Project CARS 2 General Discussion Thread - Out Now on PS4/XB1/PC

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This is in relation to first game but I think it underlines just how fantastic this series is - and how epic the next game will be.

I decided to play Assetto Corsa yesterday, and chose a car and track combo which is also in Project Cars. I decided to go with the Corvette C7.R on Imola for a little comparison of both games. Now when I first played Assetto Corsa, I hated it. I was hoping that the game had improved a little, but no. Let me start by saying how crappy the C7.R sounds in Assetto Corsa. It is truly awful and in all seriousness, GT Sport's C7 Gr.3 car has a better sound. No throatiness at all, an exhaust note which is basically non-existent and an intake noise which is sure to give you a headache. I cannot stress enough how bad the sound is - it's absolutely laughable for a game that calls itself a simulator. Kunos should feel very embarrassed about the sound of this vehicle. UGH! Project Cars absolutely clobbers Assetto Corsa in the sound department. The C7.R is loud, has an actual exhaust note and all the throatiness that a small block Chevrolet V8 should have. It's an absolute joy to listen to, and makes the game far more amusing than Assetto Corsa. You really should try hearing both sounds one after the other. You would be shocked.

My major gripe with Assetto Corsa is the physics. Sorry, what physics? Not only does the Corvette sound like ****, it feels like it to. The feedback through the controller is very weak indeed, and it sorely lacks connection with the road. I don't think I have control over the car's movements - it feels numb and you can hardly feel the bumps on the track's surface. It's deplorable. The steering is really weird, I can't explain it. I feel as though the car understeers quite significantly and when you make little adjustments, the car takes a second to react to the movement on my controller. The brakes are OK, but everything else just lacks connection for me. There aren't many vibrations through the controller and it all culminates into a package which fails to convey the car's movements realistically on a controller. My advice is to stay right away from Assetto Corsa if you do not have a wheel. When I play Project Cars, I feel as though the controller is part of my car. It is soo much more involving and you feel absolutely EVERYTHING through the controller. Assetto Corsa doesn't hold a candle to the physics of Project Cars. It feels realistic, especially when you dial down the steering sensitivity from 50 to 30. I feel as though I'm driving a real car; the game reacts to my movements on the controller in a predictable way. You know when the car is on the limit, and you know when you're about to lose the back end. Holy crap on a cracker, Project Cars is the best sim racer ever. There is no question about it. I have newfound respect for @IanBell and his crew at SMS.

Project Cars 2 will be an awesome experience if the first game is so fantastic to play. The feeling I get when I play Project Cars is like no other game.
Your judging the physics in both games while using a controller? While I absolutely love project cars, Iv played it exclusively since release, assetto corsa has better car ffb and car physics. We can only hope Pcars 2 has improved here.
 
Seriously? Where you watching the same race I was? Hinchcliffe was the piniata in the middle the same way Rossi was. Neither one of them were at fault for those incidents. How do you leave room when you are the guy in the middle and the inside guy comes up at the same time as the outside guy comes down?

But no, that's okay. Go ahead and blame the guy in the middle for the 3 wide........

Oh no not that incident, im talking about when hinch was down in 18th and he tried to bully his way back to the leading lap. Although i don't know what kanaan was thinking with that move that caused hinch to get tied up but it's all over with. Im just waitng to have these moments in PC2 and now i swithc my first race to be on Texas in indy cars
 
Your judging the physics in both games while using a controller? While I absolutely love project cars, Iv played it exclusively since release, assetto corsa has better car ffb and car physics. We can only hope Pcars 2 has improved here.
Indeed, Assetto wins by a HUGE margin in that aspect for me. I tried the "Jack Spade" files but Project Cars was never able to even compare with Assetto, sadly. The rest of the game was good though, I liked the Night\Day and weather.

Very keen though to see how they've improved it. Funnily enough the sounds were one of my biggest gripes about Pcars.
 
Your judging the physics in both games while using a controller? While I absolutely love project cars, Iv played it exclusively since release, assetto corsa has better car ffb and car physics. We can only hope Pcars 2 has improved here.
Both games are available on the PS4.
The vast majority of PS4 players use a controller.
What exactly is wrong with "judging the physics in both games while using a controller"?
 
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Indeed, Assetto wins by a HUGE margin in that aspect for me. I tried the "Jack Spade" files but Project Cars was never able to even compare with Assetto, sadly. The rest of the game was good though, I liked the Night\Day and weather.

