Project CARS 2 General Discussion Thread - Out Now on PS4/XB1/PC

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Just to be clear, i am talking about the sales pitch as seen on stage at E3. It used to be: Drivatar, Laserscanned Circuits, Realism. This presentation was: Graphics, 700 Cars, Girls, World Premiere of the 911 GT2 RS. To me, it is still open as to what FM7 turns out to be. They added some mandatory features (somewhat dynamic weather and tracks) since PCars was released, but they seem to avoid adressing PCars (2) in terms of simulation fidelity, AI and R/L racing.
 
Just to be clear, i am talking about the sales pitch as seen on stage at E3. It used to be: Drivatar, Laserscanned Circuits, Realism. This presentation was: Graphics, 700 Cars, Girls, World Premiere of the 911 GT2 RS. To me, it is still open as to what FM7 turns out to be. They added some mandatory features (somewhat dynamic weather and tracks) since PCars was released, but they seem to avoid addressing PCars (2) in terms of simulation fidelity, AI and R/L racing.
Knowing that the Slightly Mad crew are keen on knowing their competition, I am eager to see how the things F7 does well get introduced into future tites, and specifically ideas for DLC and updates for Project CARS 2.

I thought this was a very interesting series of thoughts...



 
With Forza Horizon growing so huge in the lighthearted automotive playground segment, i was anticipating them to further separate both brands. The distinguishing factors don't seem to be fun racer vs. simulation flagship anymore. To me it looks like fun racing in an open world setting vs. fun racing on closed circuits. Since i love FH3, i can appreciate if it turns out to be that way eventually.

I was just expecting brand positioning to develop differently than what it seems to be now. In any case, they most likely will have a compelling product again, which is a good thing for the whole genre.
To kind of piggyback off this thought, I wonder if the rumored new SMS title will be akin to Horizon allowing them to have a legit Racing Sim and a "lighthearted, automotive playground segment" (I like that phrase so I stole it).
 
To kind of piggyback off this thought, I wonder if the rumored new SMS title will be akin to Horizon allowing them to have a legit Racing Sim and a "lighthearted, automotive playground segment" (I like that phrase so I stole it).

I would be surprised if Forza Horizon/Need for Speed won't see a contender from SMS at one point in the future. There is so much potential in that segment, in terms of game play as well as money to be made.
 
I didn't see anything about the physics or tire model being mentioned during E3. These are the two most important aspects of a racing sim. I reckon that if it were important to them, they'd have mentioned it. I didn't even read or hear anything mentioned about laser scanning, also a staple. Of course, I didn't read or hear every interview, so perhaps I missed that somewhere.
They also didn't show any new cars beyond the GT2 RS.

Guess Forza 7 is shipping with only 1 new car to series by that reasoning....
I played about 2 hours of Forza 6 on console. A friend of mine had heard I like racing and invited me over to play his new Xbox and Forza 6. His favorite part was playing an online game of what amounted to "hide and seek" using heavily modified cars. It was entertaining. But it didn't endear me to the series from a racing perspective, either. Your mileage may vary.
I see people playing cops & robbers with GT. Guess it's not about racing, either.
I did play through some of the Forza Apex Beta. It looked good, but without wheel support at the time, I dismissed it fairly quickly. It was a simple version of many PC racing sims I already have.
It doesn't advertise itself as a hardcore sim, either.

Your assumptions on the physics model are rather baseless based on the amount of interaction you're revealing & a trailer. In case you missed it, this was a pretty condensed conference with the amount of games' shown. Wait for hands-on and interviews during the week for real information when gaming outlets are asking actual questions that pertain to those concerns.
 
They're two different games with two completely different goals. PCars 2 is heavly focused on motorsports while Forza is trying to be a car encyclopedia. They both have alot to offer and they both have an insane amount of questions to answer before I can commit to buying either one. I hope they are both good enough for me to warrant buying both.

Just looked at the FM7 Videos/Presentation. I didn't like that it was so superficial. They positioned themselves more as a marketing platform for the Automotive Industry, i feel racing takes a step back in this iteration. I like that they make efforts to appeal to the female audience, yet i haven't seen any indication that there is one of tangible size in the racing genre to begin with.

I wish they would have talked more about what it brings to the table in terms of AI improvements, player tailoring...perhaps esports. While i understand that they don't want to geek out about physics on the E3 Xbox Stage, there are ways to 'talk' to people about it indirectly...but it didn't happen.

