Project CARS 2 Patch and Update Discussion

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Good timing, I've had my initial blast at Super Mario Odyssey (still a ton to collect and do!) and I'm ready to resume other games again. :)
 
I just hope they bring back fun again...
On xbox with tx wheel in default informative setting the game was utterly amazing before the 2.0 patch.
So fun and you really felt the car and could react instantly because of the great presense.
Loved turning in corners, how often does that happen in games?! Ever? It was like in real life when driving and you see these great looking corners coming up and you cant wait to drive through them and experience them.
And then going in the replay and seeing your car doing these corners and you can feel how the car felt in every corner.
I loved it!
But its all gone!
The game feels nothing like before!
Now I have to force myself to play it.
If its just the ffb thats changed then please bring it back.

I am actually sad about this because the game was soooo amazing!
I forced my girlfriend to play certain cars because of how real it felt and fir the first time ever qualification and practise before races was great because you really wanted to drive and it wasnt just something you had to do and get through.
Now I havent even tried a single race. Only a little bit of time trials.
Please bring back the best driving experience ever! Please!
 
I won't be playing again until the Audio and aliasing has been fixed. Check here all the time for patch updates. Fingers crossed it's soon.
Yea, the aliasing is bummer. Long Beach for example, shimmers so bad I can't race at that track. I think some of the tracks that have been carried over from PCARS 1, look worse than they did in that game which came out what, 2 years ago. Shame.
 
XXI
Nice, where did you see that Paul?
Official forum in the thread titled something like "what Can we expect from next patch"

Ian Bell posted there that over 120 items have been addressed. If i remeber well he also stated that a patch was approved my microsoft for xboxx.
 
XXI
Found it, looks to be 129+ fixes, improvements and user requests.
He also goes on to talk about the AA, and how the consoles are about maxed.
Hell the physics are so good they've used 2 out of 7 cores just on that alone.
Here's the thread...
http://forum.projectcarsgame.com/showthread.php?55676-Any-idea-what-next-patch-will-cover/page7

Seeing Ian's post in that thread regarding the One X, it looks like I might be better off just waiting till I get that, then resume playing PCars 2.
 
Seeing Ian's post in that thread regarding the One X, it looks like I might be better off just waiting till I get that, then resume playing PCars 2.

True, but I'm having a great time running a standard PS4.
I got to tip my hat to Ian Bell, he's still out here giving specific information on upcoming updates before they land.
 
Seeing Ian's post in that thread regarding the One X, it looks like I might be better off just waiting till I get that, then resume playing PCars 2.

Why not just put that money toward a PC so you can get a much better selection of sim titles and a version of PCars 2 that's in much better shape? For what the XBoneX costs a couple hundred bucks more could probably get you a good enough PC if you're a savvy shopper.
 
Why not just put that money toward a PC so you can get a much better selection of sim titles and a version of PCars 2 that's in much better shape? For what the XBoneX costs a couple hundred bucks more could probably get you a good enough PC if you're a savvy shopper.

Already have the One X pre-ordered and purchased the game digitally. Everything will transfer over. Haven't looked into a gaming pc much, but might do so in the near future.
 
Why not just put that money toward a PC so you can get a much better selection of sim titles and a version of PCars 2 that's in much better shape? For what the XBoneX costs a couple hundred bucks more could probably get you a good enough PC if you're a savvy shopper.

I originally was not going to get a XBoneX until after the first of the year but when PCars2 came out and looked like it did I figured I might as well jump now so I preordered.

Living in an apartment I don't have the room to have a PC gaming setup plus I don't have the knowledge to set something like that up.
 
A bold claim by Ian Bell in this post: http://forum.projectcarsgame.com/sh...h-will-cover&p=1410120&viewfull=1#post1410120

"There are a few bugs left yes, which we've pretty much all fixed in the upcoming patch".

Can't help but feel he's setting himself up for a fall there. A soon as it's found that some issues are still present, as is surely inevitable, there's going to be people on his back again. There will always be bugs in any software product, games or otherwise. And in fixing a bug, there's a good chance you'll introduce another bug as a result of the fix.

Still, it sounds like they've been working hard on responding to the issues raised. If Patch 3.0 improves the game as much as 2.0, it will be good news.
 
Living in an apartment I don't have the room to have a PC gaming setup plus I don't have the knowledge to set something like that up.

