Project CARS 2 General Discussion Thread - Out Now on PS4/XB1/PC

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Regarding ffb tone being a balance setting, have people tried setting the tone values to match the car's weight distribution?

I might give it a test, the wife & kids go away this week so my black & decker rig is staying set up all week :)

No, I haven't thought of doing that. I'll be interested to see if that works, I'd have thought that the in-game ffb code would account for the changes in weight distribution rather than a surface setting. But, one thing I've learned with this game is that you can never be totally sure how it works!

@Jtheripper , one thing that you'll notice is that the FFB is a lot less complicated than in PC1, it's worth spending the time to get it sorted as it translates between cars a lot better.

I'll quote a comment I made on another post incase that helps further.

Smooth: Silverstone
'Bumpy': Oulton (laser scanned but nowhere near Sebring levels of bumpy)
Tight car: Anything with aero so GT3/Formula Renault etc.
Loose car: Ferrari 250 TR (no aero, soft springs and **** tyres make it 4-wheel drift heaven).

Whilst we're on the subject of FFB, always change your volume depending on the car and sometimes even the track if you're using the RAW flavour. The other two auto adjust after a few laps. Do a lap and check the FFB graph on the telemetry HUD to see if you're clipping (red bar). Drop your volume until you get no or only a marginal bit of clipping. Some tracks like Spa I end up with huge clipping at one particular corner due to suspension load. I sacrifice this for greater feel on the rest of the lap though. It helps to bind Volume + and - to buttons for quicker adjustment.

Sorry if you already knew this, it was a game changer when I found this out. It means your other settings are linear in feel across cars (individuality quirks aside).

If you want I can post my settings later on for a specific car/track.
 
My god, i was so tired yesterday i completely forgot about the mfd lol.
Thanks to remind me, and for all info. Well from what i felt and it matches what the description in game says, lower tone gives more road detail feel, so more feel from the suspension where as higher tone gives more tire force through the steering feel. My settings are different but i feel great both the road detail and the car reactions. For now i couldn't be happier about it. Will try other cars tracks later. Cheers. Tried 3 other cars, nissan street nismo, gt3 nismo and old race 240z,not so good for me, sound and feel i dont know, its to be expected i guess, will try others. Phew just tried after the r390, relieved i like this one, 1st nissan i like after 4th i try. I like the set-up effects up to now, getting the r390 to behave a little smoothly on long beach. Tinkering with tire rear pressure, suspension, gearing, brake balance, etc feels intuitive. I rarely do alot on set-ups but you can feel nicely in pcars2 the changes seems. Only thing is the optimization seems bad again now, with screen tearing and some stutters in turns and when a.i. goes to pit stop seems. Not sure what ill try but i had a couple ideas. I only increased the ai cars to 7 when this happened, not too promising. I noticed when you have the telemetry hud on it's worse. Maybe on cloudy cover or wet it will be better, maybe the accelerated time and weather can affect negatively too, but it was set to realtime. Tried time to off and seemed help a little. It affects my driving in tighter curves. Tried overcast its a little better too. Light fog even better, at least there's ways around it. At night too better. Tried the carrera gt, ouch i dont know, the sound is synthetic and hurts my ears and head lol, and feels arcade. I love this car in assetto.:confused:
Maybe im mixing it up with the 918 in ac but still. How can the default steering ratio be so sensitive? Its crazy, need adjust it to minimum to be reasonnable. The sound is easier on the ears in 3rd person. Now the 917k ouch, you got to be kidding @doblocruiser , its sounds horrible lol and feels horrible too like no weight or something. Any who thinks this is good needs to try the assetto corsa version, omg. Im getting dissapointed now and can get the ones who said its still arcade or fake. I don't know, assetto feels and sounds so much more authentic. I stopped driving the 917k after a few minutes, its just too disappointing. Even the old lemans track feels cartoony lol and arcade. Hayy:confused: and these are paid dlc lol of historic models. Also how can it be set to authentic and still have ecu aids options on, and the tc you cant even off it completely lol. Even when you off all aids its suppose to not let you on any in the setup but in the ecu its still there even for old cars lol. Now the 911 rsr 2.8 73, jeez it sounds like a food mixer lol, and feels arcade too, cartoony suspension. Hay ok, can you get a refund on psn my god. Feels a waste of money pff, especially i paid the 1 year sub to get this lol. Tried the 918 now, yeah its a lil better than the carrera gt and nearer to the assetto 918 a little but still. Too many cars that are iconic already are crap sadly. Tried a few cars that are ok and tracks too at least that run nice with light fog. But again the lotus 49 ouch, it's a mess, the feel the sound. However i change the ffb. I didn't try too much mess with the loose setup. But i tried it in Ac again after and omg its so much nicer, feels solid real and sounds much better. I have to say this game is a disappointment. Should have knowned, even in pcars1 the 49 feels and sounds better i think. Should have used pcars1 for when i want to run in time and weather change and drivecthe same cars and tracks. The dlc is mostly crap honestly, Porsche and ferrari. Its like an amateur mod.
 
