.
Just weight shift under accel/decelerations pretty much as I said when I first drove it. This is a positive thing folks.

I can remember some threads about how unrealistic it was with the power oversteer being too sensitive back a while.
Now all the same players, having learned to compensate power oversteer are complaining about having the grip and drive out of corners being better.
I’m not saying the physics is perfect, only that the cars behave more like real cars, it’s not perfect, but it’s closer...

Haters gonna hate though.

I play on wheel and that’s what the update entails. It’s equal over all cars. It’s a big improvement. Doesn’t anyone feel as I do that it’s tremendously positive that PD is not satisfied with just decent driving?
They are pushing to make this the best...

It’s a POSITIVE thing that they keep improving the physics imo. Clearly a lot of the repeated track dailies are because they are still working on it-they are capturing data and using that data to enhance the driving quality,
Imo PD is being very cautious and measured with each step in the evolution of the driving experience provided in game. They are playing chess and on PS5 it’s gonna be checkmate for the competition. Mark my words.

:gtpflag:

Agree on some but like all their rival games handling and physics should have been done, tested and finalised before the game was released. Two years now and out of two years i only logged on for 220 days. They should be testing it themselfs before releasing. They should award all of us who race while they experiment ss rank permantly. The lancer evo gr3 now on dragon trail feels held back and the way the car is designed for cornering and aerodynamics it should be free to go flat out, not held back :)
 
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