Understandable. But a PC setup doesn't really take up any more space than a console setup, it's just taller. You can even plug them into your living room TV just like a console. And with modern PCs there isn't much knowledge needed to set it up, as long as you know the difference between a USB plug, an ethernet plug, and an HDMI plug you're pretty much good to go. I basically use my PC like a console, I turn it on, start up a game, and that's pretty much it. Some tinkering under the hood is sometimes beneficial for some games but not really required and generally doesn't require any skills beyond what you'd need to compose/send an email or save a Word document. I understand a PC is not for everyone but they're not nearly as scary as they used to be and it just always puzzles me a bit to see people say they're shelling out $500 for a new XBoneX/PS4Pro when that money could just about get them into PC land where they won't have to deal with inferior hardware/software anymore. Plus PC land opens you to the wonderful world of VR. :D But, to each their own. :)
 
Understandable. But a PC setup doesn't really take up any more space than a console setup, it's just taller. You can even plug them into your living room TV just like a console. And with modern PCs there isn't much knowledge needed to set it up, as long as you know the difference between a USB plug, an ethernet plug, and an HDMI plug you're pretty much good to go. I basically use my PC like a console, I turn it on, start up a game, and that's pretty much it. Some tinkering under the hood is sometimes beneficial for some games but not really required and generally doesn't require any skills beyond what you'd need to compose/send an email or save a Word document. I understand a PC is not for everyone but they're not nearly as scary as they used to be and it just always puzzles me a bit to see people say they're shelling out $500 for a new XBoneX/PS4Pro when that money could just about get them into PC land where they won't have to deal with inferior hardware/software anymore. Plus PC land opens you to the wonderful world of VR. :D But, to each their own. :)

Excellent post.
And exactly why I'm in the process of building a tower.
 
Yea, the aliasing is bummer. Long Beach for example, shimmers so bad I can't race at that track. I think some of the tracks that have been carried over from PCARS 1, look worse than they did in that game which came out what, 2 years ago. Shame.

I'm incredibly spoiled playing GT Sport downsampled to 1080p so switching between games really highlights the aliasing issue. If they implemented some downsampling at 1080p I'd be very thankful.
 
Understandable. But a PC setup doesn't really take up any more space than a console setup, it's just taller.
Depending on case, that's not even the case. :D I have this case (brushed metal black front side) and it sits under my TV, above my receiver. Before that I had this, which was rediculously small. The only thing that requires wires is the wheel, the rest is all wireless. There's no reason to hide a pc in some back room anymore these days. 👍

Prebuilt PC's (AlienWare, etc.) are even smaller because they use the laptop/mobile mainboard + GPU's, which are rediculously fast these days, stay cool and are very small.
 
I'm incredibly spoiled playing GT Sport downsampled to 1080p so switching between games really highlights the aliasing issue. If they implemented some downsampling at 1080p I'd be very thankful.
Yeah we need down sampling and whatever new AA they have applied. Fingers crossed the game looks decent next patch on PS4 Pro.
 
@BrandonW77 Its all about cost, user friendliness and upgrade-less life.

I used to have a gaming computer back in 2001, but I was a student and didn't have money to upgrade it. Nowadays I'm older and money is not the issue, but a console is more user friendly, its ready out of the box, and has a life span that I know I won't need to upgrade every 2 years. For at least 5-6 years a console setup will stay updated and will run everything you throw at it. That's not true with a computer setup. Also, with free time being very little, I can't justify the steep cost of a computer setup (be it a desktop or a laptop).

As regards the upgrades, for example, PCars 1 minimum requirements (https://www.systemrequirementslab.com/cyri/requirements/project-cars/12306) and PCars 2 minimum requirements (https://www.systemrequirementslab.com/cyri/requirements/project-cars-2/13481). From this site, the PC2 requirements are the double of PC1. Yet they both run on my PS4 and both were made for my PS4.
 
@BrandonW77 Its all about cost, user friendliness and upgrade-less life.

I used to have a gaming computer back in 2001, but I was a student and didn't have money to upgrade it. Nowadays I'm older and money is not the issue, but a console is more user friendly, its ready out of the box, and has a life span that I know I won't need to upgrade every 2 years. For at least 5-6 years a console setup will stay updated and will run everything you throw at it. That's not true with a computer setup. Also, with free time being very little, I can't justify the steep cost of a computer setup (be it a desktop or a laptop).