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Just a heads up for anyone on PC with a wheel. I've been using Jack Spades ffb for a long time but gave a new one a go last night and it feels really good. As close to AC ffb as I have felt. You can find it here http://forum.projectcarsgame.com/showthread.php?66720-Christiaan-s-Pure-FFB-(Custom-pCARS2-FFB-File)
I've been using this FFB file on RD for my T300 wheel, and I love it.

https://www.racedepartment.com/down...-ffb-new-update-3-1-with-2-bonus-files.23664/

Has anyone tested both? I may give Christiaan's a try. But not immediately.
 
Tried again today the lotus 49, on long beach, i have to lower the weight and gain to feel all details. Its ok when do that but its pretty weak, it was set low already. But if i up the gain more or volume i lose more feel, same if i lower them more, i found the best point seems for now. Maybe cause this car is so light too. I set tone and effects just high enough to feel as much as can without too much harshness. At least on a bumpy track or many inclines you feel it more. Tried it on historic spa and its good. Just really need be attentive cause i cnt put any strenght in the ffb or ill lose feel. That track i have to say in light fog is nice and fun. The sound well its ok if not put it loud, and i switched to helmet view to muffle the annoying parts. Just thought, hoped after the 1st 720 mclaren that most would sound and feel as good. Cheers. Tried the c9lm at vintage lemans, feeling great again lol. Hard game to enjoy sometimes but loving this now. I just set weather for more smooth gameplay and gives more realistic moody atmosphere too.
Track feels great.
 
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I've been using this FFB file on RD for my T300 wheel, and I love it.

https://www.racedepartment.com/down...-ffb-new-update-3-1-with-2-bonus-files.23664/

Has anyone tested both? I may give Christiaan's a try. But not immediately.

I have not tried it myself but it does look interesting in its approach, although I would never take that approach myself.
It is flawed by design though from my point of view as not all tyre forces are present, and thus doesn't uphold Newton his third law of motion. Which I can't blame him for as even SMS forgot about it.

Maybe you can melt the two files together and create your own. :)
First try the other one out though so that you know what you are dealing with. ;)

Cheers,

Christiaan
 
I wish you can set the ffb to vibrate or shake a lil When understeer and front tires scrub the pavement so you can more easily feel it like in assetto. Ill try later but doesnt seem.

Should be via the FX slider, but I did hear someone else say it was not enough. Even though they are just the default effects as found when the original custom FFB file is generated by the game.

I might have to see if Jack Spade did anything different there and compare, see if there is any improvement. I think the added tyre forces just end up being a little stronger and so the effects get drowned a little.


For direct drive wheels you can try turning down gain as well, that could also help.
 
Should be via the FX slider, but I did hear someone else say it was not enough. Even though they are just the default effects as found when the original custom FFB file is generated by the game.

I might have to see if Jack Spade did anything different there and compare, see if there is any improvement. I think the added tyre forces just end up being a little stronger and so the effects get drowned a little.


For direct drive wheels you can try turning down gain as well, that could also help.
That wont help really because the fx is for surface detail like bumps. It be more the tone up to feel more the tires scrubbing, sliding a lil and trying get grip back, but there is no such effect in pcars2 even if you up any settings seems.
Yeah that's what happens with my wheel, i need put it as light as possible to not mask feel. then up the tone to feel tire force enough and still feel most road details. Then i up the fx to feel enough the details without being harsh. Im on a g29, on ps4. I use immersive. The other 2 settings when i try them i barely feel anything.
If i up more the tone it just makes the feelings of tire force that i already feel stronger and feel less surface detail and starts to mask detail. If i down it, it will lose tire force feel and focus on surface detail like bumps and curbs. My settings now make me feel alot and balanced ffb, just weak, if a light car. And there's no detailed scrubbing effect when understeering, just a loss of force from loss of grip of course. Plus any bumps curbs etc. I just miss that scrubbing front tire efffect when understeer like in ac.
 
