That's not a fact, that's an opinion, and a pretty uniformed one at that. It has been stated a thousand times already that there's a bunch of developers (40'ish) dedicated to supporting pCARS 1 in the long term. And that's a fact. Sadly, many gamers are oblivious to actual facts.The fact that is is too early for SMS to be asking for handouts to develop the second game in the franchise, and they should have waited a couple more months, and fixed the current iteration first.
If you have 4 years with WMD then you could not have missed the part of supporting Pcars1 for 2 years . Are they lying them ? Maybe you never took part in 4 years that why you missed this or you just left it out of your wall of text on purpose.The fact that is is too early for SMS to be asking for handouts to develop the second game in the franchise, and they should have waited a couple more months, and fixed the current iteration first.
@skazz & @Myles Prower I know it comes with early access to the game, I did the crowdfunding phase for Pcars one. I know exactly what it brings with the entry price. I have been a WMD member for almost 4 years as it is. At the moment it just feels like shift 2 all over again, a game SMS dropped almost as soon as it released. But they where not the only ones to fault for that, as EA was equally to blame for allowing it to be dropped from their support cycle so quickly.
The thing that annoys me the most, is SMS used to make some awesome racing games alongside SimBin. And those games had awesome support and no way near as many issues. It is not as though SMS do not know what they are doing with game development, they just seem to be walking on a very fine tightrope at this particular moment in time. All I am saying is, they should have held off on initiating this new crowdfunding phase until the game breaking bugs in Pcars1 where fixed.
I just hope this time that SMS will actually listen to the people informing them during the dev cycle about the bugs, and actually fix them. Instead of listening to the people who are kissing their backsides like last time. I tried to speak out about the issues myself, and I got nothing but insults from some others in the WMD member circle. It was damn near impossible to say that Pcars had problems because of this, and ended up making people who wanted to bring them to light be quiet instead.
That's not a fact, that's an opinion, and a pretty uniformed one at that. It has been stated a thousand times already that there's a bunch of developers (40'ish) dedicated to supporting pCARS 1 in the long term. And that's a fact. Sadly, many gamers are oblivious to actual facts, being to busy with conspiracy theories, good old bashing and other
If you have 4 years with WMD then you could not have missed the part of supporting Pcars1 for 2 years . Are they lying them ? Maybe you never took part in 4 years that why you missed this or you just left it out of your wall of text on purpose.
You do know that people have diferent titles for a reason ? Not all 130+ workers fix bugs . The more you type the more it show's that you were not involved.A team of 40 staying back to fix pcars1 is all well and good, and no I didn't miss that on either of the forums. I just don't pass around insider information until SMS have made their public announcements on that particular subject. But with how many issues the game currently has across all 3 platforms; the entire team should be focused on fixing it first. What us as gamers need right now isnt SMS jumping directly to a new iteration of their game, that could have waited a little longer. I am not saying they need to wait as long as TD or PD do, as they build their games with the assistance of microsoft or sony. I just think they should have waited longer before making this public, and shifting the majority of staff over to Pcars 2.
This is why so many bugs still exist in Pcars as it is, because anyone who dares speak out over SMS and their game get jumped on by the self imposed entourage.
If its his intention to make a racing sim then he can have my money because I buy racing sims, all your comments and points have followed the usual knee jerk trend which has followed this subject of "they are instantly abandoning PCARS1" and that they are trying to take all your money for the annual sequels! And as a result have retorted to trolling and throwing around garbage information.
Big!? SMS is a tiny studio, 1/5th of the size of Turn 10 and did it occur that 70% of that goes to the investors of PCARS1 and Bandi, that they may want to invest in new expensive technology's and licences!
Because they are open about licencing and that the other franchises didn't tell you until release, also Assetto Corsa announced many cars before release that aren't in game (Audi, Lambo, Toyota, Ford).
You do know that people have diferent titles for a reason ? Not all 130+ workers fix bugs . The more you type the more it show's that you were not involved.
It has been stated repeatedly in public by SMS staff for the last two days. Feel free to shareA team of 40 staying back to fix pcars1 is all well and good, and no I didn't miss that on either of the forums. I just don't pass around insider information until SMS have made their public announcements on that particular subject.
That's not a fact either - in fact, it's wrong on two accounts: 1. that's not why there are bugs, 2. all bug reporting that isn't done in an abusive manner is welcomed and appreciated.This is why so many bugs still exist in Pcars as it is, because anyone who dares speak out over SMS and their game get jumped on by the self imposed entourage.