As regards the upgrades, for example, PCars 1 minimum requirements (https://www.systemrequirementslab.com/cyri/requirements/project-cars/12306) and PCars 2 minimum requirements (https://www.systemrequirementslab.com/cyri/requirements/project-cars-2/13481). From this site, the PC2 requirements are the double of PC1. Yet they both run on my PS4 and both were made for my PS4.
I think the requirements changed, but in reality there hasn't been much difference on PC. I think majority of people who could run pCARS1 can also run pCARS2. As far as PC upgrades, the only thing I upgrade every 3 years (or so) is the GPU. My CPU/Mobo/Ram/HDD/SSD are all around 6 years old now (planning to upgrade it all next year, hopefully!).
 
@BrandonW77 Its all about cost, user friendliness and upgrade-less life.

I used to have a gaming computer back in 2001, but I was a student and didn't have money to upgrade it. Nowadays I'm older and money is not the issue, but a console is more user friendly, its ready out of the box, and has a life span that I know I won't need to upgrade every 2 years. For at least 5-6 years a console setup will stay updated and will run everything you throw at it. That's not true with a computer setup. Also, with free time being very little, I can't justify the steep cost of a computer setup (be it a desktop or a laptop).

That's exactly what I was getting at, that just isn't really the case anymore with PCs. Especially with racing sims because they're not really advancing much, if you have a PC that was capable of playing AC or rF2 or R3E 3 years ago it's just as capable at playing them now. As long as you're starting from a decent point there's no need to upgrade stuff. My first gaming PC lasted me nearly 3 years and I never upgraded anything on it, it's still plenty capable of running AC and rF2 and R3E and will be capable of playing them for several years into the future. Both of my gaming PCs were ready out of the box and needed no more setup than a typical console. Computer gaming in 2001 was a very different world than the one we're in today, can't really compare then to now. If you want your gaming PC to last you 5-6 years without needing to upgrade it that's totally possible even with an off-the-shelf PC like mine. I don't anticipate upgrading my current PC for a very long time, it's perfectly good as is and even runs VR without issue. And let's not forget that consoles aren't lasting 5-6 years anymore, both the PS4 and XBone already have upgraded models available.

As regards the upgrades, for example, PCars 1 minimum requirements (https://www.systemrequirementslab.com/cyri/requirements/project-cars/12306) and PCars 2 minimum requirements (https://www.systemrequirementslab.com/cyri/requirements/project-cars-2/13481). From this site, the PC2 requirements are the double of PC1. Yet they both run on my PS4 and both were made for my PS4.

Well, both of the ones you listed are pretty low requirements and the second one saying you need a minimum of an i7 processor is rubbish since the game runs just fine on i5 processors. I'd imagine you could put together the second one for not much more than it would cost to buy a PS4 Pro or XBoneX and probably most gaming PCs you'd buy off-the-shelf would meet or exceed those stats. From what I've seen most people that were running PC1 on PC are having no problems running PC2 without needing to upgrade anything. Here's an off-the-shelf one at Best Buy for $800 that would be
capable of running all the current racing sims with no problem and would be good for several years.

https://www.bestbuy.com/site/cyberp...hard-drive-black-blue/5712949.p?skuId=5712949
 
Well, it is possible. I am very dated (last serious game that I played on PC was CS 1.3 and Live for Speed on an AMD XP2200 (is AMD still around? ..)

I just like the no-hassle that a gaming console provides.

Well, sorry for the off topic.
 
I just like the no-hassle that a gaming console provides.

Trust me, so do I. But my gaming PC doesn't really create any hassles. I turn it on, play my games, then turn it off, just like I did with my consoles. That's not always going to be the case, obviously, but I got this one in January and it's not really given me any problems at all. And the benefits of PC would outweigh most of the hassles it might give me. :)
 
I sometimes play games on PC when there's no alternative and it's too frequently a headache. I primarily stick to consoles because I'd rather not deal with the errors, hiccups, crashes, stubborn input latency, framerate instability, or other bugbears that remain a problem with PC gaming.

I don't care about better graphics nearly so much as a consistent, responsive, and smooth experience. Also, I like Japanese games and that generally means console exclusives.
 
I sometimes play games on PC when there's no alternative and it's too frequently a headache. I primarily stick to consoles because I'd rather not deal with the errors, hiccups, crashes, stubborn input latency, framerate instability, or other bugbears that remain a problem with PC gaming.

I guess I've been lucky as I've not encountered many of those. No framerate issues, no input latency issues, and in 10 months the only crashes I've had were two in PCars2 (go figure :lol: ). I've had more than my fair share of problems but most of them have been related to other hardware, like my FFB wheels. I think my first gaming PC was built on an Indian burial ground because it seemed to be cursed but my current one has been pretty much problem free and the few problems I have encountered have been really minor and I don't think any of them were game issues (mainly stuff like my taskbar randomly moving to the top of the screen).

