Project CARS 2 Patch and Update Discussion

  • Thread starter jake2013guy
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Have you guys initialized your PS4?

Back up your saved data, and then go to [Settings] > [Initialization] and choose [Initialize PS4].
 
Nice to see at here's some improvement done, long list telling "we have problem with out tire model and we're tweak fixing it to work car by car". Good and bad, this way tells upcoming problems when next update touches physics engine and every car will be broken and next five updates are again car by car fixing tires. Seen same already on AC.
let's hope at no touches coming on physics side and fun will continue longer. :) IMO
hard coded fixes to honor!
 
XXI
Have you guys initialized your PS4?

Back up your saved data, and then go to [Settings] > [Initialization] and choose [Initialize PS4].
I haven't because others I have spoken to online have done that and it has made no difference.
 
Nice to see at here's some improvement done, long list telling "we have problem with out tire model and we're tweak fixing it to work car by car". Good and bad, this way tells upcoming problems when next update touches physics engine and every car will be broken and next five updates are again car by car fixing tires. Seen same already on AC.
let's hope at no touches coming on physics side and fun will continue longer. :) IMO
hard coded fixes to honor!
Except that's not what the patch notes say or even imply!

http://forum.projectcarsgame.com/sh...es-Changelog&p=1441508&viewfull=1#post1441508

Odd however that you only focus these kinds of posts on AC and PC/PC2?
 
Input on how to delete the setups prior to the update, is there a way to delete all the setups at once or have to find each one manually? What happens if the update downloads prior to being able to delete setups?
thanks

Hi @Rosinbag1 , do this:

Deleting (old) saved car tune setups:
___________
On console:

Quit the game and go to the homescreen, then - Settings>Storage>System Storage>Saved Data> Project CARS2, in there you will find set ups, ghosts, profile and career save, press 'Options' and individually select all your set ups for deletion.

……When satisfied you’ve selected what you want to delete (Pause and double-check you see a check mark next to each item and also to make sure you don’t delete anything else you didn’t want to delete)….. Scroll to select “Delete”…click…and voila, you’re done.

BTW, I don't think it would matter if you already downloaded and installed the patch before. Could still delete after following the above process.
___________
On PC:
The setups can be found here C:\Users\USER\Documents\Project CARS 2\savegame\11xyz1111\project cars 2\tuningsetups
 
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Thank you all
Hi @Rosinbag1 , do this:

Deleting (old) saved car tune setups:
___________
On console:

Quit the game and go to the homescreen, then - Settings>Storage>System Storage>Saved Data> Project CARS2, in there you will find set ups, ghosts, profile and career save, press 'Options' and individually select all your set ups for deletion.

……When satisfied you’ve selected what you want to delete (Pause and double-check you see a check mark next to each item and also to make sure you don’t delete anything else you didn’t want to delete)….. Scroll to select “Delete”…click…and voila, you’re done.

BTW, I don't think it would matter if you already downloaded and installed the patch before. Could still delete after following the above process.
___________
On PC:
The setups can be found here C:\Users\USER\Documents\Project CARS 2\savegame\11xyz1111\project cars 2\tuningsetups
 
Yeah me too. Never had any single online race since the last patch. CE errors all over the place.
Managed a work around last night to finally get some games. I was able to start a server by using one of the 4 favourites I had set up. In the end was able to play a couple of hours of GT4 class racing. The downside of course was I was unable to change my car at any point.
 
Does anyone know if the graphical bias options are available on the standard PS4? Or is it a PS4 Pro only feature?

I've not had time to play the game since patch 3.0 was released.
 
@dQuim Pro only as far as I know.

Cheers 👍 I figured as much but couldn't find any specific information about it.

Hopefully i'll get to play version 3.0 tonight. Looking forward to it as it the overall reception seems to have been quite positive.
 
I'm just impressed that you give the broken English enough time to decode. I've long ago dismissed these "broken" messages. :lol:
That's mean i had no problem understanding his post, and by Scaff reply to his post neither did he.

On a side note when is 3.0 releasing for NA?
 
That's mean i had no problem understanding his post, and by Scaff reply to his post neither did he.

On a side note when is 3.0 releasing for NA?
I guess you havn't seen the ramblings,have you? What does a patch have to do with someone who quit the game?
 
Except that's not what the patch notes say or even imply!

http://forum.projectcarsgame.com/sh...es-Changelog&p=1441508&viewfull=1#post1441508

Odd however that you only focus these kinds of posts on AC and PC/PC2?