Bold move announcing a sequel when there are so many problems with the current game which has one been out less than two months. Don't get me wrong, I love Project CARS, and think it has a **** ton of potential. The problem is the game is plagued with bugs, and I haven't played it in weeks because I keep getting freezes and crashes and it bums me out, because the game's great when you're not dealing with that ****. I would've thought after their last bug fix turned out to not even fix half the stuff they said they'd fixed, that they would have held off on any announcements until the most major bugs in the current game were properly fixed. Otherwise they risk giving people the impression that they don't care too much once the game's out and people have bought it. I know that isn't the case, and they've said they'll support the game for two years, but how many people will believe them?
No, it says will feature (ref.) - that's specifically the future tense. There are no claims that there would be 7 Audis in the base/release game, and this has been known for years (ref.).Open? They are outright lying. To quote the official SMS page about Audi joining PCars.
"Project CARS will feature seven Audi cars"
The game currently features 3 Audis. That's the very definition of lying. The announcement doesn't say that some of these cars would arrive at a later stage, or that some would be DLC. It said very clearly, that the game would feature these 7 Audis.
You raise a very good and interesting point. I agree that the game is pushing consoles to their absolute limits, for example PCars is one of the first games to make use of the core that MS recently opened up to devs that used to be exclusively for the OS. The problem with developing only for PC is that you vastly reduce your customer base and the return on the investment just isn't worth it. Cars is a triple A title in it's scope (despite the bugs before the usual crowd pipe up!) and needs to be developed for every platform possible to make it worth while. So yes you might end up with a better game if it was PC only but it might just not happen at all.IMO pCARS 2 should be a PC exclusive game. Even though I enjoyed having a taste of pCARS I found it to be very broken and too "heavy" for a console such as the Xbone. Two days ago I gave it another shot, it was Cadwell Park and it was great, I got all happy again. Today I tried Azure circuit and it was awful again. Frame rate was weird and off putting, graphics didn't look good.
I understand that it is a great game but you need a beefy PC. If it doesn't perform well on the hardware you have then you just end up with a bitter taste in your mouth. Especially since they have a small team I'd rather them pull all their strength into a single version (PC one) and make it the greatest game on earth. Somehow even if it seems stupid, having a sub par version on a console (I have no idea how the PS4 performs) damages the perception and reputation of the quality of the IP as a whole.
You might have a PC that can run it in two yearsSigned up and money transferred to my PayPal account. Should receive it in 1-2 work days, then join in on the fun. I don't have a PC that will run this but having regretted not backing pCARS, I'm certainly not missing out on this. A no-brainer for me personally, with Rallycross being in this time around.
You raise a very good and interesting point. I agree that the game is pushing consoles to their absolute limits, for example PCars is one of the first games to make use of the core that MS recently opened up to devs that used to be exclusively for the OS. The problem with developing only for PC is that you vastly reduce your customer base and the return on the investment just isn't worth it. Cars is a triple A title in it's scope (despite the bugs before the usual crowd pipe up!) and needs to be developed for every platform possible to make it worth while. So yes you might end up with a better game if it was PC only but it might just not happen at all.
- the bulk of PC sales will have been made digitally.".
I'm with you. I am loooking forward to seeing what happens behind the scenes and how it all comes together. I'm looking forward to campaigning for different small features and other things that really make a game click with the end user. We'll have to get a GTP group together so we can get some block voting going.I definitely think Project CARS was overhyped, especially by some members of this forum, but it is still a fantastic game (in my opinion, obviously) and I've more than got my moneys worth out of it. I'll definitely be throwing some of my money to SMS for the new game, it'd be great if they figure out a way to get early access builds to console this time as well.
/end thread.Here's how it is:
1) Due to PCARS' unique development plan which is dependent on community funding, they HAVE to announce it early in order to have enough money to make the game.
2) Sequels almost always start development before the first game even launches. They've probably been preparing PCARS2 for half a year or more behind the scenes so that they could start development in earnest soon after PCARS1's release.
3) You don't have to buy PCARS2 while it's in early access. Heck, you don't have to buy it at all. Because it's a free world.
So please keep these facts in mind before you complain about how they're milking you dry.
Here's how it is:
1) Due to PCARS' unique development plan which is dependent on community funding, they HAVE to announce it early in order to have enough money to make the game.
2) Sequels almost always start development before the first game even launches. They've probably been preparing PCARS2 for half a year or more behind the scenes so that they could start development in earnest soon after PCARS1's release.
3) You don't have to buy PCARS2 while it's in early access. Heck, you don't have to buy it at all. Because it's a free world.
So please keep these facts in mind before you complain about how they're milking you dry.
would you rather SMS fired all the employees they don't need now or retain their staff and start project cars 2.
I don't see why it wouldn't...Will pCARS 2 have all the cars from pCARS one in it?