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That wont help really because the fx is for surface detail like bumps. It be more the tone up to feel more the tires scrubbing, sliding a lil and trying get grip back, but there is no such effect in pcars2 even if you up any settings seems.
Yeah that's what happens with my wheel, i need put it as light as possible to not mask feel. then up the tone to feel tire force enough and still feel most road details. Then i up the fx to feel enough the details without being harsh. Im on a g29, on ps4. I use immersive. The other 2 settings when i try them i barely feel anything.
If i up more the tone it just makes the feelings of tire force that i already feel stronger and feel less surface detail and starts to mask detail. If i down it, it will lose tire force feel and focus on surface detail like bumps and curbs. My settings now make me feel alot and balanced ffb, just weak, if a light car. And there's no detailed scrubbing effect when understeering, just a loss of force from loss of grip of course. Plus any bumps curbs etc. I just miss that scrubbing front tire efffect when understeer like in ac.

Scrub is actually once of the effects under FX and is physics based, the tyre forces are actually for surface detail like bumps. It has 3-axis (X, Y and Z) for the 3 Dimensions for a reason. ;)

From a few tests a couple of the guys did who test my files, it seems the default setting has the scrub effect switched off somehow though. So I will have to dive into it and see if I can improve upon it.

You are right to use Immersive, which is actually designed for use with your wheels and what you desire.
Also the tone dial switched between Fy (lateral force) and Mz (aligning torque). So you are correct with your observation and it's most ideal in the middle normally.

Anyway, I just had a guy over at the Reiza forums really enjoying my FFB file on his G25. So it seems I am on the right track on my end at least.

Maybe I can convince you to try it sometime?
I assure you that my file doesn't have such odd light cars anymore, albeit I did not go through all of them but I did check a lot of troublemakers already and they were now fine.
I will have to work on the scrub effect but please give me some time for that.
 
Hi all I'm looking for drivers on xbox to join me and some other drivers in some league races coz we all know what public lobbies r like if u r interested please message me on xbox my gamer tag is NLR JACEY thanx
 
Scrub is actually once of the effects under FX and is physics based, the tyre forces are actually for surface detail like bumps. It has 3-axis (X, Y and Z) for the 3 Dimensions for a reason. ;)

From a few tests a couple of the guys did who test my files, it seems the default setting has the scrub effect switched off somehow though. So I will have to dive into it and see if I can improve upon it.

You are right to use Immersive, which is actually designed for use with your wheels and what you desire.
Also the tone dial switched between Fy (lateral force) and Mz (aligning torque). So you are correct with your observation and it's most ideal in the middle normally.

Anyway, I just had a guy over at the Reiza forums really enjoying my FFB file on his G25. So it seems I am on the right track on my end at least.

Maybe I can convince you to try it sometime?
I assure you that my file doesn't have such odd light cars anymore, albeit I did not go through all of them but I did check a lot of troublemakers already and they were now fine.
I will have to work on the scrub effect but please give me some time for that.
Scrub is actually once of the effects under FX and is physics based, the tyre forces are actually for surface detail like bumps. It has 3-axis (X, Y and Z) for the 3 Dimensions for a reason. ;)

From a few tests a couple of the guys did who test my files, it seems the default setting has the scrub effect switched off somehow though. So I will have to dive into it and see if I can improve upon it.

You are right to use Immersive, which is actually designed for use with your wheels and what you desire.
Also the tone dial switched between Fy (lateral force) and Mz (aligning torque). So you are correct with your observation and it's most ideal in the middle normally.

Anyway, I just had a guy over at the Reiza forums really enjoying my FFB file on his G25. So it seems I am on the right track on my end at least.

