hope you are rightYes i have Read few days ago something like 127 fixes and from some posts seems It will hit this week
Yea, the aliasing is bummer. Long Beach for example, shimmers so bad I can't race at that track. I think some of the tracks that have been carried over from PCARS 1, look worse than they did in that game which came out what, 2 years ago. Shame.I won't be playing again until the Audio and aliasing has been fixed. Check here all the time for patch updates. Fingers crossed it's soon.
Yes i have Read few days ago something like 127 fixes and from some posts seems It will hit this week
Official forum in the thread titled something like "what Can we expect from next patch"Nice, where did you see that Paul?
Found it, looks to be 129+ fixes, improvements and user requests.
He also goes on to talk about the AA, and how the consoles are about maxed.
Hell the physics are so good they've used 2 out of 7 cores just on that alone.
Here's the thread...
http://forum.projectcarsgame.com/showthread.php?55676-Any-idea-what-next-patch-will-cover/page7
Seeing Ian's post in that thread regarding the One X, it looks like I might be better off just waiting till I get that, then resume playing PCars 2.
Seeing Ian's post in that thread regarding the One X, it looks like I might be better off just waiting till I get that, then resume playing PCars 2.
Why not just put that money toward a PC so you can get a much better selection of sim titles and a version of PCars 2 that's in much better shape? For what the XBoneX costs a couple hundred bucks more could probably get you a good enough PC if you're a savvy shopper.
Why not just put that money toward a PC so you can get a much better selection of sim titles and a version of PCars 2 that's in much better shape? For what the XBoneX costs a couple hundred bucks more could probably get you a good enough PC if you're a savvy shopper.
Living in an apartment I don't have the room to have a PC gaming setup plus I don't have the knowledge to set something like that up.
Understandable. But a PC setup doesn't really take up any more space than a console setup, it's just taller. You can even plug them into your living room TV just like a console. And with modern PCs there isn't much knowledge needed to set it up, as long as you know the difference between a USB plug, an ethernet plug, and an HDMI plug you're pretty much good to go. I basically use my PC like a console, I turn it on, start up a game, and that's pretty much it. Some tinkering under the hood is sometimes beneficial for some games but not really required and generally doesn't require any skills beyond what you'd need to compose/send an email or save a Word document. I understand a PC is not for everyone but they're not nearly as scary as they used to be and it just always puzzles me a bit to see people say they're shelling out $500 for a new XBoneX/PS4Pro when that money could just about get them into PC land where they won't have to deal with inferior hardware/software anymore. Plus PC land opens you to the wonderful world of VR. But, to each their own.
Yea, the aliasing is bummer. Long Beach for example, shimmers so bad I can't race at that track. I think some of the tracks that have been carried over from PCARS 1, look worse than they did in that game which came out what, 2 years ago. Shame.
Depending on case, that's not even the case. I have this case (brushed metal black front side) and it sits under my TV, above my receiver. Before that I had this, which was rediculously small. The only thing that requires wires is the wheel, the rest is all wireless. There's no reason to hide a pc in some back room anymore these days. 👍Understandable. But a PC setup doesn't really take up any more space than a console setup, it's just taller.
Yeah we need down sampling and whatever new AA they have applied. Fingers crossed the game looks decent next patch on PS4 Pro.I'm incredibly spoiled playing GT Sport downsampled to 1080p so switching between games really highlights the aliasing issue. If they implemented some downsampling at 1080p I'd be very thankful.
I think the requirements changed, but in reality there hasn't been much difference on PC. I think majority of people who could run pCARS1 can also run pCARS2. As far as PC upgrades, the only thing I upgrade every 3 years (or so) is the GPU. My CPU/Mobo/Ram/HDD/SSD are all around 6 years old now (planning to upgrade it all next year, hopefully!).@BrandonW77 Its all about cost, user friendliness and upgrade-less life.
I used to have a gaming computer back in 2001, but I was a student and didn't have money to upgrade it. Nowadays I'm older and money is not the issue, but a console is more user friendly, its ready out of the box, and has a life span that I know I won't need to upgrade every 2 years. For at least 5-6 years a console setup will stay updated and will run everything you throw at it. That's not true with a computer setup. Also, with free time being very little, I can't justify the steep cost of a computer setup (be it a desktop or a laptop).
As regards the upgrades, for example, PCars 1 minimum requirements (https://www.systemrequirementslab.com/cyri/requirements/project-cars/12306) and PCars 2 minimum requirements (https://www.systemrequirementslab.com/cyri/requirements/project-cars-2/13481). From this site, the PC2 requirements are the double of PC1. Yet they both run on my PS4 and both were made for my PS4.