Very keen though to see how they've improved it. Funnily enough the sounds were one of my biggest gripes about Pcars.

Agree the handling is much better although arguably some race cars lack a bit of grip, i think ffb is better for the most part. The sound is not great in AC also selection of tracks. Ive spent well over 500 hours in both games & uninstalled pcars a while ago. .
 
Got to play the game in VR yesterday at my time attack event. It's also a drift event and music festival so Vaugh Gittin Jr. was there. I beat his time but he then came back and set a faster one so I'll need to change that today if I have time in between my runs...:lol:
Oh cool! Is this pCARS 2 were talking about? If so what cars did you drive and how did the handling feel?
 
This is in relation to first game but I think it underlines just how fantastic this series is - and how epic the next game will be.

I decided to play Assetto Corsa yesterday, and chose a car and track combo which is also in Project Cars. I decided to go with the Corvette C7.R on Imola for a little comparison of both games. Now when I first played Assetto Corsa, I hated it. I was hoping that the game had improved a little, but no. Let me start by saying how crappy the C7.R sounds in Assetto Corsa. It is truly awful and in all seriousness, GT Sport's C7 Gr.3 car has a better sound. No throatiness at all, an exhaust note which is basically non-existent and an intake noise which is sure to give you a headache. I cannot stress enough how bad the sound is - it's absolutely laughable for a game that calls itself a simulator. Kunos should feel very embarrassed about the sound of this vehicle. UGH! Project Cars absolutely clobbers Assetto Corsa in the sound department. The C7.R is loud, has an actual exhaust note and all the throatiness that a small block Chevrolet V8 should have. It's an absolute joy to listen to, and makes the game far more amusing than Assetto Corsa. You really should try hearing both sounds one after the other. You would be shocked.

My major gripe with Assetto Corsa is the physics. Sorry, what physics? Not only does the Corvette sound like ****, it feels like it to. The feedback through the controller is very weak indeed, and it sorely lacks connection with the road. I don't think I have control over the car's movements - it feels numb and you can hardly feel the bumps on the track's surface. It's deplorable. The steering is really weird, I can't explain it. I feel as though the car understeers quite significantly and when you make little adjustments, the car takes a second to react to the movement on my controller. The brakes are OK, but everything else just lacks connection for me. There aren't many vibrations through the controller and it all culminates into a package which fails to convey the car's movements realistically on a controller. My advice is to stay right away from Assetto Corsa if you do not have a wheel. When I play Project Cars, I feel as though the controller is part of my car. It is soo much more involving and you feel absolutely EVERYTHING through the controller. Assetto Corsa doesn't hold a candle to the physics of Project Cars. It feels realistic, especially when you dial down the steering sensitivity from 50 to 30. I feel as though I'm driving a real car; the game reacts to my movements on the controller in a predictable way. You know when the car is on the limit, and you know when you're about to lose the back end. Holy crap on a cracker, Project Cars is the best sim racer ever. There is no question about it. I have newfound respect for @IanBell and his crew at SMS.

Project Cars 2 will be an awesome experience if the first game is so fantastic to play. The feeling I get when I play Project Cars is like no other game.
Your controller settings are obviously rubbish, I play with controller and have no issues. Pcars meanwhile is notorious for being unplayable on controller. I also get plenty of vibrations through the controller.
 
Your controller settings are obviously rubbish, I play with controller and have no issues. Pcars meanwhile is notorious for being unplayable on controller. I also get plenty of vibrations through the controller.

I find them both playable on a gamepad. Certain cars are more fun and controllable than others. Project CARS is the better game, though.
 
What is so much better about AC physics? Anyone care to explain? I haven't played it so I can't really judge.
 
Watched the FM7 E3 presentation and it looked pretty cool actually. The cars still like they have that simcade style handing. To those who are interested in that I think FM7 will deliver big time.

The 919 Hybrid was there too. Could Turn 10 have bought an exclusive license to that car?
 
Watched the FM7 E3 presentation and it looked pretty cool actually. The cars still like they have that simcade style handing. To those who are interested in that I think FM7 will deliver big time.

The 919 Hybrid was there too. Could Turn 10 have bought an exclusive license to that car?
IIRC, Assetto has it as part of a Porsche pack.