Maybe I can convince you to try it sometime?
I assure you that my file doesn't have such odd light cars anymore, albeit I did not go through all of them but I did check a lot of troublemakers already and they were now fine.
I will have to work on the scrub effect but please give me some time for that.
Yeah when i say tire force i mean focused on the push effect of the movement of the car on the road thru the steering. And the bumps are part of the detail of the road that you feel from the suspension and it's effect on the steering i guess. From the descriptions in game it matches what i feel. With tone up i feel more the variations of grip while tone down i feel more the suspension effects if you will, of the bumps curbs.
Well in any case im on ps4, how can i try your files? Is pcars2 on ps4 moddable?
Also the wheel is too light and makes it feel like youre driving a power steering, but if i put any more volume it masks most effects. Gain if i up it more it gets harsh and starts also to masks things.
 
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Yeah when i say tire force i mean focused on the push effect of the movement of the car on the road thru the steering. And the bumps are part of the detail of the road that you feel from the suspension and it's effect on the steering i guess. From the descriptions in game it matches what i feel. With tone up i feel more the variations of grip while tone down i feel more the suspension effects if you will, of the bumps curbs.
Well in any case im on ps4, how can i try your files? Is pcars2 on ps4 moddable?
Also the wheel is too light and makes it feel like youre driving a power steering, but if i put any more volume it masks most effects. Gain if i up it more it gets harsh and starts also to masks things.

Aye... sorry to hear you are on PS4. Sony (and Microsoft) don't allow file access on their consoles and thus SMS couldn't make that a possibility. You can't edit the FFB nor can you add your custom liveries to the game, like you can do on PC.

So yeah, you're stuck. I can't help you improve the base force feedback either. It is what it is unless Ian decides to give it an update.
 
Yeah seems so. Well the lightness is mostly at lower speeds. When in higher lateral load at higher speed curves or swerving its ok even with low downforce cars, although less.

I don't get it, this game.., does the wheel sensitivity auto adjust after a while on each car? Cause the carrera gt was way too sensitive the 1st i tried it, now i decided give it another try and i need put the ratio back to default and its ok. I try changing the sound levels, especially the engine and it doesnt do anything.
 
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More time with the game...

Got around to driving the FK2 Type R (I own an FK8 thus my interest) and Front wheel drive is fun, lift off oversteer is actually thing :embarrassed: The medium compound tyres have too much grip I think... I did a 7:50 on my second lap of the Nordschleife :( I need to try the other compounds...

I had to turn the volume up to get some wheel weight, but at least it is a simple change. Damn shame there is no per car setting!
 
I had my first hour with the game last night and I had a good time. I didn't break the G29 out but with the base DS4 controller I was impressed. Much, much better than the first game on the pad. I just did a quick 10 lap Brands Hatch race in a GT-86 and then a 20 lap Indy 500 race in the Gas Monkey Dallara. I won the race at Brands with AI at 80 but the controller was terrible for the Indycar. I couldn't keep up with the AI or avoid scrubbing the tires off at the oval. I also didn't have time to mess around with the pad settings so I knew what I was getting into.

I put time change at 30x and it was awesome. I started both races at 5 AM in the dark and it was great to see the sun come up. Each corner was different every lap. I wasn't turned off by the graphics on my standard PS4. No blips or stuttering that I saw and I used 15 AI in both races. Next time I'll break out the rig and hop in a GT3 race car or a vintage Lotus. I hate shifting manually on the controller.
 
I don't get it, this game.., does the wheel sensitivity auto adjust after a while on each car? Cause the carrera gt was way too sensitive the 1st i tried it, now i decided give it another try and i need put the ratio back to default and its ok.

The sensitivity doesn't, but on Immersive and Informative settings it does auto adjust the FFB.

I try changing the sound levels, especially the engine and it doesnt do anything.

The engine is the most predominant sound so it may be harder to hear a change in volume. The sound levels definitely do work though. I have transmission/car noise and road noise elevated and opponents cars, ambient noise (among other things) diminished. Works great in race cars, but is a bit violent in road cars, considering all the sound deadening they have. I guess you could just tune it to what you drive most.

I had to turn the volume up to get some wheel weight, but at least it is a simple change. Damn shame there is no per car setting!

Yeah, I drove the FK2 for the first time a few weeks ago and I had to crank up the FFB volume as well, highest I've had it on any car. You can bind FFB volume (and other functions) to keys on a USB Keyboard or numberpad to make it easier. I have a numberpad next to my wheel for that purpose.
 
