Project CARS 3: General Discussion Thread - Out August 28th, 2020 on XB1/PS4/PC

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Really tempted to bite the bullet and purchase it today if only to have another racing game to play but a wee bit concerned about reports of wheel users not exactly thrilled with it, also seen reports of G29 not being recognised in some instances.. anyone here using a G29 with a PS4 Pro and has more info would be appreciated 👍

Good morning,

As a fan of GT Sport, ACC, Gravel, Dirt 4, F1 2019, etc; I find this game very enjoyable and have played nonstop since the early release date of the deluxe edition.

If you like similar games to me and can have fun with a fast paced driving game with sim elements sprinkled on top, you will like it very much.

Rock On!!
 
Really tempted to bite the bullet and purchase it today if only to have another racing game to play but a wee bit concerned about reports of wheel users not exactly thrilled with it, also seen reports of G29 not being recognised in some instances.. anyone here using a G29 with a PS4 Pro and has more info would be appreciated 👍

The G29 issues are reported to SMS in the SMS forum already. You can go there and add yours in the Bug Report Stickie if you want, there are dozens in there already if you have an issue assuming you do purchase. Some people are not getting the Bug Splats which link directly to SMS on various issues.
I would guess some people are successful or I would expect more reports.
 
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It's almost as if I can't help myself. Despite the onslaught of negative reviews and despite the fact that I hate they got rid of pit stops, I bought the deluxe version of the game.

Why? Because it's a new racing game.

I immediately start the career mode and get the Toyota GT86. I'm not a highly skilled driver so I select the medium setting. I'm using Fanatec CSL Elite PS4 steering wheel with no adjustments to any settings.

I'm struggling like crazy to keep up with the hyper aggressive AI. And, I don't find this car to be very grippy. It's also possible that because I'm not familiar with the car I'm trying to push it too hard.

So, knowing that I want to give my impressions of the game I don't think it's fair to do it based on that particular car and my barely average ability.

I decided I'm going to do a few custom races with cards that I am familiar with and have a pretty good idea of how they should drive.

I took the RS01 (one of my favorite cars on project cars 2) for custom races to a couple of tracks I know well. Holy Moly! The handling was absolutely fantastic and they were distinct difference from that Toyota GT86

Then I took a faster car (it was a McLaren, something I don't usually drive because they're hard for me to control) and I ran that car at Interlagos for a 15 lap race.

It was exactly what I expected and I found the handling to be extremely accurate to what I expected. That car was a beast and felt so different from the other 2. When I was too ambitious with the throttle I could not keep that car planted and I was losing the back end a lot.

When I was careful and thoughtful and measured, on the throttle, I did so much better.

It's early but I must say that the handling seems to me to be terrific. But, I'm no expert.

I don't know what to do about the AI being so brutal though, and that's only on medium
 
It's almost as if I can't help myself. Despite the onslaught of negative reviews and despite the fact that I hate they got rid of pit stops, I bought the deluxe version of the game.

Why? Because it's a new racing game.

I immediately start the career mode and get the Toyota GT86. I'm not a highly skilled driver so I select the medium setting. I'm using Fanatec CSL Elite PS4 steering wheel with no attachments to any settings.

I'm struggling like crazy to keep up with the hyper aggressive AI. And, I don't find this car to be very grippy. It's also possible that because I'm not familiar with the car I'm trying to push it too hard.

So, knowing that I want to give my impressions on the game I don't think it's fair to do it based on that particular car in my highly average ability.

I decided I'm going to do a few custom races with cards that I am familiar with and have a pretty good idea of how they should drive.

I took the RS01 (one of my favorite cars on project cars 2) for custom races to a couple of tracks I know well. Holy Moly! The handling was absolutely fantastic and they were distinct difference from that Toyota GT86

Then I took a faster car (it was a McLaren, something I don't usually drive because they're hard for me to control) and I ran that car at Interlagos for a 15 lap race.

It was exactly what I expected and I found the handling to be extremely accurate to what I expected. That car was a beast and felt so different from the other 2. When I was too ambitious with the throttle I could not keep that car planted and I was losing the back end a lot.

When I was careful and thoughtful and measured, on the throttle, I did so much better.

It's early but I must say that the handling seems to me to be terrific. But, I'm no expert.

I don't know what to do about the AI being so brutal though, and that's only on medium
Unfortunately you picked the dud at the start of the career (and I say this as someone who loves GT86's), as a base car it far weaker than either the Type R or the Evo (the Evo is the one to go for). Grind and earn upgrades or start again are the only real two options.