I don't think T10 signed anything exclusive with Porsche (beyond maybe the new GT2 RS), just a fat 6-year deal that will allow them to keep carrying over the manufacturer.
 
IIRC, Assetto has it as part of a Porsche pack.

I don't think T10 signed anything exclusive with Porsche (beyond maybe the new GT2 RS), just a fat 6-year deal that will allow them to keep carrying over the manufacturer.
There's still hope for pCars 2 getting it then. 👍
 
If Forza still has the same career/gameplay and physics, I'll pass. I does seem so from the early footage. PCARS is just in another league. I honestly don't care about 700 cars. For me 50-60 cars that I actually want to drive would be plenty. PCARS has way more than that and most of them are actually interesting for me personally. I just pray there won't be any bugs like that Xbox control issue on day one. I can wait for a patch or two no problem, but a lot of people will probably just trade it in for FM7, if it has some major bugs.
 
They're two different games with two completely different goals. PCars 2 is heavly focused on motorsports while Forza is trying to be a car encyclopedia. They both have alot to offer and they both have an insane amount of questions to answer before I can commit to buying either one. I hope they are both good enough for me to warrant buying both.
 
They're two different games with two completely different goals. PCars 2 is heavly focused on motorsports while Forza is trying to be a car encyclopedia. They both have alot to offer and they both have an insane amount of questions to answer before I can commit to buying either one. I hope they are both good enough for me to warrant buying both.
I wish it was an encyclopedia. If it had articles about each car, like pCARS website does for each new car reveal, along with videos of key races and maybe a recreation of each of those races (or key moments of those races), id be all over that. Instead we have 3 lap races with dumb AI. Maybe pCARS will have something to what I want eventually.
 
Just looked at the FM7 Videos/Presentation. I didn't like that it was so superficial. They positioned themselves more as a marketing platform for the Automotive Industry, i feel racing takes a step back in this iteration. I like that they make efforts to appeal to the female audience, yet i haven't seen any indication that there is one of tangible size in the racing genre to begin with.

I wish they would have talked more about what it brings to the table in terms of AI improvements, player tailoring...perhaps esports. While i understand that they don't want to geek out about physics on the E3 Xbox Stage, there are ways to 'talk' to people about it indirectly...but it didn't happen.

As i know nothing interesting (surprising, enlightening ...) about FM7 so far, I'll keep looking out and watch things unravel.
 
Just looked at the FM7 Videos/Presentation. I didn't like that it was so superficial. They positioned themselves more as a marketing platform for the Automotive Industry, i feel racing takes a step back in this iteration. I like that they make efforts to appeal to the female audience, yet i haven't seen any indication that there is one of tangible size in the racing genre to begin with.

I wish they would have talked more about what it brings to the table in terms of AI improvements, player tailoring...perhaps esports. While i understand that they don't want to geek out about physics on the E3 Xbox Stage, there are ways to 'talk' to people about it indirectly...but it didn't happen.

As i know nothing interesting (surprising, enlightening ...) about FM7 so far, I'll keep looking out and watch things unravel.
They call it "Forza MOTORSPORT", but we all know the focus of the series is not about motorsport at all. Forza is a car game which utilizes motorsport as an avenue. Nothing wrong with that, btw.
 
Avatars have to be next. How else to personalize the game outside of livery editor?
All games are about the cars. Forza 6 & Horizon 3, have you picking an avatar, to represent you or to fantasize.

Picture this @IanBell :

-choose Le Mans circuit
-choose 1966 Ford GT40
-Multi Class(same era)
-weather slots- Simulate 1966 weather conditions
-Start(Avatar, Grid, Rolling): Choose Avatar(period Gulf racing suit)

Horn sounds, navigate sprinting or walking Avatar, across track to vehicle. Start vehicle manually and away you go.

Is it possible to do a demo similar to that for us to see?:embarrassed:
This. I'll say again. I knew Avatars had to be the next usable feature in racing games. How they can be used is the mystery.

As per my scenario above, club meets and driver switches in online races(maybe offline pit animations involve drivatars as well). I think whoever can bring this aspect of immersion to their games, can reach even more players.
 
They call it "Forza MOTORSPORT", but we all know the focus of the series is not about motorsport at all. Forza is a car game which utilizes motorsport as an avenue. Nothing wrong with that, btw.