The sensitivity doesn't, but on Immersive and Informative settings it does auto adjust the FFB.
What does it adjust specifically?
Yeah you're right i had to turn way down the engine volume before i noticed much difference. Just wish i could put more weight in the ffb at lower speeds without messing up my ffb.
 
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I had my first hour with the game last night and I had a good time. I didn't break the G29 out but with the base DS4 controller I was impressed. Much, much better than the first game on the pad. I just did a quick 10 lap Brands Hatch race in a GT-86 and then a 20 lap Indy 500 race in the Gas Monkey Dallara. I won the race at Brands with AI at 80 but the controller was terrible for the Indycar. I couldn't keep up with the AI or avoid scrubbing the tires off at the oval. I also didn't have time to mess around with the pad settings so I knew what I was getting into.

I put time change at 30x and it was awesome. I started both races at 5 AM in the dark and it was great to see the sun come up. Each corner was different every lap. I wasn't turned off by the graphics on my standard PS4. No blips or stuttering that I saw and I used 15 AI in both races. Next time I'll break out the rig and hop in a GT3 race car or a vintage Lotus. I hate shifting manually on the controller.
I found the same problem with indy car on controller.

Reg. FOV, does anyone know if its possible to adjust seat position? This is annoying me as my fov I use basically eradicated the wheel and dash.
 
What does it adjust specifically?

I'm not certain, but I think it adjusts the volume to avoid clipping. I have to do that manually as I'm using RAW.

Reg. FOV, does anyone know if its possible to adjust seat position? This is annoying me as my fov I use basically eradicated the wheel and dash.

Yeah, you can bind Seat Up, Down, Forward, Back, Angle Up and Angle Down to keys. Each view is car specific, but gets retained whenever you use the car.
 
I couldn't keep up with the AI or avoid scrubbing the tires off at the oval.
There are default loose and stable setups that can be selected for ovals, might be worth trying them both. It might actually have selected a track setup instead.

Also at strength 80 and beyond the AI use modified setups so might have had an advantage. Try dropping it a notch or two. ;)

hop in a GT3 race car or a vintage Lotus
Give the vintage Lotus 25 a go, it's lovely to drive. :)
 
I see thanks @rj5992, makes sense. But i put it so low already im sure it doesnt change it. Last day i actually drove with the telemetry on and tested different ffbs and even much higher setting than i use i nver saw any clipping. But i think its just the game and my wheel also can't show too many subtle effects as soon as i up the ffb strenght.
Tried a few more cars, the old ferraris lemans style, i like them mostly, feels sounds authentic, just wish the sound quality was better on most. The sauber c9 sounds so good, too bad all don't have same quality, believable, punchy, natural, clear. But i still like them now, the sound just enough to immerse you and imagine how it could have been, the 512 flat12 bb lm, 512s v12, but the 512m a bit hard to feel immersed with it's sound. Also the porsches, the 959 feels and sounds real natural, i like it, the 918 spyder is cool too, i even like the carrera gt now , just wish they had great natural real sounds. Oh well. The nissan 300zx turbo ls is a handfull lol with no aids. Also like the nissan R89c, nice sound. The R390 is great. Jaguar e type sounds good. The old mustang 66 sounds good. Aston martin vantage gt4 too.
 
Can the opacity of the hud elements be adjusted on ps4 ? I can't see any way. It be nice to lower it for some things.
Edit: tried more Porsches, the 911 gt3r 24h is great to drive, the sound in cockpit great. The 911 gt3 rs too. I'm relieved cause the 911 carrera rsr 73 i tried before sounds so bad and feels so weird, like it never losses grip. Is this normal or the set-up is too good or what. Maybe i haven't pushed it much yet but still. Also i tried monaco, its good, runs and looks much smoother nice than in pcars1 seems. With curbs well done.
I have to say I had a bad 2nd impression really of pcars2 but now im back to loving it.
Edit: tried spa at 9am with sun, looks great and smooth. Tried the 908/03 nice to drive, sound again though just enough to try be immersed in cockpit view. 1st i notice how spa is inclined, nicely made.
Tried the 917 on lemans modern track, it's so good feeling, you need be wary when brake from high speed to hold it from destabilizing over bumps an dips. Really well done tracks, much more interesting and full bumps that you feel more depending on each car. Again just wished the sound was better in cockpit view. Surprisingly the replays at that track are great with that car, nice sounds. Both 917 looks really good.
Laguna in sunny day and at night great smooth. Seems a lilttle short compared to in other games weird. The 944 sounds grest in cockpit, was wortied if a 4 cyl it will sound bad but it's great and real sounding, also feels great to drive, has that turbo boost you need keep revved and shorten gears as can.
Loving it.
Tried the daytona, sounds good, not synthetic in cockpit. Was on indianapolis road course. In replay the car looked real sometimes. That track in sunny day looks great, and wow at those spectator stands around the oval lol. Nicely detailed track.
I envy the pc version, I'm sure there must be sound mods for the cars that sound too synthetic, in cockpit and replay maybe.
 