@BrandonW77 Its all about cost, user friendliness and upgrade-less life.
I used to have a gaming computer back in 2001, but I was a student and didn't have money to upgrade it. Nowadays I'm older and money is not the issue, but a console is more user friendly, its ready out of the box, and has a life span that I know I won't need to upgrade every 2 years. For at least 5-6 years a console setup will stay updated and will run everything you throw at it. That's not true with a computer setup. Also, with free time being very little, I can't justify the steep cost of a computer setup (be it a desktop or a laptop).
As regards the upgrades, for example, PCars 1 minimum requirements (https://www.systemrequirementslab.com/cyri/requirements/project-cars/12306) and PCars 2 minimum requirements (https://www.systemrequirementslab.com/cyri/requirements/project-cars-2/13481). From this site, the PC2 requirements are the double of PC1. Yet they both run on my PS4 and both were made for my PS4.
I just like the no-hassle that a gaming console provides.
I sometimes play games on PC when there's no alternative and it's too frequently a headache. I primarily stick to consoles because I'd rather not deal with the errors, hiccups, crashes, stubborn input latency, framerate instability, or other bugbears that remain a problem with PC gaming.
Which is very odd considering they were supposedly implementing a new AA system into the game and he's on record saying the next patch WILL make the game look better. "You'll be surprised by the next'ish patch then. We've totally reworked how we render things with DOF and blur, improving AA greatly in many areas." There is no way on earth that they cannot improve the Pro version! Right now were lucky if it's even running at low PC settings god knows how bad the Xbox One version looks and how bad the LOD pops are. Also regarding the Xbox X version i defo wouldnt take it as gospel as remember the PS4 version before release "no horrible jaggies"After reading through the thread on the project cars forum, it seems that Ian Bell is basically saying that the game cant really look any better on the current consoles as they are pushed to their limits. (including the the ps4 pro). Sounds like the x box one x will take it to another level with the graphics and physics etc. He keeps saying the one x is a beast.....i have high hopes for how it will look and perform on the one x as he says the game is around pc high-ultra settings. That would be some improvement from what i have seen so far.
-Semaj-
I don't wanna be thrust into the role of community manager or spokesperson so don't explicitly treat me as such, but I've been testing upcoming patch builds as well as DLC behind the scenes and thought you guys deserve to know a bit of what's going on because it's nice when people do that.
I'm also a Q/A guy so don't bombard me with complaints because I lurk here a lot and have probably already seen them.
I haven't paid attention to specific release dates, but upcoming patches should be rolled out within a reasonable time frame. I think it's incorrect to make the assertion that the team have "abandoned" the game or aren't updating things in a timely manner; there's actually extensive work being done and lots of progress is being made. However, I won't feel offended if you put the game off to the side in the meantime and check something else out; BAJA Edge of Control got a nice HD Remaster and plays very well with a pad.
Most of the AI problems y'all have been reporting, at least in the build I just got done playing five minutes ago, have been fixed. In dry conditions I'm able to run at 103% Skill/65% Aggression everywhere. I think you will still have to play with the skill slider on a per-car basis, which isn't uncommon with hardcore sims (I have to do the same in Automobilista between mods and don't feel it's a negative), but once you hit your own sweet spot, it should remain the same for all tracks.
Wet-weather racing against the AI is now on the same level as dry-weather racing. There's a pretty nice review at RaceDepartment in which the guy loses his marbles over the speed discrepancy between himself and the AI... Yeah, that's been fixed internally and will be implemented in a public update sooner rather than later.
Both primary driving conditions I'm happy to report that the AI uses a lot of the same lines, braking points, and throttle applications as a skilled sim racer. The most enjoyable part of testing these builds has been settling into a mid-race rhythm and slowly reeling in the next car, and not worrying the guy behind you will run you over.
As always, there are still some combinations that just won't work; Le Mans prototypes don't belong at rallycross tracks, and Formula A cars don't exactly go well with snow. Experimenting within reason usually leads to the best results.
Because we are the test crew on PC, we get new builds every couple of days through Steam. Patches for the consumer version are on a set schedule and less frequent because of the verification process required for each console, so what's in my current build may not appear in the next title update, but instead the update after that. It's just how things work, but the key takeaway is that good times are on the horizon.
I can't say much about DLC, but I certainly know what's coming, and I think a lot of people will be satisfied on several levels. The hit-to-miss ratio is planted firmly on the hit side.
I think that's everything I wanted to cover.