I'm a bit confused is update 1.04 the same one Deluxe Edition players got on Tuesday?
Not on PS4. Xbox got two updates on Tuesday, the PS4 only got one, this is the PS4 catching up.

It appears to be minor, but it does fix the money glitch that gave out 400k for finishing the daily rivals event (boo, I liked the extra money).
 
Hi, can anybody confirm if the standard edition of the game has received updates? I have only downloaded a 35 GB file. (On Xbox One X).
 
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@slthree -- I still have not played the game yet, but I hope there are no hard feelings from our previous interactions when I was telling you PCARS3 looked like a sim to me. :cheers: What I was saying is that the handling physics in gameplay video appeared to my eyes like how you describe it -- accurate, intuitive.

I'm glad you're finding enjoyment in what I saw in the game.
 
Unfortunately you picked the dud at the start of the career (and I say this as someone who loves GT86's), as a base car it far weaker than either the Type R or the Evo (the Evo is the one to go for). Grind and earn upgrades or start again are the only real two options.

Thanks for explaining that.

I know this is something I can check myself but I'm not home right now and I was wondering if starting all over mint deleting everything and does it mean losing all credits have already earned?

@slthree -- I still have not played the game yet, but I hope there are no hard feelings from our previous interactions when I was telling you PCARS3 looked like a sim to me. :cheers: What I was saying is that the handling physics in gameplay video appeared to my eyes like how you describe it -- accurate, intuitive.

I'm glad you're finding enjoyment in what I saw in the game.
No worries brotha!

I miss pit stops and all the uncertainty that comes with them but since I bought an Xbox one x and discovered Forza Horizon 4 I have learned to enjoy racing games that are not completely Sim.

But, while I miss the pit stops, you are completely on point when you talk about the handling and the physics. if anyone believes that because this game is a little more arcade then project cars 2 that they can come into it and throw cars around with impunity, they are sorely mistaken. I learned that quickly.

I cannot wait to get home and fire it up again.
 
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So, I finally played Project CARS 3.

I would try to sum up my impressions in few shots.

The Upsides
Career
- It is fun, flows very smooth and fast, very well designed so far.
Joypad Controls and Handling - Spot On. I would have said superb if was not for a small downside (see The Flatsides).

The Downsides
Graphics
. I am on One X, and in some cases (races at night or under rain) the game performs as an early gen game, with drops in frame rate, drops in resolution (very evident on the other cars), stuttering and a very invasive blur.
Replays are plagued by blur and slow motion.
Under other certain conditions (hot laps, practices and sunny weather) the game runs ok.
There is a general lack of sharpness, and jaggies are always present.
Also some tracks are not up to standard with others in terms of detail (Shanghai and Havana for example). Tuscany is very nice.
Barcelona GP seemed to me a bit better than in PC2 (especially the grass details), Brands Hatch seemed a bit worst than PC2.
So, is really case by case.

The Flatsides (still under evaluation)
Joypad Controls. I found the vibration very poorly implemented, it does not provide enough feeling to the player.
Sound. I am not convinced on the current sound settings, I don't feel the other cars engines, and also the sounds of my car are very dumb. Any suggestions welcome.

In a nutshell, in its current status the game is a bit a lost occasion.
Finally a good handling to have an enjoyable driving, and we are missing all depth, strategy and customization options to enjoy at its best for long.

It is very evident that has been rushed because in two events of the career (one was BannochBrae) there were some graphical glitches during the race.

I will see myself playing it for completing the career (if keeps up this quality) and for enjoying some relaxed hotlapping where the driving physics can be appreciated and a long flow of driving is guaranteed.
 
I have played played about 3 hours since midnight, in standard version, Xbox One X (I'm installing in the base Xbox, for lulz.)
These are my general impressions so far:

Presentation: I like it in general; the colorful menus don't bother me as they are well organized and instictive to use. It's nice to have a garage/studio (Like FM5), I wish it had more locations. I do miss a killer musical track in the intro,though (Eau Rouge is now a permanent fixture in my music collection).

Visuals: Currently dissapointed, as the Xbox One X is capable of much more than I'm getting. Even when setting the visuals to prioritize framerate and the console @1080p to use Freesync, there is noticeable tearing and frame drops in some tracks, specially if the weather is involved. The visuals, as they are, would have been good (not great) in a Xbox 360!

Sound: I like the sound mix with headphones (I either use Windows Sonic or Dolby Atmos); you hear the tires (very important because it signals the limits of grip), suspension, the rush of air, etc. and is well balanced.