Maybe my English understanding is broken also?
Sure I'm interested in these, having two versions of AC and planning to buy PC2. (Also having PC1)

Various tyre behaviour tweaks and improvements to the different tyre compounds.
Altered the pre-heating temperatures of various tyres to prevent them from being outside optimum temp range at race starts.
New rain tyre compound improvements for Group C, GTP, all Formula cars, GT1, and LMP900.
Driveline improvements with increased synchro effect for Hewland-type gearbox
Lowered the time to jam gears together after a missed shift for all gearboxes.
Changes to Vintage Lotus treaded tyres to improve wet speed balance.
Altered radiator damage to make it more progressive, and not accumulate damage from minor impacts.
Fix for issues with radiator settings on the Toyota GT86 GT4, and Rocket Bunny versions, which under some conditions were causing engine overheating.
Changes to downshift protection based on vehicle speed.
Lowered minimum shift time for cars with H-pattern racing gearboxes.
Improved physics setup and damage for Mercedes-Benz 300 SEL 6.8 AMG.
Fixed missing radiator damage for Ford Escorts, and Ford Mustangs.
Improvements to Formula Renault 3.5 default stable setup.
Performance balancing changes to the LMP1, GT3 and GT4 Classes.
Refinements to Vintage Low Grip tyre.
Balanced performance for BMW M3 GT4, and Ford Mustang Boss 302 R1.
Improved Modern Touring Car tyre compound.
Road car tyres: Tuned the aquaplaning and more sensible behaviour in very deep water.

Increased threshold for detaching front wings of Formula cars.
Adjusted various default setups:
– Aston DB11: Loose
– Aston Vulcan: Loose, and Stable
– BMW 320 TC: Stable
– BMW M3 E30: Loose, and Stable
– Chevy Camaro ZL1: Loose, and OEM
– Ferrari 330 P4: Loose, and Stable
– Ford Fusion Stockcar: Loose.
BMW 2002 StanceWorks: Fixed tyre texture, better strut geometry for kingpin angle and scrub radius, improved drag centre of forces in the aero model.
 
Maybe my English understanding is broken also?
Given your past issues with understand it may well be, because that's not 'tweak fixing it car by car'!

However the point still stands, the manner in which you respond to patches for AC and PC are wildly different to the manner in which you do so for a certain other title.
 
Given your past issues with understand it may well be, because that's not 'tweak fixing it car by car'!

However the point still stands, the manner in which you respond to patches for AC and PC are wildly different to the manner in which you do so for a certain other title.
And?
Goes in line, like your responds goes on line with certain titles versus other, maybe we have right to react things as we will?
 
What you claim it says and what it actually says are not the same (and not for the first time)!

Goes in line, like your responds goes on line with certain titles versus other, maybe we have right to react things as we will?
Except I have been quite happy to state that the last physics patch for GTS moved things in the right direction around the tyre model, you might want to actually check on what people have said before assuming it.

Made GTS more enjoyable to play I believe were the words I used!
 
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And?
Goes in line, like your responds goes on line with certain titles versus other, maybe we have right to react things as we will?
Please stop with the 🤬. I don't want to have to put your finger back in the dyke. We who have been here for more than a year understand exactly! Play your games and enjoy them. :cheers:
 
  • Lowered the time to jam gears together after a missed shift for all gearboxes.
  • Lowered minimum shift time for cars with H-pattern racing gearboxes.
Can someone explain what these mean?
 
let's hope at no touches coming on physics side and fun will continue longer. :)

Can't bold smiley, or explain sarcasm.

Except I have been quite happy to state that the last physics patch for GTS moved things in the right direction around the tyre model, you might want to actually check on what people have said before assuming it.

Made GTS more enjoyable to play I believe were the words I used!

Great, now we can wait when I can say same to PC2. :lol:
 
  • Lowered the time to jam gears together after a missed shift for all gearboxes.
  • Lowered minimum shift time for cars with H-pattern racing gearboxes.
Can someone explain what these mean?
The first us how long it takes to re-engage gears after a missed shift and the second is how long it takes to change gear if your not using a manual shifter with a h pattern box (so a controller or paddles).

Can't bold smiley, or explain sarcasm.
Great, now we can wait when I can say same to PC2. :lol:
I can't wait for the next installment of physics misinterpretation 101.
 
The first us how long it takes to re-engage gears after a missed shift and the second is how long it takes to change gear if your not using a manual shifter with a h pattern box (so a controller or paddles).


I can't wait for the next installment of physics misinterpretation 101.
No Scarf it's your misinterpretation. :D
 
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