Ok, like I said there’s a reason they do what they do and there was no reversion during the maintenance. This was my first or maybe second post in this thread.
The cars pitch is now more affected by braking and acceleration, as I said. This affects how much weight is front and rear tires under braking and accel, so you have more lift oversteer and less power oversteer. It’s closer to correct now.
Tire model untouched.
Grip untouched.
Just weight shift under accel/decelerations pretty much as I said when I first drove it. This is a positive thing folks.
I can remember some threads about how unrealistic it was with the power oversteer being too sensitive back a while.
Now all the same players, having learned to compensate power oversteer are complaining about having the grip and drive out of corners being better.
I’m not saying the physics is perfect, only that the cars behave more like real cars, it’s not perfect, but it’s closer...
Haters gonna hate though.
I play on wheel and that’s what the update entails. It’s equal over all cars. It’s a big improvement. Doesn’t anyone feel as I do that it’s tremendously positive that PD is not satisfied with just decent driving?
They are pushing to make this the best...
It’s a POSITIVE thing that they keep improving the physics imo. Clearly a lot of the repeated track dailies are because they are still working on it-they are capturing data and using that data to enhance the driving quality,
Imo PD is being very cautious and measured with each step in the evolution of the driving experience provided in game. They are playing chess and on PS5 it’s gonna be checkmate for the competition. Mark my words.