As i know nothing interesting (surprising, enlightening ...) about FM7 so far, I'll keep looking out and watch things unravel.

I don't know why Forza is the most popular racing game out there, overlooking Project CARS, and been the envy of car manufacturers these days. But when talking about real racing, I'm putting myself on the pCARS side.

I'm glad Porsche's in pCARS...but, although I might not care much about the 911 GT2 that Forza might be getting first, I hope pCARS 2 gets the 919 for us to play around. Hopefully when pCARS announce the Le Mans line of cars since the big 24h race (ironically, has Forza sponsorship, obviously) is next week SMS will add the 919 as one of the cars for launch, but if not, maybe as DLC or something.

I have to wonder, especially physics...will pCARS be better than FM7?
 
FM is the one big mostly realistic driving game out there which has always been created with controller use first, wheel use a distant second. They know their audience, and have done a good job of not straying from that core approach while adding enough new content each time to keep their user base happy.

The big draw of FM remains the vast array of road cars and the ability to tune them in fun ways to compete against other seemingly not comparable road cars. Things like 2WD to AWD swaps and the extensive car painting give FM more flexibility than GT in that respect, and the whole experience of car collecting and tuning is a lot of fun.

The actual physics have always had a good underlying realism with a mild sauce of game playability over the top. You can really see that in how stock sports cars behave: With Assetto Corsa or pCARS you can drive RWD sports cars smoothly and accurately, or induce oversteer with the right foot. In FM that oversteer is often the default state, and you need to modify the car to tune it out or drive very very cautiously. This is endemic across the entire game, but you can obviously adjust to it and enjoy it for what it is.

I've always found FM's slick-shod-race-car physics to be way inferior to the road cars. The lack of both aero and mechanical grip is crazy at times. But thankfully those cars are just a small ignorable part of the game, and those of us who love car collecting can ignore them and focus on the road cars.

Furthermore, FM is unlikely to bring race weekends, qualifying or suchlike into the game.

For racing cars, pCARS 2 will be a BIG step ahead of FM7. No doubt in my mind.
 
They also didn't show any new cars beyond the GT2 RS.

Guess Forza 7 is shipping with only 1 new car to series by that reasoning....

I see people playing cops & robbers with GT. Guess it's not about racing, either.

It doesn't advertise itself as a hardcore sim, either.

Your assumptions on the physics model are rather baseless based on the amount of interaction you're revealing & a trailer. In case you missed it, this was a pretty condensed conference with the amount of games' shown. Wait for hands-on and interviews during the week for real information when gaming outlets are asking actual questions that pertain to those concerns.
Why are you being defensive? Have I said something that offended you?

No one expects the Forza series to have realistic physics. This is their SEVENTH game (10th counting Horizon). They have something that works. Good for them. I don't know why this would bother you so. I am not denigrating he franchise.
 
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They also didn't show any new cars beyond the GT2 RS.

Guess Forza 7 is shipping with only 1 new car to series by that reasoning....

I see people playing cops & robbers with GT. Guess it's not about racing, either.

It doesn't advertise itself as a hardcore sim, either.

Your assumptions on the physics model are rather baseless based on the amount of interaction you're revealing & a trailer. In case you missed it, this was a pretty condensed conference with the amount of games' shown. Wait for hands-on and interviews during the week for real information when gaming outlets are asking actual questions that pertain to those concerns.
I saw the koenigsegg regera, Acura nsx, aston Vulcan and Aston gt12, also saw f12 tdf...all of which have never been in forza motorsport game
 
Why is there so much FM7 talk in PC2 thread?
Lol it was bound to happen. In all seriousness not bring it back up but I'm gonna buy both games, definitely PC2 as it still wowed me a bit more then FM7 so far. It seems like in terms of racing it will nail it over the competition. Forza will just be the better game graphically and a better car collecting game.
 
How exactly Forza Motorsport is designed around controllers is beyond me. The game feels ok in road cars but the race cars feel atrocious. They don't inspire confidence at all. They slide about all over the place with that annoying squeal and I feel like the controller filters either handcuff me or punish me with no in between. Gran Turismo is way better in this regard being easier and more rewarding to pick up across a variety of cars. Assetto Corsa and Project CARS are way more accessible with their race cars except for a few exceptions. Really, those two games only have an issue with regards to friendly yet robust controller filter presets, requiring the user to find their own setup. This puts off more casual players. However, outside of this hurdle the feel on controller for the Gran Turismo franchise, Assetto Corsa, and Project CARS is miles better.
 
