Do you care about physics? The thing is it will never happen, because the physics, graphics and so on would suffer a lot.
Already talked about that.
I played MAG years ago and maybe can't remember. Was it even possible to see all those 200+ players? I think the map was divided.
Theoretically yes, practically no. But would you see 256 cars all the time?
What an overkill! 256 is an unrealistic and especially impractical number anyway, I've never seen that many cars irl on one track. The 24 hours races are an exception though.
I surely don't have to explain why the number 256 isn't directly related to anything I said (indirectly it is). I was always talking about 40 cars, but you know that of course. I mean the quote is literally impossible to overlook.
Are you sure about that? ;-)
A simulation produces three tings:
1 - visual feedback, the principal physics cues comes from this
2 - auditory feedback, secondary cues
3 - haptic feedback, secondary cues (FFB wheels, tactile transducers, motion platforms)
Where's the "need 200'000 (don't know the exact number, it's hypothetical) polygons cars with super high res textures and extremely performance hungry post processing effects"?
The "hardcore" stance of graphics doesn't matter" is a fallacy. It's what a sim produces. The physics side of it could be said to "only" be there to produce the graphics (and the secondary cues). The higher the quality of the physics is, the higher quality of graphics can be presented.
I don't really feel in the mood to list great looking games with incredibly crappy physics models. Do I have to?
Which leads on to: the higher the quality of the graphics, the higher the quality of the sim.
Almost got a heart attack by reading this! Daaaaamn, you're nasty!
Note that graphics here doesn't mean static pictures, but the dynamic visual presentation of the underlying physics where resolution, framerate, colours,
really?...
shadows, reflections, lighting, animations, environment etc.
Shadows? To see... opponent cars? Yeah? I see them anyway, no matter if they're blocky or supersmooth.
Reflections? In wet track conditions perhaps? I must say that's not a bad point, but surely solvable with LQ solutions.
Lighting? As long as the head and rearlights work I'm fine. Don't need superfancy lighting effects in the environment.
Animations? The virtual drivers? Don't care how ugly they are. The cars? Suspension movents for sure, but that's not really a predefined animation, is it? Moving spectators? Yawn!
Environment? Weather changes etc are clear points. Don't need fancy waving trees, moving spectators, fireworks, etc though.
are all devices used to fooling your brain into thinking there's actual physics going on. I.e. the higher the quality of the output, the better you cognitive systems can experience the simulated physics.
...I'm speachless. You think me, as a guy who really don't give a f about fancy good looking all good tralalala forget everything else stuff, cares about this eyewash? I can differ between physics and visual effects. I'm not naiv enough to think it's the very same thing, sadly for most publishers.
In this day and age, with the powerful computers we have, there's no reson to accept shoddy graphics any more than there's reason to accept shoddy physics.
(This is not directed specifilcally at dr_slump, but is a general observation)
A need to accept shoddy graphics? No, but I don't really care IF... *obvious*
Yeah I know, I'm completely against mainstream. Victim of the society or whatever, somehow... Dear, I'm talking crap again.