Handling with a pad: I'm really liking it, it feels very natural and instictive, and allows me to have a relaxed grip on the controller (in PC2 it was a deathgrip), definitively a unique experience, different from Forza 6/7, different from GRID. It has much less rumble, even @100%, than those titles, yet still communicates the road conditions very well, there is a true connection between what you are seeing/feeling and your inputs. I would dare to say it reminds me a bit of FM4 (but with the better physics.)

Rivals: I did the Laguna Seca with the Mustang and loved it. At first it was confusing to race with 4 ghosts (that you can't turn off apparently), but then it became fun and addictive to leave them behind.

Customization: Loved that too, specially tyre branding and the variety of wheels.

Career mode: I'm at level 2 now and at the point of making some decisions to complete Road E (I'll sell the GT86, sorry pal), too bad the 300,000 cr glitch is gone. I noticed that the showroom has cars in offer! (the C8), but I didn't give in to temptation...

Custom race: Rather poor graphical performance, even with only 16 cars in the track. I think I'll do them with cars that I own, rather than rentals.

All in all, I am having fun, it is more engaging than FM7 or PC2 (I'm stuck in the middle of career mode there, because tyre behavior in Abu Dhabi, Cayman Cup, long story), much better handling experience than GRID (which I admit it can be tamed, and enjoyable), although it loses the graphics race handily.

I would score it a 7, with potential to go to 8-8.5, because the handling/enjoyment is so good, if they ever enhance the visuals for the still "most powerful console in the world" (Go ask your corporate masters, they know how.) EDIT: That was rude, what I meant is that Codemasters sure has more polished products.
EDIT: For lulz again, I replayed the Shangai race in the old OG Xbox... If you pretend is a retro PS2 game, its kinda awesome! :scared::lol:
Now, seriously, I keep the OG Xbox to play FM6/FH2 and those two could have been produced yesterday!
 
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I'm not one to complain about graphics but from time to time this game looks worst then the worst ps2 game i seen. I was doing the breakout at monza and the car became so pixelated that it looked like a last gen ps1 car. :crazy: Never saw it happen that badly in pcars 2.
 
Yeah the graphics can be really bad. This game should have not been offered to OG Xbox owners. And I really don't care much about graphics. I was one of those that defended standard cars in GT6. But this game....

I noticed that the showroom has cars in offer! (the C8), but I didn't give in to temptation...
You should buy it. There's an event that requires it.
 
I'm not one to complain about graphics but from time to time this game looks worst then the worst ps2 game i seen. I was doing the breakout at monza and the car became so pixelated that it looked like a last gen ps1 car. :crazy: Never saw it happen that badly in pcars 2.

It's puzzling to me, how they've seemingly removed sim elements and yet T10 and PD can still do better on the weaker systems.
I expected it on my Xbox S, but the pro and X shouldn't be having issues. It is better than PC2 on my end for the most part though, but still think it could of been a lot better.
 
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Having a look at the Steam stats to see how they compare, PCARS3 shows 1,192 on their full release day with PCARS2 on 1,515 being nearly 3 years old. Pretty amusing.

PCARS2 Steam.png

PCARS2 Steam.png
 
@slthree I also picked the GT86 and I completed all the E events with it, apart from the ones where you need other cars.
I upgraded it to just below D and had no problems.
 
Turns out my wife has two other gifts for my birthday, and she has decided I should go ahead with PCARS3 this weekend. :lol: I'll be able to share my first thoughts probably tomorrow.

@slthree I also picked the GT86 and I completed all the E events with it, apart from the ones where you need other cars.
I upgraded it to just below D and had no problems.
That's my plan. The Evo VI will be one of the first cars I buy, but I have to go with the GT86 first. It is my most frequently driven car in PCARS2.
 
@slthree I also picked the GT86 and I completed all the E events with it, apart from the ones where you need other cars.
I upgraded it to just below D and had no problems.
I had so much trouble keeping that car from sliding.

Then, I decided I needed to upgrade it and because I'm not really familiar with car classes I upgraded it too quickly and jumped to a car class that would no longer allow me to use it.

:D
Now I remember... ;)

Did you get it for Xbox or PS?
Just for you and for @Sick Cylinder I bought it for the PS4 pro:cheers:
 
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I'm not going to lie, pace setter is great fun and you can clearly feel the differences between cars and the approach you need to take (e. g., the GT86 may be slower than the Honda Type R, but the latter's understeer is a liability in a track like Cadwell Park), but those graphics in the OG Xbox... I'm convinced something must be missing because the menus and garage do look fine.
 
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