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Controller deadzone 0
Controller sensitivity 50
Throttle deadzone 0
Throttle sensitivity 50
Brake deadzone 0
Brake sensitivity 50
Clutch deadzone 0
Clutch sensitivity 50
Speed sensitivity 75
Controller dampening 0
Vibration 100
Gear display Yes
Fuel rate normal
Tyre wear normal
Traction control off
Stability control off
ABS low

Me in action around Long Beach in the Aston Martin Vantage GT12 with these settings, AI 100/50.


Real problem is to have grip and heavy sensation with car with gamepad. these sensation are here in wheel but not in gamepad with pcars2. feeling is a car that can fly, i believe.
you must add more speed sensitivy, and decrease other value to 25/35, in order to test. i have also all deadzone to 0.
 
Real problem is to have grip and heavy sensation with car with gamepad. these sensation are here in wheel but not in gamepad with pcars2. feeling is a car that can fly, i believe.
you must add more speed sensitivy, and decrease other value to 25/35, in order to test. i have also all deadzone to 0.

By all means, adjust the speed sensitivity/controller dampening up to make the car feel heavier, but you'll struggle to catch a slide if you lose it.

I do all my settings with car setups, there's plenty of adjustments to make the car feel less/more nimble if you want it to.

However a game pad will never feel like a wheel, even if they managed to create a ffb analogue stick that give resistance & slippage as you move it because a lot of the ffb feel is felt through your arms, not your thumbs.
 
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Cute animations when you go to the pits at the last second and you see the crew run out from the garage. Also when you pit and arriving near your spot the guy goes out more and waves you in. Tried the ferrari gto 84, really nice cockpit sounds, fun, believable, good feel when you shift hard, reminds me of Magnum p.i. hehe, except it was an open top. The old testa rossa nice feel too. U really feel the movement in cockpit match the feel you get on the ffb, really immersive. Those ferraris look really nice on early morning light. Had fun race with a.i. at old hockenheim.
 
By all means, adjust the speed sensitivity/controller dampening up to make the car feel heavier, but you'll struggle to catch a slide if you lose it.

I do all my settings with car setups, there's plenty of adjustments to make the car feel less/more nimble if you want it to.

However a game pad will never feel like a wheel, even if they managed to create a ffb analogue stick that give resistance & slippage as you move it because a lot of the ffb feel is felt through your arms, not your thumbs.
in fact, sensation is car can fly into ground (not sticky) and grip sensation not here. no sensation in corner too.
i don't think damper and sensitivy option change that
 
My god the sound on the mkIV is atrocious, sad they botched so many sounds, some are great, most sound ok with the character of it good but quality pretty average and synthetic, and many like the mkIV make me stop driving the car after a minute lol. Too bad. Same with the f40, my god sounds like food blender. Now the 330p4 also a synthetic drone sound. Its almost 2020, i dont know, we should be way ahead of this no? Its like old games of 20y ago. Too bad so many cars it takes any fun out of them.
458 special a too sounds like a blender. Enzo another same thing. You gotta be kidding, its like they used the cheapest synth and used the 1st electronic buzzing sound even if it sounds like a 5.99 drill or something.
Edit: finally the f50 racecar sounds great in cockpit, phew, the f40 lm not bad too. Seems almost like a few of them they really had access to a real recording file, but most not. Or they worked alot harder on some to make them sound good and believably immersive.
 
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