Lol it was bound to happen. In all seriousness not bring it back up but I'm gonna buy both games, definitely PC2 as it still wowed me a bit more then FM7 so far. It seems like in terms of racing it will nail it over the competition. Forza will just be the better game graphically and a better car collecting game.

I've never played it as I'm on PS4, I like their amount of content but from reviews on YT about the physics etc don't feel like I'm missing anything special.

The Indy 500 with Circuit aero kits on?? Things like that just make me cringe, lol
 
Is that a thing? Had Bandai Namco bought some space on the show floor? I would've thought that the E3 sizzle trailer was all that we were going to get.

The fact that Turn 10 chose to spend their time unveiling a Porsche (that few people in the crowd would be able to tell apart from a 911 Turbo), rather than waxing lyrical about what makes their game special (IMSA Weathertec License - I saw the Daytona Prototype International Mazda in the trailer) speaks to how much it stood out like a sore thumb. Nobody gave a flying monkeys about the car being there.
 
The fact that Turn 10 chose to spend their time unveiling a Porsche (that few people in the crowd would be able to tell apart from a 911 Turbo), rather than waxing lyrical about what makes their game special (IMSA Weathertec License - I saw the Daytona Prototype International Mazda in the trailer) speaks to how much it stood out like a sore thumb. Nobody gave a flying monkeys about the car being there.
Well to some car enthusiasts in which the main focus group this game is aimed at, I would imagine most give a 'flying monkeys' about the car and not to mention the Porsche enthusiasts where there are a lot of them then it is good way to capture people's attention as this is the first time a car of Porsche's stature is revealed in such a way.

Also, this is a PCars 2 thread you do realise....
 
Is that a thing? Had Bandai Namco bought some space on the show floor? I would've thought that the E3 sizzle trailer was all that we were going to get.

The fact that Turn 10 chose to spend their time unveiling a Porsche (that few people in the crowd would be able to tell apart from a 911 Turbo), rather than waxing lyrical about what makes their game special (IMSA Weathertec License - I saw the Daytona Prototype International Mazda in the trailer) speaks to how much it stood out like a sore thumb. Nobody gave a flying monkeys about the car being there.
Bandai are on the show floor.
 
Why are you being defensive? Have I said something that offended you?

No one expects the Forza series to have realistic physics. This is their SEVENTH game (10th counting Horizon). They have something that works. Good for them. I don't know why this would bother you so. I am not denigrating he franchise.
It's comments like these that continually show you're just talking nonsense.

I saw the koenigsegg regera, Acura nsx, aston Vulcan and Aston gt12, also saw f12 tdf...all of which have never been in forza motorsport game
All of which were introduced in Horizon 3.
 
It's comments like these that continually show you're just talking nonsense.
Ok, you're a fan of Forza who has been offended.

The game is known for many things. Its physics and realism is not one of them.

As I said, I once thought Gran Turismo was a great racing game with realism. And, I suppose, for the PS3 it was as good as it got, so that was true. But now that I have played other games and have expanded my horizons, so to say, I now know the GT Series is a car game with pseudo-realism that caters to a broad audience. Just like Forza.

That is not a shot at Forza. It is what it is. That silly kind of pseudo-realism with all those cars/mods/tuning is what is appealing to me. Obviously it appeals to millions.
 
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Ok, you're a fanboy who has been offended. I am glad that is cleared up.
A fanboy who is waiting for Steam to allow pre-orders for PCars 2, thanks.

Throwing around the word, "Fanboy" is a sign you've talked yourself into a hole. Have fun in it.
 
A fanboy who is waiting for Steam to allow pre-orders for PCars 2, thanks.

Throwing around the word, "Fanboy" is a sign you've talked yourself into a hole. Have fun in it.
What would you call it? I've stated nothing false about the game of Forza, yet you are defending it as if I have offended you or the game. Why are you trolling?
 
So you have a source for this?
Show me the source of where Physics, Tire Model and Sim-Realism are the prime objectives of the Forza franchise. That would be my source. They've made 10 games now. I don't think they will suddenly pull a Kaz and completely change their business model.

I apologize for using the word 'fanboy'. That word has been deleted.
 
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