Damn that place gets dark.
That crash on the first lap of the race looked very reminiscent of the pCars 1 collision bug yet the other videos we've seen look like the bug is gone so .
Yes that's the point I'm talking about. It just looks strange since it's at an odd angle and you can only see the crash from the car behind. If the white Ferrari clipped the rear one in the quarter panel then I fully agree with you. My original post was that it looked like the white one clipped the blue one almost at the door. In pCars 1 the would drag both cars in to the wall while stuck together.The collision bug is gone yes.
Please point me to the time you refer to as I've watched the footage through three times now and can't see it. This is a multiplayer race BTW. The old pCARS1 sticky collision bug was a specifically single player issue.
If you're referring to the blue/red Ferrari turning in to the white Ferrari up the back straight at 2.10 then I can only say that if you turn in to another car flat-out these things happen... I mean, the blue/red Ferrari was trying to squeeze through on the grass...
All this coverage looks great... But no matter how good sim racing gets they can never nail down just how terrible the track side food services are......
Not sure if this one has been posted yet.
I would say track side food quality depends on track and expectations. Food at Mosport is actually pretty good. Of course none of you will ever get to experience that until SMS finally ADD MOSPORT to the track roster...... HINT, HINT @IanBell and @The_American
Not sure if this one has been posted yet.
Looks like we're not getting as many videos for a few weeks.Roger PrynneProbably the last ones for a couple of weeks as we won't have access to the game from tomorrow until the 22nd.
I don't outright want to say that that's wrong, because it's your game and you are likely to know better, however: I experieced the sticking issue very often when I had contact with another car in multiplayer. Just take this video as an example:The collision bug is gone yes.
Please point me to the time you refer to as I've watched the footage through three times now and can't see it. This is a multiplayer race BTW. The old pCARS1 sticky collision bug was a specifically single player issue.
I don't outright want to say that that's wrong, because it's your game and you are likely to know better, however: I experieced the sticking issue very often when I had contact with another car in multiplayer. Just take this video as an example:
Weird contact at:
0:20, 4:03 (both cars were unable to turn in as soon as they touched), 5:20 (again, both cars unable to turn into the corner after slight contact)
What am I to do now during work, then!?Looks like we're not getting as many videos for a few weeks.
http://forum.projectcarsgame.com/sh...RS-2-Screenshots/page43&p=1352811#post1352811
Cry that you've got double digit days to go?What am I to do now during work, then!?
I don't outright want to say that that's wrong, because it's your game and you are likely to know better, however: I experieced the sticking issue very often when I had contact with another car in multiplayer. Just take this video as an example:
Weird contact at:
0:20, 4:03 (both cars were unable to turn in as soon as they touched), 5:20 (again, both cars unable to turn into the corner after slight contact)
Relevant:
I doubt this was the case for pCARS 1. I think you are just guessing and I think your guess is not the correct one. Definitely not "clear as day".This in almost every case means that in a particular game cars steering/turning is NOT simulated/calculated trough all 4 wheels - but by using only ONE PIVOTAL POINT in the centre of the car... That is why they get stuck, no matter if you turn left or right because body of the car rotates ONLY from its centre point!
Clear as day in GT5 or pCARS 1 for example.
Important question IS how is it in pCARS 2?
Yes, why would it be called anything else? What would you call it?Also, is it really more informed to call this behaviour (for years!) " just a weird bug"? That for years remained unexplaind and unfixed?!
What's more plausible about it? There's been people offering all kinds of reasons, what makes yours the most plausible? If it's not working as intended, then that would insinuate that it's a bug. The only other option would be that it was intentional, which I highly doubt.to you is it more true to stick to that and call out people offering actual and MOST plausible reasons and reasoning for persistence of that "weird bug"
Well, since you've posted absolutely nothing to back it up, who knows if it's true.Or is it not TRUE what I've said that "in almost all cases cause is use of ONE central pivotal point for car steering"?
This in almost every case means that in a particular game cars steering/turning is NOT simulated/calculated trough all 4 wheels - but by using only ONE PIVOTAL POINT in the centre of the car... That is why they get stuck, no matter if you turn left or right because body of the car rotates ONLY from its centre point!
Clear as day in GT5 or pCARS 1 for example.
Important question IS how is it in pCARS 2?
Don't pretend... You know that MOST racers DO use "pivotal centre point" in their simulation - and that "stickiness on contact" is its number one negative feature!
It's the first thing by witch any player/reviewer can expose such game. First thing. That's all I'm saying - it is what IT IS in basically every instance.
So, imo, it is more realistic to consider that as most realistic explanation of "that weir bug" - especially as that "weird bug" never got fixed, explained or anything.
But maybe you think it is more realistic and plausible to call out people pointing at that case?
Fine, good, stomping right out such discussion will surely benefit the progress of games physics more then discussing its possible strengths and "weakneses"?