Not to say PC land is trouble/hassle free, it's just not nearly like it used to be and it doesn't take a lot of computer know-how. Components are robust enough now to last for many years without needing to upgrade and other than having to download drivers most stuff is pretty plug-and-play.

Anyway, back on topic. :)
 
After reading through the thread on the project cars forum, it seems that Ian Bell is basically saying that the game cant really look any better on the current consoles as they are pushed to their limits. (including the the ps4 pro). Sounds like the x box one x will take it to another level with the graphics and physics etc. He keeps saying the one x is a beast.....i have high hopes for how it will look and perform on the one x as he says the game is around pc high-ultra settings. That would be some improvement from what i have seen so far.
 
After reading through the thread on the project cars forum, it seems that Ian Bell is basically saying that the game cant really look any better on the current consoles as they are pushed to their limits. (including the the ps4 pro). Sounds like the x box one x will take it to another level with the graphics and physics etc. He keeps saying the one x is a beast.....i have high hopes for how it will look and perform on the one x as he says the game is around pc high-ultra settings. That would be some improvement from what i have seen so far.
Which is very odd considering they were supposedly implementing a new AA system into the game and he's on record saying the next patch WILL make the game look better. "You'll be surprised by the next'ish patch then. We've totally reworked how we render things with DOF and blur, improving AA greatly in many areas." There is no way on earth that they cannot improve the Pro version! Right now were lucky if it's even running at low PC settings god knows how bad the Xbox One version looks and how bad the LOD pops are. Also regarding the Xbox X version i defo wouldnt take it as gospel as remember the PS4 version before release "no horrible jaggies"
 
-Semaj-

I don't wanna be thrust into the role of community manager or spokesperson so don't explicitly treat me as such, but I've been testing upcoming patch builds as well as DLC behind the scenes and thought you guys deserve to know a bit of what's going on because it's nice when people do that.

I'm also a Q/A guy so don't bombard me with complaints because I lurk here a lot and have probably already seen them.

I haven't paid attention to specific release dates, but upcoming patches should be rolled out within a reasonable time frame. I think it's incorrect to make the assertion that the team have "abandoned" the game or aren't updating things in a timely manner; there's actually extensive work being done and lots of progress is being made. However, I won't feel offended if you put the game off to the side in the meantime and check something else out; BAJA Edge of Control got a nice HD Remaster and plays very well with a pad.

Most of the AI problems y'all have been reporting, at least in the build I just got done playing five minutes ago, have been fixed. In dry conditions I'm able to run at 103% Skill/65% Aggression everywhere. I think you will still have to play with the skill slider on a per-car basis, which isn't uncommon with hardcore sims (I have to do the same in Automobilista between mods and don't feel it's a negative), but once you hit your own sweet spot, it should remain the same for all tracks.

Wet-weather racing against the AI is now on the same level as dry-weather racing. There's a pretty nice review at RaceDepartment in which the guy loses his marbles over the speed discrepancy between himself and the AI... Yeah, that's been fixed internally and will be implemented in a public update sooner rather than later.

Both primary driving conditions I'm happy to report that the AI uses a lot of the same lines, braking points, and throttle applications as a skilled sim racer. The most enjoyable part of testing these builds has been settling into a mid-race rhythm and slowly reeling in the next car, and not worrying the guy behind you will run you over.

As always, there are still some combinations that just won't work; Le Mans prototypes don't belong at rallycross tracks, and Formula A cars don't exactly go well with snow. Experimenting within reason usually leads to the best results.

Because we are the test crew on PC, we get new builds every couple of days through Steam. Patches for the consumer version are on a set schedule and less frequent because of the verification process required for each console, so what's in my current build may not appear in the next title update, but instead the update after that. It's just how things work, but the key takeaway is that good times are on the horizon.

I can't say much about DLC, but I certainly know what's coming, and I think a lot of people will be satisfied on several levels. The hit-to-miss ratio is planted firmly on the hit side.

I think that's everything I wanted to cover.
 
Hey everyone,

Hoping for some guidance/feedback re customisation of buttons on controller.

When I first bought the game, the first thing I did was remap buttons ie handbrake = circle along with played around with sensitivity of throttle, brake etc.

After the patch came out and reading that the default settings had been redone, I went back to default on my controller to see how the new settings felt.

However, I can’t customise my buttons any longer ie when I try and assign circle as handbrake the screen exits. I can customise one button but past that nothing responds.

Am I missing something or is it a bug?

Thanks
 

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