Project CARS 2 General Discussion Thread - Out Now on PS4/XB1/PC

  • Thread starter jake2013guy
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It's a Sony and Microsoft thing. No way they will let you have access behind their firewalls.

It would be possible to use a custom painting as follows:

1) You create your painting using a livery editor
2) save the image in the appropriate format
3) enters the STEAM, LIVE or PSN server
4) send the file (image)
5) receive confirmation of approval by email
6) Make payment, for example, $ 1

All images will be stored in CLOUD and can be used every time
That going online, I believe it would work but I may be wrong,
Please share your opinion.

Thank you for your attention and I'm sorry for my English.
 
It would be possible to use a custom painting as follows:

1) You create your painting using a livery editor
2) save the image in the appropriate format
3) enters the STEAM, LIVE or PSN server
4) send the file (image)
5) receive confirmation of approval by email
6) Make payment, for example, $ 1

All images will be stored in CLOUD and can be used every time
That going online, I believe it would work but I may be wrong,
Please share your opinion.

Thank you for your attention and I'm sorry for my English.
How would Sony get this to SMS to add to the game in your name/account? The only way would be an update IMO.If you go the route of PSN giving you the approval to add it yourself you would have to go behind either the game code or PSN firewall to add.

This is all guessing but common sense comes into play also.
 
Need for Speed 2015 has the best livery creator I've ever used. You can make almost any real world livery with enough effort and creative thinking. I made this.
IMG_1412.JPG

I'm sure there's technical limitations as to why SMS can't simply add something like this in game for consoles though.
 
I'm sure there's technical limitations as to why SMS can't simply add something like this in game for consoles though.
That was Ian's explanation:

We created a pretty decent livery system for Shift but it comes with many downsides. You need to reduce the online car limits as the liveries come with a memory overhead. For pCARS we have massive fields on 24 hour tracks like Le Mans and for that reason we had to restrict livery work. It's a tough choice but I think it's the correct one.
 
As long as they create more liveries that are super similar to real world ones, like how TV shows use songs that sound just different enough from the real thing that they don't have to pay copyright fees y'know?
 
As long as they create more liveries that are super similar to real world ones, like how TV shows use songs that sound just different enough from the real thing that they don't have to pay copyright fees y'know?
Ian or the American, mentioned they have access to real life sponsors. So, possibly more realistic liveries. PC1 did pretty damn good for what we got on console.
 
Need for Speed 2015 has the best livery creator I've ever used. You can make almost any real world livery with enough effort and creative thinking. I made this.
View attachment 647394
I'm sure there's technical limitations as to why SMS can't simply add something like this in game for consoles though.

It was answered by @IanBell quite some time ago already.

The consoles do not have enough hardware resources to manage the large grids with custom paints. Includong a livery editor would mean significantly smaller grids. That's why there will be NO livery editor in the game.
 
Interesting to see the Audi R8 lms ultra (older Audi used in pcars 1) is in the game along with the Z4, with those you'd expect the mclaren 12c/ merc sls/ ginetta and even the M3 could be in the game aswell, now with that it means we will have around 20 GT cars? I wonder if they will split them up when choosing cars, so gt3 and gte/Lm would be the bare minimum, but even old gen gt3 (12c/sls/ lms ultra) and new gen (650s/merc gt3/ Audi gt3) so that would make it old gt3/new/gte
Therefore it would make career mode a bit different if you start in gt3 you would only get the older generation cars and then when you go into a new season/higher series that's when you get to drive the new generation plus all the new cars to pcars 2?
 
Interesting to see the Audi R8 lms ultra (older Audi used in pcars 1) is in the game along with the Z4, with those you'd expect the mclaren 12c/ merc sls/ ginetta and even the M3 could be in the game aswell, now with that it means we will have around 20 GT cars? I wonder if they will split them up when choosing cars, so gt3 and gte/Lm would be the bare minimum, but even old gen gt3 (12c/sls/ lms ultra) and new gen (650s/merc gt3/ Audi gt3) so that would make it old gt3/new/gte
Therefore it would make career mode a bit different if you start in gt3 you would only get the older generation cars and then when you go into a new season/higher series that's when you get to drive the new generation plus all the new cars to pcars 2?
Or alternatively, you are still in those same series but you compete with smaller teams who have the older spec cars.
 
Or alternatively, you are still in those same series but you compete with smaller teams who have the older spec cars.

Exactly. Z4, R8 LMS Ultra and SLS are still actively used by smaller, true privateer teams. Not sure how many 12Cs you will still see in competition this year since none of the teams running McLarens are "true" privateers. By that I mean they all have some level.of factory support including usually at least 1 factory driver. Those teams will always be pushed into the latest model.
 
Exactly. Z4, R8 LMS Ultra and SLS are still actively used by smaller, true privateer teams. Not sure how many 12Cs you will still see in competition this year since none of the teams running McLarens are "true" privateers. By that I mean they all have some level.of factory support including usually at least 1 factory driver. Those teams will always be pushed into the latest model.
I meant in terms of career mode in game although i'm fairly sure it still applies to real life.
 
All the new GT3 cars seem to have more downforce and less weight. If the old ones are going to be included with the new ones in multiplayer, SMS is going to have to do some serious BoP adjusting to the old ones.
 
All the new GT3 cars seem to have more downforce and less weight. If the old ones are going to be included with the new ones in multiplayer, SMS is going to have to do some serious BoP adjusting to the old ones.

No more or less than what the sanctioning bodies have had to do in real life in order to keep those older models competitive
 
Not sure if I'm gonna like having a mix of currently used gt3 and outdated ones in the same championship series in career mode. Maybe if they're separated by classes like pro, am, and pro am?
 

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