Few observations (Only tested out things that bothered me pre-patch):
Did an 11 Lap Race. Rolling Start. Started Last. 100% AI 100% Agg. Conditions Dry.
I can confirm save over existing now works. Still requires a few clicks but at least it works now.
AI kept bumping me, somehow he ended up behind me but just wouldn't pass till I came to an almost dead stop.
Race got underway and it was basically a conga line from start to finish. Even on a long back stretch, 1st to last were all strung out nose to tail. AI never overtook each other, when i manage to pass 1 or 2 they would drop back significantly and not attempt to regain their position. So far, racing against the AI, pre and post patch hasn't been all that fun for me.
Fuel estimator may be exaggerated, which is good, the game shouldn't give you all the answers.
Changed my Shadow level setting to Ultra, that seem to have gotten rid of the flickering shadows. Will test on Long Beach where it was really bad. đź’ˇ
PSI display is now consistent in both HUD and setup screen.
Time Trial Leaderboard still does don't filter by Class. Damn shame đź‘Ž
Didn't notice tire slip indicators in Telemetry HUD
Online Championship: How does one even find such a thing? I didn't see a search bar, it may be by invite only
I haven't tested out the famous puddles at Silverstone, that deserves its own session and the AI still needs major work imo.
So far, I would say its a decent patch, nothing ground breaking. One might even say Nov 28 should have been the real launch date of PC2.