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- SpacedustDaddy
đź‘ŤThat is correct. We try to make it as real as possible.
đź‘ŤThat is correct. We try to make it as real as possible.
This is a great idea. Used in real life series as well and shouldn't be too difficult to change.I see from this video that Project Cars 2 is still using a countdown lights system like PC1, but it appears to be inverted. I really hope they get rid of this before release as I find it encourages anticipation of the start leading to more first corner incidents in online racing.
How difficult would it be to use a more realistic system without the countdown, but with a random 1 to 3 second delay to that people can't anticipate the start?
I see from this video that Project Cars 2 is still using a countdown lights system like PC1, but it appears to be inverted. I really hope they get rid of this before release as I find it encourages anticipation of the start leading to more first corner incidents in online racing.
How difficult would it be to use a more realistic system without the countdown, but with a random 1 to 3 second delay to that people can't anticipate the start?
And don't forget that in pCARS1 if you disabled penalties you could literally just drive off when the lights are counting down for the ultimate start. Want to see that gone in 2.I see from this video that Project Cars 2 is still using a countdown lights system like PC1, but it appears to be inverted. I really hope they get rid of this before release as I find it encourages anticipation of the start leading to more first corner incidents in online racing.
How difficult would it be to use a more realistic system without the countdown, but with a random 1 to 3 second delay to that people can't anticipate the start?
The same principle still applies. With a random period between red/green, starts are more varied and less predictable making skill the deciding factor and is why it's used in the start light system of many series. From a programming perspective, it shouldn't be too difficult. We've already got the lights etc there. It's just using a variable to have a random time between one event and another.I think ToCA 1 had a red and then, green light. No countdown.
I think ToCA 1 had a red and then, green light. No countdown.
Yeah I find it particularly stressful worrying about the fuel load and tyres. Strategising (is that even a word?) is very hard to do by yourself.What would really be cool, is a team member that could be a live engineer. The driver could just concentrate on the job at hand, while the engineer informs about tyre wear & fuel and who they are racing overall.
Why should this be integrated. If you want it online , your friend must have a second copy of pCars. If the friend sits near to you, he can give advice directly. In pCars1 you can connect e.g. pCars Profiler. pCars Telemetry or vrHive to a second PC or second screen and your friend is watching the telemetry. For consoles you can use a tablet with pcars dash, not so much telemtry, but good overview to many technical states, live view of the track and live leaderboard.
In pcars 2, most of the current dashboard and telemetry apps work with pCars1 protocol and will be updated after release to the new and enhanced pCars2 protocols (work in progress)
this was just a tip to clowndess888 whats possible, if he has a friend/codriver, without implemtation directly into pCars.Seeing the live telemetry is fine, but to really be able to do the job, you need to see the race track as well.
I perform the Team Manager role for our league when we compete in the iRacing endurance events. I need both the data and the race footage. It's the same for real world. Why do you think all the race teams have one monitor on the pit wall dedicated to the TV broadcast of the race? They want to know what is happening on the track.
Telemetry is only part of the picture.
You've got much better eyesight than I have, sir.That looks amazing......
Be quiet lolBut there's no Viper in it!![]()
You've got much better eyesight than I have, sir.
the countdown already includes a random timer, already in the first game.