Project CARS 2 Videos

  • Thread starter jake2013guy
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Tried to do a bit of research on this & was very difficult to find anything that relevant to the discussion.
http://www.motortrend.com/cars/mits...mitsubishi-lancer-evo-vs-2009-subaru-wrx-sti/
In this article they did tests with the lancer & wrx sti on winter tires but they are not studded. Also surface looks more similar to the ice tracks in pcars 2 than snowfall. So when i get the game i will try & compare results.
Somebody on another forum claims the fastest wrc 0-60 in snow is 7.5 sec in sweden but i'm unable to check this as you have to pay to use wrc+ website. Of course start line would be churned up.

Yes, most of the research we found was in thicker snow or ice, with a softer base (like mud or gravel), or no base (well water) for the lakes. The pros tell us this feels right so we're going with it :)
 
One of my favorite cars to race. Need a replay.


I know we're only a month and a bit away, but still hoping for a V8 Supercars livery video.
 
And I keep banging on about it like a broken record but Flags , I haven't seen one that makes me believe they are working . I have seen plenty of Ai incidents which is brilliant but not one of them brought up a yellow flag . Such an important part of Motorsport they should not be overlooked .
 
And I keep banging on about it like a broken record but Flags , I haven't seen one that makes me believe they are working . I have seen plenty of Ai incidents which is brilliant but not one of them brought up a yellow flag . Such an important part of Motorsport they should not be overlooked .

And safety car ?
 


Clearly the physics bug is still present & common as in the demo the LaFerrari & superlite does a random jump at the end. Its a shame this game seems that it is being rushed out probably due to pressure from Bandi Namco i just hope bugs are pretty rare on release.
Gutted missed the Q&A on handling its most of what i care about, interestingly very few questions on this & maybe an indication of the audience this game is aimed at. Also switching to game pad & talking about real physics pfft i couldn't watch the rest.
 
Clearly the physics bug is still present & common as in the demo the LaFerrari & superlite does a random jump at the end. Its a shame this game seems that it is being rushed out probably due to pressure from Bandi Namco i just hope bugs are pretty rare on release.
Gutted missed the Q&A on handling its most of what i care about, interestingly very few questions on this & maybe an indication of the audience this game is aimed at. Also switching to game pad & talking about real physics pfft i couldn't watch the rest.
Utter tosh but then hardly a surprise.
 
No it's not. What you see is a known issue that happens when the AI takes over the car. This has nothing to do with the landmine or the physics reset issue from PCARS 1.
Ok, well a relief it's not related, I hope they clear it before release.
 
Sorry i forgot i'm only allowed to act like a fanboy on here.
More utter tosh. You don't have to behave like a fanboy to be here, however, when you write stuff like 'Its a shame this game seems that it is being rushed out probably due to pressure from Bandi Namco', don't be surprised when you get challenged on it. It a statement based on nothing but your own bias. Stick to the facts and no one can find fault with what you say ;)
 
Clearly the physics bug is still present & common as in the demo the LaFerrari & superlite does a random jump at the end. Its a shame this game seems that it is being rushed out probably due to pressure from Bandi Namco i just hope bugs are pretty rare on release.
Erm. No. That wasn't in PC1. What you saw there is something that happened when the AI took over the car. If it was a landmine, it would have happened every lap. But it didn't. I'm sure it's a known issue and they're working on it.

That's all I'm saying on the subject.
 




In this video and many others (maybe all I"ve seen) the RPM dial (white bar) and the RPM readout are not in sync. In other videos that same RPM dial is also out of sync with the In Car dash RPM.

Is this a known issue, if so my apologies.
 
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