Project CARS 2 sign up is open!

  • Thread starter DrJustice
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If you're being serious I have to ask. Have you ever driven on a dirt road?
Yes and pcars already doesnt have a good physics engine, why would they magically have a realistic handling model for dirt roads if they cant simulate an actual road to begin with.
(also thats literally all you have to do to make rally stages for games.)
 
So, lemme get this all right.

I pay some amount of money, let's say $159 for Gold, that gets me access to pCARS 2 from now on. I assume at its base it is pCARS 1, no? If pCARS 2 is going to cost me $50 at release, I'm paying $110 for "early access" AND some swag and input into the game's development.
Basically, yes. And while the pCARS 2 beginnings are based off pCARS 1, the development has already split off, i.e. pCARS 2 is no longer the same as pCARS 1 (ref. e.g. the loose surface physics).

What was the budget for the first one?
I'm not entirely sure, but I think it ended up at around USD 6,000,000 with the additional fund that were brought in to include the new consoles, and extend the development period. So pCARS 2 has a ca. 60% bigger budget to begin with.
 
I don't work in IT or program games for a living so this is a genuine question...

Is it not possible to update and put rally cross cars and stages into the game as it is now?

I guess it's a matter of funding. With subscriptions you can make a single game and then keep supporting it and expanding on it for as long as you have enough people playing it.

Without subscriptions you need some other kind of funding, and making sequels is one way of getting that.
 
Or it could have changed afterwards, which, again, I'm admittedly not drawing complete pictures, I believe to have been the case.

Actually, while I must admit to not being an expert in UK financial law and regulations, I did a quick research before saying that their ignorance of the law is not excused, and the regulations that got SMS under the FCA scrutiny (namely, the Financial Services and Markets Act and the Conduct of Business Sourcebook chapter 4.12) predate pCARS's crowdfunding campaign.

Of course this has little to do with me being unimpressed by Slightly Mad's business scheme, and more with me having to politely disagree with what I believe was the intention one of your statements.

It's a shame that they adopted such a shoddy way of doing businesss, because at SMS they seem to have their heart in the right place. They're the only developer in this line of business that decided to not compromise and instead tried to deliver the most complete experience possible, tailored to the community's demands. Even if their approach doesn't work all that well, it's commendable that they decided to do something slightly different, at least.
 
The way the first one is right now, I'm not in any hurry to throw more money at them for the second. To those that are signing up, have fun and enjoy being a part of what I'm sure will be something great. I'll just be waiting for the first one to run better. /AMD gpu user
 
Actually, while I must admit to not being an expert in UK financial law and regulations, I did a quick research before saying that their ignorance of the law is not excused, and the regulations that got SMS under the FCA scrutiny (namely, the Financial Services and Markets Act and the Conduct of Business Sourcebook chapter 4.12) predate pCARS's crowdfunding campaign.

Of course this has little to do with me being unimpressed by Slightly Mad's business scheme, and more with me having to politely disagree with what I believe was the intention one of your statements.

It's a shame that they adopted such a shoddy way of doing businesss, because at SMS they seem to have their heart in the right place. They're the only developer in this line of business that decided to not compromise and instead tried to deliver the most complete experience possible, tailored to the community's demands. Even if their approach doesn't work all that well, it's commendable that they decided to do something slightly different, at least.

Interesting. I'll look through the discussion thread (oh god, the search!) and refresh my memory, that way I can stop hanging on to the tiniest of relevance. 👍
 
I guess it's a matter of funding. With subscriptions you can make a single game and then keep supporting it and expanding on it for as long as you have enough people playing it.

Without subscriptions you need some other kind of funding, and making sequels is one way of getting that.

Subscriptions is how iRacing do it, R3E, AC and DCS World do it via paid content (as far as I can tell).

However, like other members have stated, due to the planned content of pCARS 2 a new physics engine as well as new architecture is going to be needed and if I understand correctly, that can only happen with a pCARS 2, a completely new game.

If that's the case then I hope they can do it and make it successful.

For pCARS 2, is it going to be purely rally or off road racing? I'm asking because I'd wonder if pCARS 1 will still be relevant when the sequel releases.

Will it be PC1 for road racing and PC2 for off road?
 
Basically, yes. And while the pCARS 2 beginnings are based off pCARS 1, the development has already split off, i.e. pCARS 2 is no longer the same as pCARS 1 (ref. e.g. the loose surface physics).


I'm not entirely sure, but I think it ended up at around USD 6,000,000 with the additional fund that were brought in to include the new consoles, and extend the development period. So pCARS 2 has a ca. 60% bigger budget to begin with.
Only thing that sucks is, while I can appreciate the talent and skill of a Rally racer, I have absolutely no desire to do it myself. I've never played DIRT or any Rally game. Just doesn't do anything for me.
 
Subscriptions is how iRacing do it, R3E, AC and DCS World do it via paid content (as far as I can tell).

However, like other members have stated, due to the planned content of pCARS 2 a new physics engine as well as new architecture is going to be needed and if I understand correctly, that can only happen with a pCARS 2, a completely new game.

If that's the case then I hope they can do it and make it successful.

For pCARS 2, is it going to be purely rally or off road racing? I'm asking because I'd wonder if pCARS 1 will still be relevant when the sequel releases.

Will it be PC1 for road racing and PC2 for off road?

There's no technical limitations. It's entirely possible to make a patch that erases the old game entirely and installs a new in its place.
 