With Forza Horizon growing so huge in the lighthearted automotive playground segment, i was anticipating them to further separate both brands. The distinguishing factors don't seem to be fun racer vs. simulation flagship anymore. To me it looks like fun racing in an open world setting vs. fun racing on closed circuits. Since i love FH3, i can appreciate if it turns out to be that way eventually.

I was just expecting brand positioning to develop differently than what it seems to be now. In any case, they most likely will have a compelling product again, which is a good thing for the whole genre.
 
With Forza Horizon growing so huge in the lighthearted automotive playground segment, i was anticipating them to further separate both brands. The distinguishing factors don't seem to be fun racer vs. simulation flagship anymore. To me it looks like fun racing in an open world setting vs. fun racing on closed circuits. Since i love FH3, i can appreciate if it turns out to be that way eventually.

I was just expecting brand positioning to develop differently than what it seems to be now. In any case, they most likely will have a compelling product again, which is a good thing for the whole genre.
Interesting. I've never played FH and had no idea what it was, honestly. You've just taught me more about it than I ever knew.
It is an interesting dynamic between the two series that I'd never realized.

Important things like the tire model and physics seem to be way, way in the background for F7. So I don't expect much "sim" from this version of Forza. It just doesn't seem to be on their radar. Which is fine for me, someone with zero investment or previous time in the series. But for someone who has played it the way I used to play Gran Turismo, I bet that is annoying.
 
Interesting. I've never played FH and had no idea what it was, honestly. You've just taught me more about it than I ever knew.
It is an interesting dynamic between the two series that I'd never realized.

Important things like the tire model and physics seem to be way, way in the background for F7. So I don't expect much "sim" from this version of Forza. It just doesn't seem to be on their radar. Which is fine for me, someone with zero investment or previous time in the series. But for someone who has played it the way I used to play Gran Turismo, I bet that is annoying.
I'm curious how you can make such an assumption about the physics being "way, way in the background" for a series you openly admit you have no previous investment in.
 
I'm sure Forza's physics will remain pretty much the same with only minor tweaks. They're convincing enough to be credible without being too realistic to turn off very many people. I don't blame them for sticking to a "simcade" model if you want to call it that (I'd call both FM and FH simulators, just not exceptionally realistic ones).

Too bad they're such a letdown for me. I had expected T10/PG to carry on with the leaps and bounds they made from FM2 -> FM3 -> FM4 -> FH1, but they haven't fixed things that bugged me about FM4/FH1 and only made understeer more overbearing.

You simply cannot feel the ffb and the weight of the car when using a controller.
FFB isn't physics. You also can't feel the weight of the car any more with a wheel than with a controller, because what you "feel" is the FFB.

A FFB wheel does provide more feedback about what's going on at the front wheels, but that feedback is not necessary to examine how a car reacts to input, which is how you evaluate physics. It can also be misleading if the FFB doesn't measure up for whatever reason. On the other hand, controllers have a similar problem in that the quality of the experience depends upon how well joystick inputs are translated to steering input.

Both things affect how a sim feels to play, but "feel" is subjective. In evaluating physics, what matters is how cars react to steering/throttle/brake input in a given situation. If the car is in handling state X and you give it input Y, it should do Z. Which device you use merely determines how you achieve that input Y.
 
I'm curious how you can make such an assumption about the physics being "way, way in the background" for a series you openly admit you have no previous investment in.
I didn't see anything about the physics or tire model being mentioned during E3. These are the two most important aspects of a racing sim. I reckon that if it were important to them, they'd have mentioned it. I didn't even read or hear anything mentioned about laser scanning, also a staple. Of course, I didn't read or hear every interview, so perhaps I missed that somewhere.

I played about 2 hours of Forza 6 on console. A friend of mine had heard I like racing and invited me over to play his new Xbox and Forza 6. His favorite part was playing an online game of what amounted to "hide and seek" using heavily modified cars. It was entertaining. But it didn't endear me to the series from a racing perspective, either. Your mileage may vary.

I did play through some of the Forza Apex Beta. It looked good, but without wheel support at the time, I dismissed it fairly quickly. It was a simple version of many PC racing sims I already have.

I used to be a fanatical Gran Turismo player with allegiance to that series. I thought it was a great "racing" game. Little did I know.

I'll be getting F7, most likely. Not for its racing though. But perhaps the racing will surprise me.
 
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