Well, damn. That means I wasted my money on PCars? I just bought it because of the hype that it was going to be "greater than Gran Turismo, best car game ever" blah, blah. The ONLY reason I threw 60 bucks on a beta was because I wanted to think the game was barely 20% complete and content would be added with time to equal GT or Forza.

You got to be kidding me. And I only put like 4 hours into the game because it became horribly boring and repetitive due to the lack of content. A very small car list with mostly race cars, no real career, no satisfaction of buying and tuning your car. The only thing this game has in its favor is the graphics, sounds and the physics, which to my opinion aren't really a big deal.

Geez... where's the gaming industry going these days?

My faith grows a bit with GT7. That's if they don't go the Assetto Corsa, Pcars way, or business practices from the current gaming industry. Just stay with the formula that has worked for more than a decade, improve sounds and physics (clutch support at least, for god's sake).
 
I wonder where the money from PCARS1 sales went? If they sell 1 million copies at $60 each that would give them 60 million. 1/3 to WMD members, 1/3 to developers and 1/3 for funding the next game would still give them 20 million. That's before adding revenue from DLC sales. If they are asking for people's money again I'm afraid this will all end up the same.

"Why don't we have Ferraris? It's a crowd funded game and license are expensive."

"Why is it so buggy? It's pretty good for a crowd funded game etcetera et al."

And this might just be me, but isn't the point of open development is that every member of the community can have an equal say? Having Diamond membership that gives you 100 votes kinda defeats the purpose. Only a few prominent people will have a major say in how the game develops - which is the same as traditional game making.
 
Only thing that sucks is, while I can appreciate the talent and skill of a Rally racer, I have absolutely no desire to do it myself. I've never played DIRT or any Rally game. Just doesn't do anything for me.
It's in addition to the tarmac racing. We'll get everything that pCARS 1 is, only with added disciplines. BTW, it will have Rallycross which is quite different from the drive-alone style Rally, with intense paint-trading mixed surface racing (you probably know that). I'm all pumped for the rallycross - always wanted that in a proper sim :)
 
I will appoint myself Head of Ethics to make sure the paying customer is not lied to this time. That will include NOT announcing (or heavily hinting about) features that will not be in the final release that may influence purchasing decisions.

I would also ensure everyone gets a fair say, whether that be positive or negative so long as it's done in a constructive manner.

;)

Obviously I would be getting paid to do this rather than investing myself. I think 10 grand would be an appropriate sum.

When do I start?
 
There's no technical limitations. It's entirely possible to make a patch that erases the old game entirely and installs a new in its place.

Sounds perfectly sensible to me (a layman), seems it would be "easier" in all aspects and for all parties.

I'd much prefer a Project Cars Motorsport Hub that is continually updated and added to, but a sequel is the way they are going, so we'll just have to sit back and see!
 
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I wonder where the money from PCARS1 sales went? If they sell 1 million copies at $60 each that would give them 60 million. 1/3 to WMD members, 1/3 to developers and 1/3 for funding the next game would still give them 20 million. That's before adding revenue from DLC sales. If they are asking for people's money again I'm afraid this will all end up the same.

Good point and I agree. They should have already cleared the million copies mark by a wide margin, so surely they're able to throw in a bunch of their own funds to make it even better, right? I like crowd funding for it being able to get a new product/business out the door, but once they're successful should they really resort to asking others for money again? Maybe it's completely acceptable but it just leaves a bad taste in my mouth.
 
I wonder where the money from PCARS1 sales went? If they sell 1 million copies at $60 each that would give them 60 million. 1/3 to WMD members, 1/3 to developers and 1/3 for funding the next game would still give them 20 million. That's before adding revenue from DLC sales. If they are asking for people's money again I'm afraid this will all end up the same.
Another expert, now on economics and the gaming industry... Do you think it was free to make pCARS 1? Do you think SMS gets 100% of the retail price? Do you think Namco Bandai works without pay? Do you think SMS splits the revenue 50/50 with the backers?
 
Who the heck has $15,831to buy a diamond membership? It seems nice and all but, who has that kind of money to spend without any return on investment? I think I'm just going to get either the silver or gold and I'll probably hold out for a while.

Me... if I wanted to, but for 10 grand I'd expect all the cars to have my face on them and have guns on them and can fly. I'd also expect grid girls, lots and lots of grid girls.


Edit --- how easy is it to get hold of a dev kit PS4 and how much?
 
Me... if I wanted to, but for 10 grand I'd expect all the cars to have my face on them and have guns on them and can fly. I'd also expect grid girls, lots and lots of grid girls.


Edit --- how easy is it to get hold of a dev kit PS4 and how much?
I guess you could make a livery with your face on it.
 
Another expert, now on economics and the gaming industry... Do you think it was free to make pCARS 1? Do you think SMS gets 100% of the retail price? Do you think Namco Bandai works without pay? Do you think SMS splits the revenue 50/50 with the backers?

I wasn't sure, that's why I asked. But even if we factor all the above and slash the pure income by 50% to 10 million, that's still more than double what they have for PCARS1 (3 mil crowd funding + 1.5 mil from studio IIRC). More than plenty for developing another game, especially since they already have a framework in place now compared to starting out from scratch with PCARS1.

Incidentally, I found this on pretendracecars.net

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Net revenue: 22 million
For distribution to WMD: 11 million

That would leave 11 million for next development of PCARS. But I'm by no means a financial analyst, so please correct me if I'm wrong. I'm always eager to learn :) 👍 (not sarcasm btw, I'm genuinely interested on how money